Uses of Class
com.b3dgs.lionengine.game.map.Border20

Packages that use Border20
com.b3dgs.lionengine.game.map   
 

Uses of Border20 in com.b3dgs.lionengine.game.map
 

Methods in com.b3dgs.lionengine.game.map that return Border20
 Border20 Border20Map.get(Border20[][] map, int v, int h)
          Get axis value of the specified location.
static Border20 Border20.valueOf(java.lang.String name)
          Returns the enum constant of this type with the specified name.
static Border20[] Border20.values()
          Returns an array containing the constants of this enum type, in the order they are declared.
 

Methods in com.b3dgs.lionengine.game.map with parameters of type Border20
 void Border20Map.checkAll(Border20[][] map, int tx, int ty, int tw, int th, int ray)
          Check all tiles arround the specified location using the specified ray (area).
 void Border20Map.finalCheck(Border20[][] map, int y, int x)
          Usually called in case of matching error.
 Border20 Border20Map.get(Border20[][] map, int v, int h)
          Get axis value of the specified location.
 void Border20Map.set(Border20[][] map, int v, int h, Border20 axis)
          Set an axis value.
 void Border20Map.set(Border20[][] map, int v, int h, Border20 axis)
          Set an axis value.
 void Border20Map.updateExclude(Border20[][] map, int tx, int ty)
          Special update routine for the outer area.
 void Border20Map.updateInclude(Border20[][] map, int tx, int ty, int tw, int th, int ray)
          Special update routine for the inner area.