A B C D E F G H I J K L M N O P R S T U V W X Y

F

factX - Variable in class com.b3dgs.lionengine.game.AbstractWorld
Screen factor (horizontal-vertical); difference between current/ref width-height.
factY - Variable in class com.b3dgs.lionengine.game.AbstractWorld
Screen factor (horizontal-vertical); difference between current/ref width-height.
fall() - Method in class com.b3dgs.lionengine.game.Gravity
Call to make object fall.
FALSE - Static variable in class com.b3dgs.lionengine.utility.Instructions
Boolean representation of False.
File - Interface in com.b3dgs.lionengine
Handle files manipulation, reading and writing.
FILE - Static variable in interface com.b3dgs.lionengine.File
File factory.
file - Variable in class com.b3dgs.lionengine.game.MediaRessource
Ressource filename.
FileFactory - Class in com.b3dgs.lionengine.file.impl
 
FileReader - Interface in com.b3dgs.lionengine.file
Describe a file reader, which performs file exploration.
Files - Class in com.b3dgs.lionengine.utility
Static functions giving informations related to files and dir.
FileWriter - Interface in com.b3dgs.lionengine.file
Describe a file writer, which performs file exploration.
fill() - Method in class com.b3dgs.lionengine.game.Alterable
Fill until max value (set current value to max).
Filter - Enum in com.b3dgs.lionengine.core
List of supported filters.
filter(Filter) - Method in interface com.b3dgs.lionengine.drawable.Sprite
Apply a filter to the sprite.
filter - Variable in class com.b3dgs.lionengine.engine.Sequence
Filter reference.
FilterChooser - Class in com.b3dgs.lionengine.utility
 
FilterChooser(Filter) - Constructor for class com.b3dgs.lionengine.utility.FilterChooser
 
filterRGB(int, int, int, int) - Static method in class com.b3dgs.lionengine.utility.Images
Apply a filter rgb.
finalCheck(Border20[][], int, int) - Method in class com.b3dgs.lionengine.game.map.Border20Map
Usually called in case of matching error.
findPath(Pathfindable, int, int, int, int, boolean) - Method in class com.b3dgs.lionengine.game.pathfinding.AStarPathFinder
 
findPath(Pathfindable, int, int, int, int, boolean) - Method in interface com.b3dgs.lionengine.game.pathfinding.PathFinder
Find a path from the starting location provided (sx,sy) to the target location (tx,ty) avoiding blockages and attempting to honour costs provided by the tile map.
fixBetween(int, int, int, int) - Method in interface com.b3dgs.lionengine.drawable.Cursor
Allow cursor to move only in the specified area.
fixBetween(int, int, int, int) - Method in class com.b3dgs.lionengine.game.strategy.StrategyCursor
 
fixBetween(int, int, int) - Static method in class com.b3dgs.lionengine.utility.Maths
Fix a value between an interleave.
fixBetween(float, float, float) - Static method in class com.b3dgs.lionengine.utility.Maths
Fix a value between an interleave.
flipHorizontal() - Method in interface com.b3dgs.lionengine.drawable.Sprite
Flip the sprite horizontaly.
flipHorizontal(BufferedImage) - Static method in class com.b3dgs.lionengine.utility.Images
Apply an horizontal flip to the input image.
flipVertical() - Method in interface com.b3dgs.lionengine.drawable.Sprite
Flip the sprite verticaly.
flipVertical(BufferedImage) - Static method in class com.b3dgs.lionengine.utility.Images
Apply a vertical flip to the input image.
follow(Entity) - Method in class com.b3dgs.lionengine.game.Camera
Follow automatically the specified entity.
follow(AbstractPlatformEntity<?>) - Method in class com.b3dgs.lionengine.game.platform.PlatformCamera
Follow specified entity.
follow(AbstractEntry<TTile, TSkill, TAttr>) - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
Define a target to follow.
follow(Entity) - Method in class com.b3dgs.lionengine.game.strategy.StrategyCamera
 
FontSprite - Interface in com.b3dgs.lionengine.drawable
Allow the use of image based font.
frame - Variable in class com.b3dgs.lionengine.game.strategy.ability.AbstractAttackerAbility
Attack start frame number.

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