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B

Background - Interface in com.b3dgs.lionengine.game
 
BackgroundComponent - Interface in com.b3dgs.lionengine.game.background
Represents the background component interface, which will contain background elements.
BackgroundElement - Class in com.b3dgs.lionengine.game.background
Represents a background element (contained in a background component).
BackgroundElement(int, int, Renderable) - Constructor for class com.b3dgs.lionengine.game.background.BackgroundElement
 
BACKGROUNDS - Static variable in class com.b3dgs.lionengine.game.background.AbstractBackground
 
backupLocation() - Method in class com.b3dgs.lionengine.game.AbstractCamera
 
backupLocation() - Method in class com.b3dgs.lionengine.game.AbstractPlayer
Backup location.
BILINEAR_FILTER - Static variable in class com.b3dgs.lionengine.utility.Images
 
blocked(PathMover, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractPathMap
 
blocked(PathMover, int, int) - Method in interface com.b3dgs.lionengine.game.map.PathBasedMap
Check if current location is blocking or not.
BOLD - Static variable in interface com.b3dgs.lionengine.drawable.Text
Bold text.
borderLeft - Variable in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
 
borderRight - Variable in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
 
buildAt(int, int, Building) - Method in class com.b3dgs.lionengine.game.strategy.Unit
 
Building - Class in com.b3dgs.lionengine.game.strategy
 
Building(PathBasedMap<?>) - Constructor for class com.b3dgs.lionengine.game.strategy.Building
 
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