Uses of Class
com.b3dgs.lionengine.game.map.DefaultTile

Packages that use DefaultTile
com.b3dgs.lionengine.game.map   
com.b3dgs.lionengine.game.platform   
com.b3dgs.lionengine.utility   
 

Uses of DefaultTile in com.b3dgs.lionengine.game.map
 

Classes in com.b3dgs.lionengine.game.map with type parameters of type DefaultTile
 class AbstractRasteredTileMap<TTile extends DefaultTile>
          Rastered version of a standard tile map.
 class AbstractTiledFogOfWar<TTile extends DefaultTile>
          Designed to handle a fog of war (discovering tile and hidding tile).
 class AbstractTileMap<TTile extends DefaultTile>
          Abstract representation of a standard tile based map.
 interface TileBasedMap<TileType extends DefaultTile>
          Describe a map using tile for its representation.
 

Subclasses of DefaultTile in com.b3dgs.lionengine.game.map
 class AbstractPathTile
          Abstract representation of a default tile, used for pathfinding.
 

Uses of DefaultTile in com.b3dgs.lionengine.game.platform
 

Classes in com.b3dgs.lionengine.game.platform with type parameters of type DefaultTile
 class AbstractPlatformEntity<TType extends DefaultTile>
          Abstract and standard entity used for platform games.
 class AbstractRasteredPlatformEntity<TType extends DefaultTile>
          Rastered version of an abstractPlatformEntity.
 

Uses of DefaultTile in com.b3dgs.lionengine.utility
 

Classes in com.b3dgs.lionengine.utility with type parameters of type DefaultTile
 class LevelRipConverter<TType extends DefaultTile>
          This class allows to convert a map image to a map level format.