E
- The effect type used.public class HandlerEffectGame<E extends EffectGame> extends HandlerObjectGame<E>
Constructor and Description |
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HandlerEffectGame(CameraGame camera)
Constructor.
|
Modifier and Type | Method and Description |
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protected void |
render(Graphic g,
E effect)
Render the object; called by
HandlerObjectGame.render(Graphic) for each object handled. |
protected void |
update(double extrp,
E effect)
Update the object; called by
HandlerObjectGame.update(double) for each object handled. |
add, canBeAdded, get, list, remove, removeAll, render, size, update
public HandlerEffectGame(CameraGame camera)
camera
- The camera reference.protected void update(double extrp, E effect)
HandlerObjectGame
HandlerObjectGame.update(double)
for each object handled.update
in class HandlerObjectGame<E extends EffectGame>
extrp
- The extrapolation value.effect
- The object to update.protected void render(Graphic g, E effect)
HandlerObjectGame
HandlerObjectGame.render(Graphic)
for each object handled.render
in class HandlerObjectGame<E extends EffectGame>
g
- The graphics output.effect
- The object to update.Copyright © 2014 Byron 3D Games Studio. All rights reserved.