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Packages that use AbstractUnit | |
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com.b3dgs.lionengine.game.hacknslash | |
com.b3dgs.lionengine.game.strategy.ability |
Uses of AbstractUnit in com.b3dgs.lionengine.game.hacknslash |
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Uses of AbstractUnit in com.b3dgs.lionengine.game.strategy.ability |
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Methods in com.b3dgs.lionengine.game.strategy.ability that return AbstractUnit | |
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protected abstract AbstractUnit<TTile,TSkill,TAttr> |
AbstractProducerAbility.getUnitToProduce(java.lang.String name)
Get unit to produce reference from its name. |
Methods in com.b3dgs.lionengine.game.strategy.ability with parameters of type AbstractUnit | |
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abstract void |
AbstractProducerAbility.onProduced(AbstractUnit<TTile,TSkill,TAttr> unit)
Action called when production is done. |
Constructors in com.b3dgs.lionengine.game.strategy.ability with parameters of type AbstractUnit | |
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AbstractAttackerAbility(AbstractUnit<TTile,TSkill,TAttr> attacker)
Create a new attacker ability. |
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AbstractAttackerDistanceAbility(AbstractUnit<TTile,TSkill,TAttr> attacker,
Projectile<?> projectile)
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AbstractAttackerMeleeAbility(AbstractUnit<TTile,TSkill,TAttr> attacker)
Create a new attacker melee ability. |
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AbstractBuilderAbility(AbstractUnit<TTile,TSkill,TAttr> builder,
AbstractEntryHandler<TTile,TSkill,TAttr> handler)
Create a new attacker ability. |
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AbstractExtractAbility(AbstractUnit<TTile,TSkill,TAttr> worker)
Create a new extract ability. |
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