Class Hierarchy
- java.lang.Object
- com.b3dgs.lionengine.game.strategy.ability.AbilityModel<L,U>
- com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerModel<E,A,W> (implements com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerServices<E,A,W>)
- com.b3dgs.lionengine.game.ObjectGame (implements com.b3dgs.lionengine.game.purview.Configurable)
- com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponModel<E,A> (implements com.b3dgs.lionengine.game.strategy.ability.attacker.AttackerListener<E>, com.b3dgs.lionengine.game.strategy.ability.attacker.WeaponServices<E,A>)
Interface Hierarchy
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