|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Uses of AbstractPathTile in com.b3dgs.lionengine |
---|
Method parameters in com.b3dgs.lionengine with type arguments of type AbstractPathTile | |
---|---|
Pathfindable |
Purview.createPathfindable(PathBasedMap<? extends AbstractPathTile> map,
int id)
Create a pathfindable purview. |
Uses of AbstractPathTile in com.b3dgs.lionengine.game.hacknslash |
---|
Classes in com.b3dgs.lionengine.game.hacknslash with type parameters of type AbstractPathTile | |
---|---|
class |
AbstractEnemy<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
|
class |
AbstractHero<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
|
class |
AbstractItem<TTile extends AbstractPathTile>
Represents an item which can be hold by a Hero. |
class |
AbstractItemHandler<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
Represents the bag containing all items, and their representation on map. |
class |
DefaultHeroAttackMelee<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
|
Uses of AbstractPathTile in com.b3dgs.lionengine.game.map |
---|
Classes in com.b3dgs.lionengine.game.map with type parameters of type AbstractPathTile | |
---|---|
class |
AbstractPathMap<TTile extends AbstractPathTile>
Abstract representation of a path based map, used for pathfinding. |
interface |
PathBasedMap<TTile extends AbstractPathTile>
Describe a tile based map which supports pathfinding. |
Uses of AbstractPathTile in com.b3dgs.lionengine.game.pathfinding |
---|
Method parameters in com.b3dgs.lionengine.game.pathfinding with type arguments of type AbstractPathTile | |
---|---|
float |
AStarHeuristic.getCost(PathBasedMap<? extends AbstractPathTile> map,
Pathfindable mover,
int x,
int y,
int tx,
int ty)
This controls the order in which tiles are searched while attempting to find a path to the target location. |
float |
ClosestHeuristic.getCost(PathBasedMap<? extends AbstractPathTile> map,
Pathfindable mover,
int x,
int y,
int tx,
int ty)
|
float |
ClosestSquaredHeuristic.getCost(PathBasedMap<? extends AbstractPathTile> map,
Pathfindable mover,
int x,
int y,
int tx,
int ty)
|
float |
ManhattanHeuristic.getCost(PathBasedMap<? extends AbstractPathTile> map,
Pathfindable mover,
int x,
int y,
int tx,
int ty)
|
Constructor parameters in com.b3dgs.lionengine.game.pathfinding with type arguments of type AbstractPathTile | |
---|---|
AStarPathFinder(PathBasedMap<? extends AbstractPathTile> map,
int maxSearchDistance,
boolean allowDiagMovement)
Create a path finder with the default heuristic - closest to target. |
|
AStarPathFinder(PathBasedMap<? extends AbstractPathTile> map,
int maxSearchDistance,
boolean allowDiagMovement,
AStarHeuristic heuristic)
Create a path finder. |
Uses of AbstractPathTile in com.b3dgs.lionengine.game.purviews.impl |
---|
Method parameters in com.b3dgs.lionengine.game.purviews.impl with type arguments of type AbstractPathTile | |
---|---|
Pathfindable |
PurviewFactory.createPathfindable(PathBasedMap<? extends AbstractPathTile> map,
int id)
|
Uses of AbstractPathTile in com.b3dgs.lionengine.game.strategy |
---|
Uses of AbstractPathTile in com.b3dgs.lionengine.game.strategy.ability |
---|
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |