- save(XMLNode, String) - Method in class com.b3dgs.lionengine.file.impl.XMLParserImpl
-
- save(XMLNode, String) - Method in interface com.b3dgs.lionengine.file.XMLParser
-
- save(FileWriter) - Method in class com.b3dgs.lionengine.game.AbstractWorld
-
- save(FileWriter) - Method in class com.b3dgs.lionengine.game.map.AbstractTile
-
- save(FileWriter) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
-
Save map to specified file as binary data.
- save(FileWriter) - Method in class demo.background.World
-
- save(FileWriter) - Method in class demo.platform.Entry
-
- save(FileWriter) - Method in class demo.platform.Map
-
- save(FileWriter) - Method in class demo.platform.Tile
-
- save(FileWriter) - Method in class demo.platform.World
-
- save(FileWriter) - Method in class demo.strategy.Map
-
- save(FileWriter) - Method in class demo.strategy.Tile
-
- save(FileWriter) - Method in class demo.strategy.World
-
- saveEntrys(FileWriter) - Method in class demo.platform.editor.WorldPanel
-
- saveEntrysXML(XMLNode) - Method in class demo.platform.editor.WorldPanel
-
- saveImage(BufferedImage, String) - Static method in class com.b3dgs.lionengine.utility.Images
-
- saveOptions() - Method in class com.b3dgs.lionengine.engine.Launcher
-
- saveToFile(String) - Method in class com.b3dgs.lionengine.game.AbstractWorld
-
Save world to the specified file.
- saveToXML(String) - Method in class com.b3dgs.lionengine.game.AbstractWorld
-
Save world to the specified file using XML.
- saveXML(XMLNode) - Method in class com.b3dgs.lionengine.game.AbstractWorld
-
- saveXML(XMLNode) - Method in class com.b3dgs.lionengine.game.map.AbstractTile
-
- saveXML(XMLNode) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
-
Save map to specified file as xml.
- saveXML(XMLNode) - Method in class demo.background.World
-
- saveXML(XMLNode) - Method in class demo.platform.Map
-
- saveXML(XMLNode) - Method in class demo.platform.Tile
-
- saveXML(XMLNode) - Method in class demo.platform.World
-
- saveXML(XMLNode) - Method in class demo.strategy.Map
-
- saveXML(XMLNode) - Method in class demo.strategy.Tile
-
- saveXML(XMLNode) - Method in class demo.strategy.World
-
- scale(int) - Method in class com.b3dgs.lionengine.drawable.impl.ParallaxedSpriteImpl
-
- scale(int) - Method in class com.b3dgs.lionengine.drawable.impl.SpriteImpl
-
- scale(int) - Method in interface com.b3dgs.lionengine.drawable.ParallaxedSprite
-
Method used for sprite scaling, in order to modify its size.
- scale(int) - Method in interface com.b3dgs.lionengine.drawable.Sprite
-
Method used for sprite scaling, in order to modify its size.
- Scene - Class in demo.background
-
- Scene() - Constructor for class demo.background.Scene
-
- Scene - Class in demo.drawable
-
- Scene() - Constructor for class demo.drawable.Scene
-
- Scene - Class in demo.input
-
- Scene() - Constructor for class demo.input.Scene
-
- Scene - Class in demo.platform
-
- Scene() - Constructor for class demo.platform.Scene
-
- Scene - Class in demo.sequence
-
- Scene() - Constructor for class demo.sequence.Scene
-
- Scene - Class in demo.strategy
-
- Scene() - Constructor for class demo.strategy.Scene
-
- Screen - Class in com.b3dgs.lionengine.core
-
- Screen(Initializer, Config) - Constructor for class com.b3dgs.lionengine.core.Screen
-
Create a new Screen
- screen - Variable in class com.b3dgs.lionengine.engine.Sequence
-
- screen - Variable in class com.b3dgs.lionengine.game.AbstractWorld
-
- screenHeight - Variable in class com.b3dgs.lionengine.game.map.AbstractTileMap
-
- searchChar(String, char, int) - Static method in class com.b3dgs.lionengine.utility.Instructions
-
Search char position in a string.
- secondaryRender(Graphics2D) - Method in class com.b3dgs.lionengine.game.background.AbstractForeground
-
Foreground secondary renderings (after map).
- SELECT - Static variable in class demo.platform.editor.ToolBar
-
- send() - Method in class com.b3dgs.lionengine.network.Client
-
- sendAll(String) - Method in class com.b3dgs.lionengine.network.Server
-
- SEPARATOR - Static variable in class com.b3dgs.lionengine.engine.Initializer
-
Portable separator, for file path.
- Sequence - Class in com.b3dgs.lionengine.engine
-
Sequence class is used for each derived sequence, such as Introduction, Menu, Scene ...
- Sequence() - Constructor for class com.b3dgs.lionengine.engine.Sequence
-
- Server - Class in com.b3dgs.lionengine.network
-
- Server(String, int) - Constructor for class com.b3dgs.lionengine.network.Server
-
- ServerTest - Class in demo.network
-
- ServerTest() - Constructor for class demo.network.ServerTest
-
- setAgility(int) - Method in class com.b3dgs.lionengine.game.Attributes
-
- setBlocking(boolean) - Method in class com.b3dgs.lionengine.game.map.AbstractPathTile
-
Set blocking state.
- setCenter(int, int) - Method in class com.b3dgs.lionengine.input.impl.MouseInput
-
- setCenter(int, int) - Method in interface com.b3dgs.lionengine.input.Mouse
-
Set mouse center for lock operation.
- setCheatsEnabled(boolean) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
-
Set cheats state.
- setCollision(String) - Method in class com.b3dgs.lionengine.game.map.AbstractTile
-
- setCollisionBox(float, float, int, int) - Method in class com.b3dgs.lionengine.game.AbstractPlayer
-
- setCollOffsets(int, int) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
-
- setColor(Color) - Method in class com.b3dgs.lionengine.drawable.impl.TextImpl
-
- setColor(Color) - Method in interface com.b3dgs.lionengine.drawable.Text
-
Set the new text color value.
- setConfiguration(Config) - Method in class com.b3dgs.lionengine.engine.Launcher
-
- setCost(float) - Method in class com.b3dgs.lionengine.game.pathfinding.Node
-
- setDebug(boolean) - Static method in class com.b3dgs.lionengine.utility.Displays
-
Set debug state (to show error trace).
- setDefense(int) - Method in class com.b3dgs.lionengine.game.Attributes
-
- setDepth(int) - Method in class com.b3dgs.lionengine.game.pathfinding.Node
-
- setDepth(int) - Method in class demo.OptionsConfig
-
- setDesiredRate(int) - Method in class demo.OptionsConfig
-
- setEnabled(boolean) - Method in interface com.b3dgs.lionengine.window.CanEnable
-
- setEnabled(boolean) - Method in class com.b3dgs.lionengine.window.ComboItem
-
- setEnd(int) - Method in interface com.b3dgs.lionengine.drawable.Animation
-
Set last frame.
- setEnd(int) - Method in class com.b3dgs.lionengine.drawable.impl.AnimationImpl
-
- setEnergy(int) - Method in class com.b3dgs.lionengine.game.Attributes
-
- setEntry(Entry) - Method in class demo.platform.editor.EntryEditor
-
- setEntrySelection(int) - Method in class demo.platform.Editor
-
- setFilter(Filter) - Method in class demo.OptionsConfig
-
- setForces(float, float) - Method in class com.b3dgs.lionengine.game.Gravity
-
Set gravity forces.
- setFrame(int) - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
-
Set a fixed frame.
- setFrame(int) - Method in interface com.b3dgs.lionengine.drawable.Animator
-
Set animation frame.
- setFrame(int) - Method in class com.b3dgs.lionengine.drawable.impl.AnimatedSpriteImpl
-
- setFrame(int) - Method in class com.b3dgs.lionengine.drawable.impl.AnimatorImpl
-
- setHeight(int) - Method in class demo.OptionsConfig
-
- setHeight(float) - Method in class demo.platform.Water
-
- setHeuristic(float) - Method in class com.b3dgs.lionengine.game.pathfinding.Node
-
- setHover(boolean) - Method in class demo.platform.Entry
-
- setIcon(String) - Method in class com.b3dgs.lionengine.core.Screen
-
- setIcon(String) - Method in class com.b3dgs.lionengine.engine.Window
-
- setIntelligence(int) - Method in class com.b3dgs.lionengine.game.Attributes
-
- setLang(String) - Method in class demo.OptionsConfig
-
- setLauncher(Launcher) - Method in class com.b3dgs.lionengine.core.Screen
-
- setLocation(float, float) - Method in interface com.b3dgs.lionengine.geometry.Coordinate2D
-
- setLocation(float, float) - Method in class com.b3dgs.lionengine.geometry.impl.Coordinate2DImpl
-
- setLocation(int, int) - Method in class com.b3dgs.lionengine.geometry.impl.Point2DImpl
-
- setLocation(int, int) - Method in interface com.b3dgs.lionengine.geometry.Point2D
-
- setLvl(int) - Method in class com.b3dgs.lionengine.game.strategy.Skill
-
- setMap(AbstractTileMap<TileType>) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
-
- setMinGainedY(float) - Method in class com.b3dgs.lionengine.game.Gravity
-
- setMovement(int) - Method in class demo.platform.Entry
-
- setNextSequence(String) - Method in class com.b3dgs.lionengine.engine.Loader
-
- setNumber(int) - Method in class com.b3dgs.lionengine.game.map.AbstractTile
-
- setOffsetX(float) - Method in class com.b3dgs.lionengine.game.background.BackgroundElement
-
- setOffsetY(float) - Method in class com.b3dgs.lionengine.game.background.BackgroundElement
-
- setParent(Node) - Method in class com.b3dgs.lionengine.game.pathfinding.Node
-
- setPatrolMax(int) - Method in class demo.platform.Entry
-
- setPatrolMin(int) - Method in class demo.platform.Entry
-
- setPattern(int) - Method in class com.b3dgs.lionengine.game.map.AbstractTile
-
- setRaster(String, boolean) - Method in class com.b3dgs.lionengine.game.map.AbstractRasteredTileMap
-
- setRef(int, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractPathMap
-
- setRef(int, int, int) - Method in interface com.b3dgs.lionengine.game.map.PathBasedMap
-
- setRendering(Rendering) - Method in class demo.OptionsConfig
-
- setRepeat(boolean) - Method in interface com.b3dgs.lionengine.drawable.Animation
-
Set repeat state (loop).
- setRepeat(boolean) - Method in class com.b3dgs.lionengine.drawable.impl.AnimationImpl
-
- setReverse(boolean) - Method in interface com.b3dgs.lionengine.drawable.Animation
-
Set reverse state.
- setReverse(boolean) - Method in class com.b3dgs.lionengine.drawable.impl.AnimationImpl
-
- setSelection(boolean) - Method in class demo.platform.Entry
-
- setSelectionState(int) - Method in class demo.platform.Editor
-
- setSequence(Sequence) - Method in class com.b3dgs.lionengine.core.Screen
-
- setSize(int, int) - Method in class com.b3dgs.lionengine.game.AbstractPlayer
-
- setSpeed(float) - Method in interface com.b3dgs.lionengine.drawable.Animation
-
Set speed.
- setSpeed(float) - Method in class com.b3dgs.lionengine.drawable.impl.AnimationImpl
-
- setSpeed(float) - Method in class com.b3dgs.lionengine.game.AbstractPlayer
-
Set standard speed.
- setSpeed(int, float) - Method in class com.b3dgs.lionengine.game.background.AbstractClouds
-
Set cloud line speed (usually, line 0 is faster than last line).
- setSpeed(float, float) - Method in class com.b3dgs.lionengine.game.pathfinding.AbstractPathMover
-
- setSpeed(float, float) - Method in interface com.b3dgs.lionengine.game.pathfinding.PathMover
-
Set move speed.
- setSpeed(float, float) - Method in class com.b3dgs.lionengine.game.strategy.Unit
-
- setSpeedAdd(float) - Method in class com.b3dgs.lionengine.game.AbstractPlayer
-
Set additional speed.
- setSpeedAddDest(float) - Method in class com.b3dgs.lionengine.game.AbstractPlayer
-
Set additional destination speed.
- setSpeedDest(float) - Method in class com.b3dgs.lionengine.game.AbstractPlayer
-
Set destination speed.
- setSpeedMax(float) - Method in class com.b3dgs.lionengine.game.AbstractPlayer
-
Set the maximum speed player can reach.
- setStamina(int) - Method in class com.b3dgs.lionengine.game.Attributes
-
- setStart(int) - Method in interface com.b3dgs.lionengine.drawable.Animation
-
Set start frame.
- setStart(int) - Method in class com.b3dgs.lionengine.drawable.impl.AnimationImpl
-
- setStrength(int) - Method in class com.b3dgs.lionengine.game.Attributes
-
- setTheme(String, String) - Static method in class com.b3dgs.lionengine.engine.Initializer
-
Set the java frame theme.
- setTile(int, int, TileType) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
-
Set a tile at specified map indexs.
- setTitle(String) - Method in class com.b3dgs.lionengine.engine.Sequence
-
Set sequence title.
- setVisited(boolean) - Method in class com.b3dgs.lionengine.game.map.AbstractPathTile
-
Set visited state.
- setVitality(int) - Method in class com.b3dgs.lionengine.game.Attributes
-
- setWidth(int) - Method in class demo.OptionsConfig
-
- setWindowed(boolean) - Method in class demo.OptionsConfig
-
- setX(int) - Method in class com.b3dgs.lionengine.game.pathfinding.Node
-
- setX(float) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
-
Set location x (offsets is automatic).
- setX(float) - Method in class com.b3dgs.lionengine.game.platform.PlatformCamera
-
Set location x (offsets is automatic).
- setY(int, int) - Method in class com.b3dgs.lionengine.game.background.AbstractClouds
-
Set cloud line height (usually, line 0 is higher than last line).
- setY(int) - Method in class com.b3dgs.lionengine.game.pathfinding.Node
-
- setY(float) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
-
Set location y (offsets is automatic).
- setY(float) - Method in class com.b3dgs.lionengine.game.platform.PlatformCamera
-
Set location y (offsets is automatic).
- showCursor() - Method in class com.b3dgs.lionengine.core.Screen
-
- showFPS(int, int) - Method in class com.b3dgs.lionengine.engine.Sequence
-
Display current frame rate at specified location.
- size() - Method in class com.b3dgs.lionengine.game.AbstractHandler
-
- Skill - Class in com.b3dgs.lionengine.game.strategy
-
- skills - Variable in class com.b3dgs.lionengine.game.strategy.Entry
-
- SLIDE - Static variable in class com.b3dgs.lionengine.game.platform.CollisionType
-
- SLOPE - Static variable in class com.b3dgs.lionengine.game.platform.CollisionType
-
- smooth - Variable in class com.b3dgs.lionengine.game.platform.AbstractRasteredPlatformPlayer
-
- Sound - Interface in com.b3dgs.lionengine.audio
-
Handle sound fx routine.
- SPACE - Static variable in interface com.b3dgs.lionengine.input.Keyboard
-
- splitImage(BufferedImage, int, int) - Static method in class com.b3dgs.lionengine.utility.Images
-
Split an image into an array of sub image (data not shared).
- Sprite - Interface in com.b3dgs.lionengine.drawable
-
Sprites works like images, but it uses buffer, so it supports modifications, such as scaling and filtering.
- sprite - Variable in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
-
- SpriteImpl - Class in com.b3dgs.lionengine.drawable.impl
-
- SpriteImpl(String) - Constructor for class com.b3dgs.lionengine.drawable.impl.SpriteImpl
-
Create a new sprite.
- SpriteImpl(BufferedImage) - Constructor for class com.b3dgs.lionengine.drawable.impl.SpriteImpl
-
- start() - Method in class com.b3dgs.lionengine.engine.Window
-
- start() - Method in class com.b3dgs.lionengine.network.Server
-
- start(String, AbstractTileMap<TileType>, String) - Method in class com.b3dgs.lionengine.utility.LevelRipConverter
-
- start(String) - Static method in class com.b3dgs.lionengine.utility.Statistics
-
Start statistics analysis from input directory.
- start(String) - Method in class com.b3dgs.lionengine.utility.TileExtractor
-
- start() - Method in class demo.platform.Editor
-
- startDialog(JDialog) - Static method in class com.b3dgs.lionengine.engine.Window
-
- startSequence(String, Sequence, Loader) - Method in class com.b3dgs.lionengine.engine.Launcher
-
- StateBar - Class in demo.platform.editor
-
- StateBar(Editor) - Constructor for class demo.platform.editor.StateBar
-
- Statistics - Class in com.b3dgs.lionengine.utility
-
Used to know the number of code line, and number of files in current project.
- Step - Class in com.b3dgs.lionengine.game.pathfinding
-
- Step(int, int) - Constructor for class com.b3dgs.lionengine.game.pathfinding.Step
-
- stop() - Method in class com.b3dgs.lionengine.audio.impl.MP3
-
- stop() - Method in interface com.b3dgs.lionengine.audio.Music
-
Stop music.
- stop() - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
-
Stop the current animation.
- stop() - Method in interface com.b3dgs.lionengine.drawable.Animator
-
Stop current animation.
- stop() - Method in class com.b3dgs.lionengine.drawable.impl.AnimatedSpriteImpl
-
- stop() - Method in class com.b3dgs.lionengine.drawable.impl.AnimatorImpl
-
- stop() - Method in class com.b3dgs.lionengine.game.Gravity
-
Call to stop process (ground reached).
- stop() - Method in class com.b3dgs.lionengine.game.strategy.Unit
-
- stretch(int, int) - Method in class com.b3dgs.lionengine.drawable.impl.ParallaxedSpriteImpl
-
- stretch(int, int) - Method in class com.b3dgs.lionengine.drawable.impl.SpriteImpl
-
- stretch(int, int) - Method in interface com.b3dgs.lionengine.drawable.ParallaxedSprite
-
Works as scale, but using differents width and height factor.
- stretch(int, int) - Method in interface com.b3dgs.lionengine.drawable.Sprite
-
Works as scale, but using differents width and height factor.
- Strings - Class in com.b3dgs.lionengine.utility
-
Used to keep a single reference of a string.
- Strings() - Constructor for class com.b3dgs.lionengine.utility.Strings
-
- surface - Variable in class com.b3dgs.lionengine.drawable.impl.SpriteImpl
-
- Swamp - Class in demo.background
-
- Swamp(String, boolean, Screen, int) - Constructor for class demo.background.Swamp
-
- Swamp - Class in demo.platform
-
- Swamp(String, boolean, Screen, int) - Constructor for class demo.platform.Swamp
-
- swamp - Variable in class demo.platform.World
-
- SWAMP_PATH - Static variable in class demo.background.Swamp
-
- SWAMP_PATH - Static variable in class demo.platform.Swamp
-
- systemText - Variable in class com.b3dgs.lionengine.engine.Sequence
-