Uses of Interface
com.b3dgs.lionengine.game.purviews.Collisionable

Packages that use Collisionable
com.b3dgs.lionengine   
com.b3dgs.lionengine.game   
com.b3dgs.lionengine.game.hacknslash   
com.b3dgs.lionengine.game.platform   
com.b3dgs.lionengine.game.purviews.impl   
com.b3dgs.lionengine.game.strategy   
 

Uses of Collisionable in com.b3dgs.lionengine
 

Methods in com.b3dgs.lionengine that return Collisionable
 Collisionable Purview.createCollisionable(Entity entity)
          Create a collisionable purview.
 

Uses of Collisionable in com.b3dgs.lionengine.game
 

Classes in com.b3dgs.lionengine.game that implement Collisionable
 class AbstractEntity
          Describe the lowest level of an entity, able to be externally configured.
 class Entity
          Main object that can be used by any higher level object for a game.
 class Projectile<TProj extends Projectile<TProj>>
          Represent an entity which can thrown intances of itself.
 

Fields in com.b3dgs.lionengine.game declared as Collisionable
protected  Collisionable Entity.collisionable
          Collisionable object reference.
 

Uses of Collisionable in com.b3dgs.lionengine.game.hacknslash
 

Classes in com.b3dgs.lionengine.game.hacknslash that implement Collisionable
 class AbstractEnemy<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
           
 class AbstractHero<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
           
 

Uses of Collisionable in com.b3dgs.lionengine.game.platform
 

Classes in com.b3dgs.lionengine.game.platform that implement Collisionable
 class AbstractPlatformEntity<TType extends DefaultTile>
          Abstract and standard entity used for platform games.
 class AbstractRasteredPlatformEntity<TType extends DefaultTile>
          Rastered version of an abstractPlatformEntity.
 

Uses of Collisionable in com.b3dgs.lionengine.game.purviews.impl
 

Methods in com.b3dgs.lionengine.game.purviews.impl that return Collisionable
 Collisionable PurviewFactory.createCollisionable(Entity entity)
           
 

Uses of Collisionable in com.b3dgs.lionengine.game.strategy
 

Classes in com.b3dgs.lionengine.game.strategy that implement Collisionable
 class AbstractBuilding<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
          This class represents any kind of building as a standard.
 class AbstractEntry<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
          This class represent the first abstraction for any kind of object which can be used in a strategy game.
 class AbstractUnit<TTile extends AbstractPathTile,TSkill extends AbstractSkill<TTile,TSkill,TAttr>,TAttr extends AbstractAttributes>
          This class represents the main type for any kind of units.