|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Objectcom.b3dgs.lionengine.game.map.DefaultTile
com.b3dgs.lionengine.game.map.AbstractPathTile
public abstract class AbstractPathTile
Abstract representation of a default tile, used for pathfinding.
Constructor Summary | |
---|---|
AbstractPathTile(int pattern,
int number,
int x,
int y,
java.lang.String collision)
Create a new path tile. |
Method Summary | |
---|---|
boolean |
isBlocking()
Check if current tile is blocking or not. |
boolean |
isVisited()
Check if tile has already been visited. |
void |
setBlocking(boolean blocking)
Set blocking state. |
void |
setVisited(boolean visited)
Set visited state. |
Methods inherited from class com.b3dgs.lionengine.game.map.DefaultTile |
---|
getCollision, getNumber, getPattern, getX, getY, load, load, save, save, setCollision, setNumber, setPattern, setX, setY |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
---|
public AbstractPathTile(int pattern, int number, int x, int y, java.lang.String collision)
pattern
- pattern number.number
- index number.x
- real location x.y
- real location y.collision
- collision name.Method Detail |
---|
public boolean isVisited()
public void setVisited(boolean visited)
visited
- visited state.public boolean isBlocking()
public void setBlocking(boolean blocking)
blocking
- blocking state.
|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |