- fact - Variable in class com.b3dgs.lionengine.engine.Sequence
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- fact - Variable in class com.b3dgs.lionengine.game.AbstractPlayer
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- fact - Variable in class com.b3dgs.lionengine.game.AbstractWorld
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- fact - Variable in class com.b3dgs.lionengine.game.background.AbstractBackground
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- fact - Variable in class com.b3dgs.lionengine.game.background.AbstractForeground
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- fact - Variable in class com.b3dgs.lionengine.game.map.AbstractTileMap
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- factD - Variable in class com.b3dgs.lionengine.engine.Sequence
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- fall() - Method in class com.b3dgs.lionengine.game.Gravity
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Call to make object fall.
- FALSE - Static variable in class com.b3dgs.lionengine.utility.Instructions
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Boolean representation of False.
- File - Interface in com.b3dgs.lionengine
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Handle files manipulation, read and write.
- FILE - Static variable in interface com.b3dgs.lionengine.File
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File factory.
- FileFactory - Class in com.b3dgs.lionengine.file.impl
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- FileReader - Interface in com.b3dgs.lionengine.file
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- FileReaderImpl - Class in com.b3dgs.lionengine.file.impl
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- FileReaderImpl(String) - Constructor for class com.b3dgs.lionengine.file.impl.FileReaderImpl
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- Files - Class in com.b3dgs.lionengine.utility
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- Files() - Constructor for class com.b3dgs.lionengine.utility.Files
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- FileWriter - Interface in com.b3dgs.lionengine.file
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- FileWriterImpl - Class in com.b3dgs.lionengine.file.impl
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- FileWriterImpl(String) - Constructor for class com.b3dgs.lionengine.file.impl.FileWriterImpl
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- Filter - Enum in com.b3dgs.lionengine.core
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- filter(Filter) - Method in class com.b3dgs.lionengine.drawable.impl.SpriteImpl
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- filter(Filter) - Method in interface com.b3dgs.lionengine.drawable.Sprite
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Apply a filter to the sprite.
- filter - Variable in class com.b3dgs.lionengine.engine.Sequence
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- filterRGB(int, int, int, int) - Static method in class com.b3dgs.lionengine.utility.Images
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- findPath(PathMover, int, int, int, int) - Method in class com.b3dgs.lionengine.game.pathfinding.AStarPathFinder
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- findPath(PathMover, int, int, int, int) - Method in interface com.b3dgs.lionengine.game.pathfinding.PathFinder
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Find a path from the starting location provided (sx,sy) to the target
location (tx,ty) avoiding blockages and attempting to honour costs
provided by the tile map.
- FINISHED - Static variable in interface com.b3dgs.lionengine.drawable.Animator
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Animation is finished (only in play case).
- FIRE - Static variable in interface com.b3dgs.lionengine.input.Keyboard
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- fixBetween(int, int, int) - Static method in class com.b3dgs.lionengine.utility.Maths
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Fix a value between an interleave.
- fixBetween(float, float, float) - Static method in class com.b3dgs.lionengine.utility.Maths
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Fix a value between an interleave.
- flipHorizontal() - Method in class com.b3dgs.lionengine.drawable.impl.SpriteImpl
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- flipHorizontal() - Method in interface com.b3dgs.lionengine.drawable.Sprite
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Flip the sprite horizontaly.
- flipHorizontal(BufferedImage) - Static method in class com.b3dgs.lionengine.utility.Images
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- flipVertical() - Method in class com.b3dgs.lionengine.drawable.impl.SpriteImpl
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- flipVertical() - Method in interface com.b3dgs.lionengine.drawable.Sprite
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Flip the sprite verticaly.
- flipVertical(BufferedImage) - Static method in class com.b3dgs.lionengine.utility.Images
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- follow(AbstractPlayer) - Method in class com.b3dgs.lionengine.game.AbstractCamera
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- follow(AbstractPlatformPlayer<?>) - Method in class com.b3dgs.lionengine.game.platform.PlatformCamera
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- follow(Entry) - Method in class com.b3dgs.lionengine.game.strategy.Unit
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- foreground - Variable in class demo.platform.World
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