Uses of Class
com.b3dgs.lionengine.game.strategy.AbstractControlPanel

Packages that use AbstractControlPanel
com.b3dgs.lionengine.game   
com.b3dgs.lionengine.game.hacknslash   
com.b3dgs.lionengine.game.strategy   
 

Uses of AbstractControlPanel in com.b3dgs.lionengine.game
 

Methods in com.b3dgs.lionengine.game with parameters of type AbstractControlPanel
 void AbstractWorld.calculateMapView(TileBasedMap<?> map, AbstractControlPanel<?,?,?> panel)
          Calculate map view from a control panel (mainly for strategy game).
 

Uses of AbstractControlPanel in com.b3dgs.lionengine.game.hacknslash
 

Constructors in com.b3dgs.lionengine.game.hacknslash with parameters of type AbstractControlPanel
AbstractItemHandler(TileBasedMap<TTile> map, AbstractControlPanel<TTile,TSkill,TAttr> panel, Entity owner, int x, int y, int width, int height, int boxSize)
          Create a new item handler.
 

Uses of AbstractControlPanel in com.b3dgs.lionengine.game.strategy
 

Fields in com.b3dgs.lionengine.game.strategy declared as AbstractControlPanel
protected  AbstractControlPanel<TTile,TSkill,TAttr> AbstractEntryHandler.panel
          Control panel reference.
 

Methods in com.b3dgs.lionengine.game.strategy with parameters of type AbstractControlPanel
 boolean StrategyCursor.canClick(AbstractControlPanel<?,?,?> panel)
          Check if cursor can click for a selection (cursor outside panel).
abstract  void AbstractSkill.renderOnMap(java.awt.Graphics2D g, AbstractControlPanel<TTile,TSkill,TAttr> panel, StrategyCursor cursor)
          Rendering routine on map.
abstract  void AbstractSkill.renderOnPanel(java.awt.Graphics2D g, AbstractControlPanel<TTile,TSkill,TAttr> panel, StrategyCursor cursor, TiledSprite icons, int x, int y, int w, int h)
          Rendering routine on panel.
 void StrategyCamera.setBorders(TileBasedMap<?> map, AbstractControlPanel<?,?,?> panel)
          Set up camera limits depending of the map.
 void StrategyCamera.setOffsets(AbstractControlPanel<?,?,?> panel)
          Calculate offset depending of the control panel.
abstract  void AbstractSkill.updateOnPanel(AbstractControlPanel<TTile,TSkill,TAttr> panel)
          Update routine on panel.
 

Constructors in com.b3dgs.lionengine.game.strategy with parameters of type AbstractControlPanel
AbstractEntryHandler(AbstractControlPanel<TTile,TSkill,TAttr> panel)
          Create a new entry handler.
StrategyCamera(Screen screen, AbstractControlPanel<?,?,?> panel, int hStep, int vStep)
          Create a strategy oriented camera.