ANIMATING, FINISHED, READY, REVERSE_ANIMATING
Constructor and Description |
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AnimatorImpl() |
Modifier and Type | Method and Description |
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int |
getFrame()
Get current frame.
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int |
getState()
Get current animation state.
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void |
play(Animation anm)
Play an animation.
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void |
play(Animation anm,
float speed)
Play an animation, be setting a specific speed.
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void |
play(int start,
int end,
float speed,
boolean reverse,
boolean repeat)
Play an animation, be setting a specific data.
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void |
setFrame(int frame)
Set animation frame.
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void |
stop()
Stop current animation.
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void |
update(float extrp)
Set extrapolation value.
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public void play(Animation anm, float speed)
Animator
public void play(int start, int end, float speed, boolean reverse, boolean repeat)
Animator
public void stop()
Animator
public void update(float extrp)
Animator
public int getState()
Animator
public void setFrame(int frame)
Animator