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Class Summary | |
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AbstractPlatformEntity<TType extends DefaultTile> | Abstract and standard entity used for platform games. |
AbstractRasteredPlatformEntity<TType extends DefaultTile> | Rastered version of an abstractPlatformEntity. |
CollisionType | This represent a collision structure, which is used to know what is the tile collision. |
PlatformCamera | More specific camera, platform game oriented. |
PlatformEntrySetup | Define a structure used to create multiple platform entry, sharing the same data. |
RasteredPlatformEntrySetup | Define a structure used to create multiple rastered platform entry, sharing the same data. |
Enum Summary | |
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Border4 |
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