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java.lang.Objectcom.b3dgs.lionengine.game.Damages
public class Damages
Represent a container designed to return a random value beteween a range.
Constructor Summary | |
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Damages()
Create new damage handler. |
Method Summary | |
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int |
getMax()
Get maximum value. |
int |
getMin()
Get minimum value. |
int |
getRandomDmg()
Get random damages from min-max. |
void |
setMax(int max)
Set maximum value. |
void |
setMin(int min)
Set minimum value. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Damages()
Method Detail |
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public void setMin(int min)
min
- minimum value.public void setMax(int max)
max
- maximum value.public int getMin()
public int getMax()
public int getRandomDmg()
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