com.b3dgs.lionengine.game
Class Damages

java.lang.Object
  extended by com.b3dgs.lionengine.game.Damages

public class Damages
extends java.lang.Object

Represent a container designed to return a random value beteween a range.


Constructor Summary
Damages()
          Create new damage handler.
 
Method Summary
 int getMax()
          Get maximum value.
 int getMin()
          Get minimum value.
 int getRandomDmg()
          Get random damages from min-max.
 void setMax(int max)
          Set maximum value.
 void setMin(int min)
          Set minimum value.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

Damages

public Damages()
Create new damage handler.

Method Detail

setMin

public void setMin(int min)
Set minimum value.

Parameters:
min - minimum value.

setMax

public void setMax(int max)
Set maximum value.

Parameters:
max - maximum value.

getMin

public int getMin()
Get minimum value.

Returns:
minimum value.

getMax

public int getMax()
Get maximum value.

Returns:
maximum value.

getRandomDmg

public int getRandomDmg()
Get random damages from min-max.

Returns:
randomized damages.