Uses of Interface
com.b3dgs.lionengine.game.purviews.Mirrorable

Packages that use Mirrorable
com.b3dgs.lionengine   
com.b3dgs.lionengine.game   
com.b3dgs.lionengine.game.hacknslash   
com.b3dgs.lionengine.game.platform   
com.b3dgs.lionengine.game.purviews.impl   
com.b3dgs.lionengine.game.strategy   
 

Uses of Mirrorable in com.b3dgs.lionengine
 

Methods in com.b3dgs.lionengine that return Mirrorable
 Mirrorable Purview.createMirrorable()
          Create a mirrorable purview.
 

Uses of Mirrorable in com.b3dgs.lionengine.game
 

Classes in com.b3dgs.lionengine.game that implement Mirrorable
 class AbstractEntity
          Describe the lowest level of an entity, able to be externally configured.
 class Entity
          Main object that can be used by any higher level object for a game.
 class Projectile<TProj extends Projectile<TProj>>
          Represent an entity which can thrown intances of itself.
 

Fields in com.b3dgs.lionengine.game declared as Mirrorable
protected  Mirrorable Entity.mirrorable
          Mirrorable object reference.
 

Uses of Mirrorable in com.b3dgs.lionengine.game.hacknslash
 

Classes in com.b3dgs.lionengine.game.hacknslash that implement Mirrorable
 class AbstractEnemy<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
           
 class AbstractHero<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
           
 

Uses of Mirrorable in com.b3dgs.lionengine.game.platform
 

Classes in com.b3dgs.lionengine.game.platform that implement Mirrorable
 class AbstractPlatformEntity<TType extends DefaultTile>
          Abstract and standard entity used for platform games.
 class AbstractRasteredPlatformEntity<TType extends DefaultTile>
          Rastered version of an abstractPlatformEntity.
 

Uses of Mirrorable in com.b3dgs.lionengine.game.purviews.impl
 

Methods in com.b3dgs.lionengine.game.purviews.impl that return Mirrorable
 Mirrorable PurviewFactory.createMirrorable()
           
 

Uses of Mirrorable in com.b3dgs.lionengine.game.strategy
 

Classes in com.b3dgs.lionengine.game.strategy that implement Mirrorable
 class AbstractBuilding<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
          This class represents any kind of building as a standard.
 class AbstractEntry<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
          This class represent the first abstraction for any kind of object which can be used in a strategy game.
 class AbstractUnit<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
          This class represents the main type for any kind of units.