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Classes in com.b3dgs.lionengine.game used by com.b3dgs.lionengine | |
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Entity
Main object that can be used by any higher level object for a game. |
Classes in com.b3dgs.lionengine.game used by com.b3dgs.lionengine.game | |
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AttackState
Standard enumeration of many attack states. |
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Attribute
Describe an attribute (vitality, agility...). |
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Camera
Standard camera, able to handle move, and both vertical/horizontal floating interleave. |
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CollisionArea
Describe a standard bounding box collision, using location and area. |
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Damages
Represent a container designed to return a random value beteween a range. |
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Entity
Main object that can be used by any higher level object for a game. |
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InstructionType
List of standard instructions type. |
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MediaRessource
Constainer describing a ressource with its file name. |
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Projectile
Represent an entity which can thrown intances of itself. |
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Range
Standard range description, with a minimum, maximum and a name. |
Classes in com.b3dgs.lionengine.game used by com.b3dgs.lionengine.game.background | |
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Background
Describe a standard interface for a scrolling background, depending of a speed and a vertical location. |
Classes in com.b3dgs.lionengine.game used by com.b3dgs.lionengine.game.hacknslash | |
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AbstractAttributes
Container designed to cover attributes (already include vitality). |
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Entity
Main object that can be used by any higher level object for a game. |
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Handler
Designed to handle a type, by updating and rendering it. |
Classes in com.b3dgs.lionengine.game used by com.b3dgs.lionengine.game.map | |
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Camera
Standard camera, able to handle move, and both vertical/horizontal floating interleave. |
Classes in com.b3dgs.lionengine.game used by com.b3dgs.lionengine.game.platform | |
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AbstractEntity
Describe the lowest level of an entity, able to be externally configured. |
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Camera
Standard camera, able to handle move, and both vertical/horizontal floating interleave. |
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Entity
Main object that can be used by any higher level object for a game. |
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Gravity
Gravity handler, for smoothed jump effect. |
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Range
Standard range description, with a minimum, maximum and a name. |
Classes in com.b3dgs.lionengine.game used by com.b3dgs.lionengine.game.purviews | |
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Camera
Standard camera, able to handle move, and both vertical/horizontal floating interleave. |
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CollisionArea
Describe a standard bounding box collision, using location and area. |
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Entity
Main object that can be used by any higher level object for a game. |
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Range
Standard range description, with a minimum, maximum and a name. |
Classes in com.b3dgs.lionengine.game used by com.b3dgs.lionengine.game.purviews.impl | |
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Entity
Main object that can be used by any higher level object for a game. |
Classes in com.b3dgs.lionengine.game used by com.b3dgs.lionengine.game.strategy | |
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AbstractAttributes
Container designed to cover attributes (already include vitality). |
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Alterable
Represents a value which can change between 0 and a maximum. |
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Camera
Standard camera, able to handle move, and both vertical/horizontal floating interleave. |
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Damages
Represent a container designed to return a random value beteween a range. |
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Entity
Main object that can be used by any higher level object for a game. |
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Handler
Designed to handle a type, by updating and rendering it. |
Classes in com.b3dgs.lionengine.game used by com.b3dgs.lionengine.game.strategy.ability | |
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AbstractAttributes
Container designed to cover attributes (already include vitality). |
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Projectile
Represent an entity which can thrown intances of itself. |
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