Methods in com.b3dgs.lionengine.game.platform with parameters of type PlatformCamera |
void |
AbstractPlatformEntity.render(java.awt.Graphics2D g,
PlatformCamera camera)
Render on screen. |
void |
AbstractRasteredPlatformEntity.render(java.awt.Graphics2D g,
PlatformCamera camera)
|
protected void |
AbstractPlatformEntity.renderAnim(java.awt.Graphics2D g,
AnimatedSprite sprite,
PlatformCamera camera)
Render an animated sprite from the entity location, following camera view point. |
protected void |
AbstractPlatformEntity.renderAnim(java.awt.Graphics2D g,
AnimatedSprite sprite,
PlatformCamera camera,
int rx,
int ry,
boolean mirror)
Render an animated sprite from the entity location, following camera view point. |
void |
AbstractPlatformEntity.renderCollisions(java.awt.Graphics2D g,
PlatformCamera camera)
Render collisions box area (used as debug). |