com.b3dgs.lionengine.game
Class CollisionArea

java.lang.Object
  extended by com.b3dgs.lionengine.game.CollisionArea

public class CollisionArea
extends java.lang.Object

Describe a standard bounding box collision, using location and area.


Constructor Summary
CollisionArea(int width, int height, int x, int y)
          Create a new collision area.
 
Method Summary
 int getHeight()
          Get collision area height.
 int getWidth()
          Get collision area width.
 int getX()
          Get collision area location x.
 int getY()
          Get collision area location y.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

CollisionArea

public CollisionArea(int width,
                     int height,
                     int x,
                     int y)
Create a new collision area.

Parameters:
width - collision width.
height - collision height.
x - collision location x.
y - collision location y.
Method Detail

getWidth

public int getWidth()
Get collision area width.

Returns:
collision area width.

getHeight

public int getHeight()
Get collision area height.

Returns:
collision area height.

getX

public int getX()
Get collision area location x.

Returns:
collision area location x.

getY

public int getY()
Get collision area location y.

Returns:
collision area location y.