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offsetX
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Entry location offset.
offsetY
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Entry location offset.
onArrived()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
Action called when entry has reached destination.
onAttacked()
- Method in class com.b3dgs.lionengine.game.hacknslash.
DefaultHeroAttackMelee
onAttacked()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerDistanceAbility
Action called when entry finished its attack.
onAttacked()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerMeleeAbility
Action called when entry finished its attack.
onCanNotProduce()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractProducerAbility
Action called when producer can't produce.
onCarried()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractExtractAbility
Action called when entry carried ressources.
onCarry()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractExtractAbility
Action called when entry is carrying ressources.
onClick()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Action called when clicked on skill from panel.
onConstructed(AbstractBuilding<TTile, TSkill, TAttr>)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractBuilderAbility
onConstructed(AbstractBuilding<TTile, TSkill, TAttr>)
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
BuilderAbility
Called by the building when construction is done.
onConstructed()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractBuilding
Action called when construction is done.
onConstructing()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractBuilding
Action called while the building is under construction.
onDestoyed()
- Method in class com.b3dgs.lionengine.game.
Projectile
Action called when a projectile is destroyed, life's end.
onDestroyed()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractBuilding
Action called when the building is destroyed (no life remains).
onDied()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
Action called when entry lost its vitality, or has been destroyed.
onDropOff()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractExtractAbility
Action called when entry is back to the warehouse.
onDroppedOff()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractExtractAbility
Action called when entry has dropped ressources to warehouse.
onExtract()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractExtractAbility
Action called when entry is extracting ressources.
onExtracted()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractExtractAbility
Action called when extraction is done.
onFogChanges(AbstractEntry<?, ?, ?>)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTiledFogOfWar
Called when an entry make the fog change.
onGotoRessource()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractExtractAbility
Action called when entry is moving until ressources.
onHit(AbstractEntry<TTile, TSkill, TAttr>)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractEnemy
onHit(AbstractEntry<TTile, TSkill, TAttr>)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Action called when entry is hiting another one.
onHitTarget(AbstractEntry<TTile, TSkill, TAttr>)
- Method in class com.b3dgs.lionengine.game.hacknslash.
DefaultHeroAttackMelee
onHitTarget(AbstractEntry<?, ?, ?>)
- Method in class com.b3dgs.lionengine.game.
Projectile
Action called when a projectile hit the target.
onHitTarget(AbstractEntry<TTile, TSkill, TAttr>)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerMeleeAbility
Action called when entry is attacking (hiting target).
onKilled(AbstractEntry<TTile, TSkill, TAttr>)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Action called when entry is killed by another one.
onLostTarget()
- Method in class com.b3dgs.lionengine.game.hacknslash.
DefaultHeroAttackMelee
onLostTarget()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerAbility
Action called when entry lost its target.
onMove()
- Method in class com.b3dgs.lionengine.game.
Projectile
Action called when projectile is moving (alive).
onMove()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
Action called when entry is moving.
onOrdered(TSkill)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Action called when entry applyed an order (action selected from control panel).
onOrderedFail(TSkill)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractEnemy
Deprecated.
onOrderedFail(TSkill)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Action called when entry order failed.
onPause()
- Method in class com.b3dgs.lionengine.game.hacknslash.
DefaultHeroAttackMelee
onPause()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerAbility
Action called while entry is waiting for next attack.
onPause()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerDistanceAbility
onPause()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerMeleeAbility
onProduced(AbstractUnit<TTile, TSkill, TAttr>)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractProducerAbility
Action called when production is done.
onProducing()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractProducerAbility
Action called on producing.
onReaching()
- Method in class com.b3dgs.lionengine.game.hacknslash.
DefaultHeroAttackMelee
onReaching()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerAbility
Action called while entry is reaching target.
onReaching()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerDistanceAbility
onReaching()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerMeleeAbility
onSelection()
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractEnemy
Deprecated.
onSelection()
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractHero
onSelection()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Action called when entry is selected (in case of a single selection).
onStartAttack()
- Method in class com.b3dgs.lionengine.game.hacknslash.
DefaultHeroAttackMelee
onStartAttack()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerAbility
Action called when entry is going to attack.
onStartAttack()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerDistanceAbility
onStartAttack()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerMeleeAbility
onStartConstruction()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractBuilding
Action called when builder is going to start construction.
onStartMove()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
Action called just before starting to move.
onThrown()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerDistanceAbility
Actin called when entry thrown projectile.
opBilinear
- Variable in class com.b3dgs.lionengine.engine.
Sequence
Filter transformation reference.
opNone
- Variable in class com.b3dgs.lionengine.engine.
Sequence
Filter transformation reference.
optimizeGraphics(Graphics2D)
- Static method in class com.b3dgs.lionengine.utility.
Images
Optimize graphic to performance mode.
optimizeGraphicsQuality(Graphics2D)
- Static method in class com.b3dgs.lionengine.utility.
Images
Enable all graphics improvment.
optimizeGraphicsSpeed(Graphics2D)
- Static method in class com.b3dgs.lionengine.utility.
Images
Disable all graphics improvment.
OptionsConfig
- Class in
com.b3dgs.lionengine.engine
Represents the standard structure of all available options.
OptionsConfig(int, int, int, int, boolean, Rendering, Filter, String)
- Constructor for class com.b3dgs.lionengine.engine.
OptionsConfig
Create a new option config set.
ordered
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractEntryHandler
Handler flags.
Orientation
- Enum in
com.b3dgs.lionengine.game.strategy
List of available unit location.
OS
- Enum in
com.b3dgs.lionengine.utility
List of available operating systems.
OSDetector
- Class in
com.b3dgs.lionengine.utility
Detect currently used operating system.
owner
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Skill owner.
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