A B C D E F G H I J K L M N O P R S T U V W X Y

G

Geometry - Interface in com.b3dgs.lionengine
Handle geometry data.
GEOMETRY - Static variable in interface com.b3dgs.lionengine.Geometry
Geometry factory.
GeometryFactory - Class in com.b3dgs.lionengine.geometry.impl
 
get(String) - Method in class com.b3dgs.lionengine.game.AbstractRessourcesHandler
Get ressource reference from its id.
get() - Method in class com.b3dgs.lionengine.game.Attribute
Get value.
get(Border20[][], int, int) - Method in class com.b3dgs.lionengine.game.map.Border20Map
Get axis value of the specified location.
get(int) - Static method in class com.b3dgs.lionengine.game.strategy.AbstractPlayer
Get a player from its id.
get() - Method in class com.b3dgs.lionengine.game.strategy.Ressource
Get current amount of ressource.
get(String...) - Static method in class com.b3dgs.lionengine.utility.Media
Get a media from its path (start by defaut in the ressources dir).
get(String) - Static method in class com.b3dgs.lionengine.utility.Strings
Get string reference from its name.
get() - Method in class com.b3dgs.lionengine.utility.Timer
Get timer value.
getAllFreePlaceArround(int, int, int, int, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractPathMap
 
getAllFreePlaceArround(int, int, int, int, int, int) - Method in interface com.b3dgs.lionengine.game.map.PathBasedMap
Search list of free area from this area.
getAngle() - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
Get and from current orientation.
getAnim(String) - Method in class com.b3dgs.lionengine.game.purviews.Configurable
Get animation data from its name.
getAnimState() - Method in interface com.b3dgs.lionengine.drawable.Animator
Get current animation state.
getAnimState() - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
 
getAnimState() - Method in class com.b3dgs.lionengine.game.Projectile
 
getAnimState() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
 
getApplet() - Method in interface com.b3dgs.lionengine.core.Config
Get applet reference.
getArchitecture() - Static method in class com.b3dgs.lionengine.utility.OSDetector
Get java current running architecture.
getArea() - Method in class com.b3dgs.lionengine.game.strategy.AbstractControlPanel
Get clickable area on map (out panel).
getArea() - Method in class com.b3dgs.lionengine.game.strategy.PanelComponent
 
getAttributes() - Method in interface com.b3dgs.lionengine.file.XMLNode
Get all attributes.
getBufferedImage(String, boolean) - Static method in class com.b3dgs.lionengine.utility.Images
Get a buffered image from an image file.
getBufferStrategy() - Method in class com.b3dgs.lionengine.core.Screen
Get current graphic buffer.
getBuilding() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractBuilderAbility
 
getBuilding() - Method in interface com.b3dgs.lionengine.game.strategy.ability.BuilderAbility
Get building which will be built.
getBuildingProgress() - Method in class com.b3dgs.lionengine.game.strategy.AbstractBuilding
Get the current building progress in percent.
getBuildingToBuild(String) - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractBuilderAbility
 
getCancelMirror() - Method in class com.b3dgs.lionengine.game.Entity
 
getCancelMirror() - Method in interface com.b3dgs.lionengine.game.purviews.Mirrorable
Get mirror cancel state.
getChild(String) - Method in interface com.b3dgs.lionengine.file.XMLNode
Get a child node from its name.
getChildren() - Method in interface com.b3dgs.lionengine.file.XMLNode
Get list of all children.
getClick() - Method in interface com.b3dgs.lionengine.drawable.Cursor
Return mouse click number.
getClick() - Method in class com.b3dgs.lionengine.game.strategy.StrategyCursor
 
getCollArea(String) - Method in class com.b3dgs.lionengine.game.purviews.Configurable
Get collision area structure from data name.
getCollision() - Method in class com.b3dgs.lionengine.game.Entity
 
getCollision(String) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Get a collision from its name.
getCollision() - Method in class com.b3dgs.lionengine.game.map.DefaultTile
Get tile collision name.
getCollision() - Method in interface com.b3dgs.lionengine.game.purviews.Collisionable
Get collision representation.
getComponents() - Method in class com.b3dgs.lionengine.game.strategy.AbstractControlPanel
 
getCost(Pathfindable, int, int, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractPathMap
 
getCost(Pathfindable, int, int, int, int) - Method in interface com.b3dgs.lionengine.game.map.PathBasedMap
Get the cost of the complete path, from start till end.
getCost(PathBasedMap<? extends AbstractPathTile>, Pathfindable, int, int, int, int) - Method in interface com.b3dgs.lionengine.game.pathfinding.AStarHeuristic
This controls the order in which tiles are searched while attempting to find a path to the target location.
getCost(PathBasedMap<? extends AbstractPathTile>, Pathfindable, int, int, int, int) - Method in class com.b3dgs.lionengine.game.pathfinding.ClosestHeuristic
 
getCost(PathBasedMap<? extends AbstractPathTile>, Pathfindable, int, int, int, int) - Method in class com.b3dgs.lionengine.game.pathfinding.ClosestSquaredHeuristic
 
getCost(PathBasedMap<? extends AbstractPathTile>, Pathfindable, int, int, int, int) - Method in class com.b3dgs.lionengine.game.pathfinding.ManhattanHeuristic
 
getCost() - Method in class com.b3dgs.lionengine.game.pathfinding.Node
 
getCurrent() - Method in class com.b3dgs.lionengine.game.Alterable
Get current value.
getData(String) - Method in class com.b3dgs.lionengine.game.purviews.Configurable
Get any kind of data from its name.
getDataBool(String) - Method in class com.b3dgs.lionengine.game.purviews.Configurable
Get boolean value from data name.
getDataInt(String) - Method in class com.b3dgs.lionengine.game.purviews.Configurable
Get floating value from data name.
getDataString(String) - Method in class com.b3dgs.lionengine.game.purviews.Configurable
Get string value from data name.
getDepth() - Method in interface com.b3dgs.lionengine.core.Display
Get current screen depth.
getDepth() - Method in class com.b3dgs.lionengine.engine.OptionsConfig
Get screen depth.
getDepth() - Method in class com.b3dgs.lionengine.game.pathfinding.Node
 
getDesc() - Method in class com.b3dgs.lionengine.game.strategy.AbstractSkill
Get skill description.
getDesiredRate() - Method in interface com.b3dgs.lionengine.core.Display
Get desired rate (not the real value).
getDesiredRate() - Method in class com.b3dgs.lionengine.engine.OptionsConfig
Get screen rate.
getDiffX() - Method in class com.b3dgs.lionengine.game.Camera
Get the horizontal movement.
getDiffY() - Method in class com.b3dgs.lionengine.game.Camera
Get the vertical movement.
getDirsList(String) - Static method in class com.b3dgs.lionengine.utility.Files
Get all directorys existing in the path.
getDisplay() - Method in interface com.b3dgs.lionengine.core.Config
Get display reference, describing screen resolution.
getDisplayName() - Method in class com.b3dgs.lionengine.game.strategy.AbstractSkill
Get the displayed skill name.
getDistance(int, int, int, int) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Get distance in tile between the area.
getDistance(AbstractEntry<TTile, TSkill, TAttr>) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Get distance in tile between the specified entry.
getDistance(int, int, int, int) - Static method in class com.b3dgs.lionengine.utility.Maths
Get integer distance of two points.
getEnd() - Method in interface com.b3dgs.lionengine.drawable.Animation
Get last frame.
getExtension(File) - Static method in class com.b3dgs.lionengine.utility.Files
Get a file extension.
getExtension(String) - Static method in class com.b3dgs.lionengine.utility.Files
Get extension from a string (search first dot).
getFieldOfView() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Get field of view value (in tile).
getFile(String, InputStream) - Static method in class com.b3dgs.lionengine.utility.Media
Copy stream into a temporary file and return this file (localized on current system).
getFileName() - Method in interface com.b3dgs.lionengine.file.FileReader
Get name of reading file.
getFileName() - Method in interface com.b3dgs.lionengine.file.FileWriter
Get name of writing file.
getFilenameFromPath(String) - Static method in class com.b3dgs.lionengine.utility.Files
Get the filename from a path (last part of a path, after the last separator).
getFilesList(String) - Static method in class com.b3dgs.lionengine.utility.Files
Get all files existing in the path.
getFilesList(String, String) - Static method in class com.b3dgs.lionengine.utility.Files
Get all files existing in the path.
getFilter() - Method in interface com.b3dgs.lionengine.core.Config
Get filter used.
getFilter() - Method in class com.b3dgs.lionengine.engine.OptionsConfig
Get screen filtering mode.
getFilter() - Method in class com.b3dgs.lionengine.engine.Sequence
Get the transforming filter, depending of the configuration.
getFilter() - Method in class com.b3dgs.lionengine.utility.FilterChooser
 
getFirstInOpen() - Method in class com.b3dgs.lionengine.game.pathfinding.AStarPathFinder
Get the first element from the open list.
getFormat() - Method in class com.b3dgs.lionengine.utility.ImageInfo
Get image format.
getFPS() - Method in class com.b3dgs.lionengine.engine.Sequence
Get current frame rate value.
getFrame() - Method in class com.b3dgs.lionengine.core.Screen
Get frame container reference.
getFrame(int) - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
Get the representative surface of a frame.
getFrame() - Method in interface com.b3dgs.lionengine.drawable.Animator
Get the current playing frame number.
getFrame() - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
 
getFrame() - Method in class com.b3dgs.lionengine.game.Projectile
 
getFrame() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
 
getFrameHeight() - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
Get current frame height.
getFrameOriginalHeight() - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
Get original frame height.
getFrameOriginalWidth() - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
Get original frame width.
getFramesNumber() - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
Get the number of frames.
getFrameWidth() - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
Get current frame width.
getFreePlaceArround(int, int, int, int, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractPathMap
 
getFreePlaceArround(int, int, int, int, int, int) - Method in interface com.b3dgs.lionengine.game.map.PathBasedMap
Search a free area from this area.
getGraphics2D() - Method in class com.b3dgs.lionengine.core.Screen
Get current graphics output (from buffer strategy).
getGrid(int) - Method in class com.b3dgs.lionengine.game.strategy.StrategyCursor
Get a rectangle describing a grid (placed on the cursor, depending of map tile size).
getHeight() - Method in interface com.b3dgs.lionengine.core.Display
Get current screen height.
getHeight() - Method in interface com.b3dgs.lionengine.drawable.Renderable
Get the image height size.
getHeight() - Method in class com.b3dgs.lionengine.engine.OptionsConfig
Get screen height.
getHeight() - Method in class com.b3dgs.lionengine.game.CollisionArea
Get collision area height.
getHeight() - Method in class com.b3dgs.lionengine.game.Entity
Get current height.
getHeight() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Get entry height (it may not be the collision area, it is only the real size).
getHeight() - Method in class com.b3dgs.lionengine.utility.ImageInfo
Get image height.
getHeight() - Method in class com.b3dgs.lionengine.utility.ResolutionChooser
 
getHeightInTile() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Get entry height int tile.
getHeightInTiles() - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
 
getHeightInTiles() - Method in interface com.b3dgs.lionengine.game.map.TileBasedMap
Get number of vertical tiles.
getHeightOnMap() - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractItem
Get item height (in tile).
getHeightOnPanel() - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractItem
Get item height (in box).
getHeightOriginal() - Method in interface com.b3dgs.lionengine.drawable.ParallaxedSprite
Get the current sprite height (its current size, after scaling operation).
getHeightOriginal() - Method in interface com.b3dgs.lionengine.drawable.Sprite
Get the current sprite height (its current size, after scaling operation).
getHeuristic() - Method in class com.b3dgs.lionengine.game.pathfinding.Node
 
getHeuristicCost(Pathfindable, int, int, int, int) - Method in class com.b3dgs.lionengine.game.pathfinding.AStarPathFinder
Get the heuristic cost for the given location.
getHorizontalFrames() - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
Get the number of horizontal frames.
getHorizontalMapTile() - Method in class com.b3dgs.lionengine.game.strategy.StrategyCursor
Get the horizontal tile pointed by the cursor.
getHorizontalMapView() - Method in class com.b3dgs.lionengine.game.AbstractWorld
Get the number of horizontal viewable map tiles.
getHorizontalSensibility() - Method in interface com.b3dgs.lionengine.drawable.Cursor
Get horizontal sensibility.
getHorizontalSensibility() - Method in class com.b3dgs.lionengine.game.strategy.StrategyCursor
 
getHorizontalTiles() - Method in interface com.b3dgs.lionengine.drawable.TiledSprite
Get the number of horizontal tiles.
getIcon() - Method in class com.b3dgs.lionengine.game.strategy.AbstractSkill
Get skill icon.
getID() - Method in class com.b3dgs.lionengine.network.Client
 
getImage(String, boolean) - Method in class com.b3dgs.lionengine.game.AbstractRessourcesHandler
Get an image from its name.
getIn() - Method in class com.b3dgs.lionengine.network.ClientListener
 
getInstance() - Static method in class com.b3dgs.lionengine.audio.impl.AudioFactory
 
getInstance() - Static method in class com.b3dgs.lionengine.core.impl.CoreFactory
 
getInstance() - Static method in class com.b3dgs.lionengine.drawable.impl.DrawableFactory
 
getInstance() - Static method in class com.b3dgs.lionengine.engine.EngineFactory
 
getInstance() - Static method in class com.b3dgs.lionengine.file.impl.FileFactory
 
getInstance() - Static method in class com.b3dgs.lionengine.game.purviews.impl.PurviewFactory
 
getInstance() - Static method in class com.b3dgs.lionengine.geometry.impl.GeometryFactory
 
getInstance() - Static method in class com.b3dgs.lionengine.input.impl.InputFactory
 
getInstance() - Static method in class com.b3dgs.lionengine.network.NetworkFactory
 
getIterator() - Static method in class com.b3dgs.lionengine.utility.Strings
Get iterator of all strings reference.
getKeyCode() - Method in interface com.b3dgs.lionengine.input.Keyboard
Get the current pressed key code.
getKeyName() - Method in interface com.b3dgs.lionengine.input.Keyboard
Get the current pressed key name.
getLang() - Method in interface com.b3dgs.lionengine.core.Config
Get current language.
getLang() - Method in class com.b3dgs.lionengine.engine.OptionsConfig
Get program language.
getLayer() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Get current layer value.
getLayerOld() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Get last layer value, before changes.
getLength() - Method in class com.b3dgs.lionengine.game.pathfinding.Path
Get the length of the path, i.e. the number of steps.
getLine(int) - Method in interface com.b3dgs.lionengine.drawable.ParallaxedSprite
Get a parallax line (first index is 0).
getListCellRendererComponent(JList, Object, int, boolean, boolean) - Method in class com.b3dgs.lionengine.window.ComboRenderer
 
getListCellRendererComponent(JList, Object, int, boolean, boolean) - Method in class com.b3dgs.lionengine.window.DisactivableComboBox
 
getLocalPath(String...) - Static method in class com.b3dgs.lionengine.utility.Files
Construct a usable path using a list of string, automatically separated by the portable separator.
getLocationX() - Method in class com.b3dgs.lionengine.core.Screen
Get main frame location x.
getLocationY() - Method in class com.b3dgs.lionengine.core.Screen
Get main frame location y.
getLvl() - Method in class com.b3dgs.lionengine.game.strategy.AbstractSkill
Get skill level.
getMainX() - Method in class com.b3dgs.lionengine.game.background.BackgroundElement
Get main location x.
getMainY() - Method in class com.b3dgs.lionengine.game.background.BackgroundElement
Get main location y.
getMapDownLimit() - Method in class com.b3dgs.lionengine.game.platform.PlatformCamera
Get down map border.
getMapLeftLimit() - Method in class com.b3dgs.lionengine.game.platform.PlatformCamera
Get left map border.
getMapRightLimit() - Method in class com.b3dgs.lionengine.game.platform.PlatformCamera
Get right map border.
getMapUpLimit() - Method in class com.b3dgs.lionengine.game.platform.PlatformCamera
Get up map border.
getMax() - Method in class com.b3dgs.lionengine.game.Alterable
Get maximum reachable value.
getMax() - Method in class com.b3dgs.lionengine.game.Damages
Get maximum value.
getMax() - Method in class com.b3dgs.lionengine.game.Range
Get maximum value.
getMaxGainedY() - Method in class com.b3dgs.lionengine.game.Gravity
Get the maxGainedY.
getMin() - Method in class com.b3dgs.lionengine.game.Damages
Get minimum value.
getMin() - Method in class com.b3dgs.lionengine.game.Range
Get minimum value.
getMiniMap() - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Get minimap surface reference.
getMirror() - Method in class com.b3dgs.lionengine.game.Entity
 
getMirror() - Method in interface com.b3dgs.lionengine.game.purviews.Mirrorable
Get current mirror state.
getMouseClick() - Method in interface com.b3dgs.lionengine.input.Mouse
Get current pressed click.
getMovementCost(Pathfindable, int, int, int, int) - Method in class com.b3dgs.lionengine.game.pathfinding.AStarPathFinder
Get the cost to move through a given location.
getMoveX() - Method in interface com.b3dgs.lionengine.game.purviews.Pathfindable
Get horizontal current speed.
getMoveX() - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
 
getMoveX() - Method in class com.b3dgs.lionengine.game.strategy.StrategyCursor
Get cursor horizontal move.
getMoveX() - Method in interface com.b3dgs.lionengine.input.Mouse
Get mouse horizontal move.
getMoveY() - Method in interface com.b3dgs.lionengine.game.purviews.Pathfindable
Get vertical current speed.
getMoveY() - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
 
getMoveY() - Method in class com.b3dgs.lionengine.game.strategy.StrategyCursor
Get cursor vertical move.
getMoveY() - Method in interface com.b3dgs.lionengine.input.Mouse
Get mouse vertical move.
getName(String) - Method in class com.b3dgs.lionengine.game.DefaultInstruction
Get the instruction name, delimited by #NAME#
getName() - Method in class com.b3dgs.lionengine.game.Range
Get range name.
getName() - Method in class com.b3dgs.lionengine.game.strategy.AbstractPlayer
Get player name.
getName() - Method in class com.b3dgs.lionengine.game.strategy.AbstractSkill
Get skill name.
getNextSequence() - Method in class com.b3dgs.lionengine.engine.Sequence
Get next sequence.
getNumber() - Method in class com.b3dgs.lionengine.game.map.DefaultTile
Get tile index number.
getNumberOfClients() - Method in class com.b3dgs.lionengine.network.Server
 
getObject() - Method in class com.b3dgs.lionengine.window.ComboItem
 
getOffsetX() - Method in class com.b3dgs.lionengine.game.background.BackgroundElement
Get horizontal offset.
getOffsetX() - Method in class com.b3dgs.lionengine.game.strategy.StrategyCamera
Get horizontal offset.
getOffsetY() - Method in class com.b3dgs.lionengine.game.background.BackgroundElement
Get vertical offset.
getOffsetY() - Method in class com.b3dgs.lionengine.game.strategy.StrategyCamera
Get vertical offset.
getOnScreenX() - Method in interface com.b3dgs.lionengine.input.Mouse
Get location on screen x.
getOnScreenY() - Method in interface com.b3dgs.lionengine.input.Mouse
Get location on screen y.
getOnWindowX() - Method in interface com.b3dgs.lionengine.input.Mouse
Get location on window x.
getOnWindowY() - Method in interface com.b3dgs.lionengine.input.Mouse
Get location on window y.
getOrderedSkill() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Get ordered skill reference.
getOrientation() - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
Get current orientation.
getOrientationOld() - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
Get previous orientation.
getOS() - Static method in class com.b3dgs.lionengine.utility.OSDetector
Get operating system name.
getOut() - Method in class com.b3dgs.lionengine.network.ClientListener
 
getOwnerID() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Get owner id (player id owning this entry).
getParent() - Method in class com.b3dgs.lionengine.game.pathfinding.Node
 
getPattern(Integer) - Method in class com.b3dgs.lionengine.game.map.AbstractRasteredTileMap
Deprecated. use getRasterPattern instead.
getPattern(Integer) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Get pattern (tilesheet) from its id.
getPattern() - Method in class com.b3dgs.lionengine.game.map.DefaultTile
Get pattern number.
getPattern() - Method in class com.b3dgs.lionengine.game.platform.CollisionType
Get pattern number.
getPatterns() - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Get list of patterns id.
getPatternsNumber() - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
 
getPatternsNumber() - Method in interface com.b3dgs.lionengine.game.map.TileBasedMap
Get the number of used pattern.
getPercent() - Method in class com.b3dgs.lionengine.game.Alterable
Get percent value (depending of current/max).
getPriority() - Method in class com.b3dgs.lionengine.game.strategy.AbstractSkill
Set priority level.
getProducingElement() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractProducerAbility
 
getProducingElement() - Method in interface com.b3dgs.lionengine.game.strategy.ability.ProducerAbility
Get name of current producing element.
getProductionProgress() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractProducerAbility
 
getProductionProgress() - Method in interface com.b3dgs.lionengine.game.strategy.ability.ProducerAbility
Get production progress in percent.
getQueueLength() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractProducerAbility
 
getQueueLength() - Method in interface com.b3dgs.lionengine.game.strategy.ability.ProducerAbility
Get size of production queue.
getRandomDmg() - Method in class com.b3dgs.lionengine.game.Damages
Get random damages from min-max.
getRange(String) - Method in class com.b3dgs.lionengine.game.purviews.Configurable
Get range data from its name.
getRaster(int) - Method in class com.b3dgs.lionengine.game.background.AbstractRasteredBackgroundElement
Get raster surface from its id.
getRasterBuffer(BufferedImage, int, int, int, int, int, int, int) - Static method in class com.b3dgs.lionengine.utility.Images
 
getRasterColor(int, int[], int) - Static method in class com.b3dgs.lionengine.utility.Images
Get raster color.
getRasterIndex(TTile) - Method in class com.b3dgs.lionengine.game.map.AbstractRasteredTileMap
Get raster index from input tile (depending of its height).
getRasterOffset() - Method in class com.b3dgs.lionengine.game.platform.AbstractRasteredPlatformEntity
Get the raster offset (can be overrided).
getRasterPattern(Integer, int) - Method in class com.b3dgs.lionengine.game.map.AbstractRasteredTileMap
Get a tilesheet from its pattern and raster id.
getRate() - Method in class com.b3dgs.lionengine.utility.RateChooser
 
getRatio() - Method in interface com.b3dgs.lionengine.core.Display
Get screen ratio (ex: 4/3).
getRay() - Method in class com.b3dgs.lionengine.game.Entity
 
getRay() - Method in interface com.b3dgs.lionengine.game.purviews.Collisionable
Get collision ray cast.
getRealFrame() - Method in interface com.b3dgs.lionengine.drawable.Animator
Get the current playing frame with accurate precision.
getRealFrame() - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
 
getRealFrame() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
 
getRef(int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractPathMap
 
getRef(int, int) - Method in interface com.b3dgs.lionengine.game.map.PathBasedMap
Get ref id.
getRelativePath(String...) - Static method in class com.b3dgs.lionengine.utility.Files
Construct a usable path using a list of string, automatically separated by the portable separator.
getRendering() - Method in interface com.b3dgs.lionengine.core.Config
Get the rendering mode used.
getRendering() - Method in class com.b3dgs.lionengine.engine.OptionsConfig
Get screen rendering mode.
getRepeat() - Method in interface com.b3dgs.lionengine.drawable.Animation
Get repeat state (loop).
getRessourcesDir() - Static method in class com.b3dgs.lionengine.utility.Media
Get current ressources directory.
getRessourceType() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractExtractAbility
 
getRessourceType() - Method in interface com.b3dgs.lionengine.game.strategy.ability.ExtractAbility
Get ressource type.
getReverse() - Method in interface com.b3dgs.lionengine.drawable.Animation
Get reverse state.
getScaledImage() - Method in class com.b3dgs.lionengine.core.Hq3x
Filtered buffer.
getScreenX() - Method in class com.b3dgs.lionengine.game.strategy.StrategyCursor
Get cursor location x on screen (not synced to any camera).
getScreenY() - Method in class com.b3dgs.lionengine.game.strategy.StrategyCursor
Get cursor location y on screen (not synced to any camera).
getSelection() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntryHandler
Get list of selected entrys during cursor selection.
getSHA1(String) - Method in class com.b3dgs.lionengine.utility.Checksum
Get the SHA-256 signature of the input string.
getSHA256(byte[]) - Method in class com.b3dgs.lionengine.utility.Checksum
Get the SHA-256 signature of the input bytes.
getSHA256(int) - Method in class com.b3dgs.lionengine.utility.Checksum
Get the SHA-256 signature of the input integer.
getSize() - Method in interface com.b3dgs.lionengine.drawable.Text
Get the text size in px (8px, 12px...).
getSkill(String) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Get a skill from its id.
getSkills() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Get all skills as collection (iterable).
getSpeed() - Method in interface com.b3dgs.lionengine.drawable.Animation
Get speed frame.
getSpeed() - Method in class com.b3dgs.lionengine.game.AbstractEntity
Get current standard speed.
getSpeed() - Method in class com.b3dgs.lionengine.game.Gravity
Get gravity speed.
getSpeedAdd() - Method in class com.b3dgs.lionengine.game.AbstractEntity
Get current additional speed.
getSpeedAddDest() - Method in class com.b3dgs.lionengine.game.AbstractEntity
Get current additional destination speed.
getSpeedDest() - Method in class com.b3dgs.lionengine.game.AbstractEntity
Get current standard destination speed.
getSpeedMax() - Method in class com.b3dgs.lionengine.game.AbstractEntity
Get the maximum speed player can reach.
getSpeedReal() - Method in class com.b3dgs.lionengine.game.AbstractEntity
Get real speed (calculated on differential location x).
getSpeedX() - Method in interface com.b3dgs.lionengine.game.purviews.Pathfindable
Get horizontal speed.
getSpeedX() - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
 
getSpeedY() - Method in interface com.b3dgs.lionengine.game.purviews.Pathfindable
Get vertical speed.
getSpeedY() - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
 
getSprite() - Method in class com.b3dgs.lionengine.game.background.BackgroundElement
Get sprite reference.
getSprite() - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Get sprite surface.
getStart() - Method in interface com.b3dgs.lionengine.drawable.Animation
Get start frame.
getStep() - Method in interface com.b3dgs.lionengine.drawable.Animation
Get animation step.
getStep(int) - Method in class com.b3dgs.lionengine.game.pathfinding.Path
Get the step at a given index in the path.
getStream(String) - Static method in class com.b3dgs.lionengine.utility.Media
Get stream of specified path.
getStringHeight(Graphics2D, String) - Method in interface com.b3dgs.lionengine.drawable.Text
Get string height size.
getStringWidth(Graphics2D, String) - Method in interface com.b3dgs.lionengine.drawable.Text
Get string width size.
getSubsequenceFromCharInterval(String, char, char) - Static method in class com.b3dgs.lionengine.utility.Instructions
Extract a part of a string contained between two chars.
getSurface() - Method in interface com.b3dgs.lionengine.drawable.Image
Get the surface which represents the image (java type).
getSurface() - Method in interface com.b3dgs.lionengine.drawable.Sprite
Get the sprite surface, represented by a BufferedImage.
getTarget() - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
Get entry target.
getTempFile(String, boolean) - Static method in class com.b3dgs.lionengine.utility.Media
Get a temporary file, including cache check.
getTextHeight(String) - Method in interface com.b3dgs.lionengine.drawable.FontSprite
Get global text height.
getTextWidth(String) - Method in interface com.b3dgs.lionengine.drawable.FontSprite
Get global text width.
getTheme() - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Get map theme.
getTicks() - Method in interface com.b3dgs.lionengine.audio.Midi
Get total number of ticks.
getTile(int) - Method in interface com.b3dgs.lionengine.drawable.TiledSprite
Get a tile (store it on a new buffered image, no reference, can be slow !).
getTile(int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
 
getTile(int, int) - Method in interface com.b3dgs.lionengine.game.map.TileBasedMap
Get tile from specified map location (in tile index).
getTileArround(Pathfindable, int, int, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractPathMap
 
getTileArround(Pathfindable, int, int, int, int) - Method in interface com.b3dgs.lionengine.game.map.PathBasedMap
Search the first unblocking tile arround location (clock way).
getTileHeight() - Method in interface com.b3dgs.lionengine.drawable.TiledSprite
Get current tile height.
getTileHeight() - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
 
getTileHeight() - Method in interface com.b3dgs.lionengine.game.map.TileBasedMap
Get height of a tile.
getTileOriginalHeight() - Method in interface com.b3dgs.lionengine.drawable.TiledSprite
Get original tile height.
getTileOriginalWidth() - Method in interface com.b3dgs.lionengine.drawable.TiledSprite
Get original tile width.
getTilePixelColor(TTile) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Get color corresponding to the specified tile.
getTileReference(int) - Method in interface com.b3dgs.lionengine.drawable.TiledSprite
Get a tile (as reference, faster).
getTilesNumber() - Method in interface com.b3dgs.lionengine.drawable.TiledSprite
Get the number of tiles.
getTilesNumber() - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Get number of active tiles (which are not null).
getTileWidth() - Method in interface com.b3dgs.lionengine.drawable.TiledSprite
Get current tile width.
getTileWidth() - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
 
getTileWidth() - Method in interface com.b3dgs.lionengine.game.map.TileBasedMap
Get width of a tile.
getType(String) - Method in class com.b3dgs.lionengine.game.DefaultInstruction
Get the instruction type, delimited by =TYPE=
getUnitToProduce(String) - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractProducerAbility
Get unit to produce reference from its name.
getVerticalFrames() - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
Get the number of vertical frames.
getVerticalMapTile() - Method in class com.b3dgs.lionengine.game.strategy.StrategyCursor
Get the vertical tile pointed by the cursor.
getVerticalMapView() - Method in class com.b3dgs.lionengine.game.AbstractWorld
Get the number of vertical viewable map tiles.
getVerticalSensibility() - Method in interface com.b3dgs.lionengine.drawable.Cursor
Get vertical sensibility.
getVerticalSensibility() - Method in class com.b3dgs.lionengine.game.strategy.StrategyCursor
 
getVerticalTiles() - Method in interface com.b3dgs.lionengine.drawable.TiledSprite
Get the number of vertical tiles.
getVolatileImage(String, int) - Static method in class com.b3dgs.lionengine.utility.Images
Get a volatile image from an image file.
getVolatileImage(BufferedImage) - Static method in class com.b3dgs.lionengine.utility.Images
Get a volatile image from a buffered image.
getWide() - Method in class com.b3dgs.lionengine.core.Screen
Check wide screen state.
getWidth() - Method in interface com.b3dgs.lionengine.core.Display
Get current screen width.
getWidth() - Method in interface com.b3dgs.lionengine.drawable.Renderable
Get the image width size.
getWidth() - Method in class com.b3dgs.lionengine.engine.OptionsConfig
Get screen width.
getWidth() - Method in class com.b3dgs.lionengine.game.CollisionArea
Get collision area width.
getWidth() - Method in class com.b3dgs.lionengine.game.Entity
Get current width.
getWidth() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Get entry width (it may not be the collision area, it is only the real size).
getWidth() - Method in class com.b3dgs.lionengine.utility.ImageInfo
Get image width.
getWidth() - Method in class com.b3dgs.lionengine.utility.ResolutionChooser
 
getWidthInTile() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Get entry width in tile.
getWidthInTiles() - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
 
getWidthInTiles() - Method in interface com.b3dgs.lionengine.game.map.TileBasedMap
Get number of horizontal tiles.
getWidthOnMap() - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractItem
Get item width (in tile).
getWidthOnPanel() - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractItem
Get item width (in box).
getWidthOriginal() - Method in interface com.b3dgs.lionengine.drawable.ParallaxedSprite
Get the current sprite width (its current size, after scaling operation).
getWidthOriginal() - Method in interface com.b3dgs.lionengine.drawable.Sprite
Get the current sprite width (its current size, after scaling operation).
getX() - Method in interface com.b3dgs.lionengine.drawable.Cursor
Get horizontal location.
getX() - Method in class com.b3dgs.lionengine.game.Camera
Get horizontal location.
getX() - Method in class com.b3dgs.lionengine.game.CollisionArea
Get collision area location x.
getX() - Method in class com.b3dgs.lionengine.game.Entity
Get position x.
getX() - Method in class com.b3dgs.lionengine.game.map.DefaultTile
Get tile location x.
getX() - Method in class com.b3dgs.lionengine.game.pathfinding.Node
 
getX(int) - Method in class com.b3dgs.lionengine.game.pathfinding.Path
Get the x coordinate for the step at the given index.
getX() - Method in class com.b3dgs.lionengine.game.pathfinding.Step
 
getX() - Method in interface com.b3dgs.lionengine.game.purviews.Pathfindable
Get horizontal location.
getX() - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
 
getX() - Method in class com.b3dgs.lionengine.game.strategy.StrategyCamera
 
getX() - Method in class com.b3dgs.lionengine.game.strategy.StrategyCursor
Get cursor location x on map (synced to camera).
getX(int, int) - Method in class com.b3dgs.lionengine.game.strategy.StrategyCursor
Get real location x (from map referential), avoiding control panel.
getX() - Method in interface com.b3dgs.lionengine.geometry.Coordinate2D
Get current horizontal location.
getX() - Method in interface com.b3dgs.lionengine.geometry.Point2D
Get current horizontal location.
getXInTile() - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Get location x relative to map referential as tile.
getXInTile() - Method in interface com.b3dgs.lionengine.game.purviews.Pathfindable
Get horizontal location in tile (location on map).
getXInTile() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Get horizontal tile location.
getXInTile() - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
 
getXOffset() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Get horizontal offset (used in case of rendering).
getXOld() - Method in class com.b3dgs.lionengine.game.Camera
Get old horizontal location.
getXOld() - Method in class com.b3dgs.lionengine.game.Entity
Get old position x.
getXOldInTile() - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Get old location x relative to map referential as tile.
getXOldOnTile(TType) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Get old x value on tile referential (between 0 and tile width).
getXOnTile(TType) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Get x value on tile referential (between 0 and tile width).
getXReal() - Method in class com.b3dgs.lionengine.game.Camera
Get horizontal location.
getXReal() - Method in class com.b3dgs.lionengine.game.Entity
Get position x.
getXReal() - Method in class com.b3dgs.lionengine.game.strategy.StrategyCamera
 
getY() - Method in interface com.b3dgs.lionengine.drawable.Cursor
Get vertical location.
getY() - Method in class com.b3dgs.lionengine.game.Camera
Get vertical location.
getY() - Method in class com.b3dgs.lionengine.game.CollisionArea
Get collision area location y.
getY() - Method in class com.b3dgs.lionengine.game.Entity
Get position y.
getY() - Method in class com.b3dgs.lionengine.game.map.DefaultTile
Get tile location y.
getY() - Method in class com.b3dgs.lionengine.game.pathfinding.Node
 
getY(int) - Method in class com.b3dgs.lionengine.game.pathfinding.Path
Get the y coordinate for the step at the given index.
getY() - Method in class com.b3dgs.lionengine.game.pathfinding.Step
 
getY() - Method in interface com.b3dgs.lionengine.game.purviews.Pathfindable
Get vertical location.
getY() - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
 
getY() - Method in class com.b3dgs.lionengine.game.strategy.StrategyCamera
 
getY() - Method in class com.b3dgs.lionengine.game.strategy.StrategyCursor
Get cursor location y on map (synced to camera).
getY(int, int) - Method in class com.b3dgs.lionengine.game.strategy.StrategyCursor
Get real location y (from map referential), avoiding control panel (see checkCursor).
getY() - Method in interface com.b3dgs.lionengine.geometry.Coordinate2D
Get current vertical location.
getY() - Method in interface com.b3dgs.lionengine.geometry.Point2D
Get current vertical location.
getYInTile() - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Get location y relative to map referential as tile.
getYInTile() - Method in interface com.b3dgs.lionengine.game.purviews.Pathfindable
Get vertical location in tile (location on map).
getYInTile() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Get vertical tile location.
getYInTile() - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
 
getYOffset() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Get vertical offset (used in case of rendering).
getYOld() - Method in class com.b3dgs.lionengine.game.Camera
Get old vertical location.
getYOld() - Method in class com.b3dgs.lionengine.game.Entity
Get old position y.
getYOldInTile() - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Get old location y relative to map referential as tile.
getYOldOnTile(TType) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Get old y value on tile referential (between 0 and tile height).
getYOnTile(TType) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Get y value on tile referential (between 0 and tile height).
getYReal() - Method in class com.b3dgs.lionengine.game.Camera
Get vertical location.
getYReal() - Method in class com.b3dgs.lionengine.game.Entity
Get position y.
getYReal() - Method in class com.b3dgs.lionengine.game.strategy.StrategyCamera
 
Gravity - Class in com.b3dgs.lionengine.game
Gravity handler, for smoothed jump effect.
Gravity(Entity) - Constructor for class com.b3dgs.lionengine.game.Gravity
Create a new gravity.
gravity - Variable in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Gravity handler.
GTK - Static variable in class com.b3dgs.lionengine.utility.Theme
GTK theme.
guard() - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractEnemy
 

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