Uses of Interface
com.b3dgs.lionengine.input.Keyboard

Packages that use Keyboard
com.b3dgs.lionengine   
com.b3dgs.lionengine.core   
com.b3dgs.lionengine.engine   
com.b3dgs.lionengine.game   
com.b3dgs.lionengine.game.hacknslash   
com.b3dgs.lionengine.game.platform   
com.b3dgs.lionengine.game.strategy   
com.b3dgs.lionengine.input.impl   
 

Uses of Keyboard in com.b3dgs.lionengine
 

Methods in com.b3dgs.lionengine that return Keyboard
 Keyboard Input.createKeyboard()
          Create a keyboard input.
 

Uses of Keyboard in com.b3dgs.lionengine.core
 

Methods in com.b3dgs.lionengine.core with parameters of type Keyboard
 void Screen.addKeyboard(Keyboard keyboard)
          Link keyboard to the screen (listening to).
 

Uses of Keyboard in com.b3dgs.lionengine.engine
 

Fields in com.b3dgs.lionengine.engine declared as Keyboard
 Keyboard Sequence.keyboard
          Keyboard reference.
 

Uses of Keyboard in com.b3dgs.lionengine.game
 

Methods in com.b3dgs.lionengine.game with parameters of type Keyboard
abstract  void AbstractEntity.update(Keyboard keyboard, Mouse mouse, float extrp)
          Update routine.
abstract  void AbstractWorld.update(Keyboard keyboard, Mouse mouse, float extrp)
          Update world, and input calls.
 

Uses of Keyboard in com.b3dgs.lionengine.game.hacknslash
 

Methods in com.b3dgs.lionengine.game.hacknslash with parameters of type Keyboard
 void AbstractEnemy.update(Keyboard keyboard, Mouse mouse, float extrp)
           
 void AbstractHero.update(Keyboard keyboard, Mouse mouse, float extrp)
           
 void AbstractItemHandler.update(Keyboard keyboard, StrategyCursor cursor)
          Update items in bag and on map.
 

Uses of Keyboard in com.b3dgs.lionengine.game.platform
 

Methods in com.b3dgs.lionengine.game.platform with parameters of type Keyboard
protected abstract  void AbstractPlatformEntity.handleInputListener(Keyboard keyboard, Mouse mouse)
          Update input states, listen to inputs changes.
 void AbstractPlatformEntity.update(Keyboard keyboard, Mouse mouse, float extrp)
           
 

Uses of Keyboard in com.b3dgs.lionengine.game.strategy
 

Methods in com.b3dgs.lionengine.game.strategy with parameters of type Keyboard
 void AbstractBuilding.update(Keyboard keyboard, Mouse mouse, float extrp)
           
 void AbstractEntry.update(Keyboard keyboard, Mouse mouse, float extrp)
          Main routine, has to be called in a game loop.
 void AbstractUnit.update(Keyboard keyboard, Mouse mouse, float extrp)
          This function can be overrided, be you should call super.update first, as it already does standard updates (updateMirror & updateMoves).
 void StrategyCamera.update(Keyboard keyboard, Mouse mouse, float extrp)
          Update camera by handling its movements.
 void AbstractEntryHandler.update(Keyboard keyboard, StrategyCursor cursor, StrategyCamera camera, float extrp)
          Main routine; has to be called in main game loop.
 void AbstractEntryHandler.updateEntry(Keyboard keyboard, StrategyCursor cursor, StrategyCamera camera, AbstractEntry<TTile,TSkill,TAttr> entry, float extrp)
          Update current entry, by handling mouse orders, over, and selection.
 

Uses of Keyboard in com.b3dgs.lionengine.input.impl
 

Methods in com.b3dgs.lionengine.input.impl that return Keyboard
 Keyboard InputFactory.createKeyboard()