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public interface Animation
Animation data container for animation routine.
It contains the first/last animation frame number, the animation speed,
a reverse flag (for reversed animation), and a repeat (for looped animation).
The step
value is used in case of many sprite orientations.
It represents the number of frames per orientation for this animation.
Method Summary | |
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int |
getEnd()
Get last frame. |
boolean |
getRepeat()
Get repeat state (loop). |
boolean |
getReverse()
Get reverse state. |
float |
getSpeed()
Get speed frame. |
int |
getStart()
Get start frame. |
int |
getStep()
Get animation step. |
void |
setEnd(int last)
Set last frame. |
void |
setRepeat(boolean repeat)
Set repeat state (loop). |
void |
setReverse(boolean reverse)
Set reverse state. |
void |
setSpeed(float speed)
Set speed. |
void |
setStart(int first)
Set start frame. |
void |
setStep(int step)
Set animation step. |
Method Detail |
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void setStart(int first)
first
- first frame.void setEnd(int last)
last
- last frame.void setStep(int step)
step
- animation step.Animation
void setSpeed(float speed)
speed
- speed.void setReverse(boolean reverse)
reverse
- reverse state.void setRepeat(boolean repeat)
repeat
- repeat state (loop).int getStart()
int getEnd()
int getStep()
Animation
float getSpeed()
boolean getReverse()
boolean getRepeat()
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