|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use Border20 | |
---|---|
com.b3dgs.lionengine.game.map |
Uses of Border20 in com.b3dgs.lionengine.game.map |
---|
Methods in com.b3dgs.lionengine.game.map that return Border20 | |
---|---|
Border20 |
Border20Map.get(Border20[][] map,
int v,
int h)
Get axis value of the specified location. |
static Border20 |
Border20.valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name. |
static Border20[] |
Border20.values()
Returns an array containing the constants of this enum type, in the order they are declared. |
Methods in com.b3dgs.lionengine.game.map with parameters of type Border20 | |
---|---|
void |
Border20Map.checkAll(Border20[][] map,
int tx,
int ty,
int tw,
int th,
int ray)
Check all tiles arround the specified location using the specified ray (area). |
void |
Border20Map.finalCheck(Border20[][] map,
int y,
int x)
Usually called in case of matching error. |
Border20 |
Border20Map.get(Border20[][] map,
int v,
int h)
Get axis value of the specified location. |
void |
Border20Map.set(Border20[][] map,
int v,
int h,
Border20 axis)
Set an axis value. |
void |
Border20Map.set(Border20[][] map,
int v,
int h,
Border20 axis)
Set an axis value. |
void |
Border20Map.updateExclude(Border20[][] map,
int tx,
int ty)
Special update routine for the outer area. |
void |
Border20Map.updateInclude(Border20[][] map,
int tx,
int ty,
int tw,
int th,
int ray)
Special update routine for the inner area. |
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |