- AbilityModel<L,U extends L> - Class in com.b3dgs.lionengine.game.strategy.ability
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Ability model implementation.
- AbilityModel(U) - Constructor for class com.b3dgs.lionengine.game.strategy.ability.AbilityModel
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Constructor.
- action(ControlPanelModel<?>, CursorStrategy) - Method in class com.b3dgs.lionengine.game.strategy.skill.SkillStrategy
-
Action executed on cast.
- actionCheck() - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.ProducerModel
-
Action called from update production in check state.
- actionDropingOff(double) - Method in class com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorModel
-
Action called from update extraction in drop off state.
- actionExtracting(double) - Method in class com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorModel
-
Action called from update extraction in extract state.
- actionGoingToResources() - Method in class com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorModel
-
Action called from update extraction in goto resource state.
- actionGoingToWarehouse() - Method in class com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorModel
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Action called from update extraction in goto warehouse state.
- actionProduced() - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.ProducerModel
-
Action called from update production in produced state.
- actionProducing(double) - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.ProducerModel
-
Action called from update production in producing state.
- actionWillProduce() - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.ProducerModel
-
Action called from update production in will produce state.
- addListener(L) - Method in class com.b3dgs.lionengine.game.strategy.ability.AbilityModel
-
Add the listener.
- addListener(ControlPanelListener) - Method in class com.b3dgs.lionengine.game.strategy.ControlPanelModel
-
Add a control panel listener.
- addListener(EntityStrategyListener<E>) - Method in class com.b3dgs.lionengine.game.strategy.entity.HandlerEntityStrategy
-
Add an entity listener.
- addSkill(S, int) - Method in class com.b3dgs.lionengine.game.strategy.ability.skilled.SkilledModel
-
- addSkill(S, int) - Method in interface com.b3dgs.lionengine.game.strategy.ability.skilled.SkilledServices
-
Link skill to the entity.
- addToProductionQueue(P) - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.ProducerModel
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- addToProductionQueue(P) - Method in interface com.b3dgs.lionengine.game.strategy.ability.producer.ProducerServices
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Add an element to the production queue.
- addWeapon(W, int) - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerModel
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- addWeapon(W, int) - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerServices
-
Add a weapon.
- attack(E) - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerModel
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- attack(E) - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerServices
-
Define a target to attack.
- attack(E) - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel
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- attack(E) - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponServices
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Define a target to attack.
- AttackerListener<E extends EntityStrategy> - Interface in com.b3dgs.lionengine.game.strategy.ability.attacker
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List of events listened from an attacker.
- AttackerModel<E extends EntityStrategy,A extends AttackerUsedServices<E>,W extends WeaponServices<E,A>> - Class in com.b3dgs.lionengine.game.strategy.ability.attacker
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Default attacker model implementation.
- AttackerModel(A) - Constructor for class com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerModel
-
Constructor.
- AttackerServices<E extends EntityStrategy,A extends AttackerUsedServices<E>,W extends WeaponServices<E,A>> - Interface in com.b3dgs.lionengine.game.strategy.ability.attacker
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List of services provided by an attacker.
- AttackerUsedServices<E extends EntityStrategy> - Interface in com.b3dgs.lionengine.game.strategy.ability.attacker
-
List of services needed by the attacker.
- CameraStrategy - Class in com.b3dgs.lionengine.game.strategy
-
This camera should be used for a strategy oriented game.
- CameraStrategy(MapTile<?, ?>) - Constructor for class com.b3dgs.lionengine.game.strategy.CameraStrategy
-
Create a strategy oriented camera.
- CameraStrategy(int, int) - Constructor for class com.b3dgs.lionengine.game.strategy.CameraStrategy
-
Create a strategy oriented camera.
- canAttack() - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerUsedServices
-
Check if the attacker can attack (called when attack is possible).
- canBeProduced(P) - Method in interface com.b3dgs.lionengine.game.strategy.ability.producer.ProducerUsedServices
-
Condition to make production start.
- canCarry() - Method in interface com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorUsedServices
-
Check if extractor can bring back its extraction (called while bring back resources).
- canClick(CursorStrategy) - Method in class com.b3dgs.lionengine.game.strategy.ControlPanelModel
-
Check if cursor can click on panel.
- canExtract() - Method in interface com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorUsedServices
-
Check if extractor can extract (called while going to resources location).
- canProduce(P) - Method in interface com.b3dgs.lionengine.game.strategy.ability.producer.ProducerUsedServices
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Condition to start production check (able to produce).
- canSee(EntityStrategy) - Method in class com.b3dgs.lionengine.game.strategy.CameraStrategy
-
Check if camera can see the entity.
- checkAll(Border20[][], int, int, int, int, int) - Method in class com.b3dgs.lionengine.game.strategy.map.Border20Map
-
Check all tiles around the specified location using the specified ray (area).
- checkResourceType(C) - Method in class com.b3dgs.lionengine.game.strategy.map.TileStrategy
-
Check resource type from collision.
- clearIgnoredId() - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
-
- clearSharedPathIds() - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
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- com.b3dgs.lionengine.game.strategy - package com.b3dgs.lionengine.game.strategy
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- com.b3dgs.lionengine.game.strategy.ability - package com.b3dgs.lionengine.game.strategy.ability
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- com.b3dgs.lionengine.game.strategy.ability.attacker - package com.b3dgs.lionengine.game.strategy.ability.attacker
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- com.b3dgs.lionengine.game.strategy.ability.extractor - package com.b3dgs.lionengine.game.strategy.ability.extractor
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- com.b3dgs.lionengine.game.strategy.ability.mover - package com.b3dgs.lionengine.game.strategy.ability.mover
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- com.b3dgs.lionengine.game.strategy.ability.producer - package com.b3dgs.lionengine.game.strategy.ability.producer
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- com.b3dgs.lionengine.game.strategy.ability.skilled - package com.b3dgs.lionengine.game.strategy.ability.skilled
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- com.b3dgs.lionengine.game.strategy.entity - package com.b3dgs.lionengine.game.strategy.entity
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- com.b3dgs.lionengine.game.strategy.map - package com.b3dgs.lionengine.game.strategy.map
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- com.b3dgs.lionengine.game.strategy.skill - package com.b3dgs.lionengine.game.strategy.skill
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- computeSelectionHeight(CursorStrategy, CameraStrategy, int, int) - Method in class com.b3dgs.lionengine.game.strategy.ControlPanelModel
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Perform the height selection by considering the click point and current location.
- computeSelectionWidth(CursorStrategy, CameraStrategy, int, int) - Method in class com.b3dgs.lionengine.game.strategy.ControlPanelModel
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Perform the width selection by considering the click point and current location.
- ControlPanelListener - Interface in com.b3dgs.lionengine.game.strategy
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List of events linked to the control panel.
- ControlPanelModel<E extends EntityStrategy> - Class in com.b3dgs.lionengine.game.strategy
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This class represents the control panel (HUD), which will contain selected entities, actions, and many other
informations.
- ControlPanelModel() - Constructor for class com.b3dgs.lionengine.game.strategy.ControlPanelModel
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Constructor.
- create(T) - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.FactoryProductionStrategy
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Create a new producible from the entity type.
- create(T, int, int) - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.FactoryProductionStrategy
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Create a new producible from the entity type.
- create(MapTile<?, ?>) - Method in class com.b3dgs.lionengine.game.strategy.map.Border20Map
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Constructor.
- create(MapTile<?, T>) - Method in class com.b3dgs.lionengine.game.strategy.map.FogOfWarStrategy
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Constructor.
- create(int, int) - Method in class com.b3dgs.lionengine.game.strategy.map.MapTileStrategy
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- createLayers(MapTile<?, T>) - Method in class com.b3dgs.lionengine.game.strategy.entity.HandlerEntityStrategy
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Prepare rendering layers, depending of the map height.
- CursorStrategy - Class in com.b3dgs.lionengine.game.strategy
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This class can be used to handle easily a strategy cursor, designed to select and give order to any kind of entity.
- CursorStrategy(Mouse, CameraStrategy, Resolution, MapTile<?, ?>, Media...) - Constructor for class com.b3dgs.lionengine.game.strategy.CursorStrategy
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Constructor.
- CursorStrategy(Mouse, CameraStrategy, Resolution, int, int, Media...) - Constructor for class com.b3dgs.lionengine.game.strategy.CursorStrategy
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Constructor.
- get(Border20[][], int, int) - Method in class com.b3dgs.lionengine.game.strategy.map.Border20Map
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Get axis value of the specified location.
- getAnimationCurrent() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
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Get the current playing animation.
- getAnimState() - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerUsedServices
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Get the current animation state.
- getAnimState() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
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- getArea() - Method in class com.b3dgs.lionengine.game.strategy.ControlPanelModel
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Get clickable area on map (out panel).
- getAttackDamages() - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel
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- getAttackDamages() - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponServices
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Get a random attack damages (between min and max).
- getClosestAvailableTile(Tiled, int, Tiled) - Method in class com.b3dgs.lionengine.game.strategy.map.MapTileStrategy
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- getClosestAvailableTile(int, int, int, int, int) - Method in class com.b3dgs.lionengine.game.strategy.map.MapTileStrategy
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- getClosestEntity(E, Class<?>, boolean) - Method in class com.b3dgs.lionengine.game.strategy.entity.HandlerEntityStrategy
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Get the closest entity from its type.
- getClosestTile(Tiled, Tiled, C, int) - Method in class com.b3dgs.lionengine.game.strategy.map.MapTileStrategy
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Get the closest tile location around the area.
- getCost() - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.Producible
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Get the cost.
- getCost(Pathfindable, int, int, int, int) - Method in class com.b3dgs.lionengine.game.strategy.map.MapTileStrategy
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- getDescription() - Method in class com.b3dgs.lionengine.game.strategy.skill.SkillStrategy
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Get skill description.
- getDistance(int, int, int, int, boolean) - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
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Get distance in tile between the area.
- getDistanceInTile(Tiled, boolean) - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerUsedServices
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Get the distance in tile between attacker and target.
- getDistanceInTile(Tiled, boolean) - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
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Get distance in tile between the specified tiled.
- getDropOffPerSecond() - Method in class com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractionStrategy
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Get the number of resource unit dropped off per second.
- getDropOffSpeed() - Method in interface com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorUsedServices
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Get the drop off speed.
- getEntityAt(Tiled) - Method in class com.b3dgs.lionengine.game.strategy.entity.HandlerEntityStrategy
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Get the entity at the specified location in tile.
- getEntityAt(int, int) - Method in class com.b3dgs.lionengine.game.strategy.entity.HandlerEntityStrategy
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Get the entity at the specified location in tile.
- getEntityColorOver(E) - Method in class com.b3dgs.lionengine.game.strategy.entity.HandlerEntityStrategy
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Get the corresponding color when the mouse is over this entity.
- getEntityColorSelection(E) - Method in class com.b3dgs.lionengine.game.strategy.entity.HandlerEntityStrategy
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Get the corresponding color when the entity is selected.
- getEntityToProduce(T) - Method in interface com.b3dgs.lionengine.game.strategy.ability.producer.ProducerUsedServices
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Get entity to produce from its id.
- getExtractionCapacity() - Method in interface com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorUsedServices
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Get the extraction capacity in unit (the maximum number of unit extractible per extraction).
- getExtractionPerSecond() - Method in class com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractionStrategy
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Get the amount of extracted resource unit per second.
- getExtractionSpeed() - Method in interface com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorUsedServices
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Get the extraction speed.
- getFov() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
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Get field of view value (in tile).
- getFrame() - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerUsedServices
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Get the current playing frame.
- getFrame() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
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- getFrameAnim() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
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- getFreeTileAround(EntityStrategy, int) - Method in class com.b3dgs.lionengine.game.strategy.map.MapTileStrategy
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Search a free area from this area.
- getFreeTileAround(int, int, int) - Method in class com.b3dgs.lionengine.game.strategy.map.MapTileStrategy
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- getGrid(int) - Method in class com.b3dgs.lionengine.game.strategy.CursorStrategy
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Get a rectangle describing a grid (placed on the cursor, depending of map tile size).
- getGridHeight() - Method in class com.b3dgs.lionengine.game.strategy.CursorStrategy
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Get the grid height.
- getGridWidth() - Method in class com.b3dgs.lionengine.game.strategy.CursorStrategy
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Get the grid width.
- getHeight() - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel
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- getHeightInTile() - Method in interface com.b3dgs.lionengine.game.strategy.ability.mover.MoverUsedServices
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Get the height in tile.
- getHeightInTile() - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.Producible
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- getHeightInTile() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
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- getId() - Method in interface com.b3dgs.lionengine.game.strategy.ability.mover.MoverUsedServices
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Get the id.
- getId() - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.Producible
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Get the id.
- getLayer() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
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Get current layer value.
- getLevel() - Method in class com.b3dgs.lionengine.game.strategy.skill.SkillStrategy
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Get skill level.
- getLocationInTileX() - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
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- getLocationInTileX() - Method in interface com.b3dgs.lionengine.game.strategy.ability.mover.MoverUsedServices
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Get horizontal location in tile (location on map).
- getLocationInTileX() - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.Producible
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- getLocationInTileX(MapTile<?, ?>) - Method in class com.b3dgs.lionengine.game.strategy.CameraStrategy
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Get the horizontal location in tile.
- getLocationInTileX() - Method in class com.b3dgs.lionengine.game.strategy.CursorStrategy
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Get the horizontal tile pointed by the cursor.
- getLocationInTileX() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
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- getLocationInTileY() - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
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- getLocationInTileY() - Method in interface com.b3dgs.lionengine.game.strategy.ability.mover.MoverUsedServices
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Get vertical location in tile (location on map).
- getLocationInTileY() - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.Producible
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- getLocationInTileY(MapTile<?, ?>) - Method in class com.b3dgs.lionengine.game.strategy.CameraStrategy
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Get the vertical location in tile.
- getLocationInTileY() - Method in class com.b3dgs.lionengine.game.strategy.CursorStrategy
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Get the vertical tile pointed by the cursor.
- getLocationInTileY() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
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- getLocationIntX() - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel
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- getLocationIntY() - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel
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- getLocationX() - Method in class com.b3dgs.lionengine.game.strategy.CursorStrategy
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Get cursor location x on map (sync to camera).
- getLocationY() - Method in class com.b3dgs.lionengine.game.strategy.CursorStrategy
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Get cursor location y on map (sync to camera).
- getMovementOrientation() - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
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- getMovementOrientation() - Method in interface com.b3dgs.lionengine.game.strategy.ability.mover.MoverServices
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Get the current orientation when moving.
- getMoveX() - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
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- getMoveX() - Method in class com.b3dgs.lionengine.game.strategy.CursorStrategy
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Get cursor horizontal move.
- getMoveY() - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
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- getMoveY() - Method in class com.b3dgs.lionengine.game.strategy.CursorStrategy
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Get cursor vertical move.
- getName() - Method in class com.b3dgs.lionengine.game.strategy.PlayerStrategy
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Get player name.
- getName() - Method in class com.b3dgs.lionengine.game.strategy.skill.SkillStrategy
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Get skill name.
- getOffsetX() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
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Get horizontal offset (used in case of rendering).
- getOffsetY() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
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Get vertical offset (used in case of rendering).
- getOrientation() - Method in interface com.b3dgs.lionengine.game.strategy.ability.mover.MoverUsedServices
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Get the orientation.
- getOrientation() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
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Get current orientation.
- getPlayerId() - Method in interface com.b3dgs.lionengine.game.strategy.ability.producer.ProducerUsedServices
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Get the player id.
- getPlayerId() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
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Get the player owner id.
- getPositioning(int, int, int) - Method in class com.b3dgs.lionengine.game.strategy.entity.HandlerEntityStrategy
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Get the positioning offset in case of multiple entity destination assignment.
- getPriority() - Method in class com.b3dgs.lionengine.game.strategy.skill.SkillStrategy
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Set priority level.
- getProducingElement() - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.ProducerModel
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- getProducingElement() - Method in interface com.b3dgs.lionengine.game.strategy.ability.producer.ProducerServices
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Get name of current producing element.
- getProductionIterator() - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.ProducerModel
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- getProductionIterator() - Method in interface com.b3dgs.lionengine.game.strategy.ability.producer.ProducerServices
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Get production iterator.
- getProductionProgress() - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.ProducerModel
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- getProductionProgress() - Method in interface com.b3dgs.lionengine.game.strategy.ability.producer.ProducerServices
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Get production progress.
- getProductionProgressPercent() - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.ProducerModel
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- getProductionProgressPercent() - Method in interface com.b3dgs.lionengine.game.strategy.ability.producer.ProducerServices
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Get production progress percent.
- getQueueLength() - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.ProducerModel
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- getQueueLength() - Method in interface com.b3dgs.lionengine.game.strategy.ability.producer.ProducerServices
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Get size of production queue.
- getRef(int, int) - Method in class com.b3dgs.lionengine.game.strategy.map.MapTileStrategy
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- getResourceLocation() - Method in class com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorModel
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- getResourceLocation() - Method in interface com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorServices
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Get the resource location in tile.
- getResourceQuantity() - Method in interface com.b3dgs.lionengine.game.strategy.ability.extractor.Extractible
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Get the current resource quantity.
- getResourceType() - Method in interface com.b3dgs.lionengine.game.strategy.ability.extractor.Extractible
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Get the resource type that can be extracted.
- getResourceType() - Method in class com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorModel
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- getResourceType() - Method in interface com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorServices
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Get resource type.
- getResourceType() - Method in class com.b3dgs.lionengine.game.strategy.map.TileStrategy
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Get the resource type.
- getScreenX() - Method in class com.b3dgs.lionengine.game.strategy.CursorStrategy
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Get cursor location x on screen (not sync to any camera).
- getScreenY() - Method in class com.b3dgs.lionengine.game.strategy.CursorStrategy
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Get cursor location y on screen (not sync to any camera).
- getSelection() - Method in class com.b3dgs.lionengine.game.strategy.entity.HandlerEntityStrategy
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Get list of selected entries during cursor selection.
- getSkill(int, T) - Method in class com.b3dgs.lionengine.game.strategy.ability.skilled.SkilledModel
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- getSkill(int, T) - Method in interface com.b3dgs.lionengine.game.strategy.ability.skilled.SkilledServices
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Get a skill from its id.
- getSkillPanel() - Method in class com.b3dgs.lionengine.game.strategy.ability.skilled.SkilledModel
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- getSkillPanel() - Method in interface com.b3dgs.lionengine.game.strategy.ability.skilled.SkilledServices
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Get the current skill panel.
- getSkills(int) - Method in class com.b3dgs.lionengine.game.strategy.ability.skilled.SkilledModel
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- getSkills() - Method in class com.b3dgs.lionengine.game.strategy.ability.skilled.SkilledModel
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- getSkills(int) - Method in interface com.b3dgs.lionengine.game.strategy.ability.skilled.SkilledServices
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Get all skills as collection (iterable) from a panel.
- getSkills() - Method in interface com.b3dgs.lionengine.game.strategy.ability.skilled.SkilledServices
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Get all skills from all panels.
- getSpeedX() - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
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- getSpeedY() - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
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- getSteps() - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.ProductionCostStrategy
-
Get required steps for this production.
- getStepsPerSecond() - Method in interface com.b3dgs.lionengine.game.strategy.ability.producer.ProducerUsedServices
-
Get the number of steps done per seconds (the production speed).
- getTarget() - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel
-
- getTarget() - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponServices
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Get the target entity.
- getTile(Tiled) - Method in class com.b3dgs.lionengine.game.strategy.map.MapTileStrategy
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- getType() - Method in class com.b3dgs.lionengine.game.strategy.skill.SkillStrategy
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Get the id.
- getUser() - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel
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- getUser() - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponServices
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Get the weapon user.
- getWeapon(int) - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerModel
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- getWeapon(int) - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerServices
-
Get a weapon from its id.
- getWidth() - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel
-
- getWidthInTile() - Method in interface com.b3dgs.lionengine.game.strategy.ability.mover.MoverUsedServices
-
Get the width in tile.
- getWidthInTile() - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.Producible
-
- getWidthInTile() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
- id - Variable in class com.b3dgs.lionengine.game.strategy.PlayerStrategy
-
Player id.
- initExtraction(int, int, int) - Method in class com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractionStrategy
-
Setup extraction.
- isActive() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
Check if entity is active.
- isActive() - Method in class com.b3dgs.lionengine.game.strategy.skill.SkillStrategy
-
Get active state.
- isAlive() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
Check if entity is alive.
- isAreaAvailable(int, int, int, int, int) - Method in class com.b3dgs.lionengine.game.strategy.map.MapTileStrategy
-
- isAttacking() - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerModel
-
- isAttacking() - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerServices
-
Check if currently attacking.
- isAttacking() - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel
-
- isAttacking() - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponServices
-
Check weapon is attacking.
- isBlocked(Pathfindable, int, int, boolean) - Method in class com.b3dgs.lionengine.game.strategy.map.MapTileStrategy
-
- isDestinationReached() - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
-
- isExtracting() - Method in class com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorModel
-
- isExtracting() - Method in interface com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorServices
-
Check if extractor is currently working on extraction.
- isFogged(EntityStrategy) - Method in class com.b3dgs.lionengine.game.strategy.map.FogOfWarStrategy
-
Check if the entity is current hidden by the fog of war.
- isFogged(int, int) - Method in class com.b3dgs.lionengine.game.strategy.map.FogOfWarStrategy
-
In case of active fog of war, check if tile is hidden by fog.
- isIgnored() - Method in class com.b3dgs.lionengine.game.strategy.skill.SkillStrategy
-
Get ignorance state.
- isIgnoredId(Integer) - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
-
- isInside(CursorStrategy) - Method in class com.b3dgs.lionengine.game.strategy.CameraStrategy
-
Check if cursor in inside camera view (outside panel).
- isLayerChanged() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
Check if layer has be changed.
- isMoving() - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
-
- isOrder() - Method in class com.b3dgs.lionengine.game.strategy.skill.SkillStrategy
-
Check if skill is an order or a simple button.
- isOrdered() - Method in class com.b3dgs.lionengine.game.strategy.ControlPanelModel
-
Check if panel is in ordered mode (waiting for a second click).
- isOver(Tiled, CameraStrategy) - Method in class com.b3dgs.lionengine.game.strategy.CursorStrategy
-
Check if the cursor can be over the entity, depending of the camera view.
- isOver() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
Check if entity is currently over a cursor (hit by a cursor).
- isOver(CursorStrategy) - Method in class com.b3dgs.lionengine.game.strategy.skill.SkillStrategy
-
Check if the cursor is over the skill button.
- isOver() - Method in class com.b3dgs.lionengine.game.strategy.skill.SkillStrategy
-
Check if cursor is over the skill.
- isPathAvailable(int, int) - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
-
- isProducing() - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.ProducerModel
-
- isProducing() - Method in interface com.b3dgs.lionengine.game.strategy.ability.producer.ProducerServices
-
Return true if currently producing.
- isSelectable() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
Check if entity is selectable.
- isSelected() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
Check if entity is currently selected (hit by a cursor selection).
- isSelected() - Method in class com.b3dgs.lionengine.game.strategy.skill.SkillStrategy
-
Get skill selection state.
- isSelecting() - Method in class com.b3dgs.lionengine.game.strategy.ControlPanelModel
-
Check if panel is in selection mode.
- isVisible() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
Check if entity is visible.
- isVisited(int, int) - Method in class com.b3dgs.lionengine.game.strategy.map.FogOfWarStrategy
-
In case of active fog of war, check if tile has been discovered.
- name - Variable in class com.b3dgs.lionengine.game.strategy.skill.SetupSkillStrategy
-
Displayed name.
- notifyArrived() - Method in interface com.b3dgs.lionengine.game.strategy.ability.mover.MoverListener
-
Notify listener when mover has arrived.
- notifyArrived() - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
-
- notifyAttackAnimEnded() - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerListener
-
Notify when attacker has played his attack completely.
- notifyAttackAnimEnded() - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel
-
- notifyAttackEnded(int, E) - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerListener
-
Notify when attacker has done his attack.
- notifyAttackEnded(int, E) - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel
-
- notifyAttackStarted(E) - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerListener
-
Notify when attacker is going to attack.
- notifyAttackStarted(E) - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel
-
- notifyCanNotProduce(P) - Method in interface com.b3dgs.lionengine.game.strategy.ability.producer.ProducerListener
-
Notify listener that current element can not be produced.
- notifyCanNotProduce(P) - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.ProducerModel
-
- notifyDroppedOff(R, int) - Method in interface com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorListener
-
Notify listener when extractor has dropped resources to warehouse.
- notifyDroppedOff(R, int) - Method in class com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorModel
-
- notifyExtracted(R, int) - Method in interface com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorListener
-
Notify listener when extractor extracted one unit (called once when one quantity is extracted).
- notifyExtracted(R, int) - Method in class com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorModel
-
- notifyMoving() - Method in interface com.b3dgs.lionengine.game.strategy.ability.mover.MoverListener
-
Notify listener while mover is moving.
- notifyMoving() - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
-
- notifyPreparingAttack() - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerListener
-
Notify while attacker is waiting for next attack.
- notifyPreparingAttack() - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel
-
- notifyProduced(P, E) - Method in interface com.b3dgs.lionengine.game.strategy.ability.producer.ProducerListener
-
Notify listener that this element has been produced.
- notifyProduced(P, E) - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.ProducerModel
-
- notifyProducing(P, E) - Method in interface com.b3dgs.lionengine.game.strategy.ability.producer.ProducerListener
-
Notify listener that this element is currently under production.
- notifyProducing(P, E) - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.ProducerModel
-
- notifyReachingTarget(E) - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerListener
-
Notify while attacker is reaching target.
- notifyReachingTarget(E) - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel
-
- notifySelectionDone(Rectangle) - Method in interface com.b3dgs.lionengine.game.strategy.ControlPanelListener
-
Notify when selection is done.
- notifySelectionDone(Rectangle) - Method in class com.b3dgs.lionengine.game.strategy.ControlPanelModel
-
- notifySelectionDone(Rectangle) - Method in class com.b3dgs.lionengine.game.strategy.entity.HandlerEntityStrategy
-
- notifySelectionStarted(Rectangle) - Method in interface com.b3dgs.lionengine.game.strategy.ControlPanelListener
-
Notify when selection started.
- notifySelectionStarted(Rectangle) - Method in class com.b3dgs.lionengine.game.strategy.ControlPanelModel
-
- notifySelectionStarted(Rectangle) - Method in class com.b3dgs.lionengine.game.strategy.entity.HandlerEntityStrategy
-
- notifyStartCarry(R, int) - Method in interface com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorListener
-
Notify listener when extractor is going to start carry (called once).
- notifyStartCarry(R, int) - Method in class com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorModel
-
- notifyStartDropOff(R, int) - Method in interface com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorListener
-
Notify listener when extractor carried and will start to drop off resources (called once).
- notifyStartDropOff(R, int) - Method in class com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorModel
-
- notifyStartExtraction(R, Tiled) - Method in interface com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorListener
-
Notify listener when extractor is going to start extraction (called once).
- notifyStartExtraction(R, Tiled) - Method in class com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorModel
-
- notifyStartGoToRessources(R, Tiled) - Method in interface com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorListener
-
Notify listener when extractor will start to move to resources (called once).
- notifyStartGoToRessources(R, Tiled) - Method in class com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorModel
-
- notifyStartMove() - Method in interface com.b3dgs.lionengine.game.strategy.ability.mover.MoverListener
-
Notify listener when mover starting to move.
- notifyStartMove() - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
-
- notifyStartProduction(P, E) - Method in interface com.b3dgs.lionengine.game.strategy.ability.producer.ProducerListener
-
Notify listener that production is starting for this element.
- notifyStartProduction(P, E) - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.ProducerModel
-
- notifyTargetLost(E) - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerListener
-
Notify when attacker lost its target.
- notifyTargetLost(E) - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel
-
- notifyUpdatedSelection(Set<E>) - Method in class com.b3dgs.lionengine.game.strategy.ControlPanelModel
-
Called when the selection has been updated by the handler.
- notifyUpdatedSelection(Set<E>) - Method in class com.b3dgs.lionengine.game.strategy.entity.HandlerEntityStrategy
-
Check the last selected entities.
- set(Border20[][], int, int, Border20) - Method in class com.b3dgs.lionengine.game.strategy.map.Border20Map
-
Set an axis value.
- setActive(boolean) - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
Set active state (false to disable mouse over and selection).
- setActive(boolean) - Method in class com.b3dgs.lionengine.game.strategy.skill.SkillStrategy
-
Set active state (true when using).
- setAlive(boolean) - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
Set alive state.
- setAnimSpeed(double) - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
- setAttackDamages(int, int) - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel
-
- setAttackDamages(int, int) - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponServices
-
Set attack damages between entity and target.
- setAttackDistance(int, int) - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel
-
- setAttackDistance(int, int) - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponServices
-
Set attack distance between entity and target.
- setAttackFrame(int) - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel
-
- setAttackFrame(int) - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponServices
-
Represents the frame number (inside animation) which design the attack action.
- setAttackTimer(int) - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel
-
- setAttackTimer(int) - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponServices
-
Set attack pause time between two attacks.
- setBorders(MapTile<?, ?>) - Method in class com.b3dgs.lionengine.game.strategy.CameraStrategy
-
Set up camera limits depending of the map.
- setClickableArea(Rectangle) - Method in class com.b3dgs.lionengine.game.strategy.ControlPanelModel
-
Set clickable area on map (not on panel).
- setClickableArea(CameraGame) - Method in class com.b3dgs.lionengine.game.strategy.ControlPanelModel
-
Set clickable area on map (not on panel), depending of the camera view.
- setClickAssignment(int) - Method in class com.b3dgs.lionengine.game.strategy.entity.HandlerEntityStrategy
-
Set the mouse click assignment.
- setClickSelection(int) - Method in class com.b3dgs.lionengine.game.strategy.ControlPanelModel
-
Set the mouse click selection value.
- setDestination(Tiled) - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
-
- setDestination(double, double, double) - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
-
- setDestination(int, int) - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
-
- setDestination(Tiled) - Method in interface com.b3dgs.lionengine.game.strategy.ability.mover.MoverServices
-
Assign a specified location; will move automatically until reach it.
- setFogOfWar(boolean, boolean) - Method in class com.b3dgs.lionengine.game.strategy.map.FogOfWarStrategy
-
Set fog of war state.
- setFogTiles(SpriteTiled, SpriteTiled) - Method in class com.b3dgs.lionengine.game.strategy.map.FogOfWarStrategy
-
Set fog tilesheet reference.
- setFov(int) - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
Set field of view value (in tile).
- setFrame(int) - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
- setIgnore(boolean) - Method in class com.b3dgs.lionengine.game.strategy.skill.SkillStrategy
-
Set ignorance state (it can be used to hide a certain part of skills).
- setIgnoreId(Integer, boolean) - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
-
- setKeys(Integer, Integer, Integer, Integer) - Method in class com.b3dgs.lionengine.game.strategy.CameraStrategy
-
Set specific camera keyboard controls.
- setLayer(int) - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
Define a layer number, used for rendering priority.
- setLevel(int) - Method in class com.b3dgs.lionengine.game.strategy.skill.SkillStrategy
-
Set skill level.
- setLocation(int, int) - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
-
- setLocation(int, int) - Method in interface com.b3dgs.lionengine.game.strategy.ability.mover.MoverUsedServices
-
Set the location in tile.
- setLocation(int, int) - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.Producible
-
Set the production location.
- setLocation(MapTile<?, ?>, int, int) - Method in class com.b3dgs.lionengine.game.strategy.CameraStrategy
-
Set the camera location at the specified tile location.
- setLocation(int, int) - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
Set location in tile.
- setName(String) - Method in class com.b3dgs.lionengine.game.strategy.PlayerStrategy
-
Set player name.
- setOrder(boolean) - Method in class com.b3dgs.lionengine.game.strategy.skill.SkillStrategy
-
Set order state (an order will require a left click on map to assign it).
- setOrientation(Orientation) - Method in interface com.b3dgs.lionengine.game.strategy.ability.mover.MoverUsedServices
-
Set the orientation.
- setOrientation(Orientation) - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
Set specific orientation.
- setOver(boolean) - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
Set over state (used with cursor selection, to apply cursor over effect).
- setPlayer(PlayerStrategy) - Method in class com.b3dgs.lionengine.game.strategy.ControlPanelModel
-
Set player (player owning this panel).
- setPlayerId(int) - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
Set the player owner id.
- setPlayerId(int) - Method in class com.b3dgs.lionengine.game.strategy.entity.HandlerEntityStrategy
-
Set player id (player id owning this panel).
- setPlayerId(int) - Method in class com.b3dgs.lionengine.game.strategy.map.FogOfWarStrategy
-
Set player id, to know which player has to be fogged.
- setPriority(int) - Method in class com.b3dgs.lionengine.game.strategy.skill.SkillStrategy
-
Set the priority.
- setRef(int, int, Integer) - Method in class com.b3dgs.lionengine.game.strategy.map.MapTileStrategy
-
- setResource(Extractible<R>) - Method in class com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorModel
-
- setResource(R, int, int, int, int) - Method in class com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorModel
-
- setResource(Extractible<R>) - Method in interface com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorServices
-
Set the resources location in tile.
- setResource(R, int, int, int, int) - Method in interface com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorServices
-
Set the resources location in tile.
- setResourceType(R) - Method in class com.b3dgs.lionengine.game.strategy.map.TileStrategy
-
Set the resource type.
- setSelectable(boolean) - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
Set the selectable state.
- setSelected(boolean) - Method in class com.b3dgs.lionengine.game.strategy.skill.SkillStrategy
-
Set skill selection state.
- setSelection(boolean) - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
Set selection state (used with cursor selection, to give an order).
- setSelectionColor(ColorRgba) - Method in class com.b3dgs.lionengine.game.strategy.ControlPanelModel
-
Set the selection color.
- setSensibility(int, int) - Method in class com.b3dgs.lionengine.game.strategy.CameraStrategy
-
Set camera sensibility (the lower it is, the faster is the camera movement).
- setSharedPathIds(Set<Integer>) - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
-
- setSkillPanel(int) - Method in class com.b3dgs.lionengine.game.strategy.ability.skilled.SkilledModel
-
- setSkillPanel(int) - Method in interface com.b3dgs.lionengine.game.strategy.ability.skilled.SkilledServices
-
Set the current skill panel.
- setSkillPanelNext(int) - Method in class com.b3dgs.lionengine.game.strategy.ability.skilled.SkilledModel
-
- setSkillPanelNext(int) - Method in interface com.b3dgs.lionengine.game.strategy.ability.skilled.SkilledServices
-
- setSpeed(double, double) - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
-
- SetupSkillStrategy - Class in com.b3dgs.lionengine.game.strategy.skill
-
Minimum skill requirement definition, used to create skills.
- SetupSkillStrategy(Media) - Constructor for class com.b3dgs.lionengine.game.strategy.skill.SetupSkillStrategy
-
Constructor.
- setUser(A) - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel
-
- setUser(A) - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponServices
-
Set the weapon user.
- setVisible(boolean) - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
Set visibility state.
- setWeapon(int) - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerModel
-
- setWeapon(int) - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerServices
-
Set the current weapon to use.
- SkilledModel<T extends Enum<T> & ObjectType,S extends SkillStrategy<T>> - Class in com.b3dgs.lionengine.game.strategy.ability.skilled
-
Skilled model implementation.
- SkilledModel() - Constructor for class com.b3dgs.lionengine.game.strategy.ability.skilled.SkilledModel
-
Constructor.
- SkilledServices<T extends Enum<T> & ObjectType,S extends SkillStrategy<T>> - Interface in com.b3dgs.lionengine.game.strategy.ability.skilled
-
Define something that can used skills.
- SkillStrategy<T extends Enum<T> & ObjectType> - Class in com.b3dgs.lionengine.game.strategy.skill
-
Abstract structure of a skill, used by any kind of entity.
- SkillStrategy(SetupGame) - Constructor for class com.b3dgs.lionengine.game.strategy.skill.SkillStrategy
-
Constructor.
- skipProduction() - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.ProducerModel
-
- skipProduction() - Method in interface com.b3dgs.lionengine.game.strategy.ability.producer.ProducerServices
-
Skip current production.
- sprite - Variable in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
Animation surface.
- startExtraction() - Method in class com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorModel
-
- startExtraction() - Method in interface com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorServices
-
Start extraction.
- stop() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
Stop any action.
- stopAnimation() - Method in class com.b3dgs.lionengine.game.strategy.entity.EntityStrategy
-
- stopAttack() - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerModel
-
- stopAttack() - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerServices
-
Stop current weapon attack.
- stopAttack() - Method in class com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel
-
- stopAttack() - Method in interface com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponServices
-
Stop the current attack.
- stopExtraction() - Method in class com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorModel
-
- stopExtraction() - Method in interface com.b3dgs.lionengine.game.strategy.ability.extractor.ExtractorServices
-
Stop any action related to extraction.
- stopMoves() - Method in class com.b3dgs.lionengine.game.strategy.ability.mover.MoverModel
-
- stopProduction() - Method in class com.b3dgs.lionengine.game.strategy.ability.producer.ProducerModel
-
- stopProduction() - Method in interface com.b3dgs.lionengine.game.strategy.ability.producer.ProducerServices
-
Stop any production.