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Uses of Mouse in com.b3dgs.lionengine |
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Methods in com.b3dgs.lionengine that return Mouse | |
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Mouse |
Input.createMouse(float xRatio,
float yRatio)
Create a mouse input. |
Uses of Mouse in com.b3dgs.lionengine.core |
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Methods in com.b3dgs.lionengine.core with parameters of type Mouse | |
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void |
Screen.addMouse(Mouse mouse)
Link keyboard to the screen (listening to). |
Uses of Mouse in com.b3dgs.lionengine.drawable |
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Methods in com.b3dgs.lionengine.drawable with parameters of type Mouse | |
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void |
Cursor.update(Mouse mouse,
boolean async,
float extrp)
Update cursor position depending of mouse movement. |
Uses of Mouse in com.b3dgs.lionengine.engine |
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Fields in com.b3dgs.lionengine.engine declared as Mouse | |
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Mouse |
Sequence.mouse
Mouse reference. |
Uses of Mouse in com.b3dgs.lionengine.game |
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Methods in com.b3dgs.lionengine.game with parameters of type Mouse | |
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abstract void |
AbstractEntity.update(Keyboard keyboard,
Mouse mouse,
float extrp)
Update routine. |
abstract void |
AbstractWorld.update(Keyboard keyboard,
Mouse mouse,
float extrp)
Update world, and input calls. |
Uses of Mouse in com.b3dgs.lionengine.game.hacknslash |
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Methods in com.b3dgs.lionengine.game.hacknslash with parameters of type Mouse | |
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void |
AbstractEnemy.update(Keyboard keyboard,
Mouse mouse,
float extrp)
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void |
AbstractHero.update(Keyboard keyboard,
Mouse mouse,
float extrp)
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Uses of Mouse in com.b3dgs.lionengine.game.platform |
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Methods in com.b3dgs.lionengine.game.platform with parameters of type Mouse | |
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protected abstract void |
AbstractPlatformEntity.handleInputListener(Keyboard keyboard,
Mouse mouse)
Update input states, listen to inputs changes. |
void |
AbstractPlatformEntity.update(Keyboard keyboard,
Mouse mouse,
float extrp)
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Uses of Mouse in com.b3dgs.lionengine.game.strategy |
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Methods in com.b3dgs.lionengine.game.strategy with parameters of type Mouse | |
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void |
AbstractBuilding.update(Keyboard keyboard,
Mouse mouse,
float extrp)
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void |
AbstractEntry.update(Keyboard keyboard,
Mouse mouse,
float extrp)
Main routine, has to be called in a game loop. |
void |
AbstractUnit.update(Keyboard keyboard,
Mouse mouse,
float extrp)
This function can be overrided, be you should call super.update first, as it already does standard updates (updateMirror & updateMoves). |
void |
StrategyCamera.update(Keyboard keyboard,
Mouse mouse,
float extrp)
Update camera by handling its movements. |
void |
StrategyCursor.update(Mouse mouse,
boolean async,
float extrp)
Deprecated. Call update(Mouse mouse, StrategyCamera camera, float extrp) instead. |
void |
StrategyCursor.update(Mouse mouse,
boolean async,
StrategyCamera camera,
float extrp)
This update function is preferable to the other one, as it allows to interact with objects in the map. |
Uses of Mouse in com.b3dgs.lionengine.input.impl |
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Methods in com.b3dgs.lionengine.input.impl that return Mouse | |
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Mouse |
InputFactory.createMouse(float xRatio,
float yRatio)
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