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Unit
- Class in
com.b3dgs.lionengine.game.strategy
Unit(PathBasedMap<?>)
- Constructor for class com.b3dgs.lionengine.game.strategy.
Unit
UP
- Static variable in interface com.b3dgs.lionengine.input.
Keyboard
update()
- Method in class com.b3dgs.lionengine.core.
Screen
update(float)
- Method in interface com.b3dgs.lionengine.drawable.
AnimatedSprite
Set the current extrapolation value (in main loop).
update(float)
- Method in interface com.b3dgs.lionengine.drawable.
Animator
Set extrapolation value.
update(float)
- Method in class com.b3dgs.lionengine.drawable.impl.
AnimatedSpriteImpl
update(float)
- Method in class com.b3dgs.lionengine.drawable.impl.
AnimatorImpl
update(float)
- Method in class com.b3dgs.lionengine.engine.
Sequence
Updating sequence.
update(float)
- Method in class com.b3dgs.lionengine.game.
AbstractHandler
update(float, Keyboard, Mouse)
- Method in class com.b3dgs.lionengine.game.
AbstractPlayer
Update routine.
update(float, Keyboard, Mouse)
- Method in class com.b3dgs.lionengine.game.
AbstractWorld
Update world, and input calls.
update(float, float, float)
- Method in class com.b3dgs.lionengine.game.background.
AbstractBackground
update(int, int, float, float)
- Method in class com.b3dgs.lionengine.game.background.
AbstractClouds
update(float, int, float)
- Method in class com.b3dgs.lionengine.game.background.
AbstractForeground
Background updates.
update(int, int, float, float)
- Method in interface com.b3dgs.lionengine.game.background.
BackgroundComponent
update(int, int, float, float)
- Method in class com.b3dgs.lionengine.game.background.
Parallax
update(float, float, float)
- Method in interface com.b3dgs.lionengine.game.
Background
Background updates.
update(float, AbstractPlayer)
- Method in class com.b3dgs.lionengine.game.
Gravity
Update object gravity.
update(float)
- Method in class com.b3dgs.lionengine.game.pathfinding.
AbstractPathMover
update(float)
- Method in interface com.b3dgs.lionengine.game.pathfinding.
PathMover
Update automatic moves if has.
update(float, Keyboard, Mouse)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformPlayer
update(float)
- Method in class com.b3dgs.lionengine.game.strategy.
Unit
update()
- Method in class com.b3dgs.lionengine.input.impl.
MouseInput
update()
- Method in interface com.b3dgs.lionengine.input.
Mouse
Update mouse.
update()
- Method in class com.b3dgs.lionengine.network.
Client
update()
- Method in class com.b3dgs.lionengine.network.
ClientListener
update()
- Method in class com.b3dgs.lionengine.network.
Server
update(float)
- Method in class demo.background.
Scene
update(float, Keyboard, Mouse)
- Method in class demo.background.
World
update(float)
- Method in class demo.drawable.
Scene
update(float)
- Method in class demo.input.
Scene
update(float)
- Method in class demo.network.
ClientTest
update(float)
- Method in class demo.network.
ServerTest
update(float, AbstractPlayer)
- Method in class demo.platform.
EntryHandler
update(float)
- Method in class demo.platform.
EntryHandler
update(float)
- Method in class demo.platform.
Explode
update(float)
- Method in class demo.platform.
Scene
update(float, Keyboard, Mouse)
- Method in class demo.platform.
World
update(float)
- Method in class demo.sequence.
Scene
update(float, Keyboard, Mouse)
- Method in class demo.strategy.
Player
update(float)
- Method in class demo.strategy.
Scene
update(float, Keyboard, Mouse)
- Method in class demo.strategy.
World
updateLimits(int, int, int, int)
- Method in class com.b3dgs.lionengine.game.platform.
PlatformCamera
Define the map borders.
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Overview
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Class
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Tree
Deprecated
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