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handleActions(float)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Update actions, such as moves and attacks.
handleAnimations()
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Update data, corresponding to a movement.
handleCollision()
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Update collision, after movements.
handleInputListener(Keyboard, Mouse)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Update input states, listen to inputs changes.
handleMovement(float)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Update movement, depending of actions.
Handler
<
Type
> - Class in
com.b3dgs.lionengine.game
Designed to handle a type, by updating and rendering it.
Handler()
- Constructor for class com.b3dgs.lionengine.game.
Handler
Create new handler.
hasChangedLayer()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Check if layer has be changed.
hasClicked()
- Method in class com.b3dgs.lionengine.game.strategy.
PanelComponent
hasClicked(int)
- Method in interface com.b3dgs.lionengine.input.
Mouse
Check if click if pressed.
hasClickedOnce(int)
- Method in interface com.b3dgs.lionengine.input.
Mouse
Check if click if pressed once only (ignore 'still clicked').
hasFogOfWar()
- Method in class com.b3dgs.lionengine.game.map.
AbstractTiledFogOfWar
Check if fog of war is enabled.
hashCode()
- Method in class com.b3dgs.lionengine.game.pathfinding.
Step
hasReachedDestination()
- Method in interface com.b3dgs.lionengine.game.purviews.
Pathfindable
Check if has reached destination.
hasReachedDestination()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
hasRessources()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractExtractAbility
hasRessources()
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
ExtractAbility
Check if worker has a ressources location.
hasTarget()
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractEnemy
hasWarehouse()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractExtractAbility
hasWarehouse()
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
ExtractAbility
Check if worker has a warehouse location.
height
- Variable in class com.b3dgs.lionengine.engine.
Sequence
Screen size (width-height).
height
- Variable in class com.b3dgs.lionengine.game.
AbstractWorld
Screen size (width-height).
height
- Variable in class com.b3dgs.lionengine.game.
Entity
Entity size.
heightInTile
- Variable in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Map size (in tile number).
heightOnMap
- Variable in class com.b3dgs.lionengine.game.hacknslash.
AbstractItem
heightOnPanel
- Variable in class com.b3dgs.lionengine.game.hacknslash.
AbstractItem
heightRef
- Variable in class com.b3dgs.lionengine.engine.
Initializer
Screen height reference.
hideCursor()
- Method in class com.b3dgs.lionengine.core.
Screen
Hide window mouse pointer.
horizontalInterval
- Variable in class com.b3dgs.lionengine.game.
Camera
Interleave value.
Hq3x
- Class in
com.b3dgs.lionengine.core
HQ3X implementation.
Hq3x(BufferedImage)
- Constructor for class com.b3dgs.lionengine.core.
Hq3x
Create a new hq3x filter.
Overview
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