A B C D E F G H I J K L M N O P R S T U V W X Y

L

lastAttacker - Variable in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Last attacker reference.
launch(AbstractEntry<?, ?, ?>, AbstractEntry<?, ?, ?>) - Method in class com.b3dgs.lionengine.game.Projectile
Prepare a new projectile to be launched from souce to target.
LEFT - Static variable in interface com.b3dgs.lionengine.input.Keyboard
Arrown left key.
LEFT - Static variable in interface com.b3dgs.lionengine.input.Mouse
Left click.
LevelRipConverter<TType extends DefaultTile> - Class in com.b3dgs.lionengine.utility
This class allows to convert a map image to a map level format.
LevelRipConverter() - Constructor for class com.b3dgs.lionengine.utility.LevelRipConverter
Create a new level rip converter.
life - Variable in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Entry life.
list() - Method in class com.b3dgs.lionengine.game.Handler
Get list reference of handled elements.
load(boolean) - Method in interface com.b3dgs.lionengine.drawable.Sprite
Load surface and prepare it to be displayed.
load() - Method in class com.b3dgs.lionengine.engine.Sequence
Loading sequence data.
load(String) - Method in interface com.b3dgs.lionengine.file.XMLParser
Load an xml file.
load(FileReader) - Method in class com.b3dgs.lionengine.game.AbstractWorld
Internal world loads.
load(XMLNode) - Method in class com.b3dgs.lionengine.game.AbstractWorld
Internal world loads.
load() - Method in class com.b3dgs.lionengine.game.background.AbstractForeground
Load foreground ressources here, must be implemented.
load(Sprite, int) - Method in class com.b3dgs.lionengine.game.background.AbstractRasteredBackgroundElement
Load rasters from original sprite.
load(XMLNode) - Method in class com.b3dgs.lionengine.game.map.AbstractPathMap
 
load(FileReader) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Load a map from a specified file as binary data.
load(XMLNode) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Load a map from a specified file as xml.
load(FileReader) - Method in class com.b3dgs.lionengine.game.map.DefaultTile
Load tile.
load(XMLNode) - Method in class com.b3dgs.lionengine.game.map.DefaultTile
Load tile.
loadAnimatedSprite(String, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
 
loadAnimatedSprite(BufferedImage, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
 
loadAnimatedSprite(String, int, int) - Method in interface com.b3dgs.lionengine.Drawable
Load an animated sprite from a file, giving horizontal and vertical frames.
loadAnimatedSprite(BufferedImage, int, int) - Method in interface com.b3dgs.lionengine.Drawable
Create an animated sprite, giving horizontal and vertical frames (sharing the same surface).
loadData(String) - Method in class com.b3dgs.lionengine.game.purviews.Configurable
Load player data from an external file, structured using elements such as =STR=, =ANM=...
Loader - Class in com.b3dgs.lionengine.engine
Engine starter, need to be called for sequence selection and screen initializer.
loader - Variable in class com.b3dgs.lionengine.engine.Sequence
Loader reference.
loadFromFile(String) - Method in class com.b3dgs.lionengine.game.AbstractWorld
Load world from the specified file.
loadFromJar(Class<?>) - Static method in class com.b3dgs.lionengine.utility.Media
Activate ressources loading from *.jar
loadFromXML(String) - Method in class com.b3dgs.lionengine.game.AbstractWorld
Load world from the specified file in XML.
loadImage(String) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
 
loadImage(BufferedImage) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
 
loadImage(String) - Method in interface com.b3dgs.lionengine.Drawable
Load an image from a file.
loadImage(BufferedImage) - Method in interface com.b3dgs.lionengine.Drawable
Create an image from a buffered image (sharing the same surface).
loadMidi(String) - Method in class com.b3dgs.lionengine.audio.impl.AudioFactory
 
loadMidi(String) - Method in interface com.b3dgs.lionengine.Audio
Load a midi file (mid).
loadOptions() - Method in class com.b3dgs.lionengine.engine.AbstractLauncher
Load launcher options from config.xml.
loadParallaxedSprite(String, int, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
 
loadParallaxedSprite(String, int, int, int) - Method in interface com.b3dgs.lionengine.Drawable
Load a parallaxed sprite, for parallax effect.
loadPatterns(String, String) - Method in class com.b3dgs.lionengine.game.map.AbstractRasteredTileMap
 
loadPatterns(String, String) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Load map patterns (tiles surfaces) from theme name.
loadRaster(String) - Static method in class com.b3dgs.lionengine.utility.Images
Load a raster data from a file.
loadSound(String) - Method in class com.b3dgs.lionengine.audio.impl.AudioFactory
 
loadSound(String) - Method in interface com.b3dgs.lionengine.Audio
Load a sound from a file name (wav).
loadSprite(String) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
 
loadSprite(BufferedImage) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
 
loadSprite(String) - Method in interface com.b3dgs.lionengine.Drawable
Load a sprite from a file.
loadSprite(BufferedImage) - Method in interface com.b3dgs.lionengine.Drawable
Create a sprite from a buffered image (sharing the same surface).
loadTiledSprite(String, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
 
loadTiledSprite(BufferedImage, int, int) - Method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
 
loadTiledSprite(String, int, int) - Method in interface com.b3dgs.lionengine.Drawable
Load a tiled sprite from a file, giving tile dimension.
loadTiledSprite(BufferedImage, int, int) - Method in interface com.b3dgs.lionengine.Drawable
Create a tiled sprite using an image reference, giving tile dimension (sharing the same surface).
lock() - Method in interface com.b3dgs.lionengine.input.Mouse
Lock mouse at its center.
lock(int, int) - Method in interface com.b3dgs.lionengine.input.Mouse
Lock mouse at specified location.
lockMouse(boolean) - Method in interface com.b3dgs.lionengine.drawable.Cursor
Lock mouse state.
lockMouse(boolean) - Method in class com.b3dgs.lionengine.game.strategy.StrategyCursor
 

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