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Packages that use AbstractControlPanel | |
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com.b3dgs.lionengine.game | |
com.b3dgs.lionengine.game.hacknslash | |
com.b3dgs.lionengine.game.strategy |
Uses of AbstractControlPanel in com.b3dgs.lionengine.game |
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Methods in com.b3dgs.lionengine.game with parameters of type AbstractControlPanel | |
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void |
AbstractWorld.calculateMapView(TileBasedMap<?> map,
AbstractControlPanel<?,?,?> panel)
Calculate map view from a control panel (mainly for strategy game). |
Uses of AbstractControlPanel in com.b3dgs.lionengine.game.hacknslash |
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Constructors in com.b3dgs.lionengine.game.hacknslash with parameters of type AbstractControlPanel | |
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AbstractItemHandler(TileBasedMap<TTile> map,
AbstractControlPanel<TTile,TSkill,TAttr> panel,
Entity owner,
int x,
int y,
int width,
int height,
int boxSize)
Create a new item handler. |
Uses of AbstractControlPanel in com.b3dgs.lionengine.game.strategy |
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Fields in com.b3dgs.lionengine.game.strategy declared as AbstractControlPanel | |
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protected AbstractControlPanel<TTile,TSkill,TAttr> |
AbstractEntryHandler.panel
Control panel reference. |
Methods in com.b3dgs.lionengine.game.strategy with parameters of type AbstractControlPanel | |
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boolean |
StrategyCursor.canClick(AbstractControlPanel<?,?,?> panel)
Check if cursor can click for a selection (cursor outside panel). |
abstract void |
AbstractSkill.renderOnMap(java.awt.Graphics2D g,
AbstractControlPanel<TTile,TSkill,TAttr> panel,
StrategyCursor cursor)
Rendering routine on map. |
abstract void |
AbstractSkill.renderOnPanel(java.awt.Graphics2D g,
AbstractControlPanel<TTile,TSkill,TAttr> panel,
StrategyCursor cursor,
TiledSprite icons,
int x,
int y,
int w,
int h)
Rendering routine on panel. |
void |
StrategyCamera.setBorders(TileBasedMap<?> map,
AbstractControlPanel<?,?,?> panel)
Set up camera limits depending of the map. |
void |
StrategyCamera.setOffsets(AbstractControlPanel<?,?,?> panel)
Calculate offset depending of the control panel. |
abstract void |
AbstractSkill.updateOnPanel(AbstractControlPanel<TTile,TSkill,TAttr> panel)
Update routine on panel. |
Constructors in com.b3dgs.lionengine.game.strategy with parameters of type AbstractControlPanel | |
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AbstractEntryHandler(AbstractControlPanel<TTile,TSkill,TAttr> panel)
Create a new entry handler. |
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StrategyCamera(Screen screen,
AbstractControlPanel<?,?,?> panel,
int hStep,
int vStep)
Create a strategy oriented camera. |
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