Uses of Class
com.b3dgs.lionengine.game.Entity

Packages that use Entity
com.b3dgs.lionengine   
com.b3dgs.lionengine.game   
com.b3dgs.lionengine.game.hacknslash   
com.b3dgs.lionengine.game.platform   
com.b3dgs.lionengine.game.purviews   
com.b3dgs.lionengine.game.purviews.impl   
com.b3dgs.lionengine.game.strategy   
 

Uses of Entity in com.b3dgs.lionengine
 

Methods in com.b3dgs.lionengine with parameters of type Entity
 Collisionable Purview.createCollisionable(Entity entity)
          Create a collisionable purview.
 

Uses of Entity in com.b3dgs.lionengine.game
 

Subclasses of Entity in com.b3dgs.lionengine.game
 class AbstractEntity
          Describe the lowest level of an entity, able to be externally configured.
 class Projectile<TProj extends Projectile<TProj>>
          Represent an entity which can thrown intances of itself.
 

Methods in com.b3dgs.lionengine.game with parameters of type Entity
 boolean Entity.collide(Entity entity)
           
 void Camera.follow(Entity entity)
          Follow automatically the specified entity.
 

Constructors in com.b3dgs.lionengine.game with parameters of type Entity
Gravity(Entity player)
          Create a new gravity.
 

Uses of Entity in com.b3dgs.lionengine.game.hacknslash
 

Subclasses of Entity in com.b3dgs.lionengine.game.hacknslash
 class AbstractEnemy<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
           
 class AbstractHero<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
           
 

Methods in com.b3dgs.lionengine.game.hacknslash with parameters of type Entity
abstract  boolean AbstractItem.canBePicked(Entity owner)
          Check if item can be picked from the map.
 void AbstractItem.setOwner(Entity owner)
          Set item owner reference.
 

Constructors in com.b3dgs.lionengine.game.hacknslash with parameters of type Entity
AbstractItemHandler(TileBasedMap<TTile> map, AbstractControlPanel<TTile,TSkill,TAttr> panel, Entity owner, int x, int y, int width, int height, int boxSize)
          Create a new item handler.
 

Uses of Entity in com.b3dgs.lionengine.game.platform
 

Subclasses of Entity in com.b3dgs.lionengine.game.platform
 class AbstractPlatformEntity<TType extends DefaultTile>
          Abstract and standard entity used for platform games.
 class AbstractRasteredPlatformEntity<TType extends DefaultTile>
          Rastered version of an abstractPlatformEntity.
 

Uses of Entity in com.b3dgs.lionengine.game.purviews
 

Methods in com.b3dgs.lionengine.game.purviews with parameters of type Entity
 boolean Collisionable.collide(Entity entity)
          Check if the entity entered in collision with another one.
 

Uses of Entity in com.b3dgs.lionengine.game.purviews.impl
 

Methods in com.b3dgs.lionengine.game.purviews.impl with parameters of type Entity
 Collisionable PurviewFactory.createCollisionable(Entity entity)
           
 

Uses of Entity in com.b3dgs.lionengine.game.strategy
 

Subclasses of Entity in com.b3dgs.lionengine.game.strategy
 class AbstractBuilding<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
          This class represents any kind of building as a standard.
 class AbstractEntry<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
          This class represent the first abstraction for any kind of object which can be used in a strategy game.
 class AbstractUnit<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
          This class represents the main type for any kind of units.
 

Methods in com.b3dgs.lionengine.game.strategy with parameters of type Entity
 void StrategyCamera.follow(Entity entity)