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D

Damages - Class in com.b3dgs.lionengine.game
Represent a container designed to return a random value beteween a range.
Damages() - Constructor for class com.b3dgs.lionengine.game.Damages
Create new damage handler.
damages - Variable in class com.b3dgs.lionengine.game.Projectile
Projectile damages.
damages - Variable in class com.b3dgs.lionengine.game.strategy.AbstractUnit
Unit damages.
DATE - Static variable in class com.b3dgs.lionengine.Engine
Engine last release date.
decodeAnim(String) - Method in class com.b3dgs.lionengine.game.DefaultInstruction
Get the animation instruction, delimited by {start-end} (speed) <reverse> |repeat|
decodeBool(String) - Method in class com.b3dgs.lionengine.game.DefaultInstruction
Get the boolean instruction, delimited by [true]
decodeBoolean(String, char, char) - Static method in class com.b3dgs.lionengine.utility.Instructions
Extract a boolean from marker.
decodeColl(String) - Method in class com.b3dgs.lionengine.game.DefaultInstruction
Get the collision instruction, delimited by {pattern|start-end}
decodeCollArea(String) - Method in class com.b3dgs.lionengine.game.DefaultInstruction
Get the collision area instruction, delimited by [width*height,x;y]
decodeFloat(String) - Method in class com.b3dgs.lionengine.game.DefaultInstruction
Get the float instruction value, delimited by (1.5)
decodeFloat(String, char, char) - Static method in class com.b3dgs.lionengine.utility.Instructions
Extract a float from marker.
decodeInt(String, char, char) - Static method in class com.b3dgs.lionengine.utility.Instructions
Extract an integer from marker.
decodeRange(String) - Method in class com.b3dgs.lionengine.game.DefaultInstruction
Get the collision instruction, delimited by {pattern|start-end}
decodeSkill(String) - Method in class com.b3dgs.lionengine.game.DefaultInstruction
Get skill data description, delimited by "name" <desc> (icon)
decodeStr(String) - Method in class com.b3dgs.lionengine.game.DefaultInstruction
Get the string instruction, delimited by "ABCDEF"
decodeString(String, char, char) - Static method in class com.b3dgs.lionengine.utility.Instructions
Extract a string from marker.
decrease(int) - Method in class com.b3dgs.lionengine.game.Alterable
Decrease current value.
DefaultHeroAttackMelee<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes> - Class in com.b3dgs.lionengine.game.hacknslash
 
DefaultHeroAttackMelee(AbstractHero<TTile, TSkill, TAttr>, int, int, int) - Constructor for class com.b3dgs.lionengine.game.hacknslash.DefaultHeroAttackMelee
 
DefaultInstruction - Class in com.b3dgs.lionengine.game
Allow to decode informations from a file, in order to fill some player data.
DefaultInstruction() - Constructor for class com.b3dgs.lionengine.game.DefaultInstruction
Create a new instruction decoder.
DefaultTile - Class in com.b3dgs.lionengine.game.map
Default class tile; containing following data: pattern - tilesheet number.
DefaultTile() - Constructor for class com.b3dgs.lionengine.game.map.DefaultTile
Create a new blank tile.
DefaultTile(int, int, int, int, String) - Constructor for class com.b3dgs.lionengine.game.map.DefaultTile
Create a new tile.
deleteClient(int) - Method in class com.b3dgs.lionengine.network.Server
 
deleteDir(File) - Static method in class com.b3dgs.lionengine.utility.Files
Delete a directory and all of its content (be careful, it will erase all children, including child dirs).
depthRef - Variable in class com.b3dgs.lionengine.engine.Initializer
Screen depth reference.
desc - Variable in class com.b3dgs.lionengine.game.strategy.SkillData
Skill description.
destX - Variable in class com.b3dgs.lionengine.game.strategy.AbstractSkill
Skill action destination (if target is null).
destY - Variable in class com.b3dgs.lionengine.game.strategy.AbstractSkill
Skill action destination (if target is null).
dev - Variable in class com.b3dgs.lionengine.core.Screen
Graphics device reference.
DisactivableComboBox - Class in com.b3dgs.lionengine.window
 
DisactivableComboBox() - Constructor for class com.b3dgs.lionengine.window.DisactivableComboBox
 
Display - Interface in com.b3dgs.lionengine.core
Describe screen configuration (width, height, rate, windowed).
display - Variable in class com.b3dgs.lionengine.core.Screen
Display reference.
display - Variable in class com.b3dgs.lionengine.engine.Sequence
Display reference.
Displays - Class in com.b3dgs.lionengine.utility
Static functions displaying message on screen.
dispose() - Method in class com.b3dgs.lionengine.core.Screen
Close main frame.
doClick(int) - Method in interface com.b3dgs.lionengine.input.Mouse
Perform a click.
doClickAt(int, int, int) - Method in interface com.b3dgs.lionengine.input.Mouse
Perform a click at specified coordinate.
DOWN - Static variable in interface com.b3dgs.lionengine.input.Keyboard
Arrow down key.
draw(Graphics2D, int, int, Alignment, String...) - Method in interface com.b3dgs.lionengine.drawable.FontSprite
Draw a multiple text at specified location.
draw(Graphics2D, int, int, Alignment, String) - Method in interface com.b3dgs.lionengine.drawable.FontSprite
Draw a single text at specified location.
draw(Graphics2D, String, int, int, Alignment) - Method in interface com.b3dgs.lionengine.drawable.Text
Renders text on graphic output, to the specified location and alignment.
Drawable - Interface in com.b3dgs.lionengine
Handle gfx ressources, such as images, sprites, tiles, animations...
DRAWABLE - Static variable in interface com.b3dgs.lionengine.Drawable
Drawable factory.
DrawableFactory - Class in com.b3dgs.lionengine.drawable.impl
 
Draws - Class in com.b3dgs.lionengine.utility
Standard draws operation.
drop(TileBasedMap<TTile>) - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractItem
Drop item on map from owner location.

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