A B C D E F G H I J K L M N O P R S T U V W X Y

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handleActions(float) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Update actions, such as moves and attacks.
handleAnimations() - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Update data, corresponding to a movement.
handleCollision() - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Update collision, after movements.
handleInputListener(Keyboard, Mouse) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Update input states, listen to inputs changes.
handleMovement(float) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
Update movement, depending of actions.
Handler<Type> - Class in com.b3dgs.lionengine.game
Designed to handle a type, by updating and rendering it.
Handler() - Constructor for class com.b3dgs.lionengine.game.Handler
Create new handler.
hasChangedLayer() - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Check if layer has be changed.
hasClicked() - Method in class com.b3dgs.lionengine.game.strategy.PanelComponent
 
hasClicked(int) - Method in interface com.b3dgs.lionengine.input.Mouse
Check if click if pressed.
hasClickedOnce(int) - Method in interface com.b3dgs.lionengine.input.Mouse
Check if click if pressed once only (ignore 'still clicked').
hasFogOfWar() - Method in class com.b3dgs.lionengine.game.map.AbstractTiledFogOfWar
Check if fog of war is enabled.
hashCode() - Method in class com.b3dgs.lionengine.game.pathfinding.Step
 
hasReachedDestination() - Method in interface com.b3dgs.lionengine.game.purviews.Pathfindable
Check if has reached destination.
hasReachedDestination() - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
 
hasRessources() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractExtractAbility
 
hasRessources() - Method in interface com.b3dgs.lionengine.game.strategy.ability.ExtractAbility
Check if worker has a ressources location.
hasTarget() - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractEnemy
 
hasWarehouse() - Method in class com.b3dgs.lionengine.game.strategy.ability.AbstractExtractAbility
 
hasWarehouse() - Method in interface com.b3dgs.lionengine.game.strategy.ability.ExtractAbility
Check if worker has a warehouse location.
height - Variable in class com.b3dgs.lionengine.engine.Sequence
Screen size (width-height).
height - Variable in class com.b3dgs.lionengine.game.AbstractWorld
Screen size (width-height).
height - Variable in class com.b3dgs.lionengine.game.Entity
Entity size.
heightInTile - Variable in class com.b3dgs.lionengine.game.map.AbstractTileMap
Map size (in tile number).
heightOnMap - Variable in class com.b3dgs.lionengine.game.hacknslash.AbstractItem
 
heightOnPanel - Variable in class com.b3dgs.lionengine.game.hacknslash.AbstractItem
 
heightRef - Variable in class com.b3dgs.lionengine.engine.Initializer
Screen height reference.
hideCursor() - Method in class com.b3dgs.lionengine.core.Screen
Hide window mouse pointer.
horizontalInterval - Variable in class com.b3dgs.lionengine.game.Camera
Interleave value.
Hq3x - Class in com.b3dgs.lionengine.core
HQ3X implementation.
Hq3x(BufferedImage) - Constructor for class com.b3dgs.lionengine.core.Hq3x
Create a new hq3x filter.

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