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Classes in com.b3dgs.lionengine.game.strategy used by com.b3dgs.lionengine.game | |
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AbstractControlPanel
This class represents the control panel (hud), which will contain selected entrys, actions, and many other infos. |
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AbstractEntry
This class represent the first abstraction for any kind of object which can be used in a strategy game. |
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SkillData
Structure representing a skill, which can be externally loaded. |
Classes in com.b3dgs.lionengine.game.strategy used by com.b3dgs.lionengine.game.hacknslash | |
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AbstractControlPanel
This class represents the control panel (hud), which will contain selected entrys, actions, and many other infos. |
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AbstractEntry
This class represent the first abstraction for any kind of object which can be used in a strategy game. |
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AbstractSkill
Abstract structure of a skill, used by any kind of entry. |
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AbstractUnit
This class represents the main type for any kind of units. |
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StrategyCamera
This camera should be used for a strategy oriented game. |
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StrategyCursor
This class can be used to handle easely a strategy cursor, designed to select and give order to any kind of entry. |
Classes in com.b3dgs.lionengine.game.strategy used by com.b3dgs.lionengine.game.map | |
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AbstractEntry
This class represent the first abstraction for any kind of object which can be used in a strategy game. |
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StrategyCamera
This camera should be used for a strategy oriented game. |
Classes in com.b3dgs.lionengine.game.strategy used by com.b3dgs.lionengine.game.strategy | |
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AbstractControlPanel
This class represents the control panel (hud), which will contain selected entrys, actions, and many other infos. |
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AbstractEntry
This class represent the first abstraction for any kind of object which can be used in a strategy game. |
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AbstractEntryHandler
This class will handle a list of entrys, by updating and rendering them. |
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AbstractPlayer
This class represents the player, with its data, using a unique ID. |
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AbstractSkill
Abstract structure of a skill, used by any kind of entry. |
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Orientation
List of available unit location. |
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PanelComponent
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StrategyCamera
This camera should be used for a strategy oriented game. |
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StrategyCursor
This class can be used to handle easely a strategy cursor, designed to select and give order to any kind of entry. |
Classes in com.b3dgs.lionengine.game.strategy used by com.b3dgs.lionengine.game.strategy.ability | |
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AbstractBuilding
This class represents any kind of building as a standard. |
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AbstractEntry
This class represent the first abstraction for any kind of object which can be used in a strategy game. |
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AbstractEntryHandler
This class will handle a list of entrys, by updating and rendering them. |
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AbstractSkill
Abstract structure of a skill, used by any kind of entry. |
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AbstractUnit
This class represents the main type for any kind of units. |
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