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Uses of Configurable in com.b3dgs.lionengine |
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Methods in com.b3dgs.lionengine that return Configurable | |
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Configurable |
Purview.createConfigurable()
Create a configurable purview. |
Uses of Configurable in com.b3dgs.lionengine.game |
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Subclasses of Configurable in com.b3dgs.lionengine.game | |
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AbstractEntity
Describe the lowest level of an entity, able to be externally configured. |
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Entity
Main object that can be used by any higher level object for a game. |
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Projectile<TProj extends Projectile<TProj>>
Represent an entity which can thrown intances of itself. |
Constructors in com.b3dgs.lionengine.game with parameters of type Configurable | |
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AbstractEntity(Configurable configurable)
Create a new entity from a existing configuration. |
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Entity(Configurable configurable)
Create a new entity from an existing configuration. |
Uses of Configurable in com.b3dgs.lionengine.game.hacknslash |
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Uses of Configurable in com.b3dgs.lionengine.game.platform |
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Subclasses of Configurable in com.b3dgs.lionengine.game.platform | |
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AbstractPlatformEntity<TType extends DefaultTile>
Abstract and standard entity used for platform games. |
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AbstractRasteredPlatformEntity<TType extends DefaultTile>
Rastered version of an abstractPlatformEntity. |
Fields in com.b3dgs.lionengine.game.platform declared as Configurable | |
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Configurable |
PlatformEntrySetup.configurable
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Uses of Configurable in com.b3dgs.lionengine.game.purviews |
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Constructors in com.b3dgs.lionengine.game.purviews with parameters of type Configurable | |
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Configurable(Configurable configurable)
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Uses of Configurable in com.b3dgs.lionengine.game.purviews.impl |
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Methods in com.b3dgs.lionengine.game.purviews.impl that return Configurable | |
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Configurable |
PurviewFactory.createConfigurable()
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Uses of Configurable in com.b3dgs.lionengine.game.strategy |
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Subclasses of Configurable in com.b3dgs.lionengine.game.strategy | |
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AbstractBuilding<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
This class represents any kind of building as a standard. |
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AbstractEntry<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
This class represent the first abstraction for any kind of object which can be used in a strategy game. |
class |
AbstractUnit<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
This class represents the main type for any kind of units. |
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