public class NetworkMessageChat extends NetworkMessage
CHARSET
Constructor and Description |
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NetworkMessageChat()
Constructor.
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NetworkMessageChat(Enum<?> type,
byte clientId,
byte clientDestId,
String message)
Constructor.
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NetworkMessageChat(Enum<?> type,
byte clientId,
String message)
Constructor.
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Modifier and Type | Method and Description |
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protected void |
decode(DataInputStream buffer)
Decode the message from the data.
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protected void |
encode(ByteArrayOutputStream buffer)
Encode the message.
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String |
getMessage()
Get the message.
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decode, encode, getClientDestId, getClientId, getType
public NetworkMessageChat()
public NetworkMessageChat(Enum<?> type, byte clientId, String message)
type
- The message type.clientId
- The client id.message
- The message content.public String getMessage()
protected void encode(ByteArrayOutputStream buffer) throws IOException
NetworkMessage
encode
in class NetworkMessage
buffer
- The current buffer.IOException
- Error on writing.protected void decode(DataInputStream buffer) throws IOException
NetworkMessage
decode
in class NetworkMessage
buffer
- The data reference.IOException
- Error on reading.Copyright © 2014 Byron 3D Games Studio. All rights reserved.