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java.lang.Objectcom.b3dgs.lionengine.game.strategy.SkillData
public class SkillData
Structure representing a skill, which can be externally loaded. Here an example of a skill description:
// =SKL= #name# = "display name" <description> (level) =SKL= #HEAL# = "Heal" <Give life to target> (1) =SKL= #BOLT# = "Bolt" <Send a fire bolt> (1)
Field Summary | |
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java.lang.String |
desc
Skill description. |
int |
ico
Skill icon number. |
java.lang.String |
name
Skill displayable name. |
Constructor Summary | |
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SkillData(java.lang.String name,
java.lang.String desc,
int ico)
Create a new skill data. |
Method Summary |
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public final java.lang.String name
public final java.lang.String desc
public final int ico
Constructor Detail |
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public SkillData(java.lang.String name, java.lang.String desc, int ico)
name
- skill display name.desc
- skill description.ico
- skill icon number.
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