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M

Main - Class in demo
 
Main() - Constructor for class demo.Main
 
main(String[]) - Static method in class demo.Main
 
mainPanel - Variable in class com.b3dgs.lionengine.engine.Window
 
ManhattanHeuristic - Class in com.b3dgs.lionengine.game.pathfinding
A heuristic that drives the search based on the Manhattan distance between the current location and the target
ManhattanHeuristic(int) - Constructor for class com.b3dgs.lionengine.game.pathfinding.ManhattanHeuristic
 
manualMove(float, float, float) - Method in class com.b3dgs.lionengine.game.pathfinding.AbstractPathMover
 
manualMove(float, float, float) - Method in interface com.b3dgs.lionengine.game.pathfinding.PathMover
Move to specified destination only on call.
manualMove(float, float, float) - Method in class com.b3dgs.lionengine.game.strategy.Unit
 
map - Variable in class com.b3dgs.lionengine.game.pathfinding.AbstractPathMover
 
map - Variable in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
 
map - Variable in class com.b3dgs.lionengine.game.strategy.Entry
 
Map - Class in demo.platform.editor
 
Map() - Constructor for class demo.platform.editor.Map
 
map - Variable in class demo.platform.editor.WorldPanel
 
Map - Class in demo.platform
 
Map() - Constructor for class demo.platform.Map
 
Map(AbstractWorld) - Constructor for class demo.platform.Map
 
map - Variable in class demo.platform.World
 
Map - Class in demo.strategy
 
Map(World) - Constructor for class demo.strategy.Map
 
MapFilter - Class in demo.platform.editor
 
MapFilter(String, String) - Constructor for class demo.platform.editor.MapFilter
 
mapViewH - Variable in class com.b3dgs.lionengine.game.AbstractWorld
 
mapViewV - Variable in class com.b3dgs.lionengine.game.AbstractWorld
 
Maths - Class in com.b3dgs.lionengine.utility
 
Maths() - Constructor for class com.b3dgs.lionengine.utility.Maths
 
maxY - Variable in class com.b3dgs.lionengine.game.background.AbstractBackground
 
MenuBar - Class in demo.platform.editor
 
MenuBar(Editor) - Constructor for class demo.platform.editor.MenuBar
 
MIDDLE - Static variable in interface com.b3dgs.lionengine.input.Mouse
 
minY - Variable in class com.b3dgs.lionengine.game.background.AbstractBackground
 
mirror(boolean) - Method in class com.b3dgs.lionengine.game.AbstractPlayer
Set the next mirror state and apply it on next turn.
mouse - Variable in class com.b3dgs.lionengine.engine.Sequence
 
Mouse - Interface in com.b3dgs.lionengine.input
 
mouseClicked(MouseEvent) - Method in class com.b3dgs.lionengine.input.impl.MouseInput
 
mouseClicked(MouseEvent) - Method in class demo.platform.editor.WorldPanel
 
mouseDragged(MouseEvent) - Method in class com.b3dgs.lionengine.input.impl.MouseInput
 
mouseDragged(MouseEvent) - Method in class demo.platform.editor.WorldPanel
 
mouseEntered(MouseEvent) - Method in class com.b3dgs.lionengine.input.impl.MouseInput
 
mouseEntered(MouseEvent) - Method in class demo.platform.editor.WorldPanel
 
mouseExited(MouseEvent) - Method in class com.b3dgs.lionengine.input.impl.MouseInput
 
mouseExited(MouseEvent) - Method in class demo.platform.editor.WorldPanel
 
MouseInput - Class in com.b3dgs.lionengine.input.impl
 
MouseInput() - Constructor for class com.b3dgs.lionengine.input.impl.MouseInput
 
mouseMoved(MouseEvent) - Method in class com.b3dgs.lionengine.input.impl.MouseInput
 
mouseMoved(MouseEvent) - Method in class demo.platform.editor.WorldPanel
 
mousePressed(MouseEvent) - Method in class com.b3dgs.lionengine.input.impl.MouseInput
 
mousePressed(MouseEvent) - Method in class demo.platform.editor.WorldPanel
 
mouseReleased(MouseEvent) - Method in class com.b3dgs.lionengine.input.impl.MouseInput
 
mouseReleased(MouseEvent) - Method in class demo.platform.editor.WorldPanel
 
mouseWheelMoved(MouseWheelEvent) - Method in class com.b3dgs.lionengine.input.impl.MouseInput
 
move(float, float) - Method in class com.b3dgs.lionengine.game.AbstractCamera
 
move(float, float) - Method in class com.b3dgs.lionengine.game.AbstractPlayer
Move with specified vector.
move(float, float) - Method in class com.b3dgs.lionengine.game.platform.PlatformCamera
 
MP3 - Class in com.b3dgs.lionengine.audio.impl
 
MP3(String) - Constructor for class com.b3dgs.lionengine.audio.impl.MP3
 
Music - Interface in com.b3dgs.lionengine.audio
Handle music routine.
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