Package | Description |
---|---|
com.b3dgs.lionengine.game | |
com.b3dgs.lionengine.game.platform | |
demo.platform |
Modifier and Type | Method and Description |
---|---|
void |
AbstractCamera.follow(AbstractPlayer player) |
abstract void |
AbstractPlayer.hit(AbstractPlayer player) |
boolean |
Gravity.isFalling(AbstractPlayer player)
Get falling state.
|
boolean |
Gravity.isJumping(AbstractPlayer player)
Get jumping state.
|
boolean |
Gravity.isUpping(AbstractPlayer player)
Check if player is upping (differential y).
|
void |
Gravity.jump(AbstractPlayer player)
Call to make object jump.
|
void |
Gravity.jump(AbstractPlayer player,
float force)
Call to make object jump with specified force.
|
void |
Gravity.update(float extrp,
AbstractPlayer player)
Update object gravity.
|
Modifier and Type | Class and Description |
---|---|
class |
AbstractPlatformPlayer<TileType extends AbstractTile> |
class |
AbstractRasteredPlatformPlayer<TileType extends AbstractTile> |
Modifier and Type | Class and Description |
---|---|
class |
Entry |
class |
Player |
Modifier and Type | Method and Description |
---|---|
void |
Entry.hit(AbstractPlayer player) |
void |
Player.hit(AbstractPlayer player) |
void |
Entry.intersect(AbstractPlayer player) |
void |
EntryHandler.update(float extrp,
AbstractPlayer player) |