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P

panel - Variable in class com.b3dgs.lionengine.game.strategy.AbstractControlPanel
Control panel image.
panel - Variable in class com.b3dgs.lionengine.game.strategy.AbstractEntryHandler
Control panel reference.
PanelComponent - Class in com.b3dgs.lionengine.game.strategy
 
PanelComponent(int, int, int, int) - Constructor for class com.b3dgs.lionengine.game.strategy.PanelComponent
 
Parallax - Class in com.b3dgs.lionengine.game.background
Parallax is used for background depth effect (2.5D).
Parallax(String, int, boolean, int, Screen) - Constructor for class com.b3dgs.lionengine.game.background.Parallax
Create a new parallax.
ParallaxedSprite - Interface in com.b3dgs.lionengine.drawable
ParallaxedSprites are used for parallax effect (2.5D perspective).
parent - Variable in class com.b3dgs.lionengine.engine.Window
Window owner reference.
Path - Class in com.b3dgs.lionengine.game.pathfinding
A path determined by some path finding algorithm.
Path() - Constructor for class com.b3dgs.lionengine.game.pathfinding.Path
 
PathBasedMap<TTile extends AbstractPathTile> - Interface in com.b3dgs.lionengine.game.map
Describe a tile based map which supports pathfinding.
pathExists(int, int) - Method in interface com.b3dgs.lionengine.game.purviews.Pathfindable
Check if a path exists bewteen entity and destination.
pathExists(int, int) - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
 
Pathfindable - Interface in com.b3dgs.lionengine.game.purviews
Describe an object which can move on a tile path based map.
pathfindable - Variable in class com.b3dgs.lionengine.game.strategy.AbstractUnit
 
PathFinder - Interface in com.b3dgs.lionengine.game.pathfinding
A description of an implementation that can find a path from one location on a tile map to another based on information provided by that tile map.
pathFinderVisited(int, int) - Method in class com.b3dgs.lionengine.game.map.AbstractPathMap
 
pathFinderVisited(int, int) - Method in interface com.b3dgs.lionengine.game.map.PathBasedMap
Mark the tile as visited.
percentBar(Graphics2D, int, int, int, int, int, int, int, int, Color, Color, boolean, boolean) - Static method in class com.b3dgs.lionengine.utility.Draws
Draw a percent bar.
place(int, int) - Method in interface com.b3dgs.lionengine.drawable.Cursor
Set cursor location.
place(float, float) - Method in class com.b3dgs.lionengine.game.Camera
Place camera at a specific location.
place(int, int) - Method in class com.b3dgs.lionengine.game.Entity
Set location.
place(int, int) - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractItemHandler
Set bag representation location.
place(float, float) - Method in class com.b3dgs.lionengine.game.platform.PlatformCamera
 
place(int, int) - Method in interface com.b3dgs.lionengine.game.purviews.Pathfindable
Set specified location.
place(int, int) - Method in class com.b3dgs.lionengine.game.strategy.AbstractBuilding
 
place(int, int) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
Set specific location in tile.
place(int, int) - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
 
place(int, int) - Method in class com.b3dgs.lionengine.game.strategy.PanelComponent
 
place(int, int) - Method in class com.b3dgs.lionengine.game.strategy.StrategyCursor
 
placeOnMap(int, int) - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractItem
Set item location on map.
placeOnPanel(int, int) - Method in class com.b3dgs.lionengine.game.hacknslash.AbstractItem
Set item location in bag.
PlatformCamera - Class in com.b3dgs.lionengine.game.platform
More specific camera, platform game oriented.
PlatformCamera(int, int, int, int) - Constructor for class com.b3dgs.lionengine.game.platform.PlatformCamera
Create a new platform camera.
PlatformEntrySetup - Class in com.b3dgs.lionengine.game.platform
Define a structure used to create multiple platform entry, sharing the same data.
PlatformEntrySetup(String, String) - Constructor for class com.b3dgs.lionengine.game.platform.PlatformEntrySetup
 
play(boolean) - Method in interface com.b3dgs.lionengine.audio.Midi
Play music.
play() - Method in interface com.b3dgs.lionengine.audio.Sound
Play sound immediatly until the end, and free ressources.
play(Animation) - Method in interface com.b3dgs.lionengine.drawable.Animator
Play the animated sprite with a specific animation, previously created.
play(Animation, float) - Method in interface com.b3dgs.lionengine.drawable.Animator
Play the animated sprite with a specific animation, previously created.
play(int, int, float, boolean, boolean) - Method in interface com.b3dgs.lionengine.drawable.Animator
Play the animated sprite with a specific animation data.
play(Animation) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
 
play(Animation, float) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
 
play(int, int, float, boolean, boolean) - Method in class com.b3dgs.lionengine.game.platform.AbstractPlatformEntity
 
play(Animation) - Method in class com.b3dgs.lionengine.game.Projectile
 
play(Animation, float) - Method in class com.b3dgs.lionengine.game.Projectile
 
play(int, int, float, boolean, boolean) - Method in class com.b3dgs.lionengine.game.Projectile
 
play(Animation) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
 
play(Animation, float) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
 
play(int, int, float, boolean, boolean) - Method in class com.b3dgs.lionengine.game.strategy.AbstractEntry
 
player - Variable in class com.b3dgs.lionengine.game.strategy.AbstractControlPanel
Player owning the control panel.
player - Variable in class com.b3dgs.lionengine.game.strategy.AbstractEntryHandler
Player reference.
Point2D - Interface in com.b3dgs.lionengine.geometry
Representation of a 2D location on screen (integer).
pointTo(AbstractEntry<TTile, TSkill, TAttr>) - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
Adjust orientation to face to specified entry.
pointTo(int, int) - Method in class com.b3dgs.lionengine.game.strategy.AbstractUnit
Adjust orientation to face to specified tile.
prepare(Filter) - Method in interface com.b3dgs.lionengine.drawable.ParallaxedSprite
Update all changes.
prependStep(int, int) - Method in class com.b3dgs.lionengine.game.pathfinding.Path
Prepend a step to the path.
primaryRender(Graphics2D) - Method in class com.b3dgs.lionengine.game.background.AbstractForeground
Foreground primary renderings (before map).
ProducerAbility<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes> - Interface in com.b3dgs.lionengine.game.strategy.ability
This interface represents the ability of producing new entity.
Projectile<TProj extends Projectile<TProj>> - Class in com.b3dgs.lionengine.game
Represent an entity which can thrown intances of itself.
Projectile(BufferedImage, int, int) - Constructor for class com.b3dgs.lionengine.game.Projectile
Create a new projectile.
Projectile(Projectile<TProj>) - Constructor for class com.b3dgs.lionengine.game.Projectile
Create a new sub projectile, ready to be thrown.
Purview - Interface in com.b3dgs.lionengine
Allow to create instance of purview (collection of methods usually used by inheritance).
PURVIEW - Static variable in interface com.b3dgs.lionengine.Purview
Purview factory.
PurviewFactory - Class in com.b3dgs.lionengine.game.purviews.impl
 

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