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Uses of Screen in com.b3dgs.lionengine |
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Methods in com.b3dgs.lionengine that return Screen | |
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Screen |
Core.createScreen(Initializer initializer,
Config config)
Create a screen device. |
Methods in com.b3dgs.lionengine with parameters of type Screen | |
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Cursor |
Drawable.createCursor(Screen screen,
java.lang.String cursor)
Create a cursor, which is automatically handled by the mouse. |
Uses of Screen in com.b3dgs.lionengine.core.impl |
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Methods in com.b3dgs.lionengine.core.impl that return Screen | |
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Screen |
CoreFactory.createScreen(Initializer initializer,
Config config)
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Uses of Screen in com.b3dgs.lionengine.drawable.impl |
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Methods in com.b3dgs.lionengine.drawable.impl with parameters of type Screen | |
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Cursor |
DrawableFactory.createCursor(Screen screen,
java.lang.String cursor)
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Uses of Screen in com.b3dgs.lionengine.engine |
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Fields in com.b3dgs.lionengine.engine declared as Screen | |
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Screen |
Sequence.screen
Screen reference. |
Uses of Screen in com.b3dgs.lionengine.game |
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Fields in com.b3dgs.lionengine.game declared as Screen | |
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Screen |
AbstractWorld.screen
Screen reference. |
Constructors in com.b3dgs.lionengine.game with parameters of type Screen | |
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AbstractWorld(Screen screen)
Create a new world. |
Uses of Screen in com.b3dgs.lionengine.game.background |
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Constructors in com.b3dgs.lionengine.game.background with parameters of type Screen | |
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Parallax(java.lang.String path,
int parallaxsNumber,
boolean wide,
int decY,
Screen screen)
Create a new parallax. |
Uses of Screen in com.b3dgs.lionengine.game.strategy |
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Constructors in com.b3dgs.lionengine.game.strategy with parameters of type Screen | |
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StrategyCamera(Screen screen,
AbstractControlPanel<?,?,?> panel,
int hStep,
int vStep)
Create a strategy oriented camera. |
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StrategyCursor(Screen screen,
java.lang.String cursor,
TileBasedMap<?> map)
Create a new strategy cursor. |
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