Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W
X
Y
G
Geometry
- Interface in
com.b3dgs.lionengine
Handle geometry data.
GEOMETRY
- Static variable in interface com.b3dgs.lionengine.
Geometry
Geometry factory.
GeometryFactory
- Class in
com.b3dgs.lionengine.geometry.impl
get(String)
- Method in class com.b3dgs.lionengine.game.
AbstractRessourcesHandler
Get ressource reference from its id.
get()
- Method in class com.b3dgs.lionengine.game.
Attribute
Get value.
get(Border20[][], int, int)
- Method in class com.b3dgs.lionengine.game.map.
Border20Map
Get axis value of the specified location.
get(int)
- Static method in class com.b3dgs.lionengine.game.strategy.
AbstractPlayer
Get a player from its id.
get()
- Method in class com.b3dgs.lionengine.game.strategy.
Ressource
Get current amount of ressource.
get(String...)
- Static method in class com.b3dgs.lionengine.utility.
Media
Get a media from its path (start by defaut in the ressources dir).
get(String)
- Static method in class com.b3dgs.lionengine.utility.
Strings
Get string reference from its name.
get()
- Method in class com.b3dgs.lionengine.utility.
Timer
Get timer value.
getAllFreePlaceArround(int, int, int, int, int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractPathMap
getAllFreePlaceArround(int, int, int, int, int, int)
- Method in interface com.b3dgs.lionengine.game.map.
PathBasedMap
Search list of free area from this area.
getAngle()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
Get and from current orientation.
getAnim(String)
- Method in class com.b3dgs.lionengine.game.purviews.
Configurable
Get animation data from its name.
getAnimState()
- Method in interface com.b3dgs.lionengine.drawable.
Animator
Get current animation state.
getAnimState()
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
getAnimState()
- Method in class com.b3dgs.lionengine.game.
Projectile
getAnimState()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
getApplet()
- Method in interface com.b3dgs.lionengine.core.
Config
Get applet reference.
getArchitecture()
- Static method in class com.b3dgs.lionengine.utility.
OSDetector
Get java current running architecture.
getArea()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractControlPanel
Get clickable area on map (out panel).
getArea()
- Method in class com.b3dgs.lionengine.game.strategy.
PanelComponent
getAttributes()
- Method in interface com.b3dgs.lionengine.file.
XMLNode
Get all attributes.
getBufferedImage(String, boolean)
- Static method in class com.b3dgs.lionengine.utility.
Images
Get a buffered image from an image file.
getBufferStrategy()
- Method in class com.b3dgs.lionengine.core.
Screen
Get current graphic buffer.
getBuilding()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractBuilderAbility
getBuilding()
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
BuilderAbility
Get building which will be built.
getBuildingProgress()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractBuilding
Get the current building progress in percent.
getBuildingToBuild(String)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractBuilderAbility
getCancelMirror()
- Method in class com.b3dgs.lionengine.game.
Entity
getCancelMirror()
- Method in interface com.b3dgs.lionengine.game.purviews.
Mirrorable
Get mirror cancel state.
getChild(String)
- Method in interface com.b3dgs.lionengine.file.
XMLNode
Get a child node from its name.
getChildren()
- Method in interface com.b3dgs.lionengine.file.
XMLNode
Get list of all children.
getClick()
- Method in interface com.b3dgs.lionengine.drawable.
Cursor
Return mouse click number.
getClick()
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
getCollArea(String)
- Method in class com.b3dgs.lionengine.game.purviews.
Configurable
Get collision area structure from data name.
getCollision()
- Method in class com.b3dgs.lionengine.game.
Entity
getCollision(String)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Get a collision from its name.
getCollision()
- Method in class com.b3dgs.lionengine.game.map.
DefaultTile
Get tile collision name.
getCollision()
- Method in interface com.b3dgs.lionengine.game.purviews.
Collisionable
Get collision representation.
getComponents()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractControlPanel
getCost(Pathfindable, int, int, int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractPathMap
getCost(Pathfindable, int, int, int, int)
- Method in interface com.b3dgs.lionengine.game.map.
PathBasedMap
Get the cost of the complete path, from start till end.
getCost(PathBasedMap<? extends AbstractPathTile>, Pathfindable, int, int, int, int)
- Method in interface com.b3dgs.lionengine.game.pathfinding.
AStarHeuristic
This controls the order in which tiles are searched while attempting to find a path to the target location.
getCost(PathBasedMap<? extends AbstractPathTile>, Pathfindable, int, int, int, int)
- Method in class com.b3dgs.lionengine.game.pathfinding.
ClosestHeuristic
getCost(PathBasedMap<? extends AbstractPathTile>, Pathfindable, int, int, int, int)
- Method in class com.b3dgs.lionengine.game.pathfinding.
ClosestSquaredHeuristic
getCost(PathBasedMap<? extends AbstractPathTile>, Pathfindable, int, int, int, int)
- Method in class com.b3dgs.lionengine.game.pathfinding.
ManhattanHeuristic
getCost()
- Method in class com.b3dgs.lionengine.game.pathfinding.
Node
getCurrent()
- Method in class com.b3dgs.lionengine.game.
Alterable
Get current value.
getData(String)
- Method in class com.b3dgs.lionengine.game.purviews.
Configurable
Get any kind of data from its name.
getDataBool(String)
- Method in class com.b3dgs.lionengine.game.purviews.
Configurable
Get boolean value from data name.
getDataInt(String)
- Method in class com.b3dgs.lionengine.game.purviews.
Configurable
Get floating value from data name.
getDataString(String)
- Method in class com.b3dgs.lionengine.game.purviews.
Configurable
Get string value from data name.
getDepth()
- Method in interface com.b3dgs.lionengine.core.
Display
Get current screen depth.
getDepth()
- Method in class com.b3dgs.lionengine.engine.
OptionsConfig
Get screen depth.
getDepth()
- Method in class com.b3dgs.lionengine.game.pathfinding.
Node
getDesc()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Get skill description.
getDesiredRate()
- Method in interface com.b3dgs.lionengine.core.
Display
Get desired rate (not the real value).
getDesiredRate()
- Method in class com.b3dgs.lionengine.engine.
OptionsConfig
Get screen rate.
getDiffX()
- Method in class com.b3dgs.lionengine.game.
Camera
Get the horizontal movement.
getDiffY()
- Method in class com.b3dgs.lionengine.game.
Camera
Get the vertical movement.
getDirsList(String)
- Static method in class com.b3dgs.lionengine.utility.
Files
Get all directorys existing in the path.
getDisplay()
- Method in interface com.b3dgs.lionengine.core.
Config
Get display reference, describing screen resolution.
getDisplayName()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Get the displayed skill name.
getDistance(int, int, int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Get distance in tile between the area.
getDistance(AbstractEntry<TTile, TSkill, TAttr>)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Get distance in tile between the specified entry.
getDistance(int, int, int, int)
- Static method in class com.b3dgs.lionengine.utility.
Maths
Get integer distance of two points.
getEnd()
- Method in interface com.b3dgs.lionengine.drawable.
Animation
Get last frame.
getExtension(File)
- Static method in class com.b3dgs.lionengine.utility.
Files
Get a file extension.
getExtension(String)
- Static method in class com.b3dgs.lionengine.utility.
Files
Get extension from a string (search first dot).
getFieldOfView()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Get field of view value (in tile).
getFile(String, InputStream)
- Static method in class com.b3dgs.lionengine.utility.
Media
Copy stream into a temporary file and return this file (localized on current system).
getFileName()
- Method in interface com.b3dgs.lionengine.file.
FileReader
Get name of reading file.
getFileName()
- Method in interface com.b3dgs.lionengine.file.
FileWriter
Get name of writing file.
getFilenameFromPath(String)
- Static method in class com.b3dgs.lionengine.utility.
Files
Get the filename from a path (last part of a path, after the last separator).
getFilesList(String)
- Static method in class com.b3dgs.lionengine.utility.
Files
Get all files existing in the path.
getFilesList(String, String)
- Static method in class com.b3dgs.lionengine.utility.
Files
Get all files existing in the path.
getFilter()
- Method in interface com.b3dgs.lionengine.core.
Config
Get filter used.
getFilter()
- Method in class com.b3dgs.lionengine.engine.
OptionsConfig
Get screen filtering mode.
getFilter()
- Method in class com.b3dgs.lionengine.engine.
Sequence
Get the transforming filter, depending of the configuration.
getFilter()
- Method in class com.b3dgs.lionengine.utility.
FilterChooser
getFirstInOpen()
- Method in class com.b3dgs.lionengine.game.pathfinding.
AStarPathFinder
Get the first element from the open list.
getFormat()
- Method in class com.b3dgs.lionengine.utility.
ImageInfo
Get image format.
getFPS()
- Method in class com.b3dgs.lionengine.engine.
Sequence
Get current frame rate value.
getFrame()
- Method in class com.b3dgs.lionengine.core.
Screen
Get frame container reference.
getFrame(int)
- Method in interface com.b3dgs.lionengine.drawable.
AnimatedSprite
Get the representative surface of a frame.
getFrame()
- Method in interface com.b3dgs.lionengine.drawable.
Animator
Get the current playing frame number.
getFrame()
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
getFrame()
- Method in class com.b3dgs.lionengine.game.
Projectile
getFrame()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
getFrameHeight()
- Method in interface com.b3dgs.lionengine.drawable.
AnimatedSprite
Get current frame height.
getFrameOriginalHeight()
- Method in interface com.b3dgs.lionengine.drawable.
AnimatedSprite
Get original frame height.
getFrameOriginalWidth()
- Method in interface com.b3dgs.lionengine.drawable.
AnimatedSprite
Get original frame width.
getFramesNumber()
- Method in interface com.b3dgs.lionengine.drawable.
AnimatedSprite
Get the number of frames.
getFrameWidth()
- Method in interface com.b3dgs.lionengine.drawable.
AnimatedSprite
Get current frame width.
getFreePlaceArround(int, int, int, int, int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractPathMap
getFreePlaceArround(int, int, int, int, int, int)
- Method in interface com.b3dgs.lionengine.game.map.
PathBasedMap
Search a free area from this area.
getGraphics2D()
- Method in class com.b3dgs.lionengine.core.
Screen
Get current graphics output (from buffer strategy).
getGrid(int)
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
Get a rectangle describing a grid (placed on the cursor, depending of map tile size).
getHeight()
- Method in interface com.b3dgs.lionengine.core.
Display
Get current screen height.
getHeight()
- Method in interface com.b3dgs.lionengine.drawable.
Renderable
Get the image height size.
getHeight()
- Method in class com.b3dgs.lionengine.engine.
OptionsConfig
Get screen height.
getHeight()
- Method in class com.b3dgs.lionengine.game.
CollisionArea
Get collision area height.
getHeight()
- Method in class com.b3dgs.lionengine.game.
Entity
Get current height.
getHeight()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Get entry height (it may not be the collision area, it is only the real size).
getHeight()
- Method in class com.b3dgs.lionengine.utility.
ImageInfo
Get image height.
getHeight()
- Method in class com.b3dgs.lionengine.utility.
ResolutionChooser
getHeightInTile()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Get entry height int tile.
getHeightInTiles()
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
getHeightInTiles()
- Method in interface com.b3dgs.lionengine.game.map.
TileBasedMap
Get number of vertical tiles.
getHeightOnMap()
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractItem
Get item height (in tile).
getHeightOnPanel()
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractItem
Get item height (in box).
getHeightOriginal()
- Method in interface com.b3dgs.lionengine.drawable.
ParallaxedSprite
Get the current sprite height (its current size, after scaling operation).
getHeightOriginal()
- Method in interface com.b3dgs.lionengine.drawable.
Sprite
Get the current sprite height (its current size, after scaling operation).
getHeuristic()
- Method in class com.b3dgs.lionengine.game.pathfinding.
Node
getHeuristicCost(Pathfindable, int, int, int, int)
- Method in class com.b3dgs.lionengine.game.pathfinding.
AStarPathFinder
Get the heuristic cost for the given location.
getHorizontalFrames()
- Method in interface com.b3dgs.lionengine.drawable.
AnimatedSprite
Get the number of horizontal frames.
getHorizontalMapTile()
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
Get the horizontal tile pointed by the cursor.
getHorizontalMapView()
- Method in class com.b3dgs.lionengine.game.
AbstractWorld
Get the number of horizontal viewable map tiles.
getHorizontalSensibility()
- Method in interface com.b3dgs.lionengine.drawable.
Cursor
Get horizontal sensibility.
getHorizontalSensibility()
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
getHorizontalTiles()
- Method in interface com.b3dgs.lionengine.drawable.
TiledSprite
Get the number of horizontal tiles.
getIcon()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Get skill icon.
getID()
- Method in class com.b3dgs.lionengine.network.
Client
getImage(String, boolean)
- Method in class com.b3dgs.lionengine.game.
AbstractRessourcesHandler
Get an image from its name.
getIn()
- Method in class com.b3dgs.lionengine.network.
ClientListener
getInstance()
- Static method in class com.b3dgs.lionengine.audio.impl.
AudioFactory
getInstance()
- Static method in class com.b3dgs.lionengine.core.impl.
CoreFactory
getInstance()
- Static method in class com.b3dgs.lionengine.drawable.impl.
DrawableFactory
getInstance()
- Static method in class com.b3dgs.lionengine.engine.
EngineFactory
getInstance()
- Static method in class com.b3dgs.lionengine.file.impl.
FileFactory
getInstance()
- Static method in class com.b3dgs.lionengine.game.purviews.impl.
PurviewFactory
getInstance()
- Static method in class com.b3dgs.lionengine.geometry.impl.
GeometryFactory
getInstance()
- Static method in class com.b3dgs.lionengine.input.impl.
InputFactory
getInstance()
- Static method in class com.b3dgs.lionengine.network.
NetworkFactory
getIterator()
- Static method in class com.b3dgs.lionengine.utility.
Strings
Get iterator of all strings reference.
getKeyCode()
- Method in interface com.b3dgs.lionengine.input.
Keyboard
Get the current pressed key code.
getKeyName()
- Method in interface com.b3dgs.lionengine.input.
Keyboard
Get the current pressed key name.
getLang()
- Method in interface com.b3dgs.lionengine.core.
Config
Get current language.
getLang()
- Method in class com.b3dgs.lionengine.engine.
OptionsConfig
Get program language.
getLayer()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Get current layer value.
getLayerOld()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Get last layer value, before changes.
getLength()
- Method in class com.b3dgs.lionengine.game.pathfinding.
Path
Get the length of the path, i.e. the number of steps.
getLine(int)
- Method in interface com.b3dgs.lionengine.drawable.
ParallaxedSprite
Get a parallax line (first index is 0).
getListCellRendererComponent(JList, Object, int, boolean, boolean)
- Method in class com.b3dgs.lionengine.window.
ComboRenderer
getListCellRendererComponent(JList, Object, int, boolean, boolean)
- Method in class com.b3dgs.lionengine.window.
DisactivableComboBox
getLocalPath(String...)
- Static method in class com.b3dgs.lionengine.utility.
Files
Construct a usable path using a list of string, automatically separated by the portable separator.
getLocationX()
- Method in class com.b3dgs.lionengine.core.
Screen
Get main frame location x.
getLocationY()
- Method in class com.b3dgs.lionengine.core.
Screen
Get main frame location y.
getLvl()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Get skill level.
getMainX()
- Method in class com.b3dgs.lionengine.game.background.
BackgroundElement
Get main location x.
getMainY()
- Method in class com.b3dgs.lionengine.game.background.
BackgroundElement
Get main location y.
getMapDownLimit()
- Method in class com.b3dgs.lionengine.game.platform.
PlatformCamera
Get down map border.
getMapLeftLimit()
- Method in class com.b3dgs.lionengine.game.platform.
PlatformCamera
Get left map border.
getMapRightLimit()
- Method in class com.b3dgs.lionengine.game.platform.
PlatformCamera
Get right map border.
getMapUpLimit()
- Method in class com.b3dgs.lionengine.game.platform.
PlatformCamera
Get up map border.
getMax()
- Method in class com.b3dgs.lionengine.game.
Alterable
Get maximum reachable value.
getMax()
- Method in class com.b3dgs.lionengine.game.
Damages
Get maximum value.
getMax()
- Method in class com.b3dgs.lionengine.game.
Range
Get maximum value.
getMaxGainedY()
- Method in class com.b3dgs.lionengine.game.
Gravity
Get the maxGainedY.
getMin()
- Method in class com.b3dgs.lionengine.game.
Damages
Get minimum value.
getMin()
- Method in class com.b3dgs.lionengine.game.
Range
Get minimum value.
getMiniMap()
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Get minimap surface reference.
getMirror()
- Method in class com.b3dgs.lionengine.game.
Entity
getMirror()
- Method in interface com.b3dgs.lionengine.game.purviews.
Mirrorable
Get current mirror state.
getMouseClick()
- Method in interface com.b3dgs.lionengine.input.
Mouse
Get current pressed click.
getMovementCost(Pathfindable, int, int, int, int)
- Method in class com.b3dgs.lionengine.game.pathfinding.
AStarPathFinder
Get the cost to move through a given location.
getMoveX()
- Method in interface com.b3dgs.lionengine.game.purviews.
Pathfindable
Get horizontal current speed.
getMoveX()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
getMoveX()
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
Get cursor horizontal move.
getMoveX()
- Method in interface com.b3dgs.lionengine.input.
Mouse
Get mouse horizontal move.
getMoveY()
- Method in interface com.b3dgs.lionengine.game.purviews.
Pathfindable
Get vertical current speed.
getMoveY()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
getMoveY()
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
Get cursor vertical move.
getMoveY()
- Method in interface com.b3dgs.lionengine.input.
Mouse
Get mouse vertical move.
getName(String)
- Method in class com.b3dgs.lionengine.game.
DefaultInstruction
Get the instruction name, delimited by #NAME#
getName()
- Method in class com.b3dgs.lionengine.game.
Range
Get range name.
getName()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractPlayer
Get player name.
getName()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Get skill name.
getNextSequence()
- Method in class com.b3dgs.lionengine.engine.
Sequence
Get next sequence.
getNumber()
- Method in class com.b3dgs.lionengine.game.map.
DefaultTile
Get tile index number.
getNumberOfClients()
- Method in class com.b3dgs.lionengine.network.
Server
getObject()
- Method in class com.b3dgs.lionengine.window.
ComboItem
getOffsetX()
- Method in class com.b3dgs.lionengine.game.background.
BackgroundElement
Get horizontal offset.
getOffsetX()
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCamera
Get horizontal offset.
getOffsetY()
- Method in class com.b3dgs.lionengine.game.background.
BackgroundElement
Get vertical offset.
getOffsetY()
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCamera
Get vertical offset.
getOnScreenX()
- Method in interface com.b3dgs.lionengine.input.
Mouse
Get location on screen x.
getOnScreenY()
- Method in interface com.b3dgs.lionengine.input.
Mouse
Get location on screen y.
getOnWindowX()
- Method in interface com.b3dgs.lionengine.input.
Mouse
Get location on window x.
getOnWindowY()
- Method in interface com.b3dgs.lionengine.input.
Mouse
Get location on window y.
getOrderedSkill()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Get ordered skill reference.
getOrientation()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
Get current orientation.
getOrientationOld()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
Get previous orientation.
getOS()
- Static method in class com.b3dgs.lionengine.utility.
OSDetector
Get operating system name.
getOut()
- Method in class com.b3dgs.lionengine.network.
ClientListener
getOwnerID()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Get owner id (player id owning this entry).
getParent()
- Method in class com.b3dgs.lionengine.game.pathfinding.
Node
getPattern(Integer)
- Method in class com.b3dgs.lionengine.game.map.
AbstractRasteredTileMap
Deprecated.
use getRasterPattern instead.
getPattern(Integer)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Get pattern (tilesheet) from its id.
getPattern()
- Method in class com.b3dgs.lionengine.game.map.
DefaultTile
Get pattern number.
getPattern()
- Method in class com.b3dgs.lionengine.game.platform.
CollisionType
Get pattern number.
getPatterns()
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Get list of patterns id.
getPatternsNumber()
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
getPatternsNumber()
- Method in interface com.b3dgs.lionengine.game.map.
TileBasedMap
Get the number of used pattern.
getPercent()
- Method in class com.b3dgs.lionengine.game.
Alterable
Get percent value (depending of current/max).
getPriority()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Set priority level.
getProducingElement()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractProducerAbility
getProducingElement()
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
ProducerAbility
Get name of current producing element.
getProductionProgress()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractProducerAbility
getProductionProgress()
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
ProducerAbility
Get production progress in percent.
getQueueLength()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractProducerAbility
getQueueLength()
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
ProducerAbility
Get size of production queue.
getRandomDmg()
- Method in class com.b3dgs.lionengine.game.
Damages
Get random damages from min-max.
getRange(String)
- Method in class com.b3dgs.lionengine.game.purviews.
Configurable
Get range data from its name.
getRaster(int)
- Method in class com.b3dgs.lionengine.game.background.
AbstractRasteredBackgroundElement
Get raster surface from its id.
getRasterBuffer(BufferedImage, int, int, int, int, int, int, int)
- Static method in class com.b3dgs.lionengine.utility.
Images
getRasterColor(int, int[], int)
- Static method in class com.b3dgs.lionengine.utility.
Images
Get raster color.
getRasterIndex(TTile)
- Method in class com.b3dgs.lionengine.game.map.
AbstractRasteredTileMap
Get raster index from input tile (depending of its height).
getRasterOffset()
- Method in class com.b3dgs.lionengine.game.platform.
AbstractRasteredPlatformEntity
Get the raster offset (can be overrided).
getRasterPattern(Integer, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractRasteredTileMap
Get a tilesheet from its pattern and raster id.
getRate()
- Method in class com.b3dgs.lionengine.utility.
RateChooser
getRatio()
- Method in interface com.b3dgs.lionengine.core.
Display
Get screen ratio (ex: 4/3).
getRay()
- Method in class com.b3dgs.lionengine.game.
Entity
getRay()
- Method in interface com.b3dgs.lionengine.game.purviews.
Collisionable
Get collision ray cast.
getRealFrame()
- Method in interface com.b3dgs.lionengine.drawable.
Animator
Get the current playing frame with accurate precision.
getRealFrame()
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
getRealFrame()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
getRef(int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractPathMap
getRef(int, int)
- Method in interface com.b3dgs.lionengine.game.map.
PathBasedMap
Get ref id.
getRelativePath(String...)
- Static method in class com.b3dgs.lionengine.utility.
Files
Construct a usable path using a list of string, automatically separated by the portable separator.
getRendering()
- Method in interface com.b3dgs.lionengine.core.
Config
Get the rendering mode used.
getRendering()
- Method in class com.b3dgs.lionengine.engine.
OptionsConfig
Get screen rendering mode.
getRepeat()
- Method in interface com.b3dgs.lionengine.drawable.
Animation
Get repeat state (loop).
getRessourcesDir()
- Static method in class com.b3dgs.lionengine.utility.
Media
Get current ressources directory.
getRessourceType()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractExtractAbility
getRessourceType()
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
ExtractAbility
Get ressource type.
getReverse()
- Method in interface com.b3dgs.lionengine.drawable.
Animation
Get reverse state.
getScaledImage()
- Method in class com.b3dgs.lionengine.core.
Hq3x
Filtered buffer.
getScreenX()
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
Get cursor location x on screen (not synced to any camera).
getScreenY()
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
Get cursor location y on screen (not synced to any camera).
getSelection()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntryHandler
Get list of selected entrys during cursor selection.
getSHA1(String)
- Method in class com.b3dgs.lionengine.utility.
Checksum
Get the SHA-256 signature of the input string.
getSHA256(byte[])
- Method in class com.b3dgs.lionengine.utility.
Checksum
Get the SHA-256 signature of the input bytes.
getSHA256(int)
- Method in class com.b3dgs.lionengine.utility.
Checksum
Get the SHA-256 signature of the input integer.
getSize()
- Method in interface com.b3dgs.lionengine.drawable.
Text
Get the text size in px (8px, 12px...).
getSkill(String)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Get a skill from its id.
getSkills()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Get all skills as collection (iterable).
getSpeed()
- Method in interface com.b3dgs.lionengine.drawable.
Animation
Get speed frame.
getSpeed()
- Method in class com.b3dgs.lionengine.game.
AbstractEntity
Get current standard speed.
getSpeed()
- Method in class com.b3dgs.lionengine.game.
Gravity
Get gravity speed.
getSpeedAdd()
- Method in class com.b3dgs.lionengine.game.
AbstractEntity
Get current additional speed.
getSpeedAddDest()
- Method in class com.b3dgs.lionengine.game.
AbstractEntity
Get current additional destination speed.
getSpeedDest()
- Method in class com.b3dgs.lionengine.game.
AbstractEntity
Get current standard destination speed.
getSpeedMax()
- Method in class com.b3dgs.lionengine.game.
AbstractEntity
Get the maximum speed player can reach.
getSpeedReal()
- Method in class com.b3dgs.lionengine.game.
AbstractEntity
Get real speed (calculated on differential location x).
getSpeedX()
- Method in interface com.b3dgs.lionengine.game.purviews.
Pathfindable
Get horizontal speed.
getSpeedX()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
getSpeedY()
- Method in interface com.b3dgs.lionengine.game.purviews.
Pathfindable
Get vertical speed.
getSpeedY()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
getSprite()
- Method in class com.b3dgs.lionengine.game.background.
BackgroundElement
Get sprite reference.
getSprite()
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Get sprite surface.
getStart()
- Method in interface com.b3dgs.lionengine.drawable.
Animation
Get start frame.
getStep()
- Method in interface com.b3dgs.lionengine.drawable.
Animation
Get animation step.
getStep(int)
- Method in class com.b3dgs.lionengine.game.pathfinding.
Path
Get the step at a given index in the path.
getStream(String)
- Static method in class com.b3dgs.lionengine.utility.
Media
Get stream of specified path.
getStringHeight(Graphics2D, String)
- Method in interface com.b3dgs.lionengine.drawable.
Text
Get string height size.
getStringWidth(Graphics2D, String)
- Method in interface com.b3dgs.lionengine.drawable.
Text
Get string width size.
getSubsequenceFromCharInterval(String, char, char)
- Static method in class com.b3dgs.lionengine.utility.
Instructions
Extract a part of a string contained between two chars.
getSurface()
- Method in interface com.b3dgs.lionengine.drawable.
Image
Get the surface which represents the image (java type).
getSurface()
- Method in interface com.b3dgs.lionengine.drawable.
Sprite
Get the sprite surface, represented by a BufferedImage.
getTarget()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
Get entry target.
getTempFile(String, boolean)
- Static method in class com.b3dgs.lionengine.utility.
Media
Get a temporary file, including cache check.
getTextHeight(String)
- Method in interface com.b3dgs.lionengine.drawable.
FontSprite
Get global text height.
getTextWidth(String)
- Method in interface com.b3dgs.lionengine.drawable.
FontSprite
Get global text width.
getTheme()
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Get map theme.
getTicks()
- Method in interface com.b3dgs.lionengine.audio.
Midi
Get total number of ticks.
getTile(int)
- Method in interface com.b3dgs.lionengine.drawable.
TiledSprite
Get a tile (store it on a new buffered image, no reference, can be slow !).
getTile(int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
getTile(int, int)
- Method in interface com.b3dgs.lionengine.game.map.
TileBasedMap
Get tile from specified map location (in tile index).
getTileArround(Pathfindable, int, int, int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractPathMap
getTileArround(Pathfindable, int, int, int, int)
- Method in interface com.b3dgs.lionengine.game.map.
PathBasedMap
Search the first unblocking tile arround location (clock way).
getTileHeight()
- Method in interface com.b3dgs.lionengine.drawable.
TiledSprite
Get current tile height.
getTileHeight()
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
getTileHeight()
- Method in interface com.b3dgs.lionengine.game.map.
TileBasedMap
Get height of a tile.
getTileOriginalHeight()
- Method in interface com.b3dgs.lionengine.drawable.
TiledSprite
Get original tile height.
getTileOriginalWidth()
- Method in interface com.b3dgs.lionengine.drawable.
TiledSprite
Get original tile width.
getTilePixelColor(TTile)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Get color corresponding to the specified tile.
getTileReference(int)
- Method in interface com.b3dgs.lionengine.drawable.
TiledSprite
Get a tile (as reference, faster).
getTilesNumber()
- Method in interface com.b3dgs.lionengine.drawable.
TiledSprite
Get the number of tiles.
getTilesNumber()
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Get number of active tiles (which are not null).
getTileWidth()
- Method in interface com.b3dgs.lionengine.drawable.
TiledSprite
Get current tile width.
getTileWidth()
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
getTileWidth()
- Method in interface com.b3dgs.lionengine.game.map.
TileBasedMap
Get width of a tile.
getType(String)
- Method in class com.b3dgs.lionengine.game.
DefaultInstruction
Get the instruction type, delimited by =TYPE=
getUnitToProduce(String)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractProducerAbility
Get unit to produce reference from its name.
getVerticalFrames()
- Method in interface com.b3dgs.lionengine.drawable.
AnimatedSprite
Get the number of vertical frames.
getVerticalMapTile()
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
Get the vertical tile pointed by the cursor.
getVerticalMapView()
- Method in class com.b3dgs.lionengine.game.
AbstractWorld
Get the number of vertical viewable map tiles.
getVerticalSensibility()
- Method in interface com.b3dgs.lionengine.drawable.
Cursor
Get vertical sensibility.
getVerticalSensibility()
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
getVerticalTiles()
- Method in interface com.b3dgs.lionengine.drawable.
TiledSprite
Get the number of vertical tiles.
getVolatileImage(String, int)
- Static method in class com.b3dgs.lionengine.utility.
Images
Get a volatile image from an image file.
getVolatileImage(BufferedImage)
- Static method in class com.b3dgs.lionengine.utility.
Images
Get a volatile image from a buffered image.
getWide()
- Method in class com.b3dgs.lionengine.core.
Screen
Check wide screen state.
getWidth()
- Method in interface com.b3dgs.lionengine.core.
Display
Get current screen width.
getWidth()
- Method in interface com.b3dgs.lionengine.drawable.
Renderable
Get the image width size.
getWidth()
- Method in class com.b3dgs.lionengine.engine.
OptionsConfig
Get screen width.
getWidth()
- Method in class com.b3dgs.lionengine.game.
CollisionArea
Get collision area width.
getWidth()
- Method in class com.b3dgs.lionengine.game.
Entity
Get current width.
getWidth()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Get entry width (it may not be the collision area, it is only the real size).
getWidth()
- Method in class com.b3dgs.lionengine.utility.
ImageInfo
Get image width.
getWidth()
- Method in class com.b3dgs.lionengine.utility.
ResolutionChooser
getWidthInTile()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Get entry width in tile.
getWidthInTiles()
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
getWidthInTiles()
- Method in interface com.b3dgs.lionengine.game.map.
TileBasedMap
Get number of horizontal tiles.
getWidthOnMap()
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractItem
Get item width (in tile).
getWidthOnPanel()
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractItem
Get item width (in box).
getWidthOriginal()
- Method in interface com.b3dgs.lionengine.drawable.
ParallaxedSprite
Get the current sprite width (its current size, after scaling operation).
getWidthOriginal()
- Method in interface com.b3dgs.lionengine.drawable.
Sprite
Get the current sprite width (its current size, after scaling operation).
getX()
- Method in interface com.b3dgs.lionengine.drawable.
Cursor
Get horizontal location.
getX()
- Method in class com.b3dgs.lionengine.game.
Camera
Get horizontal location.
getX()
- Method in class com.b3dgs.lionengine.game.
CollisionArea
Get collision area location x.
getX()
- Method in class com.b3dgs.lionengine.game.
Entity
Get position x.
getX()
- Method in class com.b3dgs.lionengine.game.map.
DefaultTile
Get tile location x.
getX()
- Method in class com.b3dgs.lionengine.game.pathfinding.
Node
getX(int)
- Method in class com.b3dgs.lionengine.game.pathfinding.
Path
Get the x coordinate for the step at the given index.
getX()
- Method in class com.b3dgs.lionengine.game.pathfinding.
Step
getX()
- Method in interface com.b3dgs.lionengine.game.purviews.
Pathfindable
Get horizontal location.
getX()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
getX()
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCamera
getX()
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
Get cursor location x on map (synced to camera).
getX(int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
Get real location x (from map referential), avoiding control panel.
getX()
- Method in interface com.b3dgs.lionengine.geometry.
Coordinate2D
Get current horizontal location.
getX()
- Method in interface com.b3dgs.lionengine.geometry.
Point2D
Get current horizontal location.
getXInTile()
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Get location x relative to map referential as tile.
getXInTile()
- Method in interface com.b3dgs.lionengine.game.purviews.
Pathfindable
Get horizontal location in tile (location on map).
getXInTile()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Get horizontal tile location.
getXInTile()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
getXOffset()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Get horizontal offset (used in case of rendering).
getXOld()
- Method in class com.b3dgs.lionengine.game.
Camera
Get old horizontal location.
getXOld()
- Method in class com.b3dgs.lionengine.game.
Entity
Get old position x.
getXOldInTile()
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Get old location x relative to map referential as tile.
getXOldOnTile(TType)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Get old x value on tile referential (between 0 and tile width).
getXOnTile(TType)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Get x value on tile referential (between 0 and tile width).
getXReal()
- Method in class com.b3dgs.lionengine.game.
Camera
Get horizontal location.
getXReal()
- Method in class com.b3dgs.lionengine.game.
Entity
Get position x.
getXReal()
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCamera
getY()
- Method in interface com.b3dgs.lionengine.drawable.
Cursor
Get vertical location.
getY()
- Method in class com.b3dgs.lionengine.game.
Camera
Get vertical location.
getY()
- Method in class com.b3dgs.lionengine.game.
CollisionArea
Get collision area location y.
getY()
- Method in class com.b3dgs.lionengine.game.
Entity
Get position y.
getY()
- Method in class com.b3dgs.lionengine.game.map.
DefaultTile
Get tile location y.
getY()
- Method in class com.b3dgs.lionengine.game.pathfinding.
Node
getY(int)
- Method in class com.b3dgs.lionengine.game.pathfinding.
Path
Get the y coordinate for the step at the given index.
getY()
- Method in class com.b3dgs.lionengine.game.pathfinding.
Step
getY()
- Method in interface com.b3dgs.lionengine.game.purviews.
Pathfindable
Get vertical location.
getY()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
getY()
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCamera
getY()
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
Get cursor location y on map (synced to camera).
getY(int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
Get real location y (from map referential), avoiding control panel (see checkCursor).
getY()
- Method in interface com.b3dgs.lionengine.geometry.
Coordinate2D
Get current vertical location.
getY()
- Method in interface com.b3dgs.lionengine.geometry.
Point2D
Get current vertical location.
getYInTile()
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Get location y relative to map referential as tile.
getYInTile()
- Method in interface com.b3dgs.lionengine.game.purviews.
Pathfindable
Get vertical location in tile (location on map).
getYInTile()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Get vertical tile location.
getYInTile()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
getYOffset()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Get vertical offset (used in case of rendering).
getYOld()
- Method in class com.b3dgs.lionengine.game.
Camera
Get old vertical location.
getYOld()
- Method in class com.b3dgs.lionengine.game.
Entity
Get old position y.
getYOldInTile()
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Get old location y relative to map referential as tile.
getYOldOnTile(TType)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Get old y value on tile referential (between 0 and tile height).
getYOnTile(TType)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Get y value on tile referential (between 0 and tile height).
getYReal()
- Method in class com.b3dgs.lionengine.game.
Camera
Get vertical location.
getYReal()
- Method in class com.b3dgs.lionengine.game.
Entity
Get position y.
getYReal()
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCamera
Gravity
- Class in
com.b3dgs.lionengine.game
Gravity handler, for smoothed jump effect.
Gravity(Entity)
- Constructor for class com.b3dgs.lionengine.game.
Gravity
Create a new gravity.
gravity
- Variable in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Gravity handler.
GTK
- Static variable in class com.b3dgs.lionengine.utility.
Theme
GTK theme.
guard()
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractEnemy
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W
X
Y