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Packages that use TileBasedMap | |
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com.b3dgs.lionengine.game | |
com.b3dgs.lionengine.game.hacknslash | |
com.b3dgs.lionengine.game.map | |
com.b3dgs.lionengine.game.platform | |
com.b3dgs.lionengine.game.strategy |
Uses of TileBasedMap in com.b3dgs.lionengine.game |
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Methods in com.b3dgs.lionengine.game with parameters of type TileBasedMap | |
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void |
AbstractWorld.calculateMapView(TileBasedMap<?> map)
Need to be called when the map is built, in order to know its visibility on screen. |
void |
AbstractWorld.calculateMapView(TileBasedMap<?> map,
AbstractControlPanel<?,?,?> panel)
Calculate map view from a control panel (mainly for strategy game). |
Uses of TileBasedMap in com.b3dgs.lionengine.game.hacknslash |
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Methods in com.b3dgs.lionengine.game.hacknslash with parameters of type TileBasedMap | |
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void |
AbstractItem.drop(TileBasedMap<TTile> map)
Drop item on map from owner location. |
abstract void |
AbstractItem.render(java.awt.Graphics2D g,
StrategyCamera camera,
TileBasedMap<TTile> map)
Render item on map. |
abstract void |
AbstractItem.update(StrategyCursor cursor,
TileBasedMap<TTile> map)
Update item on map. |
Constructors in com.b3dgs.lionengine.game.hacknslash with parameters of type TileBasedMap | |
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AbstractItemHandler(TileBasedMap<TTile> map,
AbstractControlPanel<TTile,TSkill,TAttr> panel,
Entity owner,
int x,
int y,
int width,
int height,
int boxSize)
Create a new item handler. |
Uses of TileBasedMap in com.b3dgs.lionengine.game.map |
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Subinterfaces of TileBasedMap in com.b3dgs.lionengine.game.map | |
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interface |
PathBasedMap<TTile extends AbstractPathTile>
Describe a tile based map which supports pathfinding. |
Classes in com.b3dgs.lionengine.game.map that implement TileBasedMap | |
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class |
AbstractPathMap<TTile extends AbstractPathTile>
Abstract representation of a path based map, used for pathfinding. |
class |
AbstractRasteredTileMap<TTile extends DefaultTile>
Rastered version of a standard tile map. |
class |
AbstractTileMap<TTile extends DefaultTile>
Abstract representation of a standard tile based map. |
Methods in com.b3dgs.lionengine.game.map with parameters of type TileBasedMap | |
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void |
Border20Map.create(TileBasedMap<?> map)
Create the Border20Map map. |
void |
AbstractTiledFogOfWar.create(TileBasedMap<TTile> map)
Create fog from existing map. |
Uses of TileBasedMap in com.b3dgs.lionengine.game.platform |
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Fields in com.b3dgs.lionengine.game.platform declared as TileBasedMap | |
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protected TileBasedMap<TType> |
AbstractPlatformEntity.map
Map reference. |
Uses of TileBasedMap in com.b3dgs.lionengine.game.strategy |
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Methods in com.b3dgs.lionengine.game.strategy with parameters of type TileBasedMap | |
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void |
AbstractEntryHandler.createLayers(TileBasedMap<TTile> map)
Prepare rendering layers, depending of the map height. |
void |
StrategyCamera.setBorders(TileBasedMap<?> map,
AbstractControlPanel<?,?,?> panel)
Set up camera limits depending of the map. |
Constructors in com.b3dgs.lionengine.game.strategy with parameters of type TileBasedMap | |
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StrategyCursor(Screen screen,
java.lang.String cursor,
TileBasedMap<?> map)
Create a new strategy cursor. |
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