- Launcher - Class in com.b3dgs.lionengine.engine
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Used to add a launcher, which can be used as a pre-menu (Game, Options, Exit ...)
- Launcher(Initializer, int, int) - Constructor for class com.b3dgs.lionengine.engine.Launcher
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- Launcher - Class in demo
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- Launcher(Initializer) - Constructor for class demo.Launcher
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- LEFT - Static variable in interface com.b3dgs.lionengine.input.Keyboard
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- LEFT - Static variable in interface com.b3dgs.lionengine.input.Mouse
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- LevelRipConverter<TileType extends AbstractTile> - Class in com.b3dgs.lionengine.utility
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This class allows to convert a map image to a map level format.
- LevelRipConverter() - Constructor for class com.b3dgs.lionengine.utility.LevelRipConverter
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- LevelRipConverter(AbstractTileMap<TileType>, Sprite, int, int) - Constructor for class com.b3dgs.lionengine.utility.LevelRipConverter
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- list() - Method in class com.b3dgs.lionengine.game.AbstractHandler
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- load - Variable in class com.b3dgs.lionengine.engine.Initializer
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- load() - Method in class com.b3dgs.lionengine.engine.Sequence
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Loading sequence datas.
- load(String) - Method in class com.b3dgs.lionengine.file.impl.XMLParserImpl
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- load(String) - Method in interface com.b3dgs.lionengine.file.XMLParser
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- load(FileReader) - Method in class com.b3dgs.lionengine.game.AbstractWorld
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- load() - Method in class com.b3dgs.lionengine.game.background.AbstractForeground
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Load foreground ressources here, must be implemented.
- load(Sprite, int) - Method in class com.b3dgs.lionengine.game.background.AbstractRasteredBackgroundElement
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- load(FileReader) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
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Load a map from a specified file as binary data.
- load(Sprite, int) - Method in class demo.background.RasteredBackgroundElement
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- load() - Method in class demo.background.Scene
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- load(FileReader) - Method in class demo.background.World
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- load() - Method in class demo.drawable.Scene
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- load() - Method in class demo.input.Scene
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- load() - Method in class demo.network.ClientTest
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- load() - Method in class demo.network.ServerTest
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- load(FileReader) - Method in class demo.platform.Entry
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- load(FileReader) - Method in class demo.platform.Map
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- load(Sprite, int) - Method in class demo.platform.RasteredBackgroundElement
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- load() - Method in class demo.platform.Scene
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- load() - Method in class demo.platform.Water
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- load(FileReader) - Method in class demo.platform.World
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- load() - Method in class demo.sequence.Scene
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- load(FileReader) - Method in class demo.strategy.Map
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- load() - Method in class demo.strategy.Scene
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- load(FileReader) - Method in class demo.strategy.World
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- loadAnimatedSprite(String, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
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- loadAnimatedSprite(BufferedImage, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
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- loadAnimatedSprite(String, int, int) - Method in interface com.b3dgs.lionengine.Drawable
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Load an AnimatedSprite from a file, giving horizontal and vertical frames, filter and rendering mode.
- loadAnimatedSprite(BufferedImage, int, int) - Method in interface com.b3dgs.lionengine.Drawable
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Create an animated sprite using an image as reference, giving horizontal and vertical frames, filter and rendering mode.
- loadEntrys(FileReader) - Method in class demo.platform.editor.WorldPanel
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- Loader - Class in com.b3dgs.lionengine.engine
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Engine starter, need to be called for sequence selection and screen initializer.
- Loader(Initializer, Config, Launcher) - Constructor for class com.b3dgs.lionengine.engine.Loader
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- loadFromFile(String) - Method in class com.b3dgs.lionengine.game.AbstractWorld
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Load world from the specified file in XML.
- loadFromXML(String) - Method in class com.b3dgs.lionengine.game.AbstractWorld
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Load world from the specified file in XML.
- loadImage(String) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
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- loadImage(String) - Method in interface com.b3dgs.lionengine.Drawable
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Load an Image from a file.
- loadMusic(String) - Method in class com.b3dgs.lionengine.audio.impl.AudioFactory
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- loadMusic(String) - Method in interface com.b3dgs.lionengine.Audio
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Load a music from a file name.
- loadOptions() - Method in class com.b3dgs.lionengine.engine.Launcher
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- loadParallaxedSprite(String, int, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
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- loadParallaxedSprite(String, int, int, int) - Method in interface com.b3dgs.lionengine.Drawable
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Load a ParallaxedSprite, for parallax effect.
- loadPatterns(String) - Method in class com.b3dgs.lionengine.game.map.AbstractRasteredTileMap
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- loadPatterns(String) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
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Load map patterns (tiles surfaces) from theme name.
- loadRaster(String) - Static method in class com.b3dgs.lionengine.utility.Images
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- loadSound(String) - Method in class com.b3dgs.lionengine.audio.impl.AudioFactory
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- loadSound(String) - Method in interface com.b3dgs.lionengine.Audio
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Load a Sound from a file name.
- loadSprite(String) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
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- loadSprite(String) - Method in interface com.b3dgs.lionengine.Drawable
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Load a Sprite from a file, with filter and rendering mode.
- loadTiledSprite(String, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
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- loadTiledSprite(BufferedImage, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
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- loadTiledSprite(String, int, int) - Method in interface com.b3dgs.lionengine.Drawable
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Load a TiledSprite from a file, giving tile dimension, filter and rendering mode.
- loadTiledSprite(BufferedImage, int, int) - Method in interface com.b3dgs.lionengine.Drawable
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Create a TiledSprite using an image reference, giving tile dimension, filter and rendering mode.
- loadXML(XMLNode) - Method in class com.b3dgs.lionengine.game.AbstractWorld
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- loadXML(XMLNode) - Method in class com.b3dgs.lionengine.game.map.AbstractPathMap
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- loadXML(XMLNode) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
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Load a map from a specified file as xml.
- loadXML(XMLNode) - Method in class demo.background.World
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- loadXML(XMLNode) - Method in class demo.platform.Map
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- loadXML(XMLNode) - Method in class demo.platform.World
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- loadXML(XMLNode) - Method in class demo.strategy.Map
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- loadXML(XMLNode) - Method in class demo.strategy.World
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- lock() - Method in class com.b3dgs.lionengine.input.impl.MouseInput
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- lock(int, int) - Method in class com.b3dgs.lionengine.input.impl.MouseInput
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- lock() - Method in interface com.b3dgs.lionengine.input.Mouse
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Lock mouse at its center.
- lock(int, int) - Method in interface com.b3dgs.lionengine.input.Mouse
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Lock mouse at specified location.