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R

random(int, int) - Static method in class com.b3dgs.lionengine.utility.Maths
Get a random value contained in specified interleave.
Range - Interface in com.b3dgs.lionengine.core
 
RangeImpl - Class in com.b3dgs.lionengine.core.impl
 
RangeImpl(String, int, int) - Constructor for class com.b3dgs.lionengine.core.impl.RangeImpl
 
rastered - Variable in class com.b3dgs.lionengine.game.platform.AbstractRasteredPlatformPlayer
 
RasteredBackgroundElement - Class in demo.background
 
RasteredBackgroundElement(int, int, Sprite, int) - Constructor for class demo.background.RasteredBackgroundElement
 
RasteredBackgroundElement - Class in demo.platform
 
RasteredBackgroundElement(int, int, Sprite, int) - Constructor for class demo.platform.RasteredBackgroundElement
 
rasterFile - Variable in class com.b3dgs.lionengine.game.map.AbstractRasteredTileMap
 
RateChooser - Class in demo
 
RateChooser(int) - Constructor for class demo.RateChooser
 
rateRef - Variable in class com.b3dgs.lionengine.engine.Initializer
 
RawScale2x - Class in com.b3dgs.lionengine.core.impl
 
RawScale2x(int[], int, int) - Constructor for class com.b3dgs.lionengine.core.impl.RawScale2x
 
RawScale3x - Class in com.b3dgs.lionengine.core.impl
 
RawScale3x(int[], int, int) - Constructor for class com.b3dgs.lionengine.core.impl.RawScale3x
 
readBoolean() - Method in interface com.b3dgs.lionengine.file.FileReader
 
readBoolean() - Method in class com.b3dgs.lionengine.file.impl.FileReaderImpl
 
readBoolean(String) - Method in class com.b3dgs.lionengine.file.impl.XMLNodeImpl
 
readBoolean(String) - Method in interface com.b3dgs.lionengine.file.XMLNode
 
readByte() - Method in interface com.b3dgs.lionengine.file.FileReader
 
readByte() - Method in class com.b3dgs.lionengine.file.impl.FileReaderImpl
 
readChar() - Method in interface com.b3dgs.lionengine.file.FileReader
 
readChar() - Method in class com.b3dgs.lionengine.file.impl.FileReaderImpl
 
readCollisions(String) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Read collisions from external file.
readDouble() - Method in interface com.b3dgs.lionengine.file.FileReader
 
readDouble() - Method in class com.b3dgs.lionengine.file.impl.FileReaderImpl
 
readFloat() - Method in interface com.b3dgs.lionengine.file.FileReader
 
readFloat() - Method in class com.b3dgs.lionengine.file.impl.FileReaderImpl
 
readInteger() - Method in interface com.b3dgs.lionengine.file.FileReader
 
readInteger() - Method in class com.b3dgs.lionengine.file.impl.FileReaderImpl
 
readInteger(String) - Method in class com.b3dgs.lionengine.file.impl.XMLNodeImpl
 
readInteger(String) - Method in interface com.b3dgs.lionengine.file.XMLNode
 
readLong() - Method in interface com.b3dgs.lionengine.file.FileReader
 
readLong() - Method in class com.b3dgs.lionengine.file.impl.FileReaderImpl
 
readShort() - Method in interface com.b3dgs.lionengine.file.FileReader
 
readShort() - Method in class com.b3dgs.lionengine.file.impl.FileReaderImpl
 
readString() - Method in interface com.b3dgs.lionengine.file.FileReader
 
readString() - Method in class com.b3dgs.lionengine.file.impl.FileReaderImpl
 
readString(String) - Method in class com.b3dgs.lionengine.file.impl.XMLNodeImpl
 
readString(String) - Method in interface com.b3dgs.lionengine.file.XMLNode
 
READY - Static variable in interface com.b3dgs.lionengine.drawable.Animator
Animation is ready to be played.
referenceSplit(BufferedImage, int, int) - Static method in class com.b3dgs.lionengine.utility.Images
Split an image into a reference of sub image (data shared).
refresh() - Method in class com.b3dgs.lionengine.engine.Sequence
Must be called first in rendering function, in order to clean the screen before any rendering.
remove(String) - Static method in class com.b3dgs.lionengine.utility.Strings
Remove string reference from its name.
removeFromClosed(Node) - Method in class com.b3dgs.lionengine.game.pathfinding.AStarPathFinder
Remove a node from the closed list.
removeFromOpen(Node) - Method in class com.b3dgs.lionengine.game.pathfinding.AStarPathFinder
Remove a node from the open list.
render(Graphics2D, int, int) - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
Render current frame on graphic output at specified coordinates.
render(Graphics2D, int, int, int) - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
Render a specified frame on graphic output at specified coordinates.
render(Graphics2D, int, int, boolean) - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
Render a frame on graphic output at specified coordinates.
render(Graphics2D, int, int, int, boolean) - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
Render a specified frame on graphic output at specified coordinates.
render(Graphics2D, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.AnimatedSpriteImpl
 
render(Graphics2D, int, int, boolean) - Method in class com.b3dgs.lionengine.drawable.impl.AnimatedSpriteImpl
 
render(Graphics2D, int, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.AnimatedSpriteImpl
 
render(Graphics2D, int, int, int, boolean) - Method in class com.b3dgs.lionengine.drawable.impl.AnimatedSpriteImpl
 
render(Graphics2D, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.ImageImpl
 
render(Graphics2D, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.ParallaxedSpriteImpl
 
render(Graphics2D, int, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.ParallaxedSpriteImpl
 
render(Graphics2D, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.SpriteImpl
 
render(Graphics2D, int, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.TiledSpriteImpl
 
render(Graphics2D, int, int, int) - Method in interface com.b3dgs.lionengine.drawable.ParallaxedSprite
Render a line of parallax to the specified coordinates.
render(Graphics2D, int, int) - Method in interface com.b3dgs.lionengine.drawable.Renderable
Render image on current graphic output, at specified coordinates.
render(Graphics2D, int, int, int) - Method in interface com.b3dgs.lionengine.drawable.TiledSprite
Render a tile to the specified coordinates.
render(Graphics2D) - Method in class com.b3dgs.lionengine.engine.Sequence
Rendering sequence.
render(Graphics2D, int, int) - Method in class com.b3dgs.lionengine.game.AbstractHandler
 
render(Graphics2D, BufferedImageOp) - Method in class com.b3dgs.lionengine.game.AbstractWorld
Render world on screen.
render(Graphics2D) - Method in class com.b3dgs.lionengine.game.AbstractWorld
 
render(Graphics2D) - Method in class com.b3dgs.lionengine.game.background.AbstractBackground
 
render(Graphics2D) - Method in class com.b3dgs.lionengine.game.background.AbstractClouds
 
render(Graphics2D) - Method in interface com.b3dgs.lionengine.game.background.BackgroundComponent
 
render(Graphics2D) - Method in class com.b3dgs.lionengine.game.background.Parallax
 
render(Graphics2D) - Method in interface com.b3dgs.lionengine.game.Background
Background renderings.
render(Graphics2D, int, int, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Render map from starting position, in defined area.
render(Graphics2D, int, int, int, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Render map from starting position, in defined area (usualy used in resizable panels).
render(Graphics2D, int, int, int, int, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Render map from starting position, in defined area, including a specific offset.
render(Graphics2D, int, int) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
 
render(Graphics2D, int, int) - Method in class com.b3dgs.lionengine.game.platform.AbstractRasteredPlatformPlayer
 
render(Graphics2D, AbstractPlatformPlayer<?>) - Method in class com.b3dgs.lionengine.game.platform.PlatformCamera
 
render(Graphics2D) - Method in class demo.background.Scene
 
render(Graphics2D) - Method in class demo.background.World
 
render(Graphics2D) - Method in class demo.drawable.Scene
 
render(Graphics2D) - Method in class demo.input.Scene
 
render(Graphics2D) - Method in class demo.network.ClientTest
 
render(Graphics2D) - Method in class demo.network.ServerTest
 
render(Graphics2D, int, int) - Method in class demo.platform.Entry
 
render(Graphics2D, int, int) - Method in class demo.platform.EntryHandler
 
render(Graphics2D, int, int) - Method in class demo.platform.Explode
 
render(Graphics2D, int, int, int, int) - Method in class demo.platform.Map
 
render(Graphics2D) - Method in class demo.platform.Scene
 
render(Graphics2D) - Method in class demo.platform.World
 
render(Graphics2D) - Method in class demo.sequence.Scene
 
render(Graphics2D) - Method in class demo.strategy.Player
 
render(Graphics2D) - Method in class demo.strategy.Scene
 
render(Graphics2D) - Method in class demo.strategy.World
 
Renderable - Interface in com.b3dgs.lionengine.drawable
Anything that can be rendered on screen
renderCollisions(Graphics2D, int, int) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
 
Rendering - Enum in com.b3dgs.lionengine.core
 
rendering - Variable in class com.b3dgs.lionengine.engine.Sequence
 
renderTile(Graphics2D, TileType, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractPathMap
 
renderTile(Graphics2D, TileType, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractRasteredTileMap
 
renderTile(Graphics2D, TileType, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Render a specific tile from specified location (different to the other renderTile, as it is called in render function).
renderTile(Graphics2D, int, int, TileType) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
 
renderTile(Graphics2D, int, int, TileType) - Method in interface com.b3dgs.lionengine.game.map.TileBasedMap
Render a tile at specified location.
renderTile(Graphics2D, Tile, int, int) - Method in class demo.platform.editor.Map
 
renderTile(Graphics2D, Tile, int, int) - Method in class demo.platform.Map
 
resetAllSpeed() - Method in class com.b3dgs.lionengine.game.AbstractPlayer
Reset all speed to 0
resize(BufferedImage, int, int) - Static method in class com.b3dgs.lionengine.utility.Images
 
ResolutionChooser - Class in demo
 
ResolutionChooser(int, int) - Constructor for class demo.ResolutionChooser
 
RESSOURCES_DIR - Static variable in class com.b3dgs.lionengine.engine.Initializer
Ressources main dir.
REVERSE_ANIMATING - Static variable in interface com.b3dgs.lionengine.drawable.Animator
Animation is currently reversed.
RIGHT - Static variable in interface com.b3dgs.lionengine.input.Keyboard
 
RIGHT - Static variable in interface com.b3dgs.lionengine.input.Mouse
 
ROTA_MOV - Static variable in class demo.platform.Entry
 
rotate(int) - Method in class com.b3dgs.lionengine.drawable.impl.SpriteImpl
 
rotate(int) - Method in interface com.b3dgs.lionengine.drawable.Sprite
Rotate the sprite with the specified angle.
rotate(BufferedImage, int) - Static method in class com.b3dgs.lionengine.utility.Images
 
run() - Method in class com.b3dgs.lionengine.engine.Loader
 
run() - Method in class com.b3dgs.lionengine.engine.Sequence
 
run() - Method in class com.b3dgs.lionengine.network.ClientConnectionListener
 
run() - Method in class com.b3dgs.lionengine.utility.LevelRipConverter
 
run() - Method in class demo.platform.editor.ImportMapFromImage
 
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