A C D E G H K N R S 

A

addAction(M, boolean) - Method in class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Add an action.
addAction(M, char) - Method in class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Add an action.
addAction(M, byte) - Method in class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Add an action.
addAction(M, short) - Method in class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Add an action.
addAction(M, int) - Method in class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Add an action.
addAction(M, double) - Method in class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Add an action.
addMessage(NetworkMessage) - Method in interface com.b3dgs.lionengine.network.NetworkedWorld
Add a network message.
addMessage(String) - Method in class com.b3dgs.lionengine.network.purview.NetworkChat
Add a new message.
addMessages(Collection<NetworkMessage>) - Method in interface com.b3dgs.lionengine.network.NetworkedWorld
Add a list of network messages.
addNetworkable(Networkable) - Method in interface com.b3dgs.lionengine.network.NetworkedWorld
Add a networkable entity to the world.
addNetworkMessage(NetworkMessage) - Method in interface com.b3dgs.lionengine.network.purview.Networkable
Add a message to the queue.
addNetworkMessage(NetworkMessage) - Method in class com.b3dgs.lionengine.network.purview.NetworkableModel
 
addNetworkMessage(NetworkMessage) - Method in class com.b3dgs.lionengine.network.purview.NetworkChat
 
addNetworkMessage(NetworkMessage) - Method in class com.b3dgs.lionengine.network.purview.NetworkedInput
 
applyMessage(NetworkMessage) - Method in interface com.b3dgs.lionengine.network.purview.Networkable
Apply message.
applyMessage(NetworkMessage) - Method in class com.b3dgs.lionengine.network.purview.NetworkableModel
 
applyMessage(NetworkMessage) - Method in class com.b3dgs.lionengine.network.purview.NetworkChat
 
applyMessage(NetworkMessage) - Method in class com.b3dgs.lionengine.network.purview.NetworkedInput
 

C

canAddChar(char) - Method in class com.b3dgs.lionengine.network.purview.NetworkChat
Check if the input char can be added.
canSendMessage(String) - Method in class com.b3dgs.lionengine.network.purview.NetworkChat
Check if the message can be sent.
CHARSET - Static variable in class com.b3dgs.lionengine.network.message.NetworkMessage
Charset.
clearNetworkMessages() - Method in interface com.b3dgs.lionengine.network.purview.Networkable
Clear the network messages list.
clearNetworkMessages() - Method in class com.b3dgs.lionengine.network.purview.NetworkableModel
 
clearNetworkMessages() - Method in class com.b3dgs.lionengine.network.purview.NetworkChat
 
clearNetworkMessages() - Method in class com.b3dgs.lionengine.network.purview.NetworkedInput
 
com.b3dgs.lionengine.network - package com.b3dgs.lionengine.network
 
com.b3dgs.lionengine.network.message - package com.b3dgs.lionengine.network.message
 
com.b3dgs.lionengine.network.purview - package com.b3dgs.lionengine.network.purview
 
connect(String, int) - Method in interface com.b3dgs.lionengine.network.NetworkedWorldClient
Connect to a server.
connect(String, int) - Method in class com.b3dgs.lionengine.network.NetworkedWorldModelClient
 
ConnectionListener - Interface in com.b3dgs.lionengine.network
Listen to connection state and other client connection.

D

decode(DataInputStream) - Method in class com.b3dgs.lionengine.network.message.NetworkMessage
Decode the message from the data.
decode(byte, byte, byte, DataInputStream) - Method in class com.b3dgs.lionengine.network.message.NetworkMessage
Decode the message from the data.
decode(DataInputStream) - Method in class com.b3dgs.lionengine.network.message.NetworkMessageChat
 
decode(DataInputStream, int) - Method in class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Decode function for the current key number.
decode(DataInputStream) - Method in class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Read the first byte to retrieve the total number of key and call for each key.
disconnect() - Method in interface com.b3dgs.lionengine.network.NetworkedWorld
Disconnect.
disconnect() - Method in class com.b3dgs.lionengine.network.NetworkedWorldModelClient
 
disconnect() - Method in class com.b3dgs.lionengine.network.NetworkedWorldModelServer
 

E

encode(ByteArrayOutputStream) - Method in class com.b3dgs.lionengine.network.message.NetworkMessage
Encode the message.
encode() - Method in class com.b3dgs.lionengine.network.message.NetworkMessage
Encode the message.
encode(ByteArrayOutputStream) - Method in class com.b3dgs.lionengine.network.message.NetworkMessageChat
 
encode(ByteArrayOutputStream, M) - Method in class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Encode function for the current key.
encode(ByteArrayOutputStream) - Method in class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Retrieve the keys, store its total number in the buffer, and call for each key.

G

getActionBoolean(M) - Method in class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Get the action value.
getActionByte(M) - Method in class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Get the action value.
getActionChar(M) - Method in class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Get the action value.
getActionDouble(M) - Method in class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Get the action value.
getActionInteger(M) - Method in class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Get the action value.
getActionShort(M) - Method in class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Get the action value.
getBandwidth() - Method in interface com.b3dgs.lionengine.network.NetworkedWorld
Get the amount of bytes sent per second.
getClientDestId() - Method in class com.b3dgs.lionengine.network.message.NetworkMessage
Get the destination of this message.
getClientId() - Method in class com.b3dgs.lionengine.network.message.NetworkMessage
Get the owner if of this message.
getClientId() - Method in interface com.b3dgs.lionengine.network.purview.Networkable
Get the client id.
getClientId() - Method in class com.b3dgs.lionengine.network.purview.NetworkableModel
 
getClientId() - Method in class com.b3dgs.lionengine.network.purview.NetworkChat
 
getClientId() - Method in class com.b3dgs.lionengine.network.purview.NetworkedInput
 
getEntityId() - Method in class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Get the entity id (-1 if none).
getId() - Method in interface com.b3dgs.lionengine.network.NetworkedWorldClient
Get the network id.
getId() - Method in class com.b3dgs.lionengine.network.NetworkedWorldModelClient
 
getMessage() - Method in class com.b3dgs.lionengine.network.message.NetworkMessageChat
Get the message.
getMessage(NetworkMessageChat) - Method in class com.b3dgs.lionengine.network.purview.NetworkChat
Get the message string from the network message.
getMessages() - Method in class com.b3dgs.lionengine.network.purview.NetworkChat
Get the list of messages.
getName() - Method in interface com.b3dgs.lionengine.network.NetworkedWorldClient
Get the client name.
getName() - Method in class com.b3dgs.lionengine.network.NetworkedWorldModelClient
 
getNetworkMessageFromType(int) - Method in interface com.b3dgs.lionengine.network.message.NetworkMessageDecoder
Get the network message instance from its type.
getNetworkMessages() - Method in interface com.b3dgs.lionengine.network.purview.Networkable
Get the messages list.
getNetworkMessages() - Method in class com.b3dgs.lionengine.network.purview.NetworkableModel
 
getNetworkMessages() - Method in class com.b3dgs.lionengine.network.purview.NetworkChat
 
getNetworkMessages() - Method in class com.b3dgs.lionengine.network.purview.NetworkedInput
 
getPing() - Method in interface com.b3dgs.lionengine.network.NetworkedWorldClient
Get the ping from the server (time elapsed between the ping request and response).
getPing() - Method in class com.b3dgs.lionengine.network.NetworkedWorldModelClient
 
getType() - Method in class com.b3dgs.lionengine.network.message.NetworkMessage
Get the message type.
getWriting() - Method in class com.b3dgs.lionengine.network.purview.NetworkChat
Get the current writing string.

H

hasAction(M) - Method in class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Check if the action is contained.

K

keyPressed(int, char) - Method in class com.b3dgs.lionengine.network.purview.NetworkChat
 
keyPressed(int, char) - Method in class com.b3dgs.lionengine.network.purview.NetworkedInput
 
keyReleased(int, char) - Method in class com.b3dgs.lionengine.network.purview.NetworkChat
 
keyReleased(int, char) - Method in class com.b3dgs.lionengine.network.purview.NetworkedInput
 

N

Networkable - Interface in com.b3dgs.lionengine.network.purview
Describe an object that can be networked.
NetworkableModel - Class in com.b3dgs.lionengine.network.purview
Networkable model implementation.
NetworkableModel() - Constructor for class com.b3dgs.lionengine.network.purview.NetworkableModel
Constructor.
NetworkChat - Class in com.b3dgs.lionengine.network.purview
Basic chat implementation.
NetworkChat(Enum<?>) - Constructor for class com.b3dgs.lionengine.network.purview.NetworkChat
Constructor.
NetworkedInput - Class in com.b3dgs.lionengine.network.purview
Networked input listener.
NetworkedInput() - Constructor for class com.b3dgs.lionengine.network.purview.NetworkedInput
Constructor.
NetworkedWorld - Interface in com.b3dgs.lionengine.network
Networkable world interface.
NetworkedWorldClient - Interface in com.b3dgs.lionengine.network
Networkable world interface client side.
NetworkedWorldModelClient - Class in com.b3dgs.lionengine.network
Networkable world implementation client side.
NetworkedWorldModelClient(NetworkMessageDecoder) - Constructor for class com.b3dgs.lionengine.network.NetworkedWorldModelClient
Constructor.
NetworkedWorldModelServer - Class in com.b3dgs.lionengine.network
Networkable world implementation server side.
NetworkedWorldModelServer(NetworkMessageDecoder) - Constructor for class com.b3dgs.lionengine.network.NetworkedWorldModelServer
Constructor.
NetworkedWorldServer - Interface in com.b3dgs.lionengine.network
Networkable world interface server side.
NetworkMessage - Class in com.b3dgs.lionengine.network.message
Network message description.
NetworkMessage() - Constructor for class com.b3dgs.lionengine.network.message.NetworkMessage
Constructor.
NetworkMessage(Enum<?>, byte) - Constructor for class com.b3dgs.lionengine.network.message.NetworkMessage
Constructor.
NetworkMessage(Enum<?>, byte, byte) - Constructor for class com.b3dgs.lionengine.network.message.NetworkMessage
Constructor.
NetworkMessageChat - Class in com.b3dgs.lionengine.network.message
Message chat implementation.
NetworkMessageChat() - Constructor for class com.b3dgs.lionengine.network.message.NetworkMessageChat
Constructor.
NetworkMessageChat(Enum<?>, byte, String) - Constructor for class com.b3dgs.lionengine.network.message.NetworkMessageChat
Constructor.
NetworkMessageChat(Enum<?>, byte, byte, String) - Constructor for class com.b3dgs.lionengine.network.message.NetworkMessageChat
Constructor.
NetworkMessageDecoder - Interface in com.b3dgs.lionengine.network.message
The network message decoder will return the network message instance from its type.
NetworkMessageEntity<M extends Enum<M>> - Class in com.b3dgs.lionengine.network.message
Standard entity message.
NetworkMessageEntity() - Constructor for class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Constructor (used in decoding case).
NetworkMessageEntity(Enum<?>, byte) - Constructor for class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Constructor (used for the client case).
NetworkMessageEntity(Enum<?>, short) - Constructor for class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Constructor (used to identify an entity from the server).
NetworkMessageEntity(Enum<?>, short, byte) - Constructor for class com.b3dgs.lionengine.network.message.NetworkMessageEntity
Constructor (used to identify an entity from the server).
notifyConnectionEstablished(Byte, String) - Method in interface com.b3dgs.lionengine.network.ConnectionListener
Notify when the connection to the server is established.
notifyConnectionEstablished(Byte, String) - Method in class com.b3dgs.lionengine.network.NetworkedWorldModelClient
 
notifyConnectionTerminated(Byte) - Method in interface com.b3dgs.lionengine.network.ConnectionListener
Notify when the connection to the server is terminated.
notifyConnectionTerminated(Byte) - Method in class com.b3dgs.lionengine.network.NetworkedWorldModelClient
 
notifyMessageOfTheDay(String) - Method in interface com.b3dgs.lionengine.network.ConnectionListener
Notify the message of the day.
notifyMessageOfTheDay(String) - Method in class com.b3dgs.lionengine.network.NetworkedWorldModelClient
 

R

receiveMessages() - Method in interface com.b3dgs.lionengine.network.NetworkedWorld
Receive all messages from the network.
removeNetworkable(Networkable) - Method in interface com.b3dgs.lionengine.network.NetworkedWorld
Remove a networkable entity to the world.
render(Graphic) - Method in class com.b3dgs.lionengine.network.purview.NetworkChat
Render the chat.

S

sendKey(int, boolean) - Method in class com.b3dgs.lionengine.network.purview.NetworkedInput
Send the key value.
sendMessages() - Method in interface com.b3dgs.lionengine.network.NetworkedWorld
Send all messages to the network.
setClientId(Byte) - Method in interface com.b3dgs.lionengine.network.purview.Networkable
Set the client id.
setClientId(Byte) - Method in class com.b3dgs.lionengine.network.purview.NetworkableModel
 
setClientId(Byte) - Method in class com.b3dgs.lionengine.network.purview.NetworkChat
 
setClientId(Byte) - Method in class com.b3dgs.lionengine.network.purview.NetworkedInput
 
setKeyBackSpace(int) - Method in class com.b3dgs.lionengine.network.purview.NetworkChat
Set the key that insert a space in a message.
setKeyValidate(int) - Method in class com.b3dgs.lionengine.network.purview.NetworkChat
Set the key that allow to validate a message.
setName(String) - Method in interface com.b3dgs.lionengine.network.NetworkedWorldClient
Set the client new name.
setName(String) - Method in class com.b3dgs.lionengine.network.NetworkedWorldModelClient
 
startServer(String, int, String) - Method in class com.b3dgs.lionengine.network.NetworkedWorldModelServer
 
startServer(String, int, String) - Method in interface com.b3dgs.lionengine.network.NetworkedWorldServer
Start the server.
A C D E G H K N R S 

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