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O

onArrived() - Method in class com.b3dgs.lionengine.game.strategy.Unit
 
onAttack() - Method in class com.b3dgs.lionengine.game.strategy.Unit
 
onConstructed() - Method in class com.b3dgs.lionengine.game.strategy.Building
 
onConstructing() - Method in class com.b3dgs.lionengine.game.strategy.Building
 
onConstructing() - Method in class com.b3dgs.lionengine.game.strategy.Unit
 
onDestroyed() - Method in class com.b3dgs.lionengine.game.strategy.Building
 
onDied() - Method in class com.b3dgs.lionengine.game.strategy.Unit
 
onEnd() - Method in class com.b3dgs.lionengine.game.strategy.Skill
 
onHit() - Method in class com.b3dgs.lionengine.game.strategy.Building
 
onHit() - Method in class com.b3dgs.lionengine.game.strategy.Unit
 
onMove() - Method in class com.b3dgs.lionengine.game.strategy.Unit
 
onProduced() - Method in class com.b3dgs.lionengine.game.strategy.Building
 
onProducing() - Method in class com.b3dgs.lionengine.game.strategy.Building
 
onStart() - Method in class com.b3dgs.lionengine.game.strategy.Skill
 
onUnlocking() - Method in class com.b3dgs.lionengine.game.strategy.Skill
 
opBilinear - Variable in class com.b3dgs.lionengine.engine.Sequence
 
opNone - Variable in class com.b3dgs.lionengine.engine.Sequence
 
optimizeGraphics(Graphics2D) - Static method in class com.b3dgs.lionengine.utility.Images
 
optimizeGraphicsQuality(Graphics2D) - Static method in class com.b3dgs.lionengine.utility.Images
 
optimizeGraphicsSpeed(Graphics2D) - Static method in class com.b3dgs.lionengine.utility.Images
 
Options - Class in demo
 
Options(Launcher, Config) - Constructor for class demo.Options
 
OptionsConfig - Class in demo
 
OptionsConfig(int, int, int, int, boolean, Rendering, Filter, String) - Constructor for class demo.OptionsConfig
 
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