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Damages
- Class in
com.b3dgs.lionengine.game
Represent a container designed to return a random value beteween a range.
Damages()
- Constructor for class com.b3dgs.lionengine.game.
Damages
Create new damage handler.
damages
- Variable in class com.b3dgs.lionengine.game.
Projectile
Projectile damages.
damages
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
Unit damages.
DATE
- Static variable in class com.b3dgs.lionengine.
Engine
Engine last release date.
decodeAnim(String)
- Method in class com.b3dgs.lionengine.game.
DefaultInstruction
Get the animation instruction, delimited by {start-end} (speed) <reverse> |repeat|
decodeBool(String)
- Method in class com.b3dgs.lionengine.game.
DefaultInstruction
Get the boolean instruction, delimited by [true]
decodeBoolean(String, char, char)
- Static method in class com.b3dgs.lionengine.utility.
Instructions
Extract a boolean from marker.
decodeColl(String)
- Method in class com.b3dgs.lionengine.game.
DefaultInstruction
Get the collision instruction, delimited by {pattern|start-end}
decodeCollArea(String)
- Method in class com.b3dgs.lionengine.game.
DefaultInstruction
Get the collision area instruction, delimited by [width*height,x;y]
decodeFloat(String)
- Method in class com.b3dgs.lionengine.game.
DefaultInstruction
Get the float instruction value, delimited by (1.5)
decodeFloat(String, char, char)
- Static method in class com.b3dgs.lionengine.utility.
Instructions
Extract a float from marker.
decodeInt(String, char, char)
- Static method in class com.b3dgs.lionengine.utility.
Instructions
Extract an integer from marker.
decodeRange(String)
- Method in class com.b3dgs.lionengine.game.
DefaultInstruction
Get the collision instruction, delimited by {pattern|start-end}
decodeSkill(String)
- Method in class com.b3dgs.lionengine.game.
DefaultInstruction
Get skill data description, delimited by "name" <desc> (icon)
decodeStr(String)
- Method in class com.b3dgs.lionengine.game.
DefaultInstruction
Get the string instruction, delimited by "ABCDEF"
decodeString(String, char, char)
- Static method in class com.b3dgs.lionengine.utility.
Instructions
Extract a string from marker.
decrease(int)
- Method in class com.b3dgs.lionengine.game.
Alterable
Decrease current value.
DefaultHeroAttackMelee
<
TTile
extends
AbstractPathTile
,
TSkill
extends
AbstractSkill
<
TTile
,
TSkill
,
TAttr
>,
TAttr
extends
AbstractAttributes
> - Class in
com.b3dgs.lionengine.game.hacknslash
DefaultHeroAttackMelee(AbstractHero<TTile, TSkill, TAttr>, int, int, int)
- Constructor for class com.b3dgs.lionengine.game.hacknslash.
DefaultHeroAttackMelee
DefaultInstruction
- Class in
com.b3dgs.lionengine.game
Allow to decode informations from a file, in order to fill some player data.
DefaultInstruction()
- Constructor for class com.b3dgs.lionengine.game.
DefaultInstruction
Create a new instruction decoder.
DefaultTile
- Class in
com.b3dgs.lionengine.game.map
Default class tile; containing following data: pattern - tilesheet number.
DefaultTile()
- Constructor for class com.b3dgs.lionengine.game.map.
DefaultTile
Create a new blank tile.
DefaultTile(int, int, int, int, String)
- Constructor for class com.b3dgs.lionengine.game.map.
DefaultTile
Create a new tile.
deleteClient(int)
- Method in class com.b3dgs.lionengine.network.
Server
deleteDir(File)
- Static method in class com.b3dgs.lionengine.utility.
Files
Delete a directory and all of its content (be careful, it will erase all children, including child dirs).
depthRef
- Variable in class com.b3dgs.lionengine.engine.
Initializer
Screen depth reference.
desc
- Variable in class com.b3dgs.lionengine.game.strategy.
SkillData
Skill description.
destX
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Skill action destination (if target is null).
destY
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Skill action destination (if target is null).
dev
- Variable in class com.b3dgs.lionengine.core.
Screen
Graphics device reference.
DisactivableComboBox
- Class in
com.b3dgs.lionengine.window
DisactivableComboBox()
- Constructor for class com.b3dgs.lionengine.window.
DisactivableComboBox
Display
- Interface in
com.b3dgs.lionengine.core
Describe screen configuration (width, height, rate, windowed).
display
- Variable in class com.b3dgs.lionengine.core.
Screen
Display reference.
display
- Variable in class com.b3dgs.lionengine.engine.
Sequence
Display reference.
Displays
- Class in
com.b3dgs.lionengine.utility
Static functions displaying message on screen.
dispose()
- Method in class com.b3dgs.lionengine.core.
Screen
Close main frame.
doClick(int)
- Method in interface com.b3dgs.lionengine.input.
Mouse
Perform a click.
doClickAt(int, int, int)
- Method in interface com.b3dgs.lionengine.input.
Mouse
Perform a click at specified coordinate.
DOWN
- Static variable in interface com.b3dgs.lionengine.input.
Keyboard
Arrow down key.
draw(Graphics2D, int, int, Alignment, String...)
- Method in interface com.b3dgs.lionengine.drawable.
FontSprite
Draw a multiple text at specified location.
draw(Graphics2D, int, int, Alignment, String)
- Method in interface com.b3dgs.lionengine.drawable.
FontSprite
Draw a single text at specified location.
draw(Graphics2D, String, int, int, Alignment)
- Method in interface com.b3dgs.lionengine.drawable.
Text
Renders text on graphic output, to the specified location and alignment.
Drawable
- Interface in
com.b3dgs.lionengine
Handle gfx ressources, such as images, sprites, tiles, animations...
DRAWABLE
- Static variable in interface com.b3dgs.lionengine.
Drawable
Drawable factory.
DrawableFactory
- Class in
com.b3dgs.lionengine.drawable.impl
Draws
- Class in
com.b3dgs.lionengine.utility
Standard draws operation.
drop(TileBasedMap<TTile>)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractItem
Drop item on map from owner location.
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