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R
R16_10
- Static variable in interface com.b3dgs.lionengine.
Constants
Constant representing the 16/10 screen ratio.
R16_9
- Static variable in interface com.b3dgs.lionengine.
Constants
Constant representing the 16/9 screen ratio.
R4_3
- Static variable in interface com.b3dgs.lionengine.
Constants
Constant representing the 4/3 screen ratio.
R5_4
- Static variable in interface com.b3dgs.lionengine.
Constants
Constant representing the 5/4 screen ratio.
random(int, int)
- Static method in class com.b3dgs.lionengine.utility.
Maths
Get a random value contained in specified interleave.
Range
- Class in
com.b3dgs.lionengine.game
Standard range description, with a minimum, maximum and a name.
Range(int, int)
- Constructor for class com.b3dgs.lionengine.game.
Range
Create a new range.
Range(String, int, int)
- Constructor for class com.b3dgs.lionengine.game.
Range
Create a new range.
rastered
- Variable in class com.b3dgs.lionengine.game.platform.
AbstractRasteredPlatformEntity
RasteredPlatformEntrySetup
- Class in
com.b3dgs.lionengine.game.platform
Define a structure used to create multiple rastered platform entry, sharing the same data.
RasteredPlatformEntrySetup(String, String, String, boolean)
- Constructor for class com.b3dgs.lionengine.game.platform.
RasteredPlatformEntrySetup
rasterFile
- Variable in class com.b3dgs.lionengine.game.map.
AbstractRasteredTileMap
File describing the raster.
rasterFile
- Variable in class com.b3dgs.lionengine.game.platform.
RasteredPlatformEntrySetup
rastersAnim
- Variable in class com.b3dgs.lionengine.game.platform.
AbstractRasteredPlatformEntity
rastersAnim
- Variable in class com.b3dgs.lionengine.game.platform.
RasteredPlatformEntrySetup
RateChooser
- Class in
com.b3dgs.lionengine.utility
RateChooser(int)
- Constructor for class com.b3dgs.lionengine.utility.
RateChooser
rateRef
- Variable in class com.b3dgs.lionengine.engine.
Initializer
Screen rate reference.
Ratio
- Enum in
com.b3dgs.lionengine.core
List of standard ratio.
readBoolean()
- Method in interface com.b3dgs.lionengine.file.
FileReader
Read boolean (1 bit, true or false)
readBoolean(String)
- Method in interface com.b3dgs.lionengine.file.
XMLNode
Read a boolean.
readByte()
- Method in interface com.b3dgs.lionengine.file.
FileReader
Read byte (1 byte, -128 to 127)
readChar()
- Method in interface com.b3dgs.lionengine.file.
FileReader
Read char (2 bytes, 0 to 65535)
readCollisions(String)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Read collisions from external file.
readDouble()
- Method in interface com.b3dgs.lionengine.file.
FileReader
Read double (8 bytes, 4.94065645841246544e-324d to 1.79769313486231570e+308d)
readDouble(String)
- Method in interface com.b3dgs.lionengine.file.
XMLNode
Read a double.
readFloat()
- Method in interface com.b3dgs.lionengine.file.
FileReader
Read float (4 bytes, 1.40129846432481707e-45 to 3.40282346638528860e+38)
readFloat(String)
- Method in interface com.b3dgs.lionengine.file.
XMLNode
Read a float.
readInteger()
- Method in interface com.b3dgs.lionengine.file.
FileReader
Read integer (4 bytes, -2.147.483.648 to 2.147.483.647)
readInteger(String)
- Method in interface com.b3dgs.lionengine.file.
XMLNode
Read an integer.
readLong()
- Method in interface com.b3dgs.lionengine.file.
FileReader
Read long (8 bytes, -9.223.372.036.854.775.808 to 9.223.372.036.854.775.807)
readShort()
- Method in interface com.b3dgs.lionengine.file.
FileReader
Read short (2 bytes, -32.768 to 32.767)
readString()
- Method in interface com.b3dgs.lionengine.file.
FileReader
Read a sequence of chars (2 bytes and more)
readString(String)
- Method in interface com.b3dgs.lionengine.file.
XMLNode
Read a string.
referenceSplit(BufferedImage, int, int)
- Static method in class com.b3dgs.lionengine.utility.
Images
Split an image into a reference of sub image (data shared).
remove(String)
- Method in class com.b3dgs.lionengine.game.
AbstractRessourcesHandler
Remove a ressource from its id.
remove()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Remove entry from world, and free memory.
remove(AbstractEntry<TTile, TSkill, TAttr>)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntryHandler
Remove an entry from the handler list.
remove(String)
- Static method in class com.b3dgs.lionengine.utility.
Strings
Remove string reference from its name.
removeFromClosed(Node)
- Method in class com.b3dgs.lionengine.game.pathfinding.
AStarPathFinder
Remove a node from the closed list.
removeFromOpen(Node)
- Method in class com.b3dgs.lionengine.game.pathfinding.
AStarPathFinder
Remove a node from the open list.
removeRef()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Remove any map ref for this entry, arround its size.
removeSkill(String)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Remove a skill.
render(Graphics2D, int, int)
- Method in interface com.b3dgs.lionengine.drawable.
AnimatedSprite
Render active frame on graphic output at specified coordinates.
render(Graphics2D, int, int, int)
- Method in interface com.b3dgs.lionengine.drawable.
AnimatedSprite
Render a specific frame on graphic output at specified coordinates.
render(Graphics2D, int, int, boolean)
- Method in interface com.b3dgs.lionengine.drawable.
AnimatedSprite
Render active frame on graphic output at specified coordinates.
render(Graphics2D, int, int, int, boolean)
- Method in interface com.b3dgs.lionengine.drawable.
AnimatedSprite
Render a specific frame on graphic output at specified coordinates.
render(Graphics2D)
- Method in interface com.b3dgs.lionengine.drawable.
Cursor
Render cursor on screen.
render(Graphics2D, int, int, int)
- Method in interface com.b3dgs.lionengine.drawable.
ParallaxedSprite
Render a line of parallax to the specified coordinates.
render(Graphics2D, int, int)
- Method in interface com.b3dgs.lionengine.drawable.
Renderable
Render image on current graphic output, at specified coordinates.
render(Graphics2D, int, int, int)
- Method in interface com.b3dgs.lionengine.drawable.
TiledSprite
Render a tile to the specified coordinates.
render(Graphics2D)
- Method in class com.b3dgs.lionengine.engine.
Sequence
Rendering sequence.
render(Graphics2D)
- Method in class com.b3dgs.lionengine.game.
AbstractWorld
Internal world rendering.
render(Graphics2D)
- Method in class com.b3dgs.lionengine.game.background.
AbstractBackground
render(Graphics2D)
- Method in class com.b3dgs.lionengine.game.background.
AbstractClouds
render(Graphics2D)
- Method in interface com.b3dgs.lionengine.game.background.
BackgroundComponent
Render component.
render(Graphics2D)
- Method in class com.b3dgs.lionengine.game.background.
Parallax
render(Graphics2D)
- Method in interface com.b3dgs.lionengine.game.
Background
Background renderings.
render(Graphics2D, int, int)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractItem
Render item on bag.
render(Graphics2D, StrategyCamera, TileBasedMap<TTile>)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractItem
Render item on map.
render(Graphics2D)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractItemHandler
Render items from bag.
render(Graphics2D, StrategyCamera)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractItemHandler
Render items on map.
render(Graphics2D, Camera, int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractPathMap
Deprecated.
use render(Graphics2D g, StrategyCamera camera, int inTileWidth, int inTileHeight) instead.
render(Graphics2D, StrategyCamera, int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractPathMap
Render map from camera viewpoint, showing a specified area.
render(Graphics2D, StrategyCamera, int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTiledFogOfWar
Render fog map from camera viewpoint, showing a specified area.
render(Graphics2D, Camera, int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Render map from camera viewpoint, showing a specified area.
render(Graphics2D, int, int, int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Render map from starting position, showing a specified area.
render(Graphics2D, int, int, int, int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Render map from starting position, showing a specified area.
render(Graphics2D, int, int, int, int, int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Render map from starting position, showing a specified area, including a specific offset.
render(Graphics2D, int, int)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Render on screen.
render(Graphics2D, PlatformCamera)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Render on screen.
render(Graphics2D, PlatformCamera)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractRasteredPlatformEntity
render(Graphics2D, Camera)
- Method in class com.b3dgs.lionengine.game.
Projectile
Render all projectiles on screen.
render(Graphics2D, StrategyCursor)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractControlPanel
Panel rendering need to be defined here (list of selected entrys, informations...).
render(Graphics2D, Camera)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Render entry on screen depending of the camera.
render(Graphics2D, StrategyCamera, StrategyCursor)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntryHandler
Main rendering routine; has to be called in a game loop.
render(Graphics2D)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractPlayer
Render player routine.
render(Graphics2D)
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
Renderable
- Interface in
com.b3dgs.lionengine.drawable
Anything that can be rendered on screen.
renderAnim(Graphics2D, AnimatedSprite, PlatformCamera)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Render an animated sprite from the entity location, following camera view point.
renderAnim(Graphics2D, AnimatedSprite, PlatformCamera, int, int, boolean)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Render an animated sprite from the entity location, following camera view point.
renderCollision(Graphics2D, Camera)
- Method in class com.b3dgs.lionengine.game.
Entity
renderCollision(Graphics2D, Camera)
- Method in interface com.b3dgs.lionengine.game.purviews.
Collisionable
Render collision bounding box.
renderCollisions(Graphics2D, PlatformCamera)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Render collisions box area (used as debug).
renderCursorSelection(Graphics2D, StrategyCamera)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntryHandler
Render cursor selection routine.
renderCursorSelection(Graphics2D, Color, int, int, int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntryHandler
Rendering selection properties.
renderEntry(Graphics2D, AbstractEntry<TTile, TSkill, TAttr>, StrategyCamera, StrategyCursor)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntryHandler
Rendering function for an entry.
renderEntryOver(Graphics2D, AbstractEntry<TTile, TSkill, TAttr>, StrategyCamera, Color)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntryHandler
Rendering function concerning cursor over entry case.
renderEntrySelection(Graphics2D, AbstractEntry<TTile, TSkill, TAttr>, StrategyCamera, Color)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntryHandler
Rendering function concerning selection state.
renderEntrySkills(Graphics2D, StrategyCursor, AbstractEntry<TTile, TSkill, TAttr>, int, int, int, int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractControlPanel
Render entry skills icons (in case of a single entry selection).
renderEntrysSkills(Graphics2D, StrategyCursor, Set<AbstractEntry<TTile, TSkill, TAttr>>, int, int, int, int, int, Set<String>)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractControlPanel
Render entrys skills icons (only common skills, in case of multiple entry selection).
Rendering
- Enum in
com.b3dgs.lionengine.core
List of supported rendering mode.
rendering
- Variable in class com.b3dgs.lionengine.engine.
Sequence
Rendering reference.
renderMiniMap(Graphics2D, int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractPathMap
renderMiniMap(Graphics2D, int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Render minimap on graphic output at specified location.
renderMultipleEntry(Graphics2D, StrategyCursor, Set<AbstractEntry<TTile, TSkill, TAttr>>)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractControlPanel
Rendering function in case of many selected unit.
renderOnMap(Graphics2D, AbstractControlPanel<TTile, TSkill, TAttr>, StrategyCursor)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Rendering routine on map.
renderOnPanel(Graphics2D, AbstractControlPanel<TTile, TSkill, TAttr>, StrategyCursor, TiledSprite, int, int, int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Rendering routine on panel.
renderProjectile(Graphics2D, Camera)
- Method in class com.b3dgs.lionengine.game.
Projectile
Render a single projectile on screen.
renderSingleEntry(Graphics2D, StrategyCursor, AbstractEntry<TTile, TSkill, TAttr>)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractControlPanel
Rendering function in case of a single selected unit.
renderTile(Graphics2D, TTile, int, int, int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractPathMap
renderTile(Graphics2D, TTile, int, int, int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractRasteredTileMap
renderTile(Graphics2D, TTile, int, int, int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Render a specific tile from specified location.
renderTile(Graphics2D, int, int, TTile)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
renderTile(Graphics2D, int, int, TileType)
- Method in interface com.b3dgs.lionengine.game.map.
TileBasedMap
Render a tile at specified location (in real location).
requestFocus()
- Method in class com.b3dgs.lionengine.core.
Screen
Give focus to screen.
resetAllSpeed()
- Method in class com.b3dgs.lionengine.game.
AbstractEntity
Reset all speed to 0.
resize(BufferedImage, int, int)
- Static method in class com.b3dgs.lionengine.utility.
Images
Resize input buffered image.
ResolutionChooser
- Class in
com.b3dgs.lionengine.utility
ResolutionChooser(int, int)
- Constructor for class com.b3dgs.lionengine.utility.
ResolutionChooser
ressource
- Variable in class com.b3dgs.lionengine.game.
MediaRessource
Ressource reference.
Ressource
- Class in
com.b3dgs.lionengine.game.strategy
Represent a ressource, such as gold, wood...
Ressource()
- Constructor for class com.b3dgs.lionengine.game.strategy.
Ressource
Create a new blank ressource.
Ressource(int)
- Constructor for class com.b3dgs.lionengine.game.strategy.
Ressource
Create a new ressource.
RIGHT
- Static variable in interface com.b3dgs.lionengine.input.
Keyboard
Arrown right key.
RIGHT
- Static variable in interface com.b3dgs.lionengine.input.
Mouse
Right click.
rotate(int)
- Method in interface com.b3dgs.lionengine.drawable.
Sprite
Rotate the sprite with the specified angle.
rotate(BufferedImage, int)
- Static method in class com.b3dgs.lionengine.utility.
Images
Rotate input buffered image.
rscX
- Variable in class com.b3dgs.lionengine.game.strategy.ability.
AbstractExtractAbility
Ressources location in tile.
rscY
- Variable in class com.b3dgs.lionengine.game.strategy.ability.
AbstractExtractAbility
Ressources location in tile.
run()
- Method in class com.b3dgs.lionengine.audio.impl.
SoundRoutine
run()
- Method in class com.b3dgs.lionengine.engine.
Loader
run()
- Method in class com.b3dgs.lionengine.engine.
Sequence
run()
- Method in class com.b3dgs.lionengine.utility.
LevelRipConverter
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W
X
Y