A B C D E F G H I J K L M N O P R S T U V W X Y

O

offsetX - Variable in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Entry location offset.
offsetY - Variable in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Entry location offset.
onArrived() - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
Action called when entry has reached destination.
onAttacked() - Method in class com.b3dgs.lionengine.game.hacknslash.DefaultHeroAttackMelee
 
onAttacked() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractAttackerDistanceAbility
Action called when entry finished its attack.
onAttacked() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractAttackerMeleeAbility
Action called when entry finished its attack.
onCanNotProduce() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractProducerAbility
Action called when producer can't produce.
onCarried() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractExtractAbility
Action called when entry carried ressources.
onCarry() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractExtractAbility
Action called when entry is carrying ressources.
onClick() - Method in class com.b3dgs.lionengine.game.strategy.AbstractSkill
Action called when clicked on skill from panel.
onConstructed(AbstractBuilding<TTile, TSkill, TAttr>) - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractBuilderAbility
 
onConstructed(AbstractBuilding<TTile, TSkill, TAttr>) - Method in interface com.b3dgs.lionengine.game.strategy.ability.BuilderAbility
Called by the building when construction is done.
onConstructed() - Method in class com.b3dgs.lionengine.game.strategy.AbstractBuilding
Action called when construction is done.
onConstructing() - Method in class com.b3dgs.lionengine.game.strategy.AbstractBuilding
Action called while the building is under construction.
onDestoyed() - Method in class com.b3dgs.lionengine.game.Projectile
Action called when a projectile is destroyed, life's end.
onDestroyed() - Method in class com.b3dgs.lionengine.game.strategy.AbstractBuilding
Action called when the building is destroyed (no life remains).
onDied() - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
Action called when entry lost its vitality, or has been destroyed.
onDropOff() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractExtractAbility
Action called when entry is back to the warehouse.
onDroppedOff() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractExtractAbility
Action called when entry has dropped ressources to warehouse.
onExtract() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractExtractAbility
Action called when entry is extracting ressources.
onExtracted() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractExtractAbility
Action called when extraction is done.
onFogChanges(AbstractEntry<?, ?, ?>) - Method in class com.b3dgs.lionengine.game.map.AbstractTiledFogOfWar
Called when an entry make the fog change.
onGotoRessource() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractExtractAbility
Action called when entry is moving until ressources.
onHit(AbstractEntry<TTile, TSkill, TAttr>) - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractEnemy
 
onHit(AbstractEntry<TTile, TSkill, TAttr>) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Action called when entry is hiting another one.
onHitTarget(AbstractEntry<TTile, TSkill, TAttr>) - Method in class com.b3dgs.lionengine.game.hacknslash.DefaultHeroAttackMelee
 
onHitTarget(AbstractEntry<?, ?, ?>) - Method in class com.b3dgs.lionengine.game.Projectile
Action called when a projectile hit the target.
onHitTarget(AbstractEntry<TTile, TSkill, TAttr>) - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractAttackerMeleeAbility
Action called when entry is attacking (hiting target).
onKilled(AbstractEntry<TTile, TSkill, TAttr>) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Action called when entry is killed by another one.
onLostTarget() - Method in class com.b3dgs.lionengine.game.hacknslash.DefaultHeroAttackMelee
 
onLostTarget() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractAttackerAbility
Action called when entry lost its target.
onMove() - Method in class com.b3dgs.lionengine.game.Projectile
Action called when projectile is moving (alive).
onMove() - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
Action called when entry is moving.
onOrdered(TSkill) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Action called when entry applyed an order (action selected from control panel).
onOrderedFail(TSkill) - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractEnemy
Deprecated. 
onOrderedFail(TSkill) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Action called when entry order failed.
onPause() - Method in class com.b3dgs.lionengine.game.hacknslash.DefaultHeroAttackMelee
 
onPause() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractAttackerAbility
Action called while entry is waiting for next attack.
onPause() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractAttackerDistanceAbility
 
onPause() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractAttackerMeleeAbility
 
onProduced(AbstractUnit<TTile, TSkill, TAttr>) - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractProducerAbility
Action called when production is done.
onProducing() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractProducerAbility
Action called on producing.
onReaching() - Method in class com.b3dgs.lionengine.game.hacknslash.DefaultHeroAttackMelee
 
onReaching() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractAttackerAbility
Action called while entry is reaching target.
onReaching() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractAttackerDistanceAbility
 
onReaching() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractAttackerMeleeAbility
 
onSelection() - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractEnemy
Deprecated. 
onSelection() - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractHero
 
onSelection() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Action called when entry is selected (in case of a single selection).
onStartAttack() - Method in class com.b3dgs.lionengine.game.hacknslash.DefaultHeroAttackMelee
 
onStartAttack() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractAttackerAbility
Action called when entry is going to attack.
onStartAttack() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractAttackerDistanceAbility
 
onStartAttack() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractAttackerMeleeAbility
 
onStartConstruction() - Method in class com.b3dgs.lionengine.game.strategy.AbstractBuilding
Action called when builder is going to start construction.
onStartMove() - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
Action called just before starting to move.
onThrown() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractAttackerDistanceAbility
Actin called when entry thrown projectile.
opBilinear - Variable in class com.b3dgs.lionengine.engine.Sequence
Filter transformation reference.
opNone - Variable in class com.b3dgs.lionengine.engine.Sequence
Filter transformation reference.
optimizeGraphics(Graphics2D) - Static method in class com.b3dgs.lionengine.utility.Images
Optimize graphic to performance mode.
optimizeGraphicsQuality(Graphics2D) - Static method in class com.b3dgs.lionengine.utility.Images
Enable all graphics improvment.
optimizeGraphicsSpeed(Graphics2D) - Static method in class com.b3dgs.lionengine.utility.Images
Disable all graphics improvment.
OptionsConfig - Class in com.b3dgs.lionengine.engine
Represents the standard structure of all available options.
OptionsConfig(int, int, int, int, boolean, Rendering, Filter, String) - Constructor for class com.b3dgs.lionengine.engine.OptionsConfig
Create a new option config set.
ordered - Variable in class com.b3dgs.lionengine.game.strategy.AbstractEntryHandler
Handler flags.
Orientation - Enum in com.b3dgs.lionengine.game.strategy
List of available unit location.
OS - Enum in com.b3dgs.lionengine.utility
List of available operating systems.
OSDetector - Class in com.b3dgs.lionengine.utility
Detect currently used operating system.
owner - Variable in class com.b3dgs.lionengine.game.strategy.AbstractSkill
Skill owner.

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