- Image - Interface in com.b3dgs.lionengine.drawable
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Image allows images loading and rendering.
- ImageImpl - Class in com.b3dgs.lionengine.drawable.impl
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- ImageImpl(String) - Constructor for class com.b3dgs.lionengine.drawable.impl.ImageImpl
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- Images - Class in com.b3dgs.lionengine.utility
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- ImageScale2x - Class in com.b3dgs.lionengine.core.impl
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- ImageScale2x(BufferedImage) - Constructor for class com.b3dgs.lionengine.core.impl.ImageScale2x
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- ImageScale3x - Class in com.b3dgs.lionengine.core.impl
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- ImageScale3x(BufferedImage) - Constructor for class com.b3dgs.lionengine.core.impl.ImageScale3x
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- ImportMapFromImage - Class in demo.platform.editor
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This class allows to convert a map image to a map level format.
- ImportMapFromImage(AbstractTileMap<Tile>, Sprite, int, int, Progress) - Constructor for class demo.platform.editor.ImportMapFromImage
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- inClosedList(Node) - Method in class com.b3dgs.lionengine.game.pathfinding.AStarPathFinder
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Check if the node supplied is in the closed list.
- increase(int) - Method in class demo.platform.editor.Progress
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- information(String, String) - Static method in class com.b3dgs.lionengine.utility.Displays
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Displays an information message.
- init - Variable in class com.b3dgs.lionengine.core.Screen
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- Initializer - Class in com.b3dgs.lionengine.engine
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Need to be instantiated first, in order to set the program name and version.
- Initializer(String, String, int, int, int, int, boolean) - Constructor for class com.b3dgs.lionengine.engine.Initializer
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- inOpenList(Node) - Method in class com.b3dgs.lionengine.game.pathfinding.AStarPathFinder
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Check if a node is in the open list.
- Input - Interface in com.b3dgs.lionengine
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Handle game inputs, mouse and keyboard.
- INPUT - Static variable in interface com.b3dgs.lionengine.Input
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Input factory.
- InputFactory - Class in com.b3dgs.lionengine.input.impl
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- Instruction - Class in com.b3dgs.lionengine.game
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- Instruction() - Constructor for class com.b3dgs.lionengine.game.Instruction
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- Instructions - Class in com.b3dgs.lionengine.utility
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Instructions manipulation, extracted from a file, to read typed informations.
- Instructions() - Constructor for class com.b3dgs.lionengine.utility.Instructions
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- intersect(AbstractPlayer) - Method in class demo.platform.Entry
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- intersection(Line2D, Line2D) - Static method in class com.b3dgs.lionengine.utility.Maths
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Get the intersection point of two lines.
- isBlocking() - Method in class com.b3dgs.lionengine.game.map.AbstractPathTile
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Check if current tile is blocking or not.
- isCheating() - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
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Get cheating state.
- isDir(String) - Static method in class com.b3dgs.lionengine.utility.Files
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Check if the path is a directory.
- isEnabled() - Method in interface com.b3dgs.lionengine.window.CanEnable
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- isEnabled() - Method in class com.b3dgs.lionengine.window.ComboItem
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- isFalling(AbstractPlayer) - Method in class com.b3dgs.lionengine.game.Gravity
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Get falling state.
- isFile(String) - Static method in class com.b3dgs.lionengine.utility.Files
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Check if the path is a file.
- isHover() - Method in class demo.platform.Entry
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- isJumping(AbstractPlayer) - Method in class com.b3dgs.lionengine.game.Gravity
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Get jumping state.
- isPressed(int) - Method in class com.b3dgs.lionengine.input.impl.KeyboardInput
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- isPressed(int) - Method in interface com.b3dgs.lionengine.input.Keyboard
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Check if the key is currently pressed.
- isSelected() - Method in class demo.platform.Entry
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- isSliding() - Method in class demo.platform.Player
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- isUpping(AbstractPlayer) - Method in class com.b3dgs.lionengine.game.Gravity
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Check if player is upping (differential y).
- isValidLocation(PathMover, int, int, int, int) - Method in class com.b3dgs.lionengine.game.pathfinding.AStarPathFinder
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Check if a given location is valid for the supplied mover.
- isVisited() - Method in class com.b3dgs.lionengine.game.map.AbstractPathTile
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Check if tile has already been visited.
- isWindowed() - Method in interface com.b3dgs.lionengine.core.Display
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Get windowed state (true=windowed).
- isWindowed() - Method in class com.b3dgs.lionengine.core.impl.DisplayImpl
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- isWindowed() - Method in class demo.OptionsConfig
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- ITALIC - Static variable in interface com.b3dgs.lionengine.drawable.Text
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Italic text.