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Uses of Animator in com.b3dgs.lionengine |
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Methods in com.b3dgs.lionengine that return Animator | |
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Animator |
Drawable.createAnimator()
Create an animation player, which we will be able to play an animation data container. |
Uses of Animator in com.b3dgs.lionengine.drawable |
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Subinterfaces of Animator in com.b3dgs.lionengine.drawable | |
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interface |
AnimatedSprite
AnimatedSprite is an extended sprite, as it is now able to play it, using animations data. |
Uses of Animator in com.b3dgs.lionengine.drawable.impl |
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Methods in com.b3dgs.lionengine.drawable.impl that return Animator | |
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Animator |
DrawableFactory.createAnimator()
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Uses of Animator in com.b3dgs.lionengine.game |
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Classes in com.b3dgs.lionengine.game that implement Animator | |
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class |
Projectile<TProj extends Projectile<TProj>>
Represent an entity which can thrown intances of itself. |
Uses of Animator in com.b3dgs.lionengine.game.hacknslash |
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Uses of Animator in com.b3dgs.lionengine.game.platform |
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Classes in com.b3dgs.lionengine.game.platform that implement Animator | |
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class |
AbstractPlatformEntity<TType extends DefaultTile>
Abstract and standard entity used for platform games. |
class |
AbstractRasteredPlatformEntity<TType extends DefaultTile>
Rastered version of an abstractPlatformEntity. |
Uses of Animator in com.b3dgs.lionengine.game.strategy |
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Classes in com.b3dgs.lionengine.game.strategy that implement Animator | |
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class |
AbstractBuilding<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
This class represents any kind of building as a standard. |
class |
AbstractEntry<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
This class represent the first abstraction for any kind of object which can be used in a strategy game. |
class |
AbstractUnit<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
This class represents the main type for any kind of units. |
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