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H

H_MARGIN - Static variable in class demo.platform.Map
 
handleActions(float) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
Update actions, such as moves and attacks.
handleActions(float) - Method in class demo.platform.Entry
 
handleActions(float) - Method in class demo.platform.Player
 
handleAnimations() - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
Update data, corresponding to a movement.
handleAnimations() - Method in class demo.platform.Entry
 
handleAnimations() - Method in class demo.platform.Player
 
handleCollision() - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
Update collision, after movements.
handleCollision() - Method in class demo.platform.Entry
 
handleCollision() - Method in class demo.platform.Player
 
handleInputListener(Keyboard, Mouse) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
Update input states, listen to inputs changes.
handleInputListener(Keyboard, Mouse) - Method in class demo.platform.Entry
 
handleInputListener(Keyboard, Mouse) - Method in class demo.platform.Player
 
handleMovement(float) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
Update movement, depending of actions.
handleMovement(float) - Method in class demo.platform.Entry
 
handleMovement(float) - Method in class demo.platform.Player
 
hasClicked(int) - Method in class com.b3dgs.lionengine.input.impl.MouseInput
 
hasClicked(int) - Method in interface com.b3dgs.lionengine.input.Mouse
Check if click if pressed.
hashCode() - Method in class com.b3dgs.lionengine.game.pathfinding.Step
 
hasReachedDestination() - Method in class com.b3dgs.lionengine.game.pathfinding.AbstractPathMover
 
height - Variable in class com.b3dgs.lionengine.drawable.impl.SpriteImpl
 
height - Variable in class com.b3dgs.lionengine.game.AbstractPlayer
 
height - Variable in class com.b3dgs.lionengine.game.AbstractWorld
 
heightInTile - Variable in class com.b3dgs.lionengine.game.map.AbstractTileMap
 
heightOriginal - Variable in class com.b3dgs.lionengine.drawable.impl.SpriteImpl
 
heightRef - Variable in class com.b3dgs.lionengine.engine.Initializer
 
hideCursor() - Method in class com.b3dgs.lionengine.core.Screen
 
hit(AbstractPlayer) - Method in class com.b3dgs.lionengine.game.AbstractPlayer
 
hit(AbstractPlayer) - Method in class demo.platform.Entry
 
hit(AbstractPlayer) - Method in class demo.platform.Player
 
hitPriority - Variable in class com.b3dgs.lionengine.game.AbstractPlayer
 
HORI_MOV - Static variable in class demo.platform.Entry
 
horizontalInterval - Variable in class com.b3dgs.lionengine.game.AbstractCamera
 
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