Class and Description |
---|
CameraStrategy
This camera should be used for a strategy oriented game.
|
ControlPanelListener
List of events linked to the control panel.
|
CursorStrategy
This class can be used to handle easily a strategy cursor, designed to select and give order to any kind of entity.
|
PlayerStrategy
This class represents the player, with its data, using a unique ID.
|
Class and Description |
---|
CameraStrategy
This camera should be used for a strategy oriented game.
|
ControlPanelListener
List of events linked to the control panel.
|
ControlPanelModel
This class represents the control panel (HUD), which will contain selected entities, actions, and many other
informations.
|
CursorStrategy
This class can be used to handle easily a strategy cursor, designed to select and give order to any kind of entity.
|
Class and Description |
---|
CameraStrategy
This camera should be used for a strategy oriented game.
|
Class and Description |
---|
CameraStrategy
This camera should be used for a strategy oriented game.
|
ControlPanelModel
This class represents the control panel (HUD), which will contain selected entities, actions, and many other
informations.
|
CursorStrategy
This class can be used to handle easily a strategy cursor, designed to select and give order to any kind of entity.
|
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