Class | Description |
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HandlerProjectileGame<E extends EntityGame,P extends ProjectileGame<E,?>> |
Handle all ship projectiles (the ship represents the main player).
|
LauncherProjectileGame<T extends Enum<T> & ObjectType,E extends EntityGame,E2 extends Surface,P extends ProjectileGame<E,E2>> |
Represents a projectile launcher.
|
ProjectileGame<E extends EntityGame,E2 extends Surface> |
Standard projectile implementation, including collision and moves handling.
|
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