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B
Background
- Interface in
com.b3dgs.lionengine.game
Describe a standard interface for a scrolling background, depending of a speed and a vertical location.
BackgroundComponent
- Interface in
com.b3dgs.lionengine.game.background
Represents the background component interface, which will contain background elements.
BackgroundElement
- Class in
com.b3dgs.lionengine.game.background
Represents a background element (contained in a background component).
BackgroundElement(int, int, Renderable)
- Constructor for class com.b3dgs.lionengine.game.background.
BackgroundElement
Create a new background element.
backupCoord()
- Method in class com.b3dgs.lionengine.game.
Entity
Save old locations.
backupLocation()
- Method in class com.b3dgs.lionengine.game.
Camera
Save current location.
bar(Graphics2D, int, int, int, int, boolean)
- Static method in class com.b3dgs.lionengine.utility.
Draws
Display a bar.
blocked(Pathfindable, int, int, boolean)
- Method in class com.b3dgs.lionengine.game.map.
AbstractPathMap
blocked(Pathfindable, int, int, boolean)
- Method in interface com.b3dgs.lionengine.game.map.
PathBasedMap
Check if current location is blocking or not.
BOLD
- Static variable in interface com.b3dgs.lionengine.drawable.
Text
Bold text.
Border20
- Enum in
com.b3dgs.lionengine.game.map
Represents the list of supported angles for area linking.
Border20Map
- Class in
com.b3dgs.lionengine.game.map
Represents a 20 Axis map, designed to perform linking between two differents areas.
Border20Map(boolean)
- Constructor for class com.b3dgs.lionengine.game.map.
Border20Map
Create a Border20Map map.
Border4
- Enum in
com.b3dgs.lionengine.game.platform
borderLeft
- Variable in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Borders flag.
borderRight
- Variable in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Borders flag.
boxSize
- Variable in class com.b3dgs.lionengine.game.hacknslash.
AbstractItem
buildAt(int, int, String, int, int, int)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractBuilderAbility
buildAt(int, int, String, int, int, int)
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
BuilderAbility
Define a construction plan, set the action to 'build', and move to the destination.
builder
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractBuilding
Builder reference.
BuilderAbility
<
TTile
extends
AbstractPathTile
,
TSkill
extends
AbstractSkill
<
TTile
,
TSkill
,
TAttr
>,
TAttr
extends
AbstractAttributes
> - Interface in
com.b3dgs.lionengine.game.strategy.ability
This interface represents the ability of constructing a building at a specific location.
Overview
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