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T

terminate() - Method in class com.b3dgs.lionengine.engine.Window
 
terminate() - Method in class demo.platform.editor.Progress
 
terminate() - Method in class demo.platform.Editor
 
terminateDialog(JDialog) - Static method in class com.b3dgs.lionengine.engine.Window
 
terminateProgress() - Method in class com.b3dgs.lionengine.core.Screen
 
Text - Interface in com.b3dgs.lionengine.drawable
Text works using a Font, a size, and a type (Normal, Bold ...) and an alignment (Left, Centered, Right).
TextImpl - Class in com.b3dgs.lionengine.drawable.impl
 
TextImpl(String, int, int) - Constructor for class com.b3dgs.lionengine.drawable.impl.TextImpl
 
theme - Variable in class com.b3dgs.lionengine.game.background.AbstractBackground
 
theme - Variable in class com.b3dgs.lionengine.game.background.AbstractForeground
 
theme - Variable in class com.b3dgs.lionengine.game.map.AbstractTileMap
 
THEMES - Static variable in class com.b3dgs.lionengine.game.background.AbstractForeground
Foregrounds list.
Tile - Class in demo.platform
 
Tile(Integer, int, int, int, String) - Constructor for class demo.platform.Tile
 
Tile - Class in demo.strategy
 
Tile(int, int, int, int, String) - Constructor for class demo.strategy.Tile
 
TileBasedMap<TileType extends AbstractTile> - Interface in com.b3dgs.lionengine.game.map
Describe a map using tile for its representation.
TiledSprite - Interface in com.b3dgs.lionengine.drawable
Tiled sprite are mainly used for tile based levels.
TiledSpriteImpl - Class in com.b3dgs.lionengine.drawable.impl
 
TiledSpriteImpl(String, int, int) - Constructor for class com.b3dgs.lionengine.drawable.impl.TiledSpriteImpl
 
TiledSpriteImpl(BufferedImage, int, int) - Constructor for class com.b3dgs.lionengine.drawable.impl.TiledSpriteImpl
 
TileExtractor - Class in com.b3dgs.lionengine.utility
 
TileExtractor(String, int, int, int, int) - Constructor for class com.b3dgs.lionengine.utility.TileExtractor
 
tileHeight - Variable in class com.b3dgs.lionengine.game.map.AbstractTileMap
 
tileWidth - Variable in class com.b3dgs.lionengine.game.map.AbstractTileMap
 
time() - Static method in class com.b3dgs.lionengine.utility.Maths
Get the current time in millisecond.
ToolBar - Class in demo.platform.editor
 
toolBar - Variable in class demo.platform.Editor
 
ToolBar(Editor) - Constructor for class demo.platform.editor.ToolBar
 
toString() - Method in class com.b3dgs.lionengine.drawable.impl.AnimatedSpriteImpl
 
toString() - Method in class com.b3dgs.lionengine.drawable.impl.SpriteImpl
 
toString() - Method in class com.b3dgs.lionengine.drawable.impl.TiledSpriteImpl
 
toString() - Method in class com.b3dgs.lionengine.geometry.impl.Coordinate2DImpl
 
toString() - Method in class com.b3dgs.lionengine.geometry.impl.Point2DImpl
 
toString() - Method in class com.b3dgs.lionengine.window.ComboItem
 
toString() - Method in class demo.RateChooser
 
toString() - Method in class demo.ResolutionChooser
 
totalHeight - Variable in class com.b3dgs.lionengine.game.background.AbstractBackground
 
trace(String, String, String) - Static method in class com.b3dgs.lionengine.utility.Displays
Trace error in debug mode only.
translate(float, float) - Method in interface com.b3dgs.lionengine.geometry.Coordinate2D
 
translate(float, float) - Method in class com.b3dgs.lionengine.geometry.impl.Coordinate2DImpl
 
TRUE - Static variable in class com.b3dgs.lionengine.utility.Instructions
Boolean representation of True.
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