A B C D E F G H I J K L M N O P R S T U V W X Y

I

ico - Variable in class com.b3dgs.lionengine.game.strategy.SkillData
Skill icon number.
icon - Variable in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Entry icon number.
icons - Variable in class com.b3dgs.lionengine.game.strategy.AbstractControlPanel
Available icons inside surface.
id - Variable in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Entry id.
id - Variable in class com.b3dgs.lionengine.game.strategy.AbstractPlayer
Player id.
ignoreID(int, boolean) - Method in interface com.b3dgs.lionengine.game.purviews.Pathfindable
Ignore an id while searching pathfinding.
ignoreID(int, boolean) - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
 
Image - Interface in com.b3dgs.lionengine.drawable
It allows images loading and rendering.
ImageInfo - Class in com.b3dgs.lionengine.utility
Get quick information from an image without reading all bytes.
ImageInfo(String) - Constructor for class com.b3dgs.lionengine.utility.ImageInfo
Crate a new info reader.
Images - Class in com.b3dgs.lionengine.utility
Set of static functions related to image manipulation.
inClosedList(Node) - Method in class com.b3dgs.lionengine.game.pathfinding.AStarPathFinder
Check if the node supplied is in the closed list.
increase(int) - Method in class com.b3dgs.lionengine.game.Alterable
Increase current value.
information(String, String) - Static method in class com.b3dgs.lionengine.utility.Displays
Displays an information message.
init - Variable in class com.b3dgs.lionengine.core.Screen
Initializer reference.
init - Variable in class com.b3dgs.lionengine.engine.Sequence
Initializer reference.
init - Variable in class com.b3dgs.lionengine.game.AbstractWorld
Initializer reference.
Initializer - Class in com.b3dgs.lionengine.engine
Need to be instantiated first, in order to set the program name and version.
inOpenList(Node) - Method in class com.b3dgs.lionengine.game.pathfinding.AStarPathFinder
Check if a node is in the open list.
Input - Interface in com.b3dgs.lionengine
Handle game inputs, mouse and keyboard.
INPUT - Static variable in interface com.b3dgs.lionengine.Input
Input factory.
InputFactory - Class in com.b3dgs.lionengine.input.impl
 
instanciate() - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
Get instancied version of current animated sprite (shares the same surface).
instanciate() - Method in interface com.b3dgs.lionengine.drawable.Image
Get instancied version of current image (faster than clone, but share the same surface).
instanciate() - Method in interface com.b3dgs.lionengine.drawable.Sprite
Get instancied version of current sprite (shares the same surface).
instanciate() - Method in interface com.b3dgs.lionengine.drawable.TiledSprite
Get instancied version of current tiled sprite (shares the same surface).
Instructions - Class in com.b3dgs.lionengine.utility
Instructions manipulation, extracted from a file, to read typed informations.
InstructionType - Enum in com.b3dgs.lionengine.game
List of standard instructions type.
intersection(Line2D, Line2D) - Static method in class com.b3dgs.lionengine.utility.Maths
Get the intersection point of two lines.
intializer - Variable in class com.b3dgs.lionengine.engine.AbstractLauncher
Initializer reference.
invertYAxis(boolean) - Method in class com.b3dgs.lionengine.game.Entity
 
invertYAxis(boolean) - Method in interface com.b3dgs.lionengine.game.purviews.Collisionable
Invert Y axis (recommended in case of platform game.
isActive() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Check if entry is active.
isActive() - Method in class com.b3dgs.lionengine.game.strategy.AbstractSkill
Get active state.
isActive() - Method in class com.b3dgs.lionengine.game.strategy.PanelComponent
 
isAlive() - Method in class com.b3dgs.lionengine.game.Projectile
Check if projectile is still alive.
isAlive() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Check if entry is alive.
isAttacking() - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractEnemy
 
isAttacking() - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractHero
 
isAttacking() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractAttackerAbility
 
isAttacking() - Method in interface com.b3dgs.lionengine.game.strategy.ability.AttackerAbility
Check if entry is attacking.
isBlocking() - Method in class com.b3dgs.lionengine.game.map.AbstractPathTile
Check if current tile is blocking or not.
isCheating() - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Get cheating state.
isConstructing() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractBuilderAbility
 
isConstructing() - Method in interface com.b3dgs.lionengine.game.strategy.ability.BuilderAbility
Check if builder is currently constructing.
isDir(String) - Static method in class com.b3dgs.lionengine.utility.Files
Check if the path is a directory.
isEnabled() - Method in interface com.b3dgs.lionengine.window.CanEnable
 
isEnabled() - Method in class com.b3dgs.lionengine.window.ComboItem
 
isExtracting() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractExtractAbility
 
isExtracting() - Method in interface com.b3dgs.lionengine.game.strategy.ability.ExtractAbility
Check if worker is currently working on extraction.
isFalling() - Method in class com.b3dgs.lionengine.game.Gravity
Get falling state.
isFile(String) - Static method in class com.b3dgs.lionengine.utility.Files
Check if the path is a file.
isFogged(int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractTiledFogOfWar
In case of active fog of war, check if tile is hidden by fog.
isIgnored() - Method in class com.b3dgs.lionengine.game.strategy.AbstractSkill
Get ignorance state.
isIgnoredID(int) - Method in interface com.b3dgs.lionengine.game.purviews.Pathfindable
Check if id is ignored.
isIgnoredID(int) - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
 
isJumping() - Method in class com.b3dgs.lionengine.game.Gravity
Get jumping state.
isMoving() - Method in interface com.b3dgs.lionengine.game.purviews.Pathfindable
Check is its moving.
isMoving() - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
 
isOrder() - Method in class com.b3dgs.lionengine.game.strategy.AbstractSkill
Check if skill is an order or a simple button.
isOver() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Check if entry is currently over a cursor (hit by a cursor).
isPressed(int) - Method in interface com.b3dgs.lionengine.input.Keyboard
Check if the key is currently pressed.
isPressedOnce(int) - Method in interface com.b3dgs.lionengine.input.Keyboard
Check if the key is currently pressed (not continuously).
isRemoved() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Check if entry is still existing.
isSelected() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Check if entry is currently selected (hit by a cursor selection).
isSelected() - Method in class com.b3dgs.lionengine.game.strategy.AbstractSkill
Get skill selection state.
isUnderConstruction() - Method in class com.b3dgs.lionengine.game.strategy.AbstractBuilding
Get constructing state.
isUnlocked() - Method in class com.b3dgs.lionengine.game.strategy.AbstractSkill
Check if skill is unlocked.
isUnselected() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Check if entry has just been unselected.
isUpping() - Method in class com.b3dgs.lionengine.game.Gravity
Check if player is upping (differential y).
isValidLocation(Pathfindable, int, int, int, int, boolean) - Method in class com.b3dgs.lionengine.game.pathfinding.AStarPathFinder
Check if a given location is valid for the supplied mover.
isVisible() - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractItemHandler
Check if item panel is visible.
isVisible() - Method in class com.b3dgs.lionengine.game.Projectile
Check if projectile is visible.
isVisible() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Check if entry is visible.
isVisited() - Method in class com.b3dgs.lionengine.game.map.AbstractPathTile
Check if tile has already been visited.
isVisited(int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractTiledFogOfWar
In case of active fog of war, check if tile has been discovered.
isWindowed() - Method in interface com.b3dgs.lionengine.core.Display
Get windowed state (true=windowed).
isWindowed() - Method in class com.b3dgs.lionengine.engine.OptionsConfig
Get screen windowed state.
ITALIC - Static variable in interface com.b3dgs.lionengine.drawable.Text
Italic text.

A B C D E F G H I J K L M N O P R S T U V W X Y