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L

Launcher - Class in com.b3dgs.lionengine.engine
Used to add a launcher, which can be used as a pre-menu (Game, Options, Exit ...)
Launcher(Initializer, int, int) - Constructor for class com.b3dgs.lionengine.engine.Launcher
 
Launcher - Class in demo
 
Launcher(Initializer) - Constructor for class demo.Launcher
 
LEFT - Static variable in interface com.b3dgs.lionengine.input.Keyboard
 
LEFT - Static variable in interface com.b3dgs.lionengine.input.Mouse
 
LevelRipConverter<TileType extends AbstractTile> - Class in com.b3dgs.lionengine.utility
This class allows to convert a map image to a map level format.
LevelRipConverter() - Constructor for class com.b3dgs.lionengine.utility.LevelRipConverter
 
LevelRipConverter(AbstractTileMap<TileType>, Sprite, int, int) - Constructor for class com.b3dgs.lionengine.utility.LevelRipConverter
 
list() - Method in class com.b3dgs.lionengine.game.AbstractHandler
 
load - Variable in class com.b3dgs.lionengine.engine.Initializer
 
load() - Method in class com.b3dgs.lionengine.engine.Sequence
Loading sequence datas.
load(String) - Method in class com.b3dgs.lionengine.file.impl.XMLParserImpl
 
load(String) - Method in interface com.b3dgs.lionengine.file.XMLParser
 
load(FileReader) - Method in class com.b3dgs.lionengine.game.AbstractWorld
 
load() - Method in class com.b3dgs.lionengine.game.background.AbstractForeground
Load foreground ressources here, must be implemented.
load(Sprite, int) - Method in class com.b3dgs.lionengine.game.background.AbstractRasteredBackgroundElement
 
load(FileReader) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Load a map from a specified file as binary data.
load(Sprite, int) - Method in class demo.background.RasteredBackgroundElement
 
load() - Method in class demo.background.Scene
 
load(FileReader) - Method in class demo.background.World
 
load() - Method in class demo.drawable.Scene
 
load() - Method in class demo.input.Scene
 
load() - Method in class demo.network.ClientTest
 
load() - Method in class demo.network.ServerTest
 
load(FileReader) - Method in class demo.platform.Entry
 
load(FileReader) - Method in class demo.platform.Map
 
load(Sprite, int) - Method in class demo.platform.RasteredBackgroundElement
 
load() - Method in class demo.platform.Scene
 
load() - Method in class demo.platform.Water
 
load(FileReader) - Method in class demo.platform.World
 
load() - Method in class demo.sequence.Scene
 
load(FileReader) - Method in class demo.strategy.Map
 
load() - Method in class demo.strategy.Scene
 
load(FileReader) - Method in class demo.strategy.World
 
loadAnimatedSprite(String, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
 
loadAnimatedSprite(BufferedImage, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
 
loadAnimatedSprite(String, int, int) - Method in interface com.b3dgs.lionengine.Drawable
Load an AnimatedSprite from a file, giving horizontal and vertical frames, filter and rendering mode.
loadAnimatedSprite(BufferedImage, int, int) - Method in interface com.b3dgs.lionengine.Drawable
Create an animated sprite using an image as reference, giving horizontal and vertical frames, filter and rendering mode.
loadEntrys(FileReader) - Method in class demo.platform.editor.WorldPanel
 
Loader - Class in com.b3dgs.lionengine.engine
Engine starter, need to be called for sequence selection and screen initializer.
Loader(Initializer, Config, Launcher) - Constructor for class com.b3dgs.lionengine.engine.Loader
 
loadFromFile(String) - Method in class com.b3dgs.lionengine.game.AbstractWorld
Load world from the specified file in XML.
loadFromXML(String) - Method in class com.b3dgs.lionengine.game.AbstractWorld
Load world from the specified file in XML.
loadImage(String) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
 
loadImage(String) - Method in interface com.b3dgs.lionengine.Drawable
Load an Image from a file.
loadMusic(String) - Method in class com.b3dgs.lionengine.audio.impl.AudioFactory
 
loadMusic(String) - Method in interface com.b3dgs.lionengine.Audio
Load a music from a file name.
loadOptions() - Method in class com.b3dgs.lionengine.engine.Launcher
 
loadParallaxedSprite(String, int, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
 
loadParallaxedSprite(String, int, int, int) - Method in interface com.b3dgs.lionengine.Drawable
Load a ParallaxedSprite, for parallax effect.
loadPatterns(String) - Method in class com.b3dgs.lionengine.game.map.AbstractRasteredTileMap
 
loadPatterns(String) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Load map patterns (tiles surfaces) from theme name.
loadRaster(String) - Static method in class com.b3dgs.lionengine.utility.Images
 
loadSound(String) - Method in class com.b3dgs.lionengine.audio.impl.AudioFactory
 
loadSound(String) - Method in interface com.b3dgs.lionengine.Audio
Load a Sound from a file name.
loadSprite(String) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
 
loadSprite(String) - Method in interface com.b3dgs.lionengine.Drawable
Load a Sprite from a file, with filter and rendering mode.
loadTiledSprite(String, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
 
loadTiledSprite(BufferedImage, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
 
loadTiledSprite(String, int, int) - Method in interface com.b3dgs.lionengine.Drawable
Load a TiledSprite from a file, giving tile dimension, filter and rendering mode.
loadTiledSprite(BufferedImage, int, int) - Method in interface com.b3dgs.lionengine.Drawable
Create a TiledSprite using an image reference, giving tile dimension, filter and rendering mode.
loadXML(XMLNode) - Method in class com.b3dgs.lionengine.game.AbstractWorld
 
loadXML(XMLNode) - Method in class com.b3dgs.lionengine.game.map.AbstractPathMap
 
loadXML(XMLNode) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Load a map from a specified file as xml.
loadXML(XMLNode) - Method in class demo.background.World
 
loadXML(XMLNode) - Method in class demo.platform.Map
 
loadXML(XMLNode) - Method in class demo.platform.World
 
loadXML(XMLNode) - Method in class demo.strategy.Map
 
loadXML(XMLNode) - Method in class demo.strategy.World
 
lock() - Method in class com.b3dgs.lionengine.input.impl.MouseInput
 
lock(int, int) - Method in class com.b3dgs.lionengine.input.impl.MouseInput
 
lock() - Method in interface com.b3dgs.lionengine.input.Mouse
Lock mouse at its center.
lock(int, int) - Method in interface com.b3dgs.lionengine.input.Mouse
Lock mouse at specified location.
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