Uses of Interface
com.b3dgs.lionengine.drawable.Animator

Packages that use Animator
com.b3dgs.lionengine   
com.b3dgs.lionengine.drawable   
com.b3dgs.lionengine.drawable.impl   
com.b3dgs.lionengine.game   
com.b3dgs.lionengine.game.hacknslash   
com.b3dgs.lionengine.game.platform   
com.b3dgs.lionengine.game.strategy   
 

Uses of Animator in com.b3dgs.lionengine
 

Methods in com.b3dgs.lionengine that return Animator
 Animator Drawable.createAnimator()
          Create an animation player, which we will be able to play an animation data container.
 

Uses of Animator in com.b3dgs.lionengine.drawable
 

Subinterfaces of Animator in com.b3dgs.lionengine.drawable
 interface AnimatedSprite
          AnimatedSprite is an extended sprite, as it is now able to play it, using animations data.
 

Uses of Animator in com.b3dgs.lionengine.drawable.impl
 

Methods in com.b3dgs.lionengine.drawable.impl that return Animator
 Animator DrawableFactory.createAnimator()
           
 

Uses of Animator in com.b3dgs.lionengine.game
 

Classes in com.b3dgs.lionengine.game that implement Animator
 class Projectile<TProj extends Projectile<TProj>>
          Represent an entity which can thrown intances of itself.
 

Uses of Animator in com.b3dgs.lionengine.game.hacknslash
 

Classes in com.b3dgs.lionengine.game.hacknslash that implement Animator
 class AbstractEnemy<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
           
 class AbstractHero<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
           
 

Uses of Animator in com.b3dgs.lionengine.game.platform
 

Classes in com.b3dgs.lionengine.game.platform that implement Animator
 class AbstractPlatformEntity<TType extends DefaultTile>
          Abstract and standard entity used for platform games.
 class AbstractRasteredPlatformEntity<TType extends DefaultTile>
          Rastered version of an abstractPlatformEntity.
 

Uses of Animator in com.b3dgs.lionengine.game.strategy
 

Classes in com.b3dgs.lionengine.game.strategy that implement Animator
 class AbstractBuilding<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
          This class represents any kind of building as a standard.
 class AbstractEntry<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
          This class represent the first abstraction for any kind of object which can be used in a strategy game.
 class AbstractUnit<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
          This class represents the main type for any kind of units.