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panel
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractControlPanel
Control panel image.
panel
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractEntryHandler
Control panel reference.
PanelComponent
- Class in
com.b3dgs.lionengine.game.strategy
PanelComponent(int, int, int, int)
- Constructor for class com.b3dgs.lionengine.game.strategy.
PanelComponent
Parallax
- Class in
com.b3dgs.lionengine.game.background
Parallax is used for background depth effect (2.5D).
Parallax(String, int, boolean, int, Screen)
- Constructor for class com.b3dgs.lionengine.game.background.
Parallax
Create a new parallax.
ParallaxedSprite
- Interface in
com.b3dgs.lionengine.drawable
ParallaxedSprites are used for parallax effect (2.5D perspective).
parent
- Variable in class com.b3dgs.lionengine.engine.
Window
Window owner reference.
Path
- Class in
com.b3dgs.lionengine.game.pathfinding
A path determined by some path finding algorithm.
Path()
- Constructor for class com.b3dgs.lionengine.game.pathfinding.
Path
PathBasedMap
<
TTile
extends
AbstractPathTile
> - Interface in
com.b3dgs.lionengine.game.map
Describe a tile based map which supports pathfinding.
pathExists(int, int)
- Method in interface com.b3dgs.lionengine.game.purviews.
Pathfindable
Check if a path exists bewteen entity and destination.
pathExists(int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
Pathfindable
- Interface in
com.b3dgs.lionengine.game.purviews
Describe an object which can move on a tile path based map.
pathfindable
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
PathFinder
- Interface in
com.b3dgs.lionengine.game.pathfinding
A description of an implementation that can find a path from one location on a tile map to another based on information provided by that tile map.
pathFinderVisited(int, int)
- Method in class com.b3dgs.lionengine.game.map.
AbstractPathMap
pathFinderVisited(int, int)
- Method in interface com.b3dgs.lionengine.game.map.
PathBasedMap
Mark the tile as visited.
percentBar(Graphics2D, int, int, int, int, int, int, int, int, Color, Color, boolean, boolean)
- Static method in class com.b3dgs.lionengine.utility.
Draws
Draw a percent bar.
place(int, int)
- Method in interface com.b3dgs.lionengine.drawable.
Cursor
Set cursor location.
place(float, float)
- Method in class com.b3dgs.lionengine.game.
Camera
Place camera at a specific location.
place(int, int)
- Method in class com.b3dgs.lionengine.game.
Entity
Set location.
place(int, int)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractItemHandler
Set bag representation location.
place(float, float)
- Method in class com.b3dgs.lionengine.game.platform.
PlatformCamera
place(int, int)
- Method in interface com.b3dgs.lionengine.game.purviews.
Pathfindable
Set specified location.
place(int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractBuilding
place(int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Set specific location in tile.
place(int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
place(int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
PanelComponent
place(int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
placeOnMap(int, int)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractItem
Set item location on map.
placeOnPanel(int, int)
- Method in class com.b3dgs.lionengine.game.hacknslash.
AbstractItem
Set item location in bag.
PlatformCamera
- Class in
com.b3dgs.lionengine.game.platform
More specific camera, platform game oriented.
PlatformCamera(int, int, int, int)
- Constructor for class com.b3dgs.lionengine.game.platform.
PlatformCamera
Create a new platform camera.
PlatformEntrySetup
- Class in
com.b3dgs.lionengine.game.platform
Define a structure used to create multiple platform entry, sharing the same data.
PlatformEntrySetup(String, String)
- Constructor for class com.b3dgs.lionengine.game.platform.
PlatformEntrySetup
play(boolean)
- Method in interface com.b3dgs.lionengine.audio.
Midi
Play music.
play()
- Method in interface com.b3dgs.lionengine.audio.
Sound
Play sound immediatly until the end, and free ressources.
play(Animation)
- Method in interface com.b3dgs.lionengine.drawable.
Animator
Play the animated sprite with a specific animation, previously created.
play(Animation, float)
- Method in interface com.b3dgs.lionengine.drawable.
Animator
Play the animated sprite with a specific animation, previously created.
play(int, int, float, boolean, boolean)
- Method in interface com.b3dgs.lionengine.drawable.
Animator
Play the animated sprite with a specific animation data.
play(Animation)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
play(Animation, float)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
play(int, int, float, boolean, boolean)
- Method in class com.b3dgs.lionengine.game.platform.
AbstractPlatformEntity
play(Animation)
- Method in class com.b3dgs.lionengine.game.
Projectile
play(Animation, float)
- Method in class com.b3dgs.lionengine.game.
Projectile
play(int, int, float, boolean, boolean)
- Method in class com.b3dgs.lionengine.game.
Projectile
play(Animation)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
play(Animation, float)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
play(int, int, float, boolean, boolean)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
player
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractControlPanel
Player owning the control panel.
player
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractEntryHandler
Player reference.
Point2D
- Interface in
com.b3dgs.lionengine.geometry
Representation of a 2D location on screen (integer).
pointTo(AbstractEntry<TTile, TSkill, TAttr>)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
Adjust orientation to face to specified entry.
pointTo(int, int)
- Method in class com.b3dgs.lionengine.game.strategy.
AbstractUnit
Adjust orientation to face to specified tile.
prepare(Filter)
- Method in interface com.b3dgs.lionengine.drawable.
ParallaxedSprite
Update all changes.
prependStep(int, int)
- Method in class com.b3dgs.lionengine.game.pathfinding.
Path
Prepend a step to the path.
primaryRender(Graphics2D)
- Method in class com.b3dgs.lionengine.game.background.
AbstractForeground
Foreground primary renderings (before map).
ProducerAbility
<
TTile
extends
AbstractPathTile
,
TSkill
extends
AbstractSkill
<
TTile
,
TSkill
,
TAttr
>,
TAttr
extends
AbstractAttributes
> - Interface in
com.b3dgs.lionengine.game.strategy.ability
This interface represents the ability of producing new entity.
Projectile
<
TProj
extends
Projectile
<
TProj
>> - Class in
com.b3dgs.lionengine.game
Represent an entity which can thrown intances of itself.
Projectile(BufferedImage, int, int)
- Constructor for class com.b3dgs.lionengine.game.
Projectile
Create a new projectile.
Projectile(Projectile<TProj>)
- Constructor for class com.b3dgs.lionengine.game.
Projectile
Create a new sub projectile, ready to be thrown.
Purview
- Interface in
com.b3dgs.lionengine
Allow to create instance of purview (collection of methods usually used by inheritance).
PURVIEW
- Static variable in interface com.b3dgs.lionengine.
Purview
Purview factory.
PurviewFactory
- Class in
com.b3dgs.lionengine.game.purviews.impl
Overview
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