- calculateMapView(TileBasedMap<?>) - Method in class com.b3dgs.lionengine.game.AbstractWorld
-
- camera - Variable in class demo.platform.World
-
- cancel() - Method in class com.b3dgs.lionengine.game.strategy.Building
-
- cancelMirror - Variable in class com.b3dgs.lionengine.game.AbstractPlayer
-
- CanEnable - Interface in com.b3dgs.lionengine.window
-
- canJump() - Method in class com.b3dgs.lionengine.game.Gravity
-
Check if player is able to jump.
- checkCollision(int, int) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
-
Return the first hit tile which is flagged as collidable tile.
- clear() - Static method in class com.b3dgs.lionengine.utility.Strings
-
Clear all references.
- Client - Class in com.b3dgs.lionengine.network
-
- Client(String, int) - Constructor for class com.b3dgs.lionengine.network.Client
-
- ClientConnectionListener - Class in com.b3dgs.lionengine.network
-
- ClientConnectionListener(ServerSocket, Server) - Constructor for class com.b3dgs.lionengine.network.ClientConnectionListener
-
- ClientListener - Class in com.b3dgs.lionengine.network
-
- ClientListener(Socket, Server) - Constructor for class com.b3dgs.lionengine.network.ClientListener
-
- ClientTest - Class in demo.network
-
- ClientTest() - Constructor for class demo.network.ClientTest
-
- clone() - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
-
Get cloned version of current animatedsprite.
- clone() - Method in interface com.b3dgs.lionengine.drawable.Image
-
Get cloned version of current image.
- clone() - Method in class com.b3dgs.lionengine.drawable.impl.AnimatedSpriteImpl
-
- clone() - Method in class com.b3dgs.lionengine.drawable.impl.ImageImpl
-
- clone() - Method in class com.b3dgs.lionengine.drawable.impl.SpriteImpl
-
- clone() - Method in class com.b3dgs.lionengine.drawable.impl.TiledSpriteImpl
-
- clone() - Method in interface com.b3dgs.lionengine.drawable.Sprite
-
Get cloned version of current sprite.
- clone() - Method in interface com.b3dgs.lionengine.drawable.TiledSprite
-
Get cloned version of current tiledsprite.
- clone() - Method in class com.b3dgs.lionengine.geometry.impl.Coordinate2DImpl
-
- clone() - Method in class com.b3dgs.lionengine.geometry.impl.Point2DImpl
-
- close() - Method in interface com.b3dgs.lionengine.file.FileReader
-
- close() - Method in interface com.b3dgs.lionengine.file.FileWriter
-
- close() - Method in class com.b3dgs.lionengine.file.impl.FileReaderImpl
-
- close() - Method in class com.b3dgs.lionengine.file.impl.FileWriterImpl
-
- ClosestHeuristic - Class in com.b3dgs.lionengine.game.pathfinding
-
A heuristic that uses the tile that is closest to the target as the next best tile.
- ClosestHeuristic() - Constructor for class com.b3dgs.lionengine.game.pathfinding.ClosestHeuristic
-
- ClosestSquaredHeuristic - Class in com.b3dgs.lionengine.game.pathfinding
-
A heuristic that uses the tile that is closest to the target
as the next best tile.
- ClosestSquaredHeuristic() - Constructor for class com.b3dgs.lionengine.game.pathfinding.ClosestSquaredHeuristic
-
- Clouds - Class in demo.background
-
- Clouds(String, boolean, int, int, int) - Constructor for class demo.background.Clouds
-
- Clouds - Class in demo.platform
-
- Clouds(String, boolean, int, int, int) - Constructor for class demo.platform.Clouds
-
- collArea - Variable in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
-
- CollisionArea - Class in com.b3dgs.lionengine.game
-
- CollisionArea(int, int, int, int) - Constructor for class com.b3dgs.lionengine.game.CollisionArea
-
- collisions - Variable in class com.b3dgs.lionengine.game.map.AbstractTileMap
-
- collisionTest(TileType) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
-
- collisionTest(Tile) - Method in class demo.platform.Entry
-
- collisionTest(Tile) - Method in class demo.platform.Player
-
- CollisionType - Class in com.b3dgs.lionengine.game.platform
-
- CollisionType(String, int, int, int) - Constructor for class com.b3dgs.lionengine.game.platform.CollisionType
-
- collOffX - Variable in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
-
- collOffY - Variable in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
-
- com.b3dgs.lionengine - package com.b3dgs.lionengine
-
- com.b3dgs.lionengine.audio - package com.b3dgs.lionengine.audio
-
- com.b3dgs.lionengine.audio.impl - package com.b3dgs.lionengine.audio.impl
-
- com.b3dgs.lionengine.core - package com.b3dgs.lionengine.core
-
- com.b3dgs.lionengine.core.impl - package com.b3dgs.lionengine.core.impl
-
- com.b3dgs.lionengine.drawable - package com.b3dgs.lionengine.drawable
-
- com.b3dgs.lionengine.drawable.impl - package com.b3dgs.lionengine.drawable.impl
-
- com.b3dgs.lionengine.engine - package com.b3dgs.lionengine.engine
-
- com.b3dgs.lionengine.file - package com.b3dgs.lionengine.file
-
- com.b3dgs.lionengine.file.impl - package com.b3dgs.lionengine.file.impl
-
- com.b3dgs.lionengine.game - package com.b3dgs.lionengine.game
-
- com.b3dgs.lionengine.game.background - package com.b3dgs.lionengine.game.background
-
- com.b3dgs.lionengine.game.map - package com.b3dgs.lionengine.game.map
-
- com.b3dgs.lionengine.game.pathfinding - package com.b3dgs.lionengine.game.pathfinding
-
- com.b3dgs.lionengine.game.platform - package com.b3dgs.lionengine.game.platform
-
- com.b3dgs.lionengine.game.strategy - package com.b3dgs.lionengine.game.strategy
-
- com.b3dgs.lionengine.geometry - package com.b3dgs.lionengine.geometry
-
- com.b3dgs.lionengine.geometry.impl - package com.b3dgs.lionengine.geometry.impl
-
- com.b3dgs.lionengine.input - package com.b3dgs.lionengine.input
-
- com.b3dgs.lionengine.input.impl - package com.b3dgs.lionengine.input.impl
-
- com.b3dgs.lionengine.network - package com.b3dgs.lionengine.network
-
- com.b3dgs.lionengine.utility - package com.b3dgs.lionengine.utility
-
- com.b3dgs.lionengine.window - package com.b3dgs.lionengine.window
-
- ComboItem - Class in com.b3dgs.lionengine.window
-
- ComboItem(Object, boolean) - Constructor for class com.b3dgs.lionengine.window.ComboItem
-
- ComboItem(Object) - Constructor for class com.b3dgs.lionengine.window.ComboItem
-
- ComboListener - Class in com.b3dgs.lionengine.window
-
- ComboListener(JComboBox<?>, ActionCombo) - Constructor for class com.b3dgs.lionengine.window.ComboListener
-
- ComboRenderer - Class in com.b3dgs.lionengine.window
-
- ComboRenderer() - Constructor for class com.b3dgs.lionengine.window.ComboRenderer
-
- compareTo(Object) - Method in class com.b3dgs.lionengine.game.pathfinding.Node
-
- components - Variable in class com.b3dgs.lionengine.game.background.AbstractBackground
-
- components - Variable in class com.b3dgs.lionengine.game.background.AbstractForeground
-
- componentsNumber - Variable in class com.b3dgs.lionengine.game.background.AbstractBackground
-
- conf - Variable in class com.b3dgs.lionengine.core.Screen
-
- Config - Interface in com.b3dgs.lionengine.core
-
- config - Variable in class com.b3dgs.lionengine.core.Screen
-
- config - Variable in class com.b3dgs.lionengine.engine.Launcher
-
- config - Variable in class com.b3dgs.lionengine.engine.Sequence
-
- config - Variable in class demo.platform.Editor
-
- ConfigImpl - Class in com.b3dgs.lionengine.core.impl
-
- ConfigImpl(Display, Rendering, Filter, String) - Constructor for class com.b3dgs.lionengine.core.impl.ConfigImpl
-
- Constants - Interface in com.b3dgs.lionengine
-
- contains(int, int) - Method in class com.b3dgs.lionengine.game.pathfinding.Path
-
Check if this path contains the given step.
- Coordinate2D - Interface in com.b3dgs.lionengine.geometry
-
- Coordinate2DImpl - Class in com.b3dgs.lionengine.geometry.impl
-
- Coordinate2DImpl(float, float) - Constructor for class com.b3dgs.lionengine.geometry.impl.Coordinate2DImpl
-
- Core - Interface in com.b3dgs.lionengine
-
Handle core engine, such as screen device.
- CORE - Static variable in interface com.b3dgs.lionengine.Core
-
Core factory.
- CoreFactory - Class in com.b3dgs.lionengine.core.impl
-
- create(int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractPathMap
-
- create(int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
-
Create and prepare map memory area.
- createAnimation(int, int, float, boolean, boolean) - Method in interface com.b3dgs.lionengine.Drawable
-
Create an Animation, which can be read by an AnimatedSprite (minimum frame is 1).
- createAnimation(int, int, float, boolean, boolean) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
-
- createAnimator() - Method in interface com.b3dgs.lionengine.Drawable
-
Create an animation player, which we will be able to play an animation data container.
- createAnimator() - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
-
- createBorderedPanel(String, int) - Static method in class com.b3dgs.lionengine.engine.Window
-
- createBufferedImage(int, int, int) - Static method in class com.b3dgs.lionengine.utility.Images
-
- createClient(String, int) - Method in interface com.b3dgs.lionengine.Network
-
Create a client which will be connected to a Server.
- createClient(String, int) - Method in class com.b3dgs.lionengine.network.NetworkFactory
-
- createConfig(Display, Rendering, Filter, String) - Method in interface com.b3dgs.lionengine.Core
-
Create a device configuration.
- createConfig(Display, Rendering, Filter, String) - Method in class com.b3dgs.lionengine.core.impl.CoreFactory
-
- createCoordinate2D(float, float) - Method in interface com.b3dgs.lionengine.Geometry
-
Create floating coordinates.
- createCoordinate2D(float, float) - Method in class com.b3dgs.lionengine.geometry.impl.GeometryFactory
-
- createDialog(JFrame, String, int, int) - Static method in class com.b3dgs.lionengine.engine.Window
-
- createDisplay(int, int, int, int, boolean) - Method in interface com.b3dgs.lionengine.Core
-
Create a display configuration.
- createDisplay(int, int, int, int, boolean) - Method in class com.b3dgs.lionengine.core.impl.CoreFactory
-
- createElement(String, String, int, int, int) - Method in class com.b3dgs.lionengine.game.background.AbstractBackground
-
- createField(String, JPanel, int, int, int) - Static method in class com.b3dgs.lionengine.engine.Window
-
- createFileReader(String) - Method in interface com.b3dgs.lionengine.File
-
Open a file as read only.
- createFileReader(String) - Method in class com.b3dgs.lionengine.file.impl.FileFactory
-
- createFileWriter(String) - Method in interface com.b3dgs.lionengine.File
-
Open a file as write only.
- createFileWriter(String) - Method in class com.b3dgs.lionengine.file.impl.FileFactory
-
- createInitializer(String, String, int, int, int, int, boolean) - Method in interface com.b3dgs.lionengine.Engine
-
Create a new Initializer, used for game reference.
- createInitializer(String, String, int, int, int, int, boolean) - Method in class com.b3dgs.lionengine.engine.EngineFactory
-
- createKeyboard() - Method in interface com.b3dgs.lionengine.Input
-
Create a keyboard input.
- createKeyboard() - Method in class com.b3dgs.lionengine.input.impl.InputFactory
-
- createLoader(Initializer, Config, Launcher) - Method in interface com.b3dgs.lionengine.Engine
-
Create a Loader, from an Initializer and a Config.
- createLoader(Initializer, Config, Launcher) - Method in class com.b3dgs.lionengine.engine.EngineFactory
-
- createMouse() - Method in interface com.b3dgs.lionengine.Input
-
Create a mouse input.
- createMouse() - Method in class com.b3dgs.lionengine.input.impl.InputFactory
-
- createPatrol() - Method in class demo.platform.Entry
-
- createPoint2D(int, int) - Method in interface com.b3dgs.lionengine.Geometry
-
Create integer coordinates.
- createPoint2D(int, int) - Method in class com.b3dgs.lionengine.geometry.impl.GeometryFactory
-
- createRange(String, int, int) - Method in interface com.b3dgs.lionengine.Core
-
Create a Range.
- createRange(String, int, int) - Method in class com.b3dgs.lionengine.core.impl.CoreFactory
-
- createRasteredElement(String, String, int, int, int, int) - Method in class demo.background.Swamp
-
- createRasteredElement(String, String, int, int, int, int) - Method in class demo.platform.Swamp
-
- createScreen(Initializer, Config) - Method in interface com.b3dgs.lionengine.Core
-
Create a screen device.
- createScreen(Initializer, Config) - Method in class com.b3dgs.lionengine.core.impl.CoreFactory
-
- createServer(String, int) - Method in interface com.b3dgs.lionengine.Network
-
Create a Server.
- createServer(String, int) - Method in class com.b3dgs.lionengine.network.NetworkFactory
-
- createText(String, int, int) - Method in interface com.b3dgs.lionengine.Drawable
-
Create a font, which supports screen output text.
- createText(String, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
-
- createTile(int, int, int, int, String) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
-
- createTile(int, int, int, int, String) - Method in class demo.platform.Map
-
- createTile(int, int, int, int, String) - Method in class demo.strategy.Map
-
- createVolatileImage(int, int, int) - Static method in class com.b3dgs.lionengine.utility.Images
-
- createXMLNode(String) - Method in interface com.b3dgs.lionengine.File
-
Create an xml node from a name.
- createXMLNode(String) - Method in class com.b3dgs.lionengine.file.impl.FileFactory
-
- createXMLParser() - Method in interface com.b3dgs.lionengine.File
-
Create an XML parser, in order to load an xml node from a file.
- createXMLParser() - Method in class com.b3dgs.lionengine.file.impl.FileFactory
-
- curveValue(float, float, float) - Static method in class com.b3dgs.lionengine.utility.Maths
-
Apply progressive modifications to a value.