Uses of Class
com.b3dgs.lionengine.game.strategy.StrategyCamera

Packages that use StrategyCamera
com.b3dgs.lionengine.game.hacknslash   
com.b3dgs.lionengine.game.map   
com.b3dgs.lionengine.game.strategy   
 

Uses of StrategyCamera in com.b3dgs.lionengine.game.hacknslash
 

Methods in com.b3dgs.lionengine.game.hacknslash with parameters of type StrategyCamera
 void AbstractItemHandler.render(java.awt.Graphics2D g, StrategyCamera camera)
          Render items on map.
abstract  void AbstractItem.render(java.awt.Graphics2D g, StrategyCamera camera, TileBasedMap<TTile> map)
          Render item on map.
 

Uses of StrategyCamera in com.b3dgs.lionengine.game.map
 

Methods in com.b3dgs.lionengine.game.map with parameters of type StrategyCamera
 void AbstractPathMap.render(java.awt.Graphics2D g, StrategyCamera camera, int inTileWidth, int inTileHeight)
          Render map from camera viewpoint, showing a specified area.
 void AbstractTiledFogOfWar.render(java.awt.Graphics2D g, StrategyCamera camera, int inTileWidth, int inTileHeight)
          Render fog map from camera viewpoint, showing a specified area.
 

Uses of StrategyCamera in com.b3dgs.lionengine.game.strategy
 

Methods in com.b3dgs.lionengine.game.strategy with parameters of type StrategyCamera
 void AbstractEntryHandler.render(java.awt.Graphics2D g, StrategyCamera camera, StrategyCursor cursor)
          Main rendering routine; has to be called in a game loop.
 void AbstractEntryHandler.renderCursorSelection(java.awt.Graphics2D g, StrategyCamera camera)
          Render cursor selection routine.
 void AbstractEntryHandler.renderEntry(java.awt.Graphics2D g, AbstractEntry<TTile,TSkill,TAttr> entry, StrategyCamera camera, StrategyCursor cursor)
          Rendering function for an entry.
 void AbstractEntryHandler.renderEntryOver(java.awt.Graphics2D g, AbstractEntry<TTile,TSkill,TAttr> entry, StrategyCamera camera, java.awt.Color color)
          Rendering function concerning cursor over entry case.
 void AbstractEntryHandler.renderEntrySelection(java.awt.Graphics2D g, AbstractEntry<TTile,TSkill,TAttr> entry, StrategyCamera camera, java.awt.Color color)
          Rendering function concerning selection state.
 void AbstractEntryHandler.update(Keyboard keyboard, StrategyCursor cursor, StrategyCamera camera, float extrp)
          Main routine; has to be called in main game loop.
 void StrategyCursor.update(Mouse mouse, boolean async, StrategyCamera camera, float extrp)
          This update function is preferable to the other one, as it allows to interact with objects in the map.
 void AbstractEntryHandler.updateCursorSelection(StrategyCursor cursor, StrategyCamera camera)
          Function handling cursor selection (preparing area transposed on the map).
 void AbstractEntryHandler.updateEntry(Keyboard keyboard, StrategyCursor cursor, StrategyCamera camera, AbstractEntry<TTile,TSkill,TAttr> entry, float extrp)
          Update current entry, by handling mouse orders, over, and selection.