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Packages that use StrategyCamera | |
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com.b3dgs.lionengine.game.hacknslash | |
com.b3dgs.lionengine.game.map | |
com.b3dgs.lionengine.game.strategy |
Uses of StrategyCamera in com.b3dgs.lionengine.game.hacknslash |
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Methods in com.b3dgs.lionengine.game.hacknslash with parameters of type StrategyCamera | |
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void |
AbstractItemHandler.render(java.awt.Graphics2D g,
StrategyCamera camera)
Render items on map. |
abstract void |
AbstractItem.render(java.awt.Graphics2D g,
StrategyCamera camera,
TileBasedMap<TTile> map)
Render item on map. |
Uses of StrategyCamera in com.b3dgs.lionengine.game.map |
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Methods in com.b3dgs.lionengine.game.map with parameters of type StrategyCamera | |
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void |
AbstractPathMap.render(java.awt.Graphics2D g,
StrategyCamera camera,
int inTileWidth,
int inTileHeight)
Render map from camera viewpoint, showing a specified area. |
void |
AbstractTiledFogOfWar.render(java.awt.Graphics2D g,
StrategyCamera camera,
int inTileWidth,
int inTileHeight)
Render fog map from camera viewpoint, showing a specified area. |
Uses of StrategyCamera in com.b3dgs.lionengine.game.strategy |
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Methods in com.b3dgs.lionengine.game.strategy with parameters of type StrategyCamera | |
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void |
AbstractEntryHandler.render(java.awt.Graphics2D g,
StrategyCamera camera,
StrategyCursor cursor)
Main rendering routine; has to be called in a game loop. |
void |
AbstractEntryHandler.renderCursorSelection(java.awt.Graphics2D g,
StrategyCamera camera)
Render cursor selection routine. |
void |
AbstractEntryHandler.renderEntry(java.awt.Graphics2D g,
AbstractEntry<TTile,TSkill,TAttr> entry,
StrategyCamera camera,
StrategyCursor cursor)
Rendering function for an entry. |
void |
AbstractEntryHandler.renderEntryOver(java.awt.Graphics2D g,
AbstractEntry<TTile,TSkill,TAttr> entry,
StrategyCamera camera,
java.awt.Color color)
Rendering function concerning cursor over entry case. |
void |
AbstractEntryHandler.renderEntrySelection(java.awt.Graphics2D g,
AbstractEntry<TTile,TSkill,TAttr> entry,
StrategyCamera camera,
java.awt.Color color)
Rendering function concerning selection state. |
void |
AbstractEntryHandler.update(Keyboard keyboard,
StrategyCursor cursor,
StrategyCamera camera,
float extrp)
Main routine; has to be called in main game loop. |
void |
StrategyCursor.update(Mouse mouse,
boolean async,
StrategyCamera camera,
float extrp)
This update function is preferable to the other one, as it allows to interact with objects in the map. |
void |
AbstractEntryHandler.updateCursorSelection(StrategyCursor cursor,
StrategyCamera camera)
Function handling cursor selection (preparing area transposed on the map). |
void |
AbstractEntryHandler.updateEntry(Keyboard keyboard,
StrategyCursor cursor,
StrategyCamera camera,
AbstractEntry<TTile,TSkill,TAttr> entry,
float extrp)
Update current entry, by handling mouse orders, over, and selection. |
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