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U

Unit - Class in com.b3dgs.lionengine.game.strategy
 
Unit(PathBasedMap<?>) - Constructor for class com.b3dgs.lionengine.game.strategy.Unit
 
UP - Static variable in interface com.b3dgs.lionengine.input.Keyboard
 
update() - Method in class com.b3dgs.lionengine.core.Screen
 
update(float) - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
Set the current extrapolation value (in main loop).
update(float) - Method in interface com.b3dgs.lionengine.drawable.Animator
Set extrapolation value.
update(float) - Method in class com.b3dgs.lionengine.drawable.impl.AnimatedSpriteImpl
 
update(float) - Method in class com.b3dgs.lionengine.drawable.impl.AnimatorImpl
 
update(float) - Method in class com.b3dgs.lionengine.engine.Sequence
Updating sequence.
update(float) - Method in class com.b3dgs.lionengine.game.AbstractHandler
 
update(float, Keyboard, Mouse) - Method in class com.b3dgs.lionengine.game.AbstractPlayer
Update routine.
update(float, Keyboard, Mouse) - Method in class com.b3dgs.lionengine.game.AbstractWorld
Update world, and input calls.
update(float, float, float) - Method in class com.b3dgs.lionengine.game.background.AbstractBackground
 
update(int, int, float, float) - Method in class com.b3dgs.lionengine.game.background.AbstractClouds
 
update(float, int, float) - Method in class com.b3dgs.lionengine.game.background.AbstractForeground
Background updates.
update(int, int, float, float) - Method in interface com.b3dgs.lionengine.game.background.BackgroundComponent
 
update(int, int, float, float) - Method in class com.b3dgs.lionengine.game.background.Parallax
 
update(float, float, float) - Method in interface com.b3dgs.lionengine.game.Background
Background updates.
update(float, AbstractPlayer) - Method in class com.b3dgs.lionengine.game.Gravity
Update object gravity.
update(float) - Method in class com.b3dgs.lionengine.game.pathfinding.AbstractPathMover
 
update(float) - Method in interface com.b3dgs.lionengine.game.pathfinding.PathMover
Update automatic moves if has.
update(float, Keyboard, Mouse) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
 
update(float) - Method in class com.b3dgs.lionengine.game.strategy.Unit
 
update() - Method in class com.b3dgs.lionengine.input.impl.MouseInput
 
update() - Method in interface com.b3dgs.lionengine.input.Mouse
Update mouse.
update() - Method in class com.b3dgs.lionengine.network.Client
 
update() - Method in class com.b3dgs.lionengine.network.ClientListener
 
update() - Method in class com.b3dgs.lionengine.network.Server
 
update(float) - Method in class demo.background.Scene
 
update(float, Keyboard, Mouse) - Method in class demo.background.World
 
update(float) - Method in class demo.drawable.Scene
 
update(float) - Method in class demo.input.Scene
 
update(float) - Method in class demo.network.ClientTest
 
update(float) - Method in class demo.network.ServerTest
 
update(float, AbstractPlayer) - Method in class demo.platform.EntryHandler
 
update(float) - Method in class demo.platform.EntryHandler
 
update(float) - Method in class demo.platform.Explode
 
update(float) - Method in class demo.platform.Scene
 
update(float, Keyboard, Mouse) - Method in class demo.platform.World
 
update(float) - Method in class demo.sequence.Scene
 
update(float, Keyboard, Mouse) - Method in class demo.strategy.Player
 
update(float) - Method in class demo.strategy.Scene
 
update(float, Keyboard, Mouse) - Method in class demo.strategy.World
 
updateLimits(int, int, int, int) - Method in class com.b3dgs.lionengine.game.platform.PlatformCamera
Define the map borders.
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