- H_MARGIN - Static variable in class demo.platform.Map
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- handleActions(float) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
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Update actions, such as moves and attacks.
- handleActions(float) - Method in class demo.platform.Entry
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- handleActions(float) - Method in class demo.platform.Player
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- handleAnimations() - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
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Update data, corresponding to a movement.
- handleAnimations() - Method in class demo.platform.Entry
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- handleAnimations() - Method in class demo.platform.Player
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- handleCollision() - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
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Update collision, after movements.
- handleCollision() - Method in class demo.platform.Entry
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- handleCollision() - Method in class demo.platform.Player
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- handleInputListener(Keyboard, Mouse) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
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Update input states, listen to inputs changes.
- handleInputListener(Keyboard, Mouse) - Method in class demo.platform.Entry
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- handleInputListener(Keyboard, Mouse) - Method in class demo.platform.Player
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- handleMovement(float) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformPlayer
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Update movement, depending of actions.
- handleMovement(float) - Method in class demo.platform.Entry
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- handleMovement(float) - Method in class demo.platform.Player
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- hasClicked(int) - Method in class com.b3dgs.lionengine.input.impl.MouseInput
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- hasClicked(int) - Method in interface com.b3dgs.lionengine.input.Mouse
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Check if click if pressed.
- hashCode() - Method in class com.b3dgs.lionengine.game.pathfinding.Step
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- hasReachedDestination() - Method in class com.b3dgs.lionengine.game.pathfinding.AbstractPathMover
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- height - Variable in class com.b3dgs.lionengine.drawable.impl.SpriteImpl
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- height - Variable in class com.b3dgs.lionengine.game.AbstractPlayer
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- height - Variable in class com.b3dgs.lionengine.game.AbstractWorld
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- heightInTile - Variable in class com.b3dgs.lionengine.game.map.AbstractTileMap
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- heightOriginal - Variable in class com.b3dgs.lionengine.drawable.impl.SpriteImpl
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- heightRef - Variable in class com.b3dgs.lionengine.engine.Initializer
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- hideCursor() - Method in class com.b3dgs.lionengine.core.Screen
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- hit(AbstractPlayer) - Method in class com.b3dgs.lionengine.game.AbstractPlayer
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- hit(AbstractPlayer) - Method in class demo.platform.Entry
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- hit(AbstractPlayer) - Method in class demo.platform.Player
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- hitPriority - Variable in class com.b3dgs.lionengine.game.AbstractPlayer
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- HORI_MOV - Static variable in class demo.platform.Entry
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- horizontalInterval - Variable in class com.b3dgs.lionengine.game.AbstractCamera
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