A B C D E F G H I J K L M N O P R S T U V W X Y

M

mainPanel - Variable in class com.b3dgs.lionengine.engine.Window
Main panel reference.
ManhattanHeuristic - Class in com.b3dgs.lionengine.game.pathfinding
A heuristic that drives the search based on the Manhattan distance between the current location and the target
ManhattanHeuristic(int) - Constructor for class com.b3dgs.lionengine.game.pathfinding.ManhattanHeuristic
 
manualMove(float, float, float) - Method in interface com.b3dgs.lionengine.game.purviews.Pathfindable
Move to specified destination only on call.
manualMove(float, float, float) - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
 
map - Variable in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Map reference.
map - Variable in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Map reference.
mapViewH - Variable in class com.b3dgs.lionengine.game.AbstractWorld
Represents the number of visible horizontal-vertical tiles.
mapViewV - Variable in class com.b3dgs.lionengine.game.AbstractWorld
Represents the number of visible horizontal-vertical tiles.
Maths - Class in com.b3dgs.lionengine.utility
Static functions arround maths manipulation.
MAX_RASTERS - Static variable in class com.b3dgs.lionengine.game.platform.RasteredPlatformEntrySetup
 
MAX_RASTERS_M - Static variable in class com.b3dgs.lionengine.game.platform.RasteredPlatformEntrySetup
 
MAX_RASTERS_R - Static variable in class com.b3dgs.lionengine.game.platform.RasteredPlatformEntrySetup
 
maxY - Variable in class com.b3dgs.lionengine.game.background.AbstractBackground
Minimum/maximum background value.
Media - Class in com.b3dgs.lionengine.utility
Allow to grab ressources with ease.
MediaRessource<Type> - Class in com.b3dgs.lionengine.game
Constainer describing a ressource with its file name.
MediaRessource(String, Type) - Constructor for class com.b3dgs.lionengine.game.MediaRessource
Create a new media ressource.
METAL - Static variable in class com.b3dgs.lionengine.utility.Theme
Metal theme.
MIDDLE - Static variable in interface com.b3dgs.lionengine.input.Mouse
Middle click.
Midi - Interface in com.b3dgs.lionengine.audio
Handle midi routine.
minY - Variable in class com.b3dgs.lionengine.game.background.AbstractBackground
Minimum/maximum background value.
mirror(boolean) - Method in class com.b3dgs.lionengine.game.Entity
 
mirror(boolean) - Method in interface com.b3dgs.lionengine.game.purviews.Mirrorable
Set the next mirror state and apply it on next turn.
mirrorable - Variable in class com.b3dgs.lionengine.game.Entity
Mirrorable object reference.
Mirrorable - Interface in com.b3dgs.lionengine.game.purviews
Purview representing an object with the abiliy of being mirrored.
MOTIF - Static variable in class com.b3dgs.lionengine.utility.Theme
Motif theme.
mouse - Variable in class com.b3dgs.lionengine.engine.Sequence
Mouse reference.
Mouse - Interface in com.b3dgs.lionengine.input
Represents the mouse input.
move(float, float) - Method in class com.b3dgs.lionengine.game.Camera
Move the camera using specific vector.
move(float, float) - Method in class com.b3dgs.lionengine.game.Entity
Move entity using specified vector.
move(float, float) - Method in class com.b3dgs.lionengine.game.platform.PlatformCamera
 
move(float, float) - Method in class com.b3dgs.lionengine.game.strategy.StrategyCamera
 

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