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save(XMLNode, String)
- Method in interface com.b3dgs.lionengine.file.
XMLParser
Save an xml tree to a file.
save(FileWriter)
- Method in class com.b3dgs.lionengine.game.
AbstractWorld
Internal world saves.
save(XMLNode)
- Method in class com.b3dgs.lionengine.game.
AbstractWorld
Internal world saves.
save(FileWriter)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Save map to specified file as binary data.
save(XMLNode)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Save map to specified file as xml.
save(FileWriter)
- Method in class com.b3dgs.lionengine.game.map.
DefaultTile
Save tile.
save(XMLNode)
- Method in class com.b3dgs.lionengine.game.map.
DefaultTile
Save tile.
saveImage(BufferedImage, String)
- Static method in class com.b3dgs.lionengine.utility.
Images
Save an image into a file.
saveOptions()
- Method in class com.b3dgs.lionengine.engine.
AbstractLauncher
Save launcher options in config.xml.
saveToFile(String)
- Method in class com.b3dgs.lionengine.game.
AbstractWorld
Save world to the specified file.
saveToXML(String)
- Method in class com.b3dgs.lionengine.game.
AbstractWorld
Save world to the specified file using XML.
scale(int)
- Method in interface com.b3dgs.lionengine.drawable.
ParallaxedSprite
Method used for sprite scaling, in order to modify its size.
scale(int)
- Method in interface com.b3dgs.lionengine.drawable.
Sprite
Method used for sprite scaling, in order to modify its size.
Screen
- Class in
com.b3dgs.lionengine.core
Representation of the screen device, supporting fullscreen and windowed mode.
Screen(Initializer, Config)
- Constructor for class com.b3dgs.lionengine.core.
Screen
Create a new screen.
screen
- Variable in class com.b3dgs.lionengine.engine.
Sequence
Screen reference.
screen
- Variable in class com.b3dgs.lionengine.game.
AbstractWorld
Screen reference.
screenHeight
- Variable in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Screen height value.
searchChar(String, char, int)
- Static method in class com.b3dgs.lionengine.utility.
Instructions
Search char position in a string.
secondaryRender(Graphics2D)
- Method in class com.b3dgs.lionengine.game.background.
AbstractForeground
Foreground secondary renderings (after map).
selected
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractEntryHandler
Handler flags.
selecting
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractEntryHandler
Handler flags.
selection
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractEntryHandler
Current entry selection set.
send()
- Method in class com.b3dgs.lionengine.network.
Client
sendAll(String)
- Method in class com.b3dgs.lionengine.network.
Server
separator()
- Static method in class com.b3dgs.lionengine.utility.
Media
Get current separator character (equals / in case of applet, else OS dependant).
Sequence
- Class in
com.b3dgs.lionengine.engine
Sequence class is used for each derived sequence, such as Introduction, Menu, Scene...
Sequence(Loader)
- Constructor for class com.b3dgs.lionengine.engine.
Sequence
Create a new blank sequence.
Server
- Class in
com.b3dgs.lionengine.network
Server(String, int)
- Constructor for class com.b3dgs.lionengine.network.
Server
set(int)
- Method in class com.b3dgs.lionengine.game.
Alterable
Set current value.
set(int)
- Method in class com.b3dgs.lionengine.game.
Attribute
Set value.
set(Border20[][], int, int, Border20)
- Method in class com.b3dgs.lionengine.game.map.
Border20Map
Set an axis value.
set(int)
- Static method in class com.b3dgs.lionengine.utility.
Theme
Set the java frame theme.
set(int, int)
- Static method in class com.b3dgs.lionengine.utility.
Theme
Set the java frame theme.
setActive(boolean)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Set active state (false to cancel update).
setActive(boolean)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Set active state (true when using).
setActive(boolean)
- Method in class com.b3dgs.lionengine.game.strategy.
PanelComponent
setAlive(boolean)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Set alive state.
setAlpha(int)
- Method in interface com.b3dgs.lionengine.drawable.
Sprite
Set alpha value [0-255].
setAnimation(String)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Change animation by a new one from its name.
setApplet(JApplet)
- Method in interface com.b3dgs.lionengine.core.
Config
Set applet reference, and enable applet mode.
setArrived(boolean)
- Method in interface com.b3dgs.lionengine.game.purviews.
Pathfindable
Set arrived state (used to separate the arriving & arrived case).
setArrived(boolean)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
setAttack(AttackerAbility<TTile, TSkill, TAttr>)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractEnemy
setAttack(int)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractHero
setAttackFrame(int)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractEnemy
setAttackFrame(int)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractHero
setAttackFrame(int)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerAbility
setAttackFrame(int)
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
AttackerAbility
Represent the frame number (inside animation) which design the attack action.
setAttackTimer(int)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractEnemy
setAttackTimer(int)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractHero
setAttackTimer(int)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerAbility
setAttackTimer(int)
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
AttackerAbility
Set attack pause time between two attacks.
setBlocking(boolean)
- Method in class com.b3dgs.lionengine.game.map.
AbstractPathTile
Set blocking state.
setBorders(TileBasedMap<?>, AbstractControlPanel<?, ?, ?>)
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCamera
Set up camera limits depending of the map.
setBuilder(BuilderAbility<TTile, TSkill, TAttr>)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractBuilding
Store builder reference.
setBuildingTime(long)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractBuilding
Set the time needed for the construction (in milliseconds).
setCenter(int, int)
- Method in interface com.b3dgs.lionengine.input.
Mouse
Set mouse center for lock operation.
setCheatsEnabled(boolean)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Set cheats state.
setClickableArea(int, int, int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractControlPanel
Set clickable area on map (not on panel).
setClicked(boolean)
- Method in class com.b3dgs.lionengine.game.strategy.
PanelComponent
setCollision(String)
- Method in class com.b3dgs.lionengine.game.map.
DefaultTile
Set collision name.
setColor(Color)
- Method in interface com.b3dgs.lionengine.drawable.
Text
Set the new text color value.
setConfiguration(Config)
- Method in class com.b3dgs.lionengine.engine.
AbstractLauncher
Set configuration reference.
setCost(float)
- Method in class com.b3dgs.lionengine.game.pathfinding.
Node
setDebug(boolean)
- Static method in class com.b3dgs.lionengine.utility.
Displays
Set debug state (to show error trace).
setDepth(int)
- Method in class com.b3dgs.lionengine.engine.
OptionsConfig
Set depth height.
setDepth(int)
- Method in class com.b3dgs.lionengine.game.pathfinding.
Node
setDesiredRate(int)
- Method in class com.b3dgs.lionengine.engine.
OptionsConfig
Set rate height.
setDestination(int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Set the skill action destination (in real value; it will be automatically converted to map tile).
setDropOffTime(long)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractExtractAbility
setDropOffTime(long)
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
ExtractAbility
Set time to drop off ressource inside the warehouse.
setEnabled(boolean)
- Method in interface com.b3dgs.lionengine.window.
CanEnable
setEnabled(boolean)
- Method in class com.b3dgs.lionengine.window.
ComboItem
setEnd(int)
- Method in interface com.b3dgs.lionengine.drawable.
Animation
Set last frame.
setEntryHandler(AbstractEntryHandler<TTile, TSkill, TAttr>)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractControlPanel
Set entry handler reference.
setExtractionTime(long)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractExtractAbility
setExtractionTime(long)
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
ExtractAbility
Set time for extraction (in millisecond).
setFieldOfView(int)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Set field of view value (in tile).
setFilter(Filter)
- Method in class com.b3dgs.lionengine.engine.
OptionsConfig
Set screen filtering mode.
setFogOfWar(boolean, boolean)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTiledFogOfWar
Set fog of war state.
setFogTiles(TiledSprite, TiledSprite)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTiledFogOfWar
Set fog tilesheet reference.
setForces(float, float)
- Method in class com.b3dgs.lionengine.game.
Gravity
Set gravity forces.
setFrame(int)
- Method in interface com.b3dgs.lionengine.drawable.
Animator
Set a fixed frame (it will overwrite the current animation).
setFrame(int)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
setFrame(int)
- Method in class com.b3dgs.lionengine.game.
Projectile
setFrame(int)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
setHackNSlash(boolean)
- Method in interface com.b3dgs.lionengine.game.purviews.
Pathfindable
Set specific case for hacknslash game (controling one unit).
setHackNSlash(boolean)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
Deprecated.
setHeight(int)
- Method in class com.b3dgs.lionengine.engine.
OptionsConfig
Set screen height.
setHeuristic(float)
- Method in class com.b3dgs.lionengine.game.pathfinding.
Node
setIcon(String)
- Method in class com.b3dgs.lionengine.core.
Screen
Set window icon from file.
setIcon(String)
- Method in class com.b3dgs.lionengine.engine.
Window
Set window icon.
setIcon(int)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Set icon number.
setIgnore(boolean)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Set ignorance state (it can be used to hide a certain part of skills).
setIntervals(int, int)
- Method in class com.b3dgs.lionengine.game.
Camera
Set intervals.
setKeys(int, int, int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCamera
Set specific camera keyboard controls.
setLang(String)
- Method in class com.b3dgs.lionengine.engine.
OptionsConfig
Set program language.
setLauncher(AbstractLauncher)
- Method in class com.b3dgs.lionengine.core.
Screen
Set launcher reference.
setLayer(int)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Define a layer number, used for rendering priority.
setLayerChanged(boolean)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Set layer changes state.
setLifeTime(long)
- Method in class com.b3dgs.lionengine.game.
Projectile
Set projectile life time, in millisecond.
setLimits(Rectangle2D)
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
Set clickable area.
setLineHeight(int)
- Method in interface com.b3dgs.lionengine.drawable.
FontSprite
Set line height (default = letter height).
setLocation(float, float)
- Method in interface com.b3dgs.lionengine.geometry.
Coordinate2D
Set new location.
setLocation(int, int)
- Method in interface com.b3dgs.lionengine.geometry.
Point2D
Set new location.
setLoop(long, long)
- Method in interface com.b3dgs.lionengine.audio.
Midi
Set loop area.
setLvl(int)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Set skill level.
setMap(AbstractTileMap<TType>)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Set map reference.
setMax(int)
- Method in class com.b3dgs.lionengine.game.
Alterable
Set maximum reachable value.
setMax(int)
- Method in class com.b3dgs.lionengine.game.
Damages
Set maximum value.
setMax(int)
- Method in class com.b3dgs.lionengine.game.
Range
Set maximum value.
setMaxGainedY(float)
- Method in class com.b3dgs.lionengine.game.
Gravity
Set the maximum gainable height (maximum jump height).
setMaximalAttackDistance(int)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractEnemy
setMaximalAttackDistance(int)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractHero
setMaximalAttackDistance(int)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerAbility
setMaximalAttackDistance(int)
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
AttackerAbility
Set maximum attack distance bewteen entry and target.
setMin(int)
- Method in class com.b3dgs.lionengine.game.
Damages
Set minimum value.
setMin(int)
- Method in class com.b3dgs.lionengine.game.
Range
Set minimum value.
setMinGainedY(float)
- Method in class com.b3dgs.lionengine.game.
Gravity
Set the minimum gainable height (minimum jump height).
setMinimalAttackDistance(int)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractEnemy
setMinimalAttackDistance(int)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractHero
setMinimalAttackDistance(int)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerAbility
setMinimalAttackDistance(int)
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
AttackerAbility
Set minimum attack distance bewteen entry and target.
setNextSequence(Sequence)
- Method in class com.b3dgs.lionengine.engine.
Loader
Set the next sequence.
setNumber(int)
- Method in class com.b3dgs.lionengine.game.map.
DefaultTile
Set tile index inside pattern.
setOffsets(AbstractControlPanel<?, ?, ?>)
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCamera
Calculate offset depending of the control panel.
setOffsetX(float)
- Method in class com.b3dgs.lionengine.game.background.
BackgroundElement
Set horizontal offset value.
setOffsetY(float)
- Method in class com.b3dgs.lionengine.game.background.
BackgroundElement
Set vertical offset value.
setOrder(boolean)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Set order state (an order will require a left click on map to assign it).
setOrdered(boolean)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntryHandler
Set the ordered state (true when an action [skill] is chosen).
setOrderedSkill(TSkill)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Set reference from chosen skill in control panel.
setOrientation(Orientation)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
Set specific orientation.
setOver(boolean)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Set over state (used with cursor selection, to apply cursor over effect).
setOwner(Entity)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractItem
Set item owner reference.
setOwner(Set<?>, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTiledFogOfWar
Set owner id, to know which player has to be fogged.
setOwnerID(int)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Set owner id (player id owning this entry).
setParent(Node)
- Method in class com.b3dgs.lionengine.game.pathfinding.
Node
setPattern(int)
- Method in class com.b3dgs.lionengine.game.map.
DefaultTile
Set pattern number.
setPlayer(AbstractPlayer)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractControlPanel
Set player (player owning this panel).
setPlayer(AbstractPlayer)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntryHandler
Set player (player owning this panel).
setRallyLocation(int, int)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractProducerAbility
setRallyLocation(int, int)
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
ProducerAbility
Rally location in tile.
setRaster(String, boolean, boolean)
- Method in class com.b3dgs.lionengine.game.map.
AbstractRasteredTileMap
Set raster file and smoothed flag.
setRef(int, int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractPathMap
setRef(int, int, int)
- Method in interface com.b3dgs.lionengine.game.map.
PathBasedMap
Set ref id.
setRelativeHit(boolean)
- Method in class com.b3dgs.lionengine.game.
Projectile
True to accept collision even target moved (no dodge).
setRendering(Rendering)
- Method in class com.b3dgs.lionengine.engine.
OptionsConfig
Set screen rendering mode.
setRepeat(boolean)
- Method in interface com.b3dgs.lionengine.drawable.
Animation
Set repeat state (loop).
setRessourceLocation(int, int)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractExtractAbility
setRessourceLocation(int, int)
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
ExtractAbility
Set ressource location (as a tile).
setRessourcesDir(String)
- Static method in class com.b3dgs.lionengine.utility.
Media
Define ressources dir.
setRessourceType(TRsc)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractExtractAbility
setRessourceType(TRsc)
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
ExtractAbility
Set ressource type to extract.
setRetry(boolean)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Set entry owner keeping selection mode.
setReverse(boolean)
- Method in interface com.b3dgs.lionengine.drawable.
Animation
Set reverse state.
setSelected(boolean)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Set skill selection state.
setSelection(boolean)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Set selection state (used with cursor selection, to give an order).
setSensibility(int, int)
- Method in interface com.b3dgs.lionengine.drawable.
Cursor
Set cursor sensibility (move speed).
setSensibility(int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCamera
Set camera sensibility (the lowest it is, the fastest it is).
setSensibility(int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
setSize(int, int)
- Method in class com.b3dgs.lionengine.game.
AbstractEntity
Set entity size.
setSize(int, int)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractItemHandler
Set bag panel size.
setSize(int, int)
- Method in class com.b3dgs.lionengine.game.
Projectile
Set projectile size (collision area).
setSize(int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
PanelComponent
setSkipLastFrameOnReverse(boolean)
- Method in interface com.b3dgs.lionengine.drawable.
Animator
Skip last frame when reverse playing is enable It will directly play the last-1 frame when reversing if set to true.
setSkipLastFrameOnReverse(boolean)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
setSkipLastFrameOnReverse(boolean)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
setSpeed(float)
- Method in interface com.b3dgs.lionengine.drawable.
Animation
Set speed.
setSpeed(float)
- Method in class com.b3dgs.lionengine.game.
AbstractEntity
Set standard speed.
setSpeed(int, float)
- Method in class com.b3dgs.lionengine.game.background.
AbstractClouds
Set cloud line speed (usually, line 0 is faster than last line).
setSpeed(float)
- Method in class com.b3dgs.lionengine.game.
Projectile
Set projectile speed.
setSpeed(float, float)
- Method in interface com.b3dgs.lionengine.game.purviews.
Pathfindable
Set move speed.
setSpeed(float, float)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
setSpeedAdd(float)
- Method in class com.b3dgs.lionengine.game.
AbstractEntity
Set additional speed.
setSpeedAddDest(float)
- Method in class com.b3dgs.lionengine.game.
AbstractEntity
Set additional destination speed.
setSpeedDest(float)
- Method in class com.b3dgs.lionengine.game.
AbstractEntity
Set destination speed.
setSpeedMax(float)
- Method in class com.b3dgs.lionengine.game.
AbstractEntity
Set the maximum speed player can reach.
setStart(long)
- Method in interface com.b3dgs.lionengine.audio.
Midi
Set starting tick.
setStart(int)
- Method in interface com.b3dgs.lionengine.drawable.
Animation
Set start frame.
setStep(int)
- Method in interface com.b3dgs.lionengine.drawable.
Animation
Set animation step.
setTarget(AbstractEntry<TTile, TSkill, TAttr>)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Set the skill action target.
setTarget(AbstractEntry<TTile, TSkill, TAttr>)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
Set entry target.
setTile(int, int, TTile)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Set a tile at specified map indexs.
setTransparency(Color)
- Method in interface com.b3dgs.lionengine.drawable.
Sprite
Set transparency color.
setUnlocked(boolean)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractSkill
Set unlock state.
setVisibility(boolean)
- Method in class com.b3dgs.lionengine.game.
Projectile
Set projectile visibility flag.
setVisibility(boolean)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Set visibility state.
setVisible(boolean)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractItemHandler
Set bag representation visibility state.
setVisited(boolean)
- Method in class com.b3dgs.lionengine.game.map.
AbstractPathTile
Set visited state.
setVolume(int)
- Method in class com.b3dgs.lionengine.audio.impl.
SoundRoutine
setVolume(int)
- Method in interface com.b3dgs.lionengine.audio.
Sound
Set sound volume [0-100]
setWarehouse(int, int)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractExtractAbility
setWarehouse(int, int)
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
ExtractAbility
Set storage point (where will be stored ressources).
setWidth(int)
- Method in class com.b3dgs.lionengine.engine.
OptionsConfig
Set screen width.
setWindowed(boolean)
- Method in class com.b3dgs.lionengine.engine.
OptionsConfig
Set screen windowed state.
setX(float)
- Method in class com.b3dgs.lionengine.game.
AbstractEntity
Set location x.
setX(int)
- Method in class com.b3dgs.lionengine.game.map.
DefaultTile
Set tile location x.
setX(int)
- Method in class com.b3dgs.lionengine.game.pathfinding.
Node
setX(float)
- Method in class com.b3dgs.lionengine.game.platform.
PlatformCamera
Set location x (offsets are automatic).
setY(float)
- Method in class com.b3dgs.lionengine.game.
AbstractEntity
Set location y.
setY(int, int)
- Method in class com.b3dgs.lionengine.game.background.
AbstractClouds
Set cloud line height (usually, line 0 is higher than last line).
setY(int)
- Method in class com.b3dgs.lionengine.game.map.
DefaultTile
Set tile location y.
setY(int)
- Method in class com.b3dgs.lionengine.game.pathfinding.
Node
setY(float)
- Method in class com.b3dgs.lionengine.game.platform.
PlatformCamera
Set location y (offsets are automatic).
showCursor()
- Method in class com.b3dgs.lionengine.core.
Screen
Show window mouse pointer.
size()
- Method in class com.b3dgs.lionengine.game.
Handler
Get number of elements handled.
SkillData
- Class in
com.b3dgs.lionengine.game.strategy
Structure representing a skill, which can be externally loaded.
SkillData(String, String, int)
- Constructor for class com.b3dgs.lionengine.game.strategy.
SkillData
Create a new skill data.
smooth
- Variable in class com.b3dgs.lionengine.game.platform.
AbstractRasteredPlatformEntity
smoothRaster
- Variable in class com.b3dgs.lionengine.game.platform.
RasteredPlatformEntrySetup
Sound
- Interface in
com.b3dgs.lionengine.audio
Handle sound fx routine.
SoundRoutine
- Class in
com.b3dgs.lionengine.audio.impl
SoundRoutine(Alignment)
- Constructor for class com.b3dgs.lionengine.audio.impl.
SoundRoutine
source
- Variable in class com.b3dgs.lionengine.game.
Projectile
Entrys references.
SPACE
- Static variable in interface com.b3dgs.lionengine.input.
Keyboard
Space key.
spend(int)
- Method in class com.b3dgs.lionengine.game.strategy.
Ressource
Decrease ressource stock with a specified amount.
splitImage(BufferedImage, int, int)
- Static method in class com.b3dgs.lionengine.utility.
Images
Split an image into an array of sub image (data not shared).
Sprite
- Interface in
com.b3dgs.lionengine.drawable
Sprites works like images, but it supports modifications, such as scaling and filtering.
sprite
- Variable in class com.b3dgs.lionengine.game.background.
AbstractClouds
sprite
- Variable in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
Animation surface.
sprite
- Variable in class com.b3dgs.lionengine.game.
Projectile
Projectile animation.
sprite
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Animation surface.
start(String, String, String, boolean, int)
- Static method in class com.b3dgs.lionengine.
Engine
Start engine; has to be called before first and only one time.
start()
- Method in class com.b3dgs.lionengine.engine.
Window
Start window.
start()
- Method in class com.b3dgs.lionengine.network.
Server
start(String, AbstractTileMap<TType>, String, String, boolean)
- Method in class com.b3dgs.lionengine.utility.
LevelRipConverter
Must be called to start convertion.
start(String)
- Static method in class com.b3dgs.lionengine.utility.
Statistics
Start statistics analysis from input directory.
start(String, String, int, int, int, int)
- Static method in class com.b3dgs.lionengine.utility.
TileExtractor
Start tiles extraction.
start()
- Method in class com.b3dgs.lionengine.utility.
Timer
Start timer.
startConstruction(String)
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractBuilderAbility
startConstruction(int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractBuilding
Begin construction to specified location, prepare all states.
startDialog(JDialog)
- Static method in class com.b3dgs.lionengine.utility.
Swing
started
- Static variable in class com.b3dgs.lionengine.
Engine
startExtraction()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractExtractAbility
startExtraction()
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
ExtractAbility
Start extraction.
startSequence(Sequence, Loader)
- Method in class com.b3dgs.lionengine.engine.
AbstractLauncher
Start specified sequence.
Statistics
- Class in
com.b3dgs.lionengine.utility
Used to know the number of code line, and number of files in current project.
Step
- Class in
com.b3dgs.lionengine.game.pathfinding
Step(int, int)
- Constructor for class com.b3dgs.lionengine.game.pathfinding.
Step
stop()
- Method in interface com.b3dgs.lionengine.audio.
Midi
Stop music.
stop()
- Method in class com.b3dgs.lionengine.game.
Gravity
Call to stop process (ground reached).
stop()
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractEnemy
stop()
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractHero
stop()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
Stop any action, reset all states.
stopAnimation()
- Method in interface com.b3dgs.lionengine.drawable.
Animator
Stop current animation (animation state set to READY).
stopAnimation()
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
stopAnimation()
- Method in class com.b3dgs.lionengine.game.
Projectile
stopAnimation()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
stopAttack()
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractEnemy
stopAttack()
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractHero
stopAttack()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerAbility
stopAttack()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerDistanceAbility
stopAttack()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerMeleeAbility
stopAttack()
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
AttackerAbility
Stop any action, reset all states.
stopBuild()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractBuilderAbility
stopBuild()
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
BuilderAbility
Stop any action, reset all states.
stopExtraction()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractExtractAbility
stopExtraction()
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
ExtractAbility
Stop any action related to extration.
stopMoves()
- Method in interface com.b3dgs.lionengine.game.purviews.
Pathfindable
Stop any pathfinding movements.
stopMoves()
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
stopProduction()
- Method in class com.b3dgs.lionengine.game.strategy.ability.
AbstractProducerAbility
stopProduction()
- Method in interface com.b3dgs.lionengine.game.strategy.ability.
ProducerAbility
Stop any production.
StrategyCamera
- Class in
com.b3dgs.lionengine.game.strategy
This camera should be used for a strategy oriented game.
StrategyCamera(Screen, AbstractControlPanel<?, ?, ?>, int, int)
- Constructor for class com.b3dgs.lionengine.game.strategy.
StrategyCamera
Create a strategy oriented camera.
StrategyCursor
- Class in
com.b3dgs.lionengine.game.strategy
This class can be used to handle easely a strategy cursor, designed to select and give order to any kind of entry.
StrategyCursor(Screen, String, TileBasedMap<?>)
- Constructor for class com.b3dgs.lionengine.game.strategy.
StrategyCursor
Create a new strategy cursor.
stretch(int, int)
- Method in interface com.b3dgs.lionengine.drawable.
ParallaxedSprite
Works as scale, but using differents width and height factor.
stretch(int, int)
- Method in interface com.b3dgs.lionengine.drawable.
Sprite
Works as scale, but using differents width and height factor.
Strings
- Class in
com.b3dgs.lionengine.utility
Used to keep a single reference of a string.
SUB_METAL_DEFAULT
- Static variable in class com.b3dgs.lionengine.utility.
Theme
Only in case of METAL theme.
SUB_METAL_OCEAN
- Static variable in class com.b3dgs.lionengine.utility.
Theme
Only in case of METAL theme.
surface
- Variable in class com.b3dgs.lionengine.game.platform.
PlatformEntrySetup
Swing
- Class in
com.b3dgs.lionengine.utility
Set of functions arround swing call, in order to create easely standard JObjects.
SYSTEM
- Static variable in class com.b3dgs.lionengine.utility.
Theme
Current OS theme.
systemText
- Variable in class com.b3dgs.lionengine.engine.
Sequence
Default font.
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