- random(int, int) - Static method in class com.b3dgs.lionengine.utility.Maths
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Get a random value contained in specified interleave.
- Range - Interface in com.b3dgs.lionengine.core
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- RangeImpl - Class in com.b3dgs.lionengine.core.impl
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- RangeImpl(String, int, int) - Constructor for class com.b3dgs.lionengine.core.impl.RangeImpl
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- rastered - Variable in class com.b3dgs.lionengine.game.platform.AbstractRasteredPlatformPlayer
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- RasteredBackgroundElement - Class in demo.background
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- RasteredBackgroundElement(int, int, Sprite, int) - Constructor for class demo.background.RasteredBackgroundElement
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- RasteredBackgroundElement - Class in demo.platform
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- RasteredBackgroundElement(int, int, Sprite, int) - Constructor for class demo.platform.RasteredBackgroundElement
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- rasterFile - Variable in class com.b3dgs.lionengine.game.map.AbstractRasteredTileMap
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- RateChooser - Class in demo
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- RateChooser(int) - Constructor for class demo.RateChooser
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- rateRef - Variable in class com.b3dgs.lionengine.engine.Initializer
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- RawScale2x - Class in com.b3dgs.lionengine.core.impl
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- RawScale2x(int[], int, int) - Constructor for class com.b3dgs.lionengine.core.impl.RawScale2x
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- RawScale3x - Class in com.b3dgs.lionengine.core.impl
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- RawScale3x(int[], int, int) - Constructor for class com.b3dgs.lionengine.core.impl.RawScale3x
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- readBoolean() - Method in interface com.b3dgs.lionengine.file.FileReader
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- readBoolean() - Method in class com.b3dgs.lionengine.file.impl.FileReaderImpl
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- readBoolean(String) - Method in class com.b3dgs.lionengine.file.impl.XMLNodeImpl
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- readBoolean(String) - Method in interface com.b3dgs.lionengine.file.XMLNode
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- readByte() - Method in interface com.b3dgs.lionengine.file.FileReader
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- readByte() - Method in class com.b3dgs.lionengine.file.impl.FileReaderImpl
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- readChar() - Method in interface com.b3dgs.lionengine.file.FileReader
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- readChar() - Method in class com.b3dgs.lionengine.file.impl.FileReaderImpl
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- readCollisions(String) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
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Read collisions from external file.
- readDouble() - Method in interface com.b3dgs.lionengine.file.FileReader
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- readDouble() - Method in class com.b3dgs.lionengine.file.impl.FileReaderImpl
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- readFloat() - Method in interface com.b3dgs.lionengine.file.FileReader
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- readFloat() - Method in class com.b3dgs.lionengine.file.impl.FileReaderImpl
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- readInteger() - Method in interface com.b3dgs.lionengine.file.FileReader
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- readInteger() - Method in class com.b3dgs.lionengine.file.impl.FileReaderImpl
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- readInteger(String) - Method in class com.b3dgs.lionengine.file.impl.XMLNodeImpl
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- readInteger(String) - Method in interface com.b3dgs.lionengine.file.XMLNode
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- readLong() - Method in interface com.b3dgs.lionengine.file.FileReader
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- readLong() - Method in class com.b3dgs.lionengine.file.impl.FileReaderImpl
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- readShort() - Method in interface com.b3dgs.lionengine.file.FileReader
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- readShort() - Method in class com.b3dgs.lionengine.file.impl.FileReaderImpl
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- readString() - Method in interface com.b3dgs.lionengine.file.FileReader
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- readString() - Method in class com.b3dgs.lionengine.file.impl.FileReaderImpl
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- readString(String) - Method in class com.b3dgs.lionengine.file.impl.XMLNodeImpl
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- readString(String) - Method in interface com.b3dgs.lionengine.file.XMLNode
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- READY - Static variable in interface com.b3dgs.lionengine.drawable.Animator
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Animation is ready to be played.
- referenceSplit(BufferedImage, int, int) - Static method in class com.b3dgs.lionengine.utility.Images
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Split an image into a reference of sub image (data shared).
- refresh() - Method in class com.b3dgs.lionengine.engine.Sequence
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Must be called first in rendering function, in order to clean the screen before any rendering.
- remove(String) - Static method in class com.b3dgs.lionengine.utility.Strings
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Remove string reference from its name.
- removeFromClosed(Node) - Method in class com.b3dgs.lionengine.game.pathfinding.AStarPathFinder
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Remove a node from the closed list.
- removeFromOpen(Node) - Method in class com.b3dgs.lionengine.game.pathfinding.AStarPathFinder
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Remove a node from the open list.
- render(Graphics2D, int, int) - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
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Render current frame on graphic output at specified coordinates.
- render(Graphics2D, int, int, int) - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
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Render a specified frame on graphic output at specified coordinates.
- render(Graphics2D, int, int, boolean) - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
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Render a frame on graphic output at specified coordinates.
- render(Graphics2D, int, int, int, boolean) - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
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Render a specified frame on graphic output at specified coordinates.
- render(Graphics2D, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.AnimatedSpriteImpl
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- render(Graphics2D, int, int, boolean) - Method in class com.b3dgs.lionengine.drawable.impl.AnimatedSpriteImpl
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- render(Graphics2D, int, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.AnimatedSpriteImpl
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- render(Graphics2D, int, int, int, boolean) - Method in class com.b3dgs.lionengine.drawable.impl.AnimatedSpriteImpl
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- render(Graphics2D, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.ImageImpl
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- render(Graphics2D, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.ParallaxedSpriteImpl
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- render(Graphics2D, int, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.ParallaxedSpriteImpl
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- render(Graphics2D, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.SpriteImpl
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- render(Graphics2D, int, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.TiledSpriteImpl
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- render(Graphics2D, int, int, int) - Method in interface com.b3dgs.lionengine.drawable.ParallaxedSprite
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Render a line of parallax to the specified coordinates.
- render(Graphics2D, int, int) - Method in interface com.b3dgs.lionengine.drawable.Renderable
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Render image on current graphic output, at specified coordinates.
- render(Graphics2D, int, int, int) - Method in interface com.b3dgs.lionengine.drawable.TiledSprite
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Render a tile to the specified coordinates.
- render(Graphics2D) - Method in class com.b3dgs.lionengine.engine.Sequence
-
Rendering sequence.
- render(Graphics2D, int, int) - Method in class com.b3dgs.lionengine.game.AbstractHandler
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- render(Graphics2D, BufferedImageOp) - Method in class com.b3dgs.lionengine.game.AbstractWorld
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Render world on screen.
- render(Graphics2D) - Method in class com.b3dgs.lionengine.game.AbstractWorld
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- render(Graphics2D) - Method in class com.b3dgs.lionengine.game.background.AbstractBackground
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- render(Graphics2D) - Method in class com.b3dgs.lionengine.game.background.AbstractClouds
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- render(Graphics2D) - Method in interface com.b3dgs.lionengine.game.background.BackgroundComponent
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- render(Graphics2D) - Method in class com.b3dgs.lionengine.game.background.Parallax
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- render(Graphics2D) - Method in interface com.b3dgs.lionengine.game.Background
-
Background renderings.
- render(Graphics2D, int, int, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
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Render map from starting position, in defined area.
- render(Graphics2D, int, int, int, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
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Render map from starting position, in defined area (usualy used in resizable panels).
- render(Graphics2D, int, int, int, int, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
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Render map from starting position, in defined area, including a specific offset.
- render(Graphics2D, int, int) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
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- render(Graphics2D, int, int) - Method in class com.b3dgs.lionengine.game.platform.AbstractRasteredPlatformPlayer
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- render(Graphics2D, AbstractPlatformPlayer<?>) - Method in class com.b3dgs.lionengine.game.platform.PlatformCamera
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- render(Graphics2D) - Method in class demo.background.Scene
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- render(Graphics2D) - Method in class demo.background.World
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- render(Graphics2D) - Method in class demo.drawable.Scene
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- render(Graphics2D) - Method in class demo.input.Scene
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- render(Graphics2D) - Method in class demo.network.ClientTest
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- render(Graphics2D) - Method in class demo.network.ServerTest
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- render(Graphics2D, int, int) - Method in class demo.platform.Entry
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- render(Graphics2D, int, int) - Method in class demo.platform.EntryHandler
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- render(Graphics2D, int, int) - Method in class demo.platform.Explode
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- render(Graphics2D, int, int, int, int) - Method in class demo.platform.Map
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- render(Graphics2D) - Method in class demo.platform.Scene
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- render(Graphics2D) - Method in class demo.platform.World
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- render(Graphics2D) - Method in class demo.sequence.Scene
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- render(Graphics2D) - Method in class demo.strategy.Player
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- render(Graphics2D) - Method in class demo.strategy.Scene
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- render(Graphics2D) - Method in class demo.strategy.World
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- Renderable - Interface in com.b3dgs.lionengine.drawable
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Anything that can be rendered on screen
- renderCollisions(Graphics2D, int, int) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
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- Rendering - Enum in com.b3dgs.lionengine.core
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- rendering - Variable in class com.b3dgs.lionengine.engine.Sequence
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- renderTile(Graphics2D, TileType, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractPathMap
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- renderTile(Graphics2D, TileType, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractRasteredTileMap
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- renderTile(Graphics2D, TileType, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
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Render a specific tile from specified location (different to the other renderTile, as it is called in render function).
- renderTile(Graphics2D, int, int, TileType) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
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- renderTile(Graphics2D, int, int, TileType) - Method in interface com.b3dgs.lionengine.game.map.TileBasedMap
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Render a tile at specified location.
- renderTile(Graphics2D, Tile, int, int) - Method in class demo.platform.editor.Map
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- renderTile(Graphics2D, Tile, int, int) - Method in class demo.platform.Map
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- resetAllSpeed() - Method in class com.b3dgs.lionengine.game.AbstractPlayer
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Reset all speed to 0
- resize(BufferedImage, int, int) - Static method in class com.b3dgs.lionengine.utility.Images
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- ResolutionChooser - Class in demo
-
- ResolutionChooser(int, int) - Constructor for class demo.ResolutionChooser
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- RESSOURCES_DIR - Static variable in class com.b3dgs.lionengine.engine.Initializer
-
Ressources main dir.
- REVERSE_ANIMATING - Static variable in interface com.b3dgs.lionengine.drawable.Animator
-
Animation is currently reversed.
- RIGHT - Static variable in interface com.b3dgs.lionengine.input.Keyboard
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- RIGHT - Static variable in interface com.b3dgs.lionengine.input.Mouse
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- ROTA_MOV - Static variable in class demo.platform.Entry
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- rotate(int) - Method in class com.b3dgs.lionengine.drawable.impl.SpriteImpl
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- rotate(int) - Method in interface com.b3dgs.lionengine.drawable.Sprite
-
Rotate the sprite with the specified angle.
- rotate(BufferedImage, int) - Static method in class com.b3dgs.lionengine.utility.Images
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- run() - Method in class com.b3dgs.lionengine.engine.Loader
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- run() - Method in class com.b3dgs.lionengine.engine.Sequence
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- run() - Method in class com.b3dgs.lionengine.network.ClientConnectionListener
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- run() - Method in class com.b3dgs.lionengine.utility.LevelRipConverter
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- run() - Method in class demo.platform.editor.ImportMapFromImage
-