Uses of Class
com.b3dgs.lionengine.core.Screen

Packages that use Screen
com.b3dgs.lionengine   
com.b3dgs.lionengine.core.impl   
com.b3dgs.lionengine.drawable.impl   
com.b3dgs.lionengine.engine   
com.b3dgs.lionengine.game   
com.b3dgs.lionengine.game.background   
com.b3dgs.lionengine.game.strategy   
 

Uses of Screen in com.b3dgs.lionengine
 

Methods in com.b3dgs.lionengine that return Screen
 Screen Core.createScreen(Initializer initializer, Config config)
          Create a screen device.
 

Methods in com.b3dgs.lionengine with parameters of type Screen
 Cursor Drawable.createCursor(Screen screen, java.lang.String cursor)
          Create a cursor, which is automatically handled by the mouse.
 

Uses of Screen in com.b3dgs.lionengine.core.impl
 

Methods in com.b3dgs.lionengine.core.impl that return Screen
 Screen CoreFactory.createScreen(Initializer initializer, Config config)
           
 

Uses of Screen in com.b3dgs.lionengine.drawable.impl
 

Methods in com.b3dgs.lionengine.drawable.impl with parameters of type Screen
 Cursor DrawableFactory.createCursor(Screen screen, java.lang.String cursor)
           
 

Uses of Screen in com.b3dgs.lionengine.engine
 

Fields in com.b3dgs.lionengine.engine declared as Screen
 Screen Sequence.screen
          Screen reference.
 

Uses of Screen in com.b3dgs.lionengine.game
 

Fields in com.b3dgs.lionengine.game declared as Screen
 Screen AbstractWorld.screen
          Screen reference.
 

Constructors in com.b3dgs.lionengine.game with parameters of type Screen
AbstractWorld(Screen screen)
          Create a new world.
 

Uses of Screen in com.b3dgs.lionengine.game.background
 

Constructors in com.b3dgs.lionengine.game.background with parameters of type Screen
Parallax(java.lang.String path, int parallaxsNumber, boolean wide, int decY, Screen screen)
          Create a new parallax.
 

Uses of Screen in com.b3dgs.lionengine.game.strategy
 

Constructors in com.b3dgs.lionengine.game.strategy with parameters of type Screen
StrategyCamera(Screen screen, AbstractControlPanel<?,?,?> panel, int hStep, int vStep)
          Create a strategy oriented camera.
StrategyCursor(Screen screen, java.lang.String cursor, TileBasedMap<?> map)
          Create a new strategy cursor.