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factX
- Variable in class com.b3dgs.lionengine.game.
AbstractWorld
Screen factor (horizontal-vertical); difference between current/ref width-height.
factY
- Variable in class com.b3dgs.lionengine.game.
AbstractWorld
Screen factor (horizontal-vertical); difference between current/ref width-height.
fall()
- Method in class com.b3dgs.lionengine.game.
Gravity
Call to make object fall.
FALSE
- Static variable in class com.b3dgs.lionengine.utility.
Instructions
Boolean representation of False.
File
- Interface in
com.b3dgs.lionengine
Handle files manipulation, reading and writing.
FILE
- Static variable in interface com.b3dgs.lionengine.
File
File factory.
file
- Variable in class com.b3dgs.lionengine.game.
MediaRessource
Ressource filename.
FileFactory
- Class in
com.b3dgs.lionengine.file.impl
FileReader
- Interface in
com.b3dgs.lionengine.file
Describe a file reader, which performs file exploration.
Files
- Class in
com.b3dgs.lionengine.utility
Static functions giving informations related to files and dir.
FileWriter
- Interface in
com.b3dgs.lionengine.file
Describe a file writer, which performs file exploration.
fill()
- Method in class com.b3dgs.lionengine.game.
Alterable
Fill until max value (set current value to max).
Filter
- Enum in
com.b3dgs.lionengine.core
List of supported filters.
filter(Filter)
- Method in interface com.b3dgs.lionengine.drawable.
Sprite
Apply a filter to the sprite.
filter
- Variable in class com.b3dgs.lionengine.engine.
Sequence
Filter reference.
FilterChooser
- Class in
com.b3dgs.lionengine.utility
FilterChooser(Filter)
- Constructor for class com.b3dgs.lionengine.utility.
FilterChooser
filterRGB(int, int, int, int)
- Static method in class com.b3dgs.lionengine.utility.
Images
Apply a filter rgb.
finalCheck(Border20[][], int, int)
- Method in class com.b3dgs.lionengine.game.map.
Border20Map
Usually called in case of matching error.
findPath(Pathfindable, int, int, int, int, boolean)
- Method in class com.b3dgs.lionengine.game.pathfinding.
AStarPathFinder
findPath(Pathfindable, int, int, int, int, boolean)
- Method in interface com.b3dgs.lionengine.game.pathfinding.
PathFinder
Find a path from the starting location provided (sx,sy) to the target location (tx,ty) avoiding blockages and attempting to honour costs provided by the tile map.
fixBetween(int, int, int, int)
- Method in interface com.b3dgs.lionengine.drawable.
Cursor
Allow cursor to move only in the specified area.
fixBetween(int, int, int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
fixBetween(int, int, int)
- Static method in class com.b3dgs.lionengine.utility.
Maths
Fix a value between an interleave.
fixBetween(float, float, float)
- Static method in class com.b3dgs.lionengine.utility.
Maths
Fix a value between an interleave.
flipHorizontal()
- Method in interface com.b3dgs.lionengine.drawable.
Sprite
Flip the sprite horizontaly.
flipHorizontal(BufferedImage)
- Static method in class com.b3dgs.lionengine.utility.
Images
Apply an horizontal flip to the input image.
flipVertical()
- Method in interface com.b3dgs.lionengine.drawable.
Sprite
Flip the sprite verticaly.
flipVertical(BufferedImage)
- Static method in class com.b3dgs.lionengine.utility.
Images
Apply a vertical flip to the input image.
follow(Entity)
- Method in class com.b3dgs.lionengine.game.
Camera
Follow automatically the specified entity.
follow(AbstractPlatformEntity<?>)
- Method in class com.b3dgs.lionengine.game.platform.
PlatformCamera
Follow specified entity.
follow(AbstractEntry<TTile, TSkill, TAttr>)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
Define a target to follow.
follow(Entity)
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCamera
FontSprite
- Interface in
com.b3dgs.lionengine.drawable
Allow the use of image based font.
frame
- Variable in class com.b3dgs.lionengine.game.strategy.ability.
AbstractAttackerAbility
Attack start frame number.
Overview
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