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mainPanel
- Variable in class com.b3dgs.lionengine.engine.
Window
Main panel reference.
ManhattanHeuristic
- Class in
com.b3dgs.lionengine.game.pathfinding
A heuristic that drives the search based on the Manhattan distance between the current location and the target
ManhattanHeuristic(int)
- Constructor for class com.b3dgs.lionengine.game.pathfinding.
ManhattanHeuristic
manualMove(float, float, float)
- Method in interface com.b3dgs.lionengine.game.purviews.
Pathfindable
Move to specified destination only on call.
manualMove(float, float, float)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
map
- Variable in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Map reference.
map
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Map reference.
mapViewH
- Variable in class com.b3dgs.lionengine.game.
AbstractWorld
Represents the number of visible horizontal-vertical tiles.
mapViewV
- Variable in class com.b3dgs.lionengine.game.
AbstractWorld
Represents the number of visible horizontal-vertical tiles.
Maths
- Class in
com.b3dgs.lionengine.utility
Static functions arround maths manipulation.
MAX_RASTERS
- Static variable in class com.b3dgs.lionengine.game.platform.
RasteredPlatformEntrySetup
MAX_RASTERS_M
- Static variable in class com.b3dgs.lionengine.game.platform.
RasteredPlatformEntrySetup
MAX_RASTERS_R
- Static variable in class com.b3dgs.lionengine.game.platform.
RasteredPlatformEntrySetup
maxY
- Variable in class com.b3dgs.lionengine.game.background.
AbstractBackground
Minimum/maximum background value.
Media
- Class in
com.b3dgs.lionengine.utility
Allow to grab ressources with ease.
MediaRessource
<
Type
> - Class in
com.b3dgs.lionengine.game
Constainer describing a ressource with its file name.
MediaRessource(String, Type)
- Constructor for class com.b3dgs.lionengine.game.
MediaRessource
Create a new media ressource.
METAL
- Static variable in class com.b3dgs.lionengine.utility.
Theme
Metal theme.
MIDDLE
- Static variable in interface com.b3dgs.lionengine.input.
Mouse
Middle click.
Midi
- Interface in
com.b3dgs.lionengine.audio
Handle midi routine.
minY
- Variable in class com.b3dgs.lionengine.game.background.
AbstractBackground
Minimum/maximum background value.
mirror(boolean)
- Method in class com.b3dgs.lionengine.game.
Entity
mirror(boolean)
- Method in interface com.b3dgs.lionengine.game.purviews.
Mirrorable
Set the next mirror state and apply it on next turn.
mirrorable
- Variable in class com.b3dgs.lionengine.game.
Entity
Mirrorable object reference.
Mirrorable
- Interface in
com.b3dgs.lionengine.game.purviews
Purview representing an object with the abiliy of being mirrored.
MOTIF
- Static variable in class com.b3dgs.lionengine.utility.
Theme
Motif theme.
mouse
- Variable in class com.b3dgs.lionengine.engine.
Sequence
Mouse reference.
Mouse
- Interface in
com.b3dgs.lionengine.input
Represents the mouse input.
move(float, float)
- Method in class com.b3dgs.lionengine.game.
Camera
Move the camera using specific vector.
move(float, float)
- Method in class com.b3dgs.lionengine.game.
Entity
Move entity using specified vector.
move(float, float)
- Method in class com.b3dgs.lionengine.game.platform.
PlatformCamera
move(float, float)
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCamera
Overview
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