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ico
- Variable in class com.b3dgs.lionengine.game.strategy.
SkillData
Skill icon number.
icon
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Entry icon number.
icons
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractControlPanel
Available icons inside surface.
id
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Entry id.
id
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractPlayer
Player id.
ignoreID(int, boolean)
- Method in interface com.b3dgs.lionengine.game.purviews.
Pathfindable
Ignore an id while searching pathfinding.
ignoreID(int, boolean)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
Image
- Interface in
com.b3dgs.lionengine.drawable
It allows images loading and rendering.
ImageInfo
- Class in
com.b3dgs.lionengine.utility
Get quick information from an image without reading all bytes.
ImageInfo(String)
- Constructor for class com.b3dgs.lionengine.utility.
ImageInfo
Crate a new info reader.
Images
- Class in
com.b3dgs.lionengine.utility
Set of static functions related to image manipulation.
inClosedList(Node)
- Method in class com.b3dgs.lionengine.game.pathfinding.
AStarPathFinder
Check if the node supplied is in the closed list.
increase(int)
- Method in class com.b3dgs.lionengine.game.
Alterable
Increase current value.
information(String, String)
- Static method in class com.b3dgs.lionengine.utility.
Displays
Displays an information message.
init
- Variable in class com.b3dgs.lionengine.core.
Screen
Initializer reference.
init
- Variable in class com.b3dgs.lionengine.engine.
Sequence
Initializer reference.
init
- Variable in class com.b3dgs.lionengine.game.
AbstractWorld
Initializer reference.
Initializer
- Class in
com.b3dgs.lionengine.engine
Need to be instantiated first, in order to set the program name and version.
inOpenList(Node)
- Method in class com.b3dgs.lionengine.game.pathfinding.
AStarPathFinder
Check if a node is in the open list.
Input
- Interface in
com.b3dgs.lionengine
Handle game inputs, mouse and keyboard.
INPUT
- Static variable in interface com.b3dgs.lionengine.
Input
Input factory.
InputFactory
- Class in
com.b3dgs.lionengine.input.impl
instanciate()
- Method in interface com.b3dgs.lionengine.drawable.
AnimatedSprite
Get instancied version of current animated sprite (shares the same surface).
instanciate()
- Method in interface com.b3dgs.lionengine.drawable.
Image
Get instancied version of current image (faster than clone, but share the same surface).
instanciate()
- Method in interface com.b3dgs.lionengine.drawable.
Sprite
Get instancied version of current sprite (shares the same surface).
instanciate()
- Method in interface com.b3dgs.lionengine.drawable.
TiledSprite
Get instancied version of current tiled sprite (shares the same surface).
Instructions
- Class in
com.b3dgs.lionengine.utility
Instructions manipulation, extracted from a file, to read typed informations.
InstructionType
- Enum in
com.b3dgs.lionengine.game
List of standard instructions type.
intersection(Line2D, Line2D)
- Static method in class com.b3dgs.lionengine.utility.
Maths
Get the intersection point of two lines.
intializer
- Variable in class com.b3dgs.lionengine.engine.
AbstractLauncher
Initializer reference.
invertYAxis(boolean)
- Method in class com.b3dgs.lionengine.game.
Entity
invertYAxis(boolean)
- Method in interface com.b3dgs.lionengine.game.purviews.
Collisionable
Invert Y axis (recommended in case of platform game.
isActive()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Check if entry is active.
isActive()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Get active state.
isActive()
- Method in class com.b3dgs.lionengine.game.strategy.
PanelComponent
isAlive()
- Method in class com.b3dgs.lionengine.game.
Projectile
Check if projectile is still alive.
isAlive()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Check if entry is alive.
isAttacking()
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractEnemy
isAttacking()
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractHero
isAttacking()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerAbility
isAttacking()
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
AttackerAbility
Check if entry is attacking.
isBlocking()
- Method in class com.b3dgs.lionengine.game.map.
AbstractPathTile
Check if current tile is blocking or not.
isCheating()
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Get cheating state.
isConstructing()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractBuilderAbility
isConstructing()
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
BuilderAbility
Check if builder is currently constructing.
isDir(String)
- Static method in class com.b3dgs.lionengine.utility.
Files
Check if the path is a directory.
isEnabled()
- Method in interface com.b3dgs.lionengine.window.
CanEnable
isEnabled()
- Method in class com.b3dgs.lionengine.window.
ComboItem
isExtracting()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractExtractAbility
isExtracting()
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
ExtractAbility
Check if worker is currently working on extraction.
isFalling()
- Method in class com.b3dgs.lionengine.game.
Gravity
Get falling state.
isFile(String)
- Static method in class com.b3dgs.lionengine.utility.
Files
Check if the path is a file.
isFogged(int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTiledFogOfWar
In case of active fog of war, check if tile is hidden by fog.
isIgnored()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Get ignorance state.
isIgnoredID(int)
- Method in interface com.b3dgs.lionengine.game.purviews.
Pathfindable
Check if id is ignored.
isIgnoredID(int)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
isJumping()
- Method in class com.b3dgs.lionengine.game.
Gravity
Get jumping state.
isMoving()
- Method in interface com.b3dgs.lionengine.game.purviews.
Pathfindable
Check is its moving.
isMoving()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
isOrder()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Check if skill is an order or a simple button.
isOver()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Check if entry is currently over a cursor (hit by a cursor).
isPressed(int)
- Method in interface com.b3dgs.lionengine.input.
Keyboard
Check if the key is currently pressed.
isPressedOnce(int)
- Method in interface com.b3dgs.lionengine.input.
Keyboard
Check if the key is currently pressed (not continuously).
isRemoved()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Check if entry is still existing.
isSelected()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Check if entry is currently selected (hit by a cursor selection).
isSelected()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Get skill selection state.
isUnderConstruction()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractBuilding
Get constructing state.
isUnlocked()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Check if skill is unlocked.
isUnselected()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Check if entry has just been unselected.
isUpping()
- Method in class com.b3dgs.lionengine.game.
Gravity
Check if player is upping (differential y).
isValidLocation(Pathfindable, int, int, int, int, boolean)
- Method in class com.b3dgs.lionengine.game.pathfinding.
AStarPathFinder
Check if a given location is valid for the supplied mover.
isVisible()
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractItemHandler
Check if item panel is visible.
isVisible()
- Method in class com.b3dgs.lionengine.game.
Projectile
Check if projectile is visible.
isVisible()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Check if entry is visible.
isVisited()
- Method in class com.b3dgs.lionengine.game.map.
AbstractPathTile
Check if tile has already been visited.
isVisited(int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTiledFogOfWar
In case of active fog of war, check if tile has been discovered.
isWindowed()
- Method in interface com.b3dgs.lionengine.core.
Display
Get windowed state (true=windowed).
isWindowed()
- Method in class com.b3dgs.lionengine.engine.
OptionsConfig
Get screen windowed state.
ITALIC
- Static variable in interface com.b3dgs.lionengine.drawable.
Text
Italic text.
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