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unselect()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
This will unselect entry.
UP
- Static variable in interface com.b3dgs.lionengine.input.
Keyboard
Arrow up key.
update()
- Method in class com.b3dgs.lionengine.core.
Screen
Must be called when all rendering are done.
update(Mouse, boolean, float)
- Method in interface com.b3dgs.lionengine.drawable.
Cursor
Update cursor position depending of mouse movement.
update(float)
- Method in class com.b3dgs.lionengine.engine.
Sequence
Update sequence.
update(Keyboard, Mouse, float)
- Method in class com.b3dgs.lionengine.game.
AbstractEntity
Update routine.
update(Keyboard, Mouse, float)
- Method in class com.b3dgs.lionengine.game.
AbstractWorld
Update world, and input calls.
update(float, float, float)
- Method in class com.b3dgs.lionengine.game.background.
AbstractBackground
update(int, int, float, float)
- Method in class com.b3dgs.lionengine.game.background.
AbstractClouds
update(float, int, float)
- Method in class com.b3dgs.lionengine.game.background.
AbstractForeground
Background updates.
update(int, int, float, float)
- Method in interface com.b3dgs.lionengine.game.background.
BackgroundComponent
Update component.
update(int, int, float, float)
- Method in class com.b3dgs.lionengine.game.background.
Parallax
update(float, float, float)
- Method in interface com.b3dgs.lionengine.game.
Background
Background updates.
update(float)
- Method in class com.b3dgs.lionengine.game.
Gravity
Update object gravity.
update(Keyboard, Mouse, float)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractEnemy
update(Keyboard, Mouse, float)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractHero
update(StrategyCursor, TileBasedMap<TTile>)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractItem
Update item on map.
update(StrategyCursor)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractItem
Update item on bag.
update(Keyboard, StrategyCursor)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractItemHandler
Update items in bag and on map.
update(Keyboard, Mouse, float)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
update(float)
- Method in class com.b3dgs.lionengine.game.
Projectile
Update projectiles thrown.
update(Keyboard, Mouse, float)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractBuilding
update(Keyboard, Mouse, float)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Main routine, has to be called in a game loop.
update(Keyboard, StrategyCursor, StrategyCamera, float)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntryHandler
Main routine; has to be called in main game loop.
update(float)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractPlayer
Update player routine.
update(Keyboard, Mouse, float)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
This function can be overrided, be you should call super.update first, as it already does standard updates (updateMirror & updateMoves).
update(Keyboard, Mouse, float)
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCamera
Update camera by handling its movements.
update(Mouse, boolean, float)
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
Deprecated.
Call update(Mouse mouse, StrategyCamera camera, float extrp) instead.
update(Mouse, boolean, StrategyCamera, float)
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
This update function is preferable to the other one, as it allows to interact with objects in the map.
update()
- Method in interface com.b3dgs.lionengine.input.
Mouse
Update mouse.
update()
- Method in class com.b3dgs.lionengine.network.
Client
update()
- Method in class com.b3dgs.lionengine.network.
ClientListener
update()
- Method in class com.b3dgs.lionengine.network.
Server
updateAnimation(float)
- Method in interface com.b3dgs.lionengine.drawable.
Animator
Animation update routine.
updateAnimation(float)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Deprecated.
already called in update(...) function.
updateAnimation(float)
- Method in class com.b3dgs.lionengine.game.
Projectile
updateAnimation(float)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Deprecated.
already called in main loop. Has to be called only on specific cases.
updateAttack(float)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractEnemy
Deprecated.
updateAttack(float)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractHero
Deprecated.
updateAttack(float)
- Method in class com.b3dgs.lionengine.game.hacknslash.
DefaultHeroAttackMelee
updateAttack(float)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerAbility
updateAttack(float)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerDistanceAbility
updateAttack(float)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerMeleeAbility
updateAttack(float)
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
AttackerAbility
Update attack routine.
updateCollision(int, int, int, int)
- Method in class com.b3dgs.lionengine.game.
Entity
updateCollision(int, int, int, int)
- Method in interface com.b3dgs.lionengine.game.purviews.
Collisionable
Update collision with specified area.
updateConstruction(float)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractBuilderAbility
updateConstruction(float)
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
BuilderAbility
Update construction routine.
updateConstruction(float)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractBuilding
Update construction progress.
updateCursorSelection(StrategyCursor, StrategyCamera)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntryHandler
Function handling cursor selection (preparing area transposed on the map).
updateEntry(Keyboard, StrategyCursor, StrategyCamera, AbstractEntry<TTile, TSkill, TAttr>, float)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntryHandler
Update current entry, by handling mouse orders, over, and selection.
updateEntryFOV(AbstractEntry<?, ?, ?>)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTiledFogOfWar
Update entry field of view (fog of war).
updateExclude(Border20[][], int, int)
- Method in class com.b3dgs.lionengine.game.map.
Border20Map
Special update routine for the outer area.
updateExtraction(float)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractExtractAbility
updateExtraction(float)
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
ExtractAbility
Update extraction (extract and go back).
updateGravity(float)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
updateInclude(Border20[][], int, int, int, int, int)
- Method in class com.b3dgs.lionengine.game.map.
Border20Map
Special update routine for the inner area.
updateLimits(int, int, int, int)
- Method in class com.b3dgs.lionengine.game.platform.
PlatformCamera
Define the map borders.
updateMirror()
- Method in class com.b3dgs.lionengine.game.
Entity
updateMirror()
- Method in interface com.b3dgs.lionengine.game.purviews.
Mirrorable
Update mirror and apply it if necessary.
updateMirror()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractBuilding
Deprecated.
Call update function instead, as it override it. Call it manually only if you plan a specific update.
updateMirror()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
Deprecated.
Call update function instead, as it override it. Call it manually only if you plan a specific update.
updateMoves(float)
- Method in interface com.b3dgs.lionengine.game.purviews.
Pathfindable
Update automatic moves if has.
updateMoves(float)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
Deprecated.
Call update function instead, as it override it. Call it manually only if you plan a specific update.
updateOnMap(float)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Update routine on map.
updateOnPanel(AbstractControlPanel<TTile, TSkill, TAttr>)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Update routine on panel.
updateProduction()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractProducerAbility
updateProduction()
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
ProducerAbility
Update production routine.
updateProjectile(float)
- Method in class com.b3dgs.lionengine.game.
Projectile
Update thrown projectile routine.
updateSkill(Graphics2D, StrategyCursor, TSkill, int, int, int, int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractControlPanel
Rendering of a specific skill.
updateVector()
- Method in class com.b3dgs.lionengine.game.
Projectile
Update projectile vector move from source to target.
used()
- Method in interface com.b3dgs.lionengine.input.
Keyboard
Check if the keyboard is currently used (at least one pressed key).
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