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elapsed(long)
- Method in class com.b3dgs.lionengine.utility.
Timer
Check if specific time has been elapsed.
elapsed()
- Method in class com.b3dgs.lionengine.utility.
Timer
Get number of ms elapsed since start call.
elements
- Variable in class com.b3dgs.lionengine.game.
Handler
List of elements handled.
EMPTY
- Static variable in class com.b3dgs.lionengine.utility.
Instructions
Empty instruction.
end()
- Method in class com.b3dgs.lionengine.engine.
Sequence
Terminate sequence, close screen, and start launcher if exists.
end(Sequence)
- Method in class com.b3dgs.lionengine.engine.
Sequence
Terminate sequence, and set the next sequence id.
Engine
- Class in
com.b3dgs.lionengine
LionEngine
By
Byron 3D Games Studio
Engine()
- Constructor for class com.b3dgs.lionengine.
Engine
ENGINE
- Static variable in class com.b3dgs.lionengine.
Engine
Engine factory.
EngineFactory
- Class in
com.b3dgs.lionengine.engine
EngineFactory()
- Constructor for class com.b3dgs.lionengine.engine.
EngineFactory
Entity
- Class in
com.b3dgs.lionengine.game
Main object that can be used by any higher level object for a game.
Entity()
- Constructor for class com.b3dgs.lionengine.game.
Entity
Create a new blank entity.
Entity(Configurable)
- Constructor for class com.b3dgs.lionengine.game.
Entity
Create a new entity from an existing configuration.
entrys
- Variable in class com.b3dgs.lionengine.game.strategy.ability.
AbstractBuilderAbility
Entry handler reference.
entrys
- Variable in class com.b3dgs.lionengine.game.strategy.ability.
AbstractProducerAbility
Entry handler reference.
entrys
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractControlPanel
Entry handler reference.
env
- Variable in class com.b3dgs.lionengine.core.
Screen
Graphic environment reference.
equals(Object)
- Method in class com.b3dgs.lionengine.game.pathfinding.
Step
error(String, String)
- Static method in class com.b3dgs.lionengine.utility.
Displays
Displays en error message.
ESCAPE
- Static variable in interface com.b3dgs.lionengine.input.
Keyboard
Escape key.
exists(String)
- Static method in class com.b3dgs.lionengine.utility.
Files
Check if the path exists.
ExtractAbility
<
TTile
extends
AbstractPathTile
,
TSkill
extends
AbstractSkill
<
TTile
,
TSkill
,
TAttr
>,
TAttr
extends
AbstractAttributes
,
TRsc
> - Interface in
com.b3dgs.lionengine.game.strategy.ability
This interface represents the ability of ressource extraction.
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