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lastAttacker
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Last attacker reference.
launch(AbstractEntry<?, ?, ?>, AbstractEntry<?, ?, ?>)
- Method in class com.b3dgs.lionengine.game.
Projectile
Prepare a new projectile to be launched from souce to target.
LEFT
- Static variable in interface com.b3dgs.lionengine.input.
Keyboard
Arrown left key.
LEFT
- Static variable in interface com.b3dgs.lionengine.input.
Mouse
Left click.
LevelRipConverter
<
TType
extends
DefaultTile
> - Class in
com.b3dgs.lionengine.utility
This class allows to convert a map image to a map level format.
LevelRipConverter()
- Constructor for class com.b3dgs.lionengine.utility.
LevelRipConverter
Create a new level rip converter.
life
- Variable in class com.b3dgs.lionengine.game.strategy.
AbstractEntry
Entry life.
list()
- Method in class com.b3dgs.lionengine.game.
Handler
Get list reference of handled elements.
load(boolean)
- Method in interface com.b3dgs.lionengine.drawable.
Sprite
Load surface and prepare it to be displayed.
load()
- Method in class com.b3dgs.lionengine.engine.
Sequence
Loading sequence data.
load(String)
- Method in interface com.b3dgs.lionengine.file.
XMLParser
Load an xml file.
load(FileReader)
- Method in class com.b3dgs.lionengine.game.
AbstractWorld
Internal world loads.
load(XMLNode)
- Method in class com.b3dgs.lionengine.game.
AbstractWorld
Internal world loads.
load()
- Method in class com.b3dgs.lionengine.game.background.
AbstractForeground
Load foreground ressources here, must be implemented.
load(Sprite, int)
- Method in class com.b3dgs.lionengine.game.background.
AbstractRasteredBackgroundElement
Load rasters from original sprite.
load(XMLNode)
- Method in class com.b3dgs.lionengine.game.map.
AbstractPathMap
load(FileReader)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Load a map from a specified file as binary data.
load(XMLNode)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Load a map from a specified file as xml.
load(FileReader)
- Method in class com.b3dgs.lionengine.game.map.
DefaultTile
Load tile.
load(XMLNode)
- Method in class com.b3dgs.lionengine.game.map.
DefaultTile
Load tile.
loadAnimatedSprite(String, int, int)
- Method in class com.b3dgs.lionengine.drawable.impl.
DrawableFactory
loadAnimatedSprite(BufferedImage, int, int)
- Method in class com.b3dgs.lionengine.drawable.impl.
DrawableFactory
loadAnimatedSprite(String, int, int)
- Method in interface com.b3dgs.lionengine.
Drawable
Load an animated sprite from a file, giving horizontal and vertical frames.
loadAnimatedSprite(BufferedImage, int, int)
- Method in interface com.b3dgs.lionengine.
Drawable
Create an animated sprite, giving horizontal and vertical frames (sharing the same surface).
loadData(String)
- Method in class com.b3dgs.lionengine.game.purviews.
Configurable
Load player data from an external file, structured using elements such as =STR=, =ANM=...
Loader
- Class in
com.b3dgs.lionengine.engine
Engine starter, need to be called for sequence selection and screen initializer.
loader
- Variable in class com.b3dgs.lionengine.engine.
Sequence
Loader reference.
loadFromFile(String)
- Method in class com.b3dgs.lionengine.game.
AbstractWorld
Load world from the specified file.
loadFromJar(Class<?>)
- Static method in class com.b3dgs.lionengine.utility.
Media
Activate ressources loading from *.jar
loadFromXML(String)
- Method in class com.b3dgs.lionengine.game.
AbstractWorld
Load world from the specified file in XML.
loadImage(String)
- Method in class com.b3dgs.lionengine.drawable.impl.
DrawableFactory
loadImage(BufferedImage)
- Method in class com.b3dgs.lionengine.drawable.impl.
DrawableFactory
loadImage(String)
- Method in interface com.b3dgs.lionengine.
Drawable
Load an image from a file.
loadImage(BufferedImage)
- Method in interface com.b3dgs.lionengine.
Drawable
Create an image from a buffered image (sharing the same surface).
loadMidi(String)
- Method in class com.b3dgs.lionengine.audio.impl.
AudioFactory
loadMidi(String)
- Method in interface com.b3dgs.lionengine.
Audio
Load a midi file (mid).
loadOptions()
- Method in class com.b3dgs.lionengine.engine.
AbstractLauncher
Load launcher options from config.xml.
loadParallaxedSprite(String, int, int, int)
- Method in class com.b3dgs.lionengine.drawable.impl.
DrawableFactory
loadParallaxedSprite(String, int, int, int)
- Method in interface com.b3dgs.lionengine.
Drawable
Load a parallaxed sprite, for parallax effect.
loadPatterns(String, String)
- Method in class com.b3dgs.lionengine.game.map.
AbstractRasteredTileMap
loadPatterns(String, String)
- Method in class com.b3dgs.lionengine.game.map.
AbstractTileMap
Load map patterns (tiles surfaces) from theme name.
loadRaster(String)
- Static method in class com.b3dgs.lionengine.utility.
Images
Load a raster data from a file.
loadSound(String)
- Method in class com.b3dgs.lionengine.audio.impl.
AudioFactory
loadSound(String)
- Method in interface com.b3dgs.lionengine.
Audio
Load a sound from a file name (wav).
loadSprite(String)
- Method in class com.b3dgs.lionengine.drawable.impl.
DrawableFactory
loadSprite(BufferedImage)
- Method in class com.b3dgs.lionengine.drawable.impl.
DrawableFactory
loadSprite(String)
- Method in interface com.b3dgs.lionengine.
Drawable
Load a sprite from a file.
loadSprite(BufferedImage)
- Method in interface com.b3dgs.lionengine.
Drawable
Create a sprite from a buffered image (sharing the same surface).
loadTiledSprite(String, int, int)
- Method in class com.b3dgs.lionengine.drawable.impl.
DrawableFactory
loadTiledSprite(BufferedImage, int, int)
- Method in class com.b3dgs.lionengine.drawable.impl.
DrawableFactory
loadTiledSprite(String, int, int)
- Method in interface com.b3dgs.lionengine.
Drawable
Load a tiled sprite from a file, giving tile dimension.
loadTiledSprite(BufferedImage, int, int)
- Method in interface com.b3dgs.lionengine.
Drawable
Create a tiled sprite using an image reference, giving tile dimension (sharing the same surface).
lock()
- Method in interface com.b3dgs.lionengine.input.
Mouse
Lock mouse at its center.
lock(int, int)
- Method in interface com.b3dgs.lionengine.input.
Mouse
Lock mouse at specified location.
lockMouse(boolean)
- Method in interface com.b3dgs.lionengine.drawable.
Cursor
Lock mouse state.
lockMouse(boolean)
- Method in class com.b3dgs.lionengine.game.strategy.
StrategyCursor
Overview
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