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Uses of Entity in com.b3dgs.lionengine |
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Methods in com.b3dgs.lionengine with parameters of type Entity | |
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Collisionable |
Purview.createCollisionable(Entity entity)
Create a collisionable purview. |
Uses of Entity in com.b3dgs.lionengine.game |
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Subclasses of Entity in com.b3dgs.lionengine.game | |
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class |
AbstractEntity
Describe the lowest level of an entity, able to be externally configured. |
class |
Projectile<TProj extends Projectile<TProj>>
Represent an entity which can thrown intances of itself. |
Methods in com.b3dgs.lionengine.game with parameters of type Entity | |
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boolean |
Entity.collide(Entity entity)
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void |
Camera.follow(Entity entity)
Follow automatically the specified entity. |
Constructors in com.b3dgs.lionengine.game with parameters of type Entity | |
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Gravity(Entity player)
Create a new gravity. |
Uses of Entity in com.b3dgs.lionengine.game.hacknslash |
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Methods in com.b3dgs.lionengine.game.hacknslash with parameters of type Entity | |
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abstract boolean |
AbstractItem.canBePicked(Entity owner)
Check if item can be picked from the map. |
void |
AbstractItem.setOwner(Entity owner)
Set item owner reference. |
Constructors in com.b3dgs.lionengine.game.hacknslash with parameters of type Entity | |
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AbstractItemHandler(TileBasedMap<TTile> map,
AbstractControlPanel<TTile,TSkill,TAttr> panel,
Entity owner,
int x,
int y,
int width,
int height,
int boxSize)
Create a new item handler. |
Uses of Entity in com.b3dgs.lionengine.game.platform |
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Subclasses of Entity in com.b3dgs.lionengine.game.platform | |
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class |
AbstractPlatformEntity<TType extends DefaultTile>
Abstract and standard entity used for platform games. |
class |
AbstractRasteredPlatformEntity<TType extends DefaultTile>
Rastered version of an abstractPlatformEntity. |
Uses of Entity in com.b3dgs.lionengine.game.purviews |
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Methods in com.b3dgs.lionengine.game.purviews with parameters of type Entity | |
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boolean |
Collisionable.collide(Entity entity)
Check if the entity entered in collision with another one. |
Uses of Entity in com.b3dgs.lionengine.game.purviews.impl |
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Methods in com.b3dgs.lionengine.game.purviews.impl with parameters of type Entity | |
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Collisionable |
PurviewFactory.createCollisionable(Entity entity)
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Uses of Entity in com.b3dgs.lionengine.game.strategy |
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Subclasses of Entity in com.b3dgs.lionengine.game.strategy | |
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class |
AbstractBuilding<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
This class represents any kind of building as a standard. |
class |
AbstractEntry<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
This class represent the first abstraction for any kind of object which can be used in a strategy game. |
class |
AbstractUnit<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
This class represents the main type for any kind of units. |
Methods in com.b3dgs.lionengine.game.strategy with parameters of type Entity | |
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void |
StrategyCamera.follow(Entity entity)
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