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Packages that use Camera | |
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com.b3dgs.lionengine.game | |
com.b3dgs.lionengine.game.map | |
com.b3dgs.lionengine.game.platform | |
com.b3dgs.lionengine.game.purviews | |
com.b3dgs.lionengine.game.strategy |
Uses of Camera in com.b3dgs.lionengine.game |
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Methods in com.b3dgs.lionengine.game with parameters of type Camera | |
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void |
Projectile.render(java.awt.Graphics2D g,
Camera camera)
Render all projectiles on screen. |
void |
Entity.renderCollision(java.awt.Graphics2D g,
Camera camera)
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protected void |
Projectile.renderProjectile(java.awt.Graphics2D g,
Camera camera)
Render a single projectile on screen. |
Uses of Camera in com.b3dgs.lionengine.game.map |
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Methods in com.b3dgs.lionengine.game.map with parameters of type Camera | |
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void |
AbstractPathMap.render(java.awt.Graphics2D g,
Camera camera,
int inTileWidth,
int inTileHeight)
Deprecated. use render(Graphics2D g, StrategyCamera camera, int inTileWidth, int inTileHeight) instead. |
void |
AbstractTileMap.render(java.awt.Graphics2D g,
Camera camera,
int inTileWidth,
int inTileHeight)
Render map from camera viewpoint, showing a specified area. |
Uses of Camera in com.b3dgs.lionengine.game.platform |
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Subclasses of Camera in com.b3dgs.lionengine.game.platform | |
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class |
PlatformCamera
More specific camera, platform game oriented. |
Uses of Camera in com.b3dgs.lionengine.game.purviews |
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Methods in com.b3dgs.lionengine.game.purviews with parameters of type Camera | |
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void |
Collisionable.renderCollision(java.awt.Graphics2D g,
Camera camera)
Render collision bounding box. |
Uses of Camera in com.b3dgs.lionengine.game.strategy |
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Subclasses of Camera in com.b3dgs.lionengine.game.strategy | |
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class |
StrategyCamera
This camera should be used for a strategy oriented game. |
Methods in com.b3dgs.lionengine.game.strategy with parameters of type Camera | |
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void |
AbstractEntry.render(java.awt.Graphics2D g,
Camera camera)
Render entry on screen depending of the camera. |
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