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Packages that use DefaultTile | |
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com.b3dgs.lionengine.game.map | |
com.b3dgs.lionengine.game.platform | |
com.b3dgs.lionengine.utility |
Uses of DefaultTile in com.b3dgs.lionengine.game.map |
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Classes in com.b3dgs.lionengine.game.map with type parameters of type DefaultTile | |
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class |
AbstractRasteredTileMap<TTile extends DefaultTile>
Rastered version of a standard tile map. |
class |
AbstractTiledFogOfWar<TTile extends DefaultTile>
Designed to handle a fog of war (discovering tile and hidding tile). |
class |
AbstractTileMap<TTile extends DefaultTile>
Abstract representation of a standard tile based map. |
interface |
TileBasedMap<TileType extends DefaultTile>
Describe a map using tile for its representation. |
Subclasses of DefaultTile in com.b3dgs.lionengine.game.map | |
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class |
AbstractPathTile
Abstract representation of a default tile, used for pathfinding. |
Uses of DefaultTile in com.b3dgs.lionengine.game.platform |
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Classes in com.b3dgs.lionengine.game.platform with type parameters of type DefaultTile | |
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class |
AbstractPlatformEntity<TType extends DefaultTile>
Abstract and standard entity used for platform games. |
class |
AbstractRasteredPlatformEntity<TType extends DefaultTile>
Rastered version of an abstractPlatformEntity. |
Uses of DefaultTile in com.b3dgs.lionengine.utility |
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Classes in com.b3dgs.lionengine.utility with type parameters of type DefaultTile | |
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class |
LevelRipConverter<TType extends DefaultTile>
This class allows to convert a map image to a map level format. |
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