Constructor and Description |
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TilePath(int width,
int height,
Integer pattern,
int number,
C collision)
Constructor.
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Modifier and Type | Method and Description |
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abstract boolean |
checkBlocking(C collision)
Check if this collision is blocking.
|
boolean |
isBlocking()
Check if current tile is blocking or not.
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void |
setBlocking(boolean blocking)
Set blocking state.
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getBottom, getCollision, getHeight, getLeft, getNumber, getPattern, getRight, getTop, getWidth, getX, getY, setCollision, setNumber, setPattern, setX, setY
public abstract boolean checkBlocking(C collision)
collision
- The tile collision.true
if blocking, false
else.public boolean isBlocking()
true
if blocking, false
else.public void setBlocking(boolean blocking)
blocking
- The blocking state.Copyright © 2014 Byron 3D Games Studio. All rights reserved.