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Packages that use Sprite | |
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com.b3dgs.lionengine | |
com.b3dgs.lionengine.drawable | |
com.b3dgs.lionengine.drawable.impl | |
com.b3dgs.lionengine.game.background | |
com.b3dgs.lionengine.game.strategy |
Uses of Sprite in com.b3dgs.lionengine |
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Methods in com.b3dgs.lionengine that return Sprite | |
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Sprite |
Drawable.loadSprite(java.awt.image.BufferedImage surface)
Create a sprite from a buffered image (sharing the same surface). |
Sprite |
Drawable.loadSprite(java.lang.String filename)
Load a sprite from a file. |
Uses of Sprite in com.b3dgs.lionengine.drawable |
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Subinterfaces of Sprite in com.b3dgs.lionengine.drawable | |
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interface |
AnimatedSprite
AnimatedSprite is an extended sprite, as it is now able to play it, using animations data. |
interface |
FontSprite
Allow the use of image based font. |
interface |
TiledSprite
Tiled sprite are mainly used for tile based levels. |
Methods in com.b3dgs.lionengine.drawable that return Sprite | |
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Sprite |
Sprite.instanciate()
Get instancied version of current sprite (shares the same surface). |
Uses of Sprite in com.b3dgs.lionengine.drawable.impl |
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Methods in com.b3dgs.lionengine.drawable.impl that return Sprite | |
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Sprite |
DrawableFactory.loadSprite(java.awt.image.BufferedImage surface)
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Sprite |
DrawableFactory.loadSprite(java.lang.String filename)
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Uses of Sprite in com.b3dgs.lionengine.game.background |
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Methods in com.b3dgs.lionengine.game.background that return Sprite | |
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protected Sprite |
AbstractBackground.createSprite(java.lang.String filename,
boolean alpha)
Create a sprite from its filename. |
Sprite |
AbstractRasteredBackgroundElement.getRaster(int id)
Get raster surface from its id. |
Methods in com.b3dgs.lionengine.game.background with parameters of type Sprite | |
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protected void |
AbstractRasteredBackgroundElement.addRaster(Sprite sprite,
int fr,
int fg,
int fb)
Add a raster with specified colour code. |
protected abstract void |
AbstractRasteredBackgroundElement.load(Sprite sprite,
int rastersNumber)
Load rasters from original sprite. |
Constructors in com.b3dgs.lionengine.game.background with parameters of type Sprite | |
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AbstractRasteredBackgroundElement(int mainX,
int mainY,
Sprite sprite,
int rastersNumber)
Create a new rastered background element. |
Uses of Sprite in com.b3dgs.lionengine.game.strategy |
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Fields in com.b3dgs.lionengine.game.strategy declared as Sprite | |
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protected Sprite |
AbstractControlPanel.panel
Control panel image. |
Constructors in com.b3dgs.lionengine.game.strategy with parameters of type Sprite | |
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AbstractControlPanel(Sprite panel,
TiledSprite icons)
Create a new control panel. |
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