Uses of Interface
com.b3dgs.lionengine.game.map.TileBasedMap

Packages that use TileBasedMap
com.b3dgs.lionengine.game   
com.b3dgs.lionengine.game.hacknslash   
com.b3dgs.lionengine.game.map   
com.b3dgs.lionengine.game.platform   
com.b3dgs.lionengine.game.strategy   
 

Uses of TileBasedMap in com.b3dgs.lionengine.game
 

Methods in com.b3dgs.lionengine.game with parameters of type TileBasedMap
 void AbstractWorld.calculateMapView(TileBasedMap<?> map)
          Need to be called when the map is built, in order to know its visibility on screen.
 void AbstractWorld.calculateMapView(TileBasedMap<?> map, AbstractControlPanel<?,?,?> panel)
          Calculate map view from a control panel (mainly for strategy game).
 

Uses of TileBasedMap in com.b3dgs.lionengine.game.hacknslash
 

Methods in com.b3dgs.lionengine.game.hacknslash with parameters of type TileBasedMap
 void AbstractItem.drop(TileBasedMap<TTile> map)
          Drop item on map from owner location.
abstract  void AbstractItem.render(java.awt.Graphics2D g, StrategyCamera camera, TileBasedMap<TTile> map)
          Render item on map.
abstract  void AbstractItem.update(StrategyCursor cursor, TileBasedMap<TTile> map)
          Update item on map.
 

Constructors in com.b3dgs.lionengine.game.hacknslash with parameters of type TileBasedMap
AbstractItemHandler(TileBasedMap<TTile> map, AbstractControlPanel<TTile,TSkill,TAttr> panel, Entity owner, int x, int y, int width, int height, int boxSize)
          Create a new item handler.
 

Uses of TileBasedMap in com.b3dgs.lionengine.game.map
 

Subinterfaces of TileBasedMap in com.b3dgs.lionengine.game.map
 interface PathBasedMap<TTile extends AbstractPathTile>
          Describe a tile based map which supports pathfinding.
 

Classes in com.b3dgs.lionengine.game.map that implement TileBasedMap
 class AbstractPathMap<TTile extends AbstractPathTile>
          Abstract representation of a path based map, used for pathfinding.
 class AbstractRasteredTileMap<TTile extends DefaultTile>
          Rastered version of a standard tile map.
 class AbstractTileMap<TTile extends DefaultTile>
          Abstract representation of a standard tile based map.
 

Methods in com.b3dgs.lionengine.game.map with parameters of type TileBasedMap
 void Border20Map.create(TileBasedMap<?> map)
          Create the Border20Map map.
 void AbstractTiledFogOfWar.create(TileBasedMap<TTile> map)
          Create fog from existing map.
 

Uses of TileBasedMap in com.b3dgs.lionengine.game.platform
 

Fields in com.b3dgs.lionengine.game.platform declared as TileBasedMap
protected  TileBasedMap<TType> AbstractPlatformEntity.map
          Map reference.
 

Uses of TileBasedMap in com.b3dgs.lionengine.game.strategy
 

Methods in com.b3dgs.lionengine.game.strategy with parameters of type TileBasedMap
 void AbstractEntryHandler.createLayers(TileBasedMap<TTile> map)
          Prepare rendering layers, depending of the map height.
 void StrategyCamera.setBorders(TileBasedMap<?> map, AbstractControlPanel<?,?,?> panel)
          Set up camera limits depending of the map.
 

Constructors in com.b3dgs.lionengine.game.strategy with parameters of type TileBasedMap
StrategyCursor(Screen screen, java.lang.String cursor, TileBasedMap<?> map)
          Create a new strategy cursor.