A B C D E F G H I J K L M N O P R S T U V W X Y

R

R16_10 - Static variable in interface com.b3dgs.lionengine.Constants
Constant representing the 16/10 screen ratio.
R16_9 - Static variable in interface com.b3dgs.lionengine.Constants
Constant representing the 16/9 screen ratio.
R4_3 - Static variable in interface com.b3dgs.lionengine.Constants
Constant representing the 4/3 screen ratio.
R5_4 - Static variable in interface com.b3dgs.lionengine.Constants
Constant representing the 5/4 screen ratio.
random(int, int) - Static method in class com.b3dgs.lionengine.utility.Maths
Get a random value contained in specified interleave.
Range - Class in com.b3dgs.lionengine.game
Standard range description, with a minimum, maximum and a name.
Range(int, int) - Constructor for class com.b3dgs.lionengine.game.Range
Create a new range.
Range(String, int, int) - Constructor for class com.b3dgs.lionengine.game.Range
Create a new range.
rastered - Variable in class com.b3dgs.lionengine.game.platform.AbstractRasteredPlatformEntity
 
RasteredPlatformEntrySetup - Class in com.b3dgs.lionengine.game.platform
Define a structure used to create multiple rastered platform entry, sharing the same data.
RasteredPlatformEntrySetup(String, String, String, boolean) - Constructor for class com.b3dgs.lionengine.game.platform.RasteredPlatformEntrySetup
 
rasterFile - Variable in class com.b3dgs.lionengine.game.map.AbstractRasteredTileMap
File describing the raster.
rasterFile - Variable in class com.b3dgs.lionengine.game.platform.RasteredPlatformEntrySetup
 
rastersAnim - Variable in class com.b3dgs.lionengine.game.platform.AbstractRasteredPlatformEntity
 
rastersAnim - Variable in class com.b3dgs.lionengine.game.platform.RasteredPlatformEntrySetup
 
RateChooser - Class in com.b3dgs.lionengine.utility
 
RateChooser(int) - Constructor for class com.b3dgs.lionengine.utility.RateChooser
 
rateRef - Variable in class com.b3dgs.lionengine.engine.Initializer
Screen rate reference.
Ratio - Enum in com.b3dgs.lionengine.core
List of standard ratio.
readBoolean() - Method in interface com.b3dgs.lionengine.file.FileReader
Read boolean (1 bit, true or false)
readBoolean(String) - Method in interface com.b3dgs.lionengine.file.XMLNode
Read a boolean.
readByte() - Method in interface com.b3dgs.lionengine.file.FileReader
Read byte (1 byte, -128 to 127)
readChar() - Method in interface com.b3dgs.lionengine.file.FileReader
Read char (2 bytes, 0 to 65535)
readCollisions(String) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Read collisions from external file.
readDouble() - Method in interface com.b3dgs.lionengine.file.FileReader
Read double (8 bytes, 4.94065645841246544e-324d to 1.79769313486231570e+308d)
readDouble(String) - Method in interface com.b3dgs.lionengine.file.XMLNode
Read a double.
readFloat() - Method in interface com.b3dgs.lionengine.file.FileReader
Read float (4 bytes, 1.40129846432481707e-45 to 3.40282346638528860e+38)
readFloat(String) - Method in interface com.b3dgs.lionengine.file.XMLNode
Read a float.
readInteger() - Method in interface com.b3dgs.lionengine.file.FileReader
Read integer (4 bytes, -2.147.483.648 to 2.147.483.647)
readInteger(String) - Method in interface com.b3dgs.lionengine.file.XMLNode
Read an integer.
readLong() - Method in interface com.b3dgs.lionengine.file.FileReader
Read long (8 bytes, -9.223.372.036.854.775.808 to 9.223.372.036.854.775.807)
readShort() - Method in interface com.b3dgs.lionengine.file.FileReader
Read short (2 bytes, -32.768 to 32.767)
readString() - Method in interface com.b3dgs.lionengine.file.FileReader
Read a sequence of chars (2 bytes and more)
readString(String) - Method in interface com.b3dgs.lionengine.file.XMLNode
Read a string.
referenceSplit(BufferedImage, int, int) - Static method in class com.b3dgs.lionengine.utility.Images
Split an image into a reference of sub image (data shared).
remove(String) - Method in class com.b3dgs.lionengine.game.AbstractRessourcesHandler
Remove a ressource from its id.
remove() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Remove entry from world, and free memory.
remove(AbstractEntry<TTile, TSkill, TAttr>) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntryHandler
Remove an entry from the handler list.
remove(String) - Static method in class com.b3dgs.lionengine.utility.Strings
Remove string reference from its name.
removeFromClosed(Node) - Method in class com.b3dgs.lionengine.game.pathfinding.AStarPathFinder
Remove a node from the closed list.
removeFromOpen(Node) - Method in class com.b3dgs.lionengine.game.pathfinding.AStarPathFinder
Remove a node from the open list.
removeRef() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Remove any map ref for this entry, arround its size.
removeSkill(String) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Remove a skill.
render(Graphics2D, int, int) - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
Render active frame on graphic output at specified coordinates.
render(Graphics2D, int, int, int) - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
Render a specific frame on graphic output at specified coordinates.
render(Graphics2D, int, int, boolean) - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
Render active frame on graphic output at specified coordinates.
render(Graphics2D, int, int, int, boolean) - Method in interface com.b3dgs.lionengine.drawable.AnimatedSprite
Render a specific frame on graphic output at specified coordinates.
render(Graphics2D) - Method in interface com.b3dgs.lionengine.drawable.Cursor
Render cursor on screen.
render(Graphics2D, int, int, int) - Method in interface com.b3dgs.lionengine.drawable.ParallaxedSprite
Render a line of parallax to the specified coordinates.
render(Graphics2D, int, int) - Method in interface com.b3dgs.lionengine.drawable.Renderable
Render image on current graphic output, at specified coordinates.
render(Graphics2D, int, int, int) - Method in interface com.b3dgs.lionengine.drawable.TiledSprite
Render a tile to the specified coordinates.
render(Graphics2D) - Method in class com.b3dgs.lionengine.engine.Sequence
Rendering sequence.
render(Graphics2D) - Method in class com.b3dgs.lionengine.game.AbstractWorld
Internal world rendering.
render(Graphics2D) - Method in class com.b3dgs.lionengine.game.background.AbstractBackground
 
render(Graphics2D) - Method in class com.b3dgs.lionengine.game.background.AbstractClouds
 
render(Graphics2D) - Method in interface com.b3dgs.lionengine.game.background.BackgroundComponent
Render component.
render(Graphics2D) - Method in class com.b3dgs.lionengine.game.background.Parallax
 
render(Graphics2D) - Method in interface com.b3dgs.lionengine.game.Background
Background renderings.
render(Graphics2D, int, int) - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractItem
Render item on bag.
render(Graphics2D, StrategyCamera, TileBasedMap<TTile>) - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractItem
Render item on map.
render(Graphics2D) - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractItemHandler
Render items from bag.
render(Graphics2D, StrategyCamera) - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractItemHandler
Render items on map.
render(Graphics2D, Camera, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractPathMap
Deprecated. use render(Graphics2D g, StrategyCamera camera, int inTileWidth, int inTileHeight) instead.
render(Graphics2D, StrategyCamera, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractPathMap
Render map from camera viewpoint, showing a specified area.
render(Graphics2D, StrategyCamera, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractTiledFogOfWar
Render fog map from camera viewpoint, showing a specified area.
render(Graphics2D, Camera, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Render map from camera viewpoint, showing a specified area.
render(Graphics2D, int, int, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Render map from starting position, showing a specified area.
render(Graphics2D, int, int, int, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Render map from starting position, showing a specified area.
render(Graphics2D, int, int, int, int, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Render map from starting position, showing a specified area, including a specific offset.
render(Graphics2D, int, int) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Render on screen.
render(Graphics2D, PlatformCamera) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Render on screen.
render(Graphics2D, PlatformCamera) - Method in class com.b3dgs.lionengine.game.platform.AbstractRasteredPlatformEntity
 
render(Graphics2D, Camera) - Method in class com.b3dgs.lionengine.game.Projectile
Render all projectiles on screen.
render(Graphics2D, StrategyCursor) - Method in class com.b3dgs.lionengine.game.strategy.AbstractControlPanel
Panel rendering need to be defined here (list of selected entrys, informations...).
render(Graphics2D, Camera) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Render entry on screen depending of the camera.
render(Graphics2D, StrategyCamera, StrategyCursor) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntryHandler
Main rendering routine; has to be called in a game loop.
render(Graphics2D) - Method in class com.b3dgs.lionengine.game.strategy.AbstractPlayer
Render player routine.
render(Graphics2D) - Method in class com.b3dgs.lionengine.game.strategy.StrategyCursor
 
Renderable - Interface in com.b3dgs.lionengine.drawable
Anything that can be rendered on screen.
renderAnim(Graphics2D, AnimatedSprite, PlatformCamera) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Render an animated sprite from the entity location, following camera view point.
renderAnim(Graphics2D, AnimatedSprite, PlatformCamera, int, int, boolean) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Render an animated sprite from the entity location, following camera view point.
renderCollision(Graphics2D, Camera) - Method in class com.b3dgs.lionengine.game.Entity
 
renderCollision(Graphics2D, Camera) - Method in interface com.b3dgs.lionengine.game.purviews.Collisionable
Render collision bounding box.
renderCollisions(Graphics2D, PlatformCamera) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Render collisions box area (used as debug).
renderCursorSelection(Graphics2D, StrategyCamera) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntryHandler
Render cursor selection routine.
renderCursorSelection(Graphics2D, Color, int, int, int, int) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntryHandler
Rendering selection properties.
renderEntry(Graphics2D, AbstractEntry<TTile, TSkill, TAttr>, StrategyCamera, StrategyCursor) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntryHandler
Rendering function for an entry.
renderEntryOver(Graphics2D, AbstractEntry<TTile, TSkill, TAttr>, StrategyCamera, Color) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntryHandler
Rendering function concerning cursor over entry case.
renderEntrySelection(Graphics2D, AbstractEntry<TTile, TSkill, TAttr>, StrategyCamera, Color) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntryHandler
Rendering function concerning selection state.
renderEntrySkills(Graphics2D, StrategyCursor, AbstractEntry<TTile, TSkill, TAttr>, int, int, int, int, int) - Method in class com.b3dgs.lionengine.game.strategy.AbstractControlPanel
Render entry skills icons (in case of a single entry selection).
renderEntrysSkills(Graphics2D, StrategyCursor, Set<AbstractEntry<TTile, TSkill, TAttr>>, int, int, int, int, int, Set<String>) - Method in class com.b3dgs.lionengine.game.strategy.AbstractControlPanel
Render entrys skills icons (only common skills, in case of multiple entry selection).
Rendering - Enum in com.b3dgs.lionengine.core
List of supported rendering mode.
rendering - Variable in class com.b3dgs.lionengine.engine.Sequence
Rendering reference.
renderMiniMap(Graphics2D, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractPathMap
 
renderMiniMap(Graphics2D, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Render minimap on graphic output at specified location.
renderMultipleEntry(Graphics2D, StrategyCursor, Set<AbstractEntry<TTile, TSkill, TAttr>>) - Method in class com.b3dgs.lionengine.game.strategy.AbstractControlPanel
Rendering function in case of many selected unit.
renderOnMap(Graphics2D, AbstractControlPanel<TTile, TSkill, TAttr>, StrategyCursor) - Method in class com.b3dgs.lionengine.game.strategy.AbstractSkill
Rendering routine on map.
renderOnPanel(Graphics2D, AbstractControlPanel<TTile, TSkill, TAttr>, StrategyCursor, TiledSprite, int, int, int, int) - Method in class com.b3dgs.lionengine.game.strategy.AbstractSkill
Rendering routine on panel.
renderProjectile(Graphics2D, Camera) - Method in class com.b3dgs.lionengine.game.Projectile
Render a single projectile on screen.
renderSingleEntry(Graphics2D, StrategyCursor, AbstractEntry<TTile, TSkill, TAttr>) - Method in class com.b3dgs.lionengine.game.strategy.AbstractControlPanel
Rendering function in case of a single selected unit.
renderTile(Graphics2D, TTile, int, int, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractPathMap
 
renderTile(Graphics2D, TTile, int, int, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractRasteredTileMap
 
renderTile(Graphics2D, TTile, int, int, int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
Render a specific tile from specified location.
renderTile(Graphics2D, int, int, TTile) - Method in class com.b3dgs.lionengine.game.map.AbstractTileMap
 
renderTile(Graphics2D, int, int, TileType) - Method in interface com.b3dgs.lionengine.game.map.TileBasedMap
Render a tile at specified location (in real location).
requestFocus() - Method in class com.b3dgs.lionengine.core.Screen
Give focus to screen.
resetAllSpeed() - Method in class com.b3dgs.lionengine.game.AbstractEntity
Reset all speed to 0.
resize(BufferedImage, int, int) - Static method in class com.b3dgs.lionengine.utility.Images
Resize input buffered image.
ResolutionChooser - Class in com.b3dgs.lionengine.utility
 
ResolutionChooser(int, int) - Constructor for class com.b3dgs.lionengine.utility.ResolutionChooser
 
ressource - Variable in class com.b3dgs.lionengine.game.MediaRessource
Ressource reference.
Ressource - Class in com.b3dgs.lionengine.game.strategy
Represent a ressource, such as gold, wood...
Ressource() - Constructor for class com.b3dgs.lionengine.game.strategy.Ressource
Create a new blank ressource.
Ressource(int) - Constructor for class com.b3dgs.lionengine.game.strategy.Ressource
Create a new ressource.
RIGHT - Static variable in interface com.b3dgs.lionengine.input.Keyboard
Arrown right key.
RIGHT - Static variable in interface com.b3dgs.lionengine.input.Mouse
Right click.
rotate(int) - Method in interface com.b3dgs.lionengine.drawable.Sprite
Rotate the sprite with the specified angle.
rotate(BufferedImage, int) - Static method in class com.b3dgs.lionengine.utility.Images
Rotate input buffered image.
rscX - Variable in class com.b3dgs.lionengine.game.strategy.ability.AbstractExtractAbility
Ressources location in tile.
rscY - Variable in class com.b3dgs.lionengine.game.strategy.ability.AbstractExtractAbility
Ressources location in tile.
run() - Method in class com.b3dgs.lionengine.audio.impl.SoundRoutine
 
run() - Method in class com.b3dgs.lionengine.engine.Loader
 
run() - Method in class com.b3dgs.lionengine.engine.Sequence
 
run() - Method in class com.b3dgs.lionengine.utility.LevelRipConverter
 

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