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B
Background
- Interface in
com.b3dgs.lionengine.game
BackgroundComponent
- Interface in
com.b3dgs.lionengine.game.background
Represents the background component interface, which will contain background elements.
BackgroundElement
- Class in
com.b3dgs.lionengine.game.background
Represents a background element (contained in a background component).
BackgroundElement(int, int, Renderable)
- Constructor for class com.b3dgs.lionengine.game.background.
BackgroundElement
BACKGROUNDS
- Static variable in class com.b3dgs.lionengine.game.background.
AbstractBackground
backupLocation()
- Method in class com.b3dgs.lionengine.game.
AbstractCamera
backupLocation()
- Method in class com.b3dgs.lionengine.game.
AbstractPlayer
Backup location.
BILINEAR_FILTER
- Static variable in class com.b3dgs.lionengine.utility.
Images
blocked(PathMover, int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractPathMap
blocked(PathMover, int, int)
- Method in interface com.b3dgs.lionengine.game.map.
PathBasedMap
Check if current location is blocking or not.
BOLD
- Static variable in interface com.b3dgs.lionengine.drawable.
Text
Bold text.
borderLeft
- Variable in class com.b3dgs.lionengine.game.platform.
AbstractPlatformPlayer
borderRight
- Variable in class com.b3dgs.lionengine.game.platform.
AbstractPlatformPlayer
buildAt(int, int, Building)
- Method in class com.b3dgs.lionengine.game.strategy.
Unit
Building
- Class in
com.b3dgs.lionengine.game.strategy
Building(PathBasedMap<?>)
- Constructor for class com.b3dgs.lionengine.game.strategy.
Building
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Overview
Package
Class
Use
Tree
Deprecated
Index
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Frames
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