Uses of Interface
com.b3dgs.lionengine.drawable.Sprite

Packages that use Sprite
com.b3dgs.lionengine   
com.b3dgs.lionengine.drawable   
com.b3dgs.lionengine.drawable.impl   
com.b3dgs.lionengine.game.background   
com.b3dgs.lionengine.game.strategy   
 

Uses of Sprite in com.b3dgs.lionengine
 

Methods in com.b3dgs.lionengine that return Sprite
 Sprite Drawable.loadSprite(java.awt.image.BufferedImage surface)
          Create a sprite from a buffered image (sharing the same surface).
 Sprite Drawable.loadSprite(java.lang.String filename)
          Load a sprite from a file.
 

Uses of Sprite in com.b3dgs.lionengine.drawable
 

Subinterfaces of Sprite in com.b3dgs.lionengine.drawable
 interface AnimatedSprite
          AnimatedSprite is an extended sprite, as it is now able to play it, using animations data.
 interface FontSprite
          Allow the use of image based font.
 interface TiledSprite
          Tiled sprite are mainly used for tile based levels.
 

Methods in com.b3dgs.lionengine.drawable that return Sprite
 Sprite Sprite.instanciate()
          Get instancied version of current sprite (shares the same surface).
 

Uses of Sprite in com.b3dgs.lionengine.drawable.impl
 

Methods in com.b3dgs.lionengine.drawable.impl that return Sprite
 Sprite DrawableFactory.loadSprite(java.awt.image.BufferedImage surface)
           
 Sprite DrawableFactory.loadSprite(java.lang.String filename)
           
 

Uses of Sprite in com.b3dgs.lionengine.game.background
 

Methods in com.b3dgs.lionengine.game.background that return Sprite
protected  Sprite AbstractBackground.createSprite(java.lang.String filename, boolean alpha)
          Create a sprite from its filename.
 Sprite AbstractRasteredBackgroundElement.getRaster(int id)
          Get raster surface from its id.
 

Methods in com.b3dgs.lionengine.game.background with parameters of type Sprite
protected  void AbstractRasteredBackgroundElement.addRaster(Sprite sprite, int fr, int fg, int fb)
          Add a raster with specified colour code.
protected abstract  void AbstractRasteredBackgroundElement.load(Sprite sprite, int rastersNumber)
          Load rasters from original sprite.
 

Constructors in com.b3dgs.lionengine.game.background with parameters of type Sprite
AbstractRasteredBackgroundElement(int mainX, int mainY, Sprite sprite, int rastersNumber)
          Create a new rastered background element.
 

Uses of Sprite in com.b3dgs.lionengine.game.strategy
 

Fields in com.b3dgs.lionengine.game.strategy declared as Sprite
protected  Sprite AbstractControlPanel.panel
          Control panel image.
 

Constructors in com.b3dgs.lionengine.game.strategy with parameters of type Sprite
AbstractControlPanel(Sprite panel, TiledSprite icons)
          Create a new control panel.