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U

unselect() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
This will unselect entry.
UP - Static variable in interface com.b3dgs.lionengine.input.Keyboard
Arrow up key.
update() - Method in class com.b3dgs.lionengine.core.Screen
Must be called when all rendering are done.
update(Mouse, boolean, float) - Method in interface com.b3dgs.lionengine.drawable.Cursor
Update cursor position depending of mouse movement.
update(float) - Method in class com.b3dgs.lionengine.engine.Sequence
Update sequence.
update(Keyboard, Mouse, float) - Method in class com.b3dgs.lionengine.game.AbstractEntity
Update routine.
update(Keyboard, Mouse, float) - Method in class com.b3dgs.lionengine.game.AbstractWorld
Update world, and input calls.
update(float, float, float) - Method in class com.b3dgs.lionengine.game.background.AbstractBackground
 
update(int, int, float, float) - Method in class com.b3dgs.lionengine.game.background.AbstractClouds
 
update(float, int, float) - Method in class com.b3dgs.lionengine.game.background.AbstractForeground
Background updates.
update(int, int, float, float) - Method in interface com.b3dgs.lionengine.game.background.BackgroundComponent
Update component.
update(int, int, float, float) - Method in class com.b3dgs.lionengine.game.background.Parallax
 
update(float, float, float) - Method in interface com.b3dgs.lionengine.game.Background
Background updates.
update(float) - Method in class com.b3dgs.lionengine.game.Gravity
Update object gravity.
update(Keyboard, Mouse, float) - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractEnemy
 
update(Keyboard, Mouse, float) - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractHero
 
update(StrategyCursor, TileBasedMap<TTile>) - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractItem
Update item on map.
update(StrategyCursor) - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractItem
Update item on bag.
update(Keyboard, StrategyCursor) - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractItemHandler
Update items in bag and on map.
update(Keyboard, Mouse, float) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
 
update(float) - Method in class com.b3dgs.lionengine.game.Projectile
Update projectiles thrown.
update(Keyboard, Mouse, float) - Method in class com.b3dgs.lionengine.game.strategy.AbstractBuilding
 
update(Keyboard, Mouse, float) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Main routine, has to be called in a game loop.
update(Keyboard, StrategyCursor, StrategyCamera, float) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntryHandler
Main routine; has to be called in main game loop.
update(float) - Method in class com.b3dgs.lionengine.game.strategy.AbstractPlayer
Update player routine.
update(Keyboard, Mouse, float) - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
This function can be overrided, be you should call super.update first, as it already does standard updates (updateMirror & updateMoves).
update(Keyboard, Mouse, float) - Method in class com.b3dgs.lionengine.game.strategy.StrategyCamera
Update camera by handling its movements.
update(Mouse, boolean, float) - Method in class com.b3dgs.lionengine.game.strategy.StrategyCursor
Deprecated. Call update(Mouse mouse, StrategyCamera camera, float extrp) instead.
update(Mouse, boolean, StrategyCamera, float) - Method in class com.b3dgs.lionengine.game.strategy.StrategyCursor
This update function is preferable to the other one, as it allows to interact with objects in the map.
update() - Method in interface com.b3dgs.lionengine.input.Mouse
Update mouse.
update() - Method in class com.b3dgs.lionengine.network.Client
 
update() - Method in class com.b3dgs.lionengine.network.ClientListener
 
update() - Method in class com.b3dgs.lionengine.network.Server
 
updateAnimation(float) - Method in interface com.b3dgs.lionengine.drawable.Animator
Animation update routine.
updateAnimation(float) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Deprecated. already called in update(...) function.
updateAnimation(float) - Method in class com.b3dgs.lionengine.game.Projectile
 
updateAnimation(float) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Deprecated. already called in main loop. Has to be called only on specific cases.
updateAttack(float) - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractEnemy
Deprecated. 
updateAttack(float) - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractHero
Deprecated. 
updateAttack(float) - Method in class com.b3dgs.lionengine.game.hacknslash.DefaultHeroAttackMelee
 
updateAttack(float) - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractAttackerAbility
 
updateAttack(float) - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractAttackerDistanceAbility
 
updateAttack(float) - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractAttackerMeleeAbility
 
updateAttack(float) - Method in interface com.b3dgs.lionengine.game.strategy.ability.AttackerAbility
Update attack routine.
updateCollision(int, int, int, int) - Method in class com.b3dgs.lionengine.game.Entity
 
updateCollision(int, int, int, int) - Method in interface com.b3dgs.lionengine.game.purviews.Collisionable
Update collision with specified area.
updateConstruction(float) - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractBuilderAbility
 
updateConstruction(float) - Method in interface com.b3dgs.lionengine.game.strategy.ability.BuilderAbility
Update construction routine.
updateConstruction(float) - Method in class com.b3dgs.lionengine.game.strategy.AbstractBuilding
Update construction progress.
updateCursorSelection(StrategyCursor, StrategyCamera) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntryHandler
Function handling cursor selection (preparing area transposed on the map).
updateEntry(Keyboard, StrategyCursor, StrategyCamera, AbstractEntry<TTile, TSkill, TAttr>, float) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntryHandler
Update current entry, by handling mouse orders, over, and selection.
updateEntryFOV(AbstractEntry<?, ?, ?>) - Method in class com.b3dgs.lionengine.game.map.AbstractTiledFogOfWar
Update entry field of view (fog of war).
updateExclude(Border20[][], int, int) - Method in class com.b3dgs.lionengine.game.map.Border20Map
Special update routine for the outer area.
updateExtraction(float) - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractExtractAbility
 
updateExtraction(float) - Method in interface com.b3dgs.lionengine.game.strategy.ability.ExtractAbility
Update extraction (extract and go back).
updateGravity(float) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
 
updateInclude(Border20[][], int, int, int, int, int) - Method in class com.b3dgs.lionengine.game.map.Border20Map
Special update routine for the inner area.
updateLimits(int, int, int, int) - Method in class com.b3dgs.lionengine.game.platform.PlatformCamera
Define the map borders.
updateMirror() - Method in class com.b3dgs.lionengine.game.Entity
 
updateMirror() - Method in interface com.b3dgs.lionengine.game.purviews.Mirrorable
Update mirror and apply it if necessary.
updateMirror() - Method in class com.b3dgs.lionengine.game.strategy.AbstractBuilding
Deprecated. Call update function instead, as it override it. Call it manually only if you plan a specific update.
updateMirror() - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
Deprecated. Call update function instead, as it override it. Call it manually only if you plan a specific update.
updateMoves(float) - Method in interface com.b3dgs.lionengine.game.purviews.Pathfindable
Update automatic moves if has.
updateMoves(float) - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
Deprecated. Call update function instead, as it override it. Call it manually only if you plan a specific update.
updateOnMap(float) - Method in class com.b3dgs.lionengine.game.strategy.AbstractSkill
Update routine on map.
updateOnPanel(AbstractControlPanel<TTile, TSkill, TAttr>) - Method in class com.b3dgs.lionengine.game.strategy.AbstractSkill
Update routine on panel.
updateProduction() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractProducerAbility
 
updateProduction() - Method in interface com.b3dgs.lionengine.game.strategy.ability.ProducerAbility
Update production routine.
updateProjectile(float) - Method in class com.b3dgs.lionengine.game.Projectile
Update thrown projectile routine.
updateSkill(Graphics2D, StrategyCursor, TSkill, int, int, int, int, int) - Method in class com.b3dgs.lionengine.game.strategy.AbstractControlPanel
Rendering of a specific skill.
updateVector() - Method in class com.b3dgs.lionengine.game.Projectile
Update projectile vector move from source to target.
used() - Method in interface com.b3dgs.lionengine.input.Keyboard
Check if the keyboard is currently used (at least one pressed key).

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