Interface | Description |
---|---|
ObjectType |
Represents the list of object types that can be instantiated by a
FactoryObjectGame . |
Surface |
Surface representation, described by a simple location and offset plus a size.
|
Tiled |
Represents something that can have a tile representation (in location and in size).
|
Class | Description |
---|---|
Alterable |
Represents a value which can change between 0 and a maximum.
|
Attribute |
Can describe an attribute (vitality, agility...).
|
Bar |
Surface representing a bar designed to display a kind of progress bar (life...).
|
CameraGame |
Standard camera, able to handle movement, and both vertical/horizontal real interval.
|
CollisionData |
Represents the collision data, offsets and size.
|
CoordTile |
Represents a coordinate in tile.
|
Cursor |
Used to represent a mouse cursor, desynchronized from the window mouse pointer or not.
|
Damages |
Represents a container designed to return a random value between a range.
|
FactoryGame<T extends Enum<T>,S extends SetupGame> |
It performs a list of
SetupGame considering an input enumeration. |
FactoryObjectGame<T extends Enum<T> & ObjectType,S extends SetupGame,O extends ObjectGame> |
It performs a list of
SetupGame considering an input enumeration. |
Force |
Represents a 2D vector force, using double precision.
|
HandlerObjectGame<E extends ObjectGame> |
Designed to handle objects.
|
Movement |
Represents a movement based on a current force and a force to reach.
|
ObjectGame |
Game object minimal representation.
|
ObjectTypeUtility |
Object type utility implementation.
|
Range |
Standard range description, with a minimum and a maximum.
|
Resource |
Represent a resource, such as gold, wood...
|
SetupGame |
Define a structure used to create configurable objects.
|
SetupSurfaceGame |
Define a structure used to create multiple entity, sharing the same data and
ImageBuffer . |
SetupSurfaceRasteredGame |
Define a structure used to create multiple rastered surface, sharing the same data.
|
TextGame |
Game text implementation.
|
TimedMessage |
Class representing a timed message handler.
|
WorldGame |
Default world model, designed to contain game elements (
MapTile , HandlerEntityGame ,
FactoryObjectGame ...). |
Enum | Description |
---|---|
Orientation |
List of available orientations.
|
Copyright © 2014 Byron 3D Games Studio. All rights reserved.