Deprecated API


Contents
Deprecated Methods
com.b3dgs.lionengine.game.map.AbstractRasteredTileMap.getPattern(Integer)
          use getRasterPattern instead. 
com.b3dgs.lionengine.game.hacknslash.AbstractEnemy.onOrderedFail(TSkill)
           
com.b3dgs.lionengine.game.hacknslash.AbstractEnemy.onSelection()
           
com.b3dgs.lionengine.game.map.AbstractPathMap.render(Graphics2D, Camera, int, int)
          use render(Graphics2D g, StrategyCamera camera, int inTileWidth, int inTileHeight) instead. 
com.b3dgs.lionengine.game.strategy.AbstractUnit.setHackNSlash(boolean)
           
com.b3dgs.lionengine.game.strategy.StrategyCursor.update(Mouse, boolean, float)
          Call update(Mouse mouse, StrategyCamera camera, float extrp) instead. 
com.b3dgs.lionengine.game.platform.AbstractPlatformEntity.updateAnimation(float)
          already called in update(...) function. 
com.b3dgs.lionengine.game.strategy.AbstractEntry.updateAnimation(float)
          already called in main loop. Has to be called only on specific cases. 
com.b3dgs.lionengine.game.hacknslash.AbstractEnemy.updateAttack(float)
           
com.b3dgs.lionengine.game.hacknslash.AbstractHero.updateAttack(float)
           
com.b3dgs.lionengine.game.strategy.AbstractBuilding.updateMirror()
          Call update function instead, as it override it. Call it manually only if you plan a specific update. 
com.b3dgs.lionengine.game.strategy.AbstractUnit.updateMirror()
          Call update function instead, as it override it. Call it manually only if you plan a specific update. 
com.b3dgs.lionengine.game.strategy.AbstractUnit.updateMoves(float)
          Call update function instead, as it override it. Call it manually only if you plan a specific update. 
 

Deprecated Enum Constants
com.b3dgs.lionengine.core.Rendering.IMAGE_SCALED
          use SCREEN_SCALED instead, as it uses less memory, and still faster on old computer.