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Uses of Animation in com.b3dgs.lionengine |
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Methods in com.b3dgs.lionengine that return Animation | |
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Animation |
Drawable.createAnimation(int firstFrame,
int lastFrame,
int step,
float speed,
boolean reverse,
boolean repeat)
Create an animation, which can be read by an animated sprite. |
Uses of Animation in com.b3dgs.lionengine.drawable |
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Methods in com.b3dgs.lionengine.drawable with parameters of type Animation | |
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void |
Animator.play(Animation animation)
Play the animated sprite with a specific animation, previously created. |
void |
Animator.play(Animation animation,
float speed)
Play the animated sprite with a specific animation, previously created. |
Uses of Animation in com.b3dgs.lionengine.drawable.impl |
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Methods in com.b3dgs.lionengine.drawable.impl that return Animation | |
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Animation |
DrawableFactory.createAnimation(int firstFrame,
int lastFrame,
int step,
float speed,
boolean reverse,
boolean repeat)
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Uses of Animation in com.b3dgs.lionengine.game |
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Methods in com.b3dgs.lionengine.game that return Animation | |
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Animation |
DefaultInstruction.decodeAnim(java.lang.String line)
Get the animation instruction, delimited by {start-end} (speed) <reverse> |repeat| |
Methods in com.b3dgs.lionengine.game with parameters of type Animation | |
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void |
Projectile.play(Animation anim)
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void |
Projectile.play(Animation anim,
float speed)
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Uses of Animation in com.b3dgs.lionengine.game.platform |
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Methods in com.b3dgs.lionengine.game.platform with parameters of type Animation | |
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void |
AbstractPlatformEntity.play(Animation anim)
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void |
AbstractPlatformEntity.play(Animation anim,
float speed)
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Uses of Animation in com.b3dgs.lionengine.game.purviews |
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Methods in com.b3dgs.lionengine.game.purviews that return Animation | |
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Animation |
Configurable.getAnim(java.lang.String name)
Get animation data from its name. |
Uses of Animation in com.b3dgs.lionengine.game.strategy |
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Fields in com.b3dgs.lionengine.game.strategy declared as Animation | |
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Animation |
AbstractEntry.anim
Current playing animation. |
Methods in com.b3dgs.lionengine.game.strategy with parameters of type Animation | |
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void |
AbstractEntry.play(Animation anim)
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void |
AbstractEntry.play(Animation anim,
float speed)
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