Uses of Interface
com.b3dgs.lionengine.input.Mouse

Packages that use Mouse
com.b3dgs.lionengine   
com.b3dgs.lionengine.core   
com.b3dgs.lionengine.drawable   
com.b3dgs.lionengine.engine   
com.b3dgs.lionengine.game   
com.b3dgs.lionengine.game.hacknslash   
com.b3dgs.lionengine.game.platform   
com.b3dgs.lionengine.game.strategy   
com.b3dgs.lionengine.input.impl   
 

Uses of Mouse in com.b3dgs.lionengine
 

Methods in com.b3dgs.lionengine that return Mouse
 Mouse Input.createMouse(float xRatio, float yRatio)
          Create a mouse input.
 

Uses of Mouse in com.b3dgs.lionengine.core
 

Methods in com.b3dgs.lionengine.core with parameters of type Mouse
 void Screen.addMouse(Mouse mouse)
          Link keyboard to the screen (listening to).
 

Uses of Mouse in com.b3dgs.lionengine.drawable
 

Methods in com.b3dgs.lionengine.drawable with parameters of type Mouse
 void Cursor.update(Mouse mouse, boolean async, float extrp)
          Update cursor position depending of mouse movement.
 

Uses of Mouse in com.b3dgs.lionengine.engine
 

Fields in com.b3dgs.lionengine.engine declared as Mouse
 Mouse Sequence.mouse
          Mouse reference.
 

Uses of Mouse in com.b3dgs.lionengine.game
 

Methods in com.b3dgs.lionengine.game with parameters of type Mouse
abstract  void AbstractEntity.update(Keyboard keyboard, Mouse mouse, float extrp)
          Update routine.
abstract  void AbstractWorld.update(Keyboard keyboard, Mouse mouse, float extrp)
          Update world, and input calls.
 

Uses of Mouse in com.b3dgs.lionengine.game.hacknslash
 

Methods in com.b3dgs.lionengine.game.hacknslash with parameters of type Mouse
 void AbstractEnemy.update(Keyboard keyboard, Mouse mouse, float extrp)
           
 void AbstractHero.update(Keyboard keyboard, Mouse mouse, float extrp)
           
 

Uses of Mouse in com.b3dgs.lionengine.game.platform
 

Methods in com.b3dgs.lionengine.game.platform with parameters of type Mouse
protected abstract  void AbstractPlatformEntity.handleInputListener(Keyboard keyboard, Mouse mouse)
          Update input states, listen to inputs changes.
 void AbstractPlatformEntity.update(Keyboard keyboard, Mouse mouse, float extrp)
           
 

Uses of Mouse in com.b3dgs.lionengine.game.strategy
 

Methods in com.b3dgs.lionengine.game.strategy with parameters of type Mouse
 void AbstractBuilding.update(Keyboard keyboard, Mouse mouse, float extrp)
           
 void AbstractEntry.update(Keyboard keyboard, Mouse mouse, float extrp)
          Main routine, has to be called in a game loop.
 void AbstractUnit.update(Keyboard keyboard, Mouse mouse, float extrp)
          This function can be overrided, be you should call super.update first, as it already does standard updates (updateMirror & updateMoves).
 void StrategyCamera.update(Keyboard keyboard, Mouse mouse, float extrp)
          Update camera by handling its movements.
 void StrategyCursor.update(Mouse mouse, boolean async, float extrp)
          Deprecated. Call update(Mouse mouse, StrategyCamera camera, float extrp) instead.
 void StrategyCursor.update(Mouse mouse, boolean async, StrategyCamera camera, float extrp)
          This update function is preferable to the other one, as it allows to interact with objects in the map.
 

Uses of Mouse in com.b3dgs.lionengine.input.impl
 

Methods in com.b3dgs.lionengine.input.impl that return Mouse
 Mouse InputFactory.createMouse(float xRatio, float yRatio)