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F

fact - Variable in class com.b3dgs.lionengine.engine.Sequence
 
fact - Variable in class com.b3dgs.lionengine.game.AbstractPlayer
 
fact - Variable in class com.b3dgs.lionengine.game.AbstractWorld
 
fact - Variable in class com.b3dgs.lionengine.game.background.AbstractBackground
 
fact - Variable in class com.b3dgs.lionengine.game.background.AbstractForeground
 
fact - Variable in class com.b3dgs.lionengine.game.map.AbstractTileMap
 
factD - Variable in class com.b3dgs.lionengine.engine.Sequence
 
fall() - Method in class com.b3dgs.lionengine.game.Gravity
Call to make object fall.
FALSE - Static variable in class com.b3dgs.lionengine.utility.Instructions
Boolean representation of False.
File - Interface in com.b3dgs.lionengine
Handle files manipulation, read and write.
FILE - Static variable in interface com.b3dgs.lionengine.File
File factory.
FileFactory - Class in com.b3dgs.lionengine.file.impl
 
FileReader - Interface in com.b3dgs.lionengine.file
 
FileReaderImpl - Class in com.b3dgs.lionengine.file.impl
 
FileReaderImpl(String) - Constructor for class com.b3dgs.lionengine.file.impl.FileReaderImpl
 
Files - Class in com.b3dgs.lionengine.utility
 
Files() - Constructor for class com.b3dgs.lionengine.utility.Files
 
FileWriter - Interface in com.b3dgs.lionengine.file
 
FileWriterImpl - Class in com.b3dgs.lionengine.file.impl
 
FileWriterImpl(String) - Constructor for class com.b3dgs.lionengine.file.impl.FileWriterImpl
 
Filter - Enum in com.b3dgs.lionengine.core
 
filter(Filter) - Method in class com.b3dgs.lionengine.drawable.impl.SpriteImpl
 
filter(Filter) - Method in interface com.b3dgs.lionengine.drawable.Sprite
Apply a filter to the sprite.
filter - Variable in class com.b3dgs.lionengine.engine.Sequence
 
filterRGB(int, int, int, int) - Static method in class com.b3dgs.lionengine.utility.Images
 
findPath(PathMover, int, int, int, int) - Method in class com.b3dgs.lionengine.game.pathfinding.AStarPathFinder
 
findPath(PathMover, int, int, int, int) - Method in interface com.b3dgs.lionengine.game.pathfinding.PathFinder
Find a path from the starting location provided (sx,sy) to the target location (tx,ty) avoiding blockages and attempting to honour costs provided by the tile map.
FINISHED - Static variable in interface com.b3dgs.lionengine.drawable.Animator
Animation is finished (only in play case).
FIRE - Static variable in interface com.b3dgs.lionengine.input.Keyboard
 
fixBetween(int, int, int) - Static method in class com.b3dgs.lionengine.utility.Maths
Fix a value between an interleave.
fixBetween(float, float, float) - Static method in class com.b3dgs.lionengine.utility.Maths
Fix a value between an interleave.
flipHorizontal() - Method in class com.b3dgs.lionengine.drawable.impl.SpriteImpl
 
flipHorizontal() - Method in interface com.b3dgs.lionengine.drawable.Sprite
Flip the sprite horizontaly.
flipHorizontal(BufferedImage) - Static method in class com.b3dgs.lionengine.utility.Images
 
flipVertical() - Method in class com.b3dgs.lionengine.drawable.impl.SpriteImpl
 
flipVertical() - Method in interface com.b3dgs.lionengine.drawable.Sprite
Flip the sprite verticaly.
flipVertical(BufferedImage) - Static method in class com.b3dgs.lionengine.utility.Images
 
follow(AbstractPlayer) - Method in class com.b3dgs.lionengine.game.AbstractCamera
 
follow(AbstractPlatformPlayer<?>) - Method in class com.b3dgs.lionengine.game.platform.PlatformCamera
 
follow(Entry) - Method in class com.b3dgs.lionengine.game.strategy.Unit
 
foreground - Variable in class demo.platform.World
 
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