Uses of Package
com.b3dgs.lionengine.game

Packages that use com.b3dgs.lionengine.game
com.b3dgs.lionengine   
com.b3dgs.lionengine.game   
com.b3dgs.lionengine.game.background   
com.b3dgs.lionengine.game.hacknslash   
com.b3dgs.lionengine.game.map   
com.b3dgs.lionengine.game.platform   
com.b3dgs.lionengine.game.purviews   
com.b3dgs.lionengine.game.purviews.impl   
com.b3dgs.lionengine.game.strategy   
com.b3dgs.lionengine.game.strategy.ability   
 

Classes in com.b3dgs.lionengine.game used by com.b3dgs.lionengine
Entity
          Main object that can be used by any higher level object for a game.
 

Classes in com.b3dgs.lionengine.game used by com.b3dgs.lionengine.game
AttackState
          Standard enumeration of many attack states.
Attribute
          Describe an attribute (vitality, agility...).
Camera
          Standard camera, able to handle move, and both vertical/horizontal floating interleave.
CollisionArea
          Describe a standard bounding box collision, using location and area.
Damages
          Represent a container designed to return a random value beteween a range.
Entity
          Main object that can be used by any higher level object for a game.
InstructionType
          List of standard instructions type.
MediaRessource
          Constainer describing a ressource with its file name.
Projectile
          Represent an entity which can thrown intances of itself.
Range
          Standard range description, with a minimum, maximum and a name.
 

Classes in com.b3dgs.lionengine.game used by com.b3dgs.lionengine.game.background
Background
          Describe a standard interface for a scrolling background, depending of a speed and a vertical location.
 

Classes in com.b3dgs.lionengine.game used by com.b3dgs.lionengine.game.hacknslash
AbstractAttributes
          Container designed to cover attributes (already include vitality).
Entity
          Main object that can be used by any higher level object for a game.
Handler
          Designed to handle a type, by updating and rendering it.
 

Classes in com.b3dgs.lionengine.game used by com.b3dgs.lionengine.game.map
Camera
          Standard camera, able to handle move, and both vertical/horizontal floating interleave.
 

Classes in com.b3dgs.lionengine.game used by com.b3dgs.lionengine.game.platform
AbstractEntity
          Describe the lowest level of an entity, able to be externally configured.
Camera
          Standard camera, able to handle move, and both vertical/horizontal floating interleave.
Entity
          Main object that can be used by any higher level object for a game.
Gravity
          Gravity handler, for smoothed jump effect.
Range
          Standard range description, with a minimum, maximum and a name.
 

Classes in com.b3dgs.lionengine.game used by com.b3dgs.lionengine.game.purviews
Camera
          Standard camera, able to handle move, and both vertical/horizontal floating interleave.
CollisionArea
          Describe a standard bounding box collision, using location and area.
Entity
          Main object that can be used by any higher level object for a game.
Range
          Standard range description, with a minimum, maximum and a name.
 

Classes in com.b3dgs.lionengine.game used by com.b3dgs.lionengine.game.purviews.impl
Entity
          Main object that can be used by any higher level object for a game.
 

Classes in com.b3dgs.lionengine.game used by com.b3dgs.lionengine.game.strategy
AbstractAttributes
          Container designed to cover attributes (already include vitality).
Alterable
          Represents a value which can change between 0 and a maximum.
Camera
          Standard camera, able to handle move, and both vertical/horizontal floating interleave.
Damages
          Represent a container designed to return a random value beteween a range.
Entity
          Main object that can be used by any higher level object for a game.
Handler
          Designed to handle a type, by updating and rendering it.
 

Classes in com.b3dgs.lionengine.game used by com.b3dgs.lionengine.game.strategy.ability
AbstractAttributes
          Container designed to cover attributes (already include vitality).
Projectile
          Represent an entity which can thrown intances of itself.