Package | Description |
---|---|
com.b3dgs.lionengine.game |
Main types and tools related to game design.
|
com.b3dgs.lionengine.game.background |
Background dedicated package.
|
com.b3dgs.lionengine.game.collision |
Object and map collision handling.
|
com.b3dgs.lionengine.game.collision.object |
Object and map collision handling.
|
com.b3dgs.lionengine.game.collision.tile |
Object and map collision handling.
|
com.b3dgs.lionengine.game.layer |
Trait system that allow to represent a layer, mainly used to order rendering for
Renderable objects. |
com.b3dgs.lionengine.game.map |
Tile based map handling with
Features layer that will allow to customize the
services provided by the map dynamically. |
com.b3dgs.lionengine.game.map.circuit |
Dedicated package to handle map tile circuit.
|
com.b3dgs.lionengine.game.map.fog |
Dedicated package to handle map fog of war.
|
com.b3dgs.lionengine.game.map.transition |
Dedicated package to handle map tile transitions.
|
com.b3dgs.lionengine.game.object |
Object representation and manipulation by handler, providing quick object access from their types, and object
creation by using a resources sharing system that allows to reduce significantly memory usage.
|
com.b3dgs.lionengine.game.object.trait |
Trait system that allow to provide additional implementation dynamically to an
ObjectGame without changing its interface. |
com.b3dgs.lionengine.game.object.trait.actionable |
Describe the action system, designed to represent a button and its action after a click on it.
|
com.b3dgs.lionengine.game.object.trait.assignable |
Describe the assign system, designed to represent to consequence of an
Action (after the click on the button, where it should be
assigned, usually somewhere on the map). |
com.b3dgs.lionengine.game.object.trait.attackable |
Represents the attack system, which allows to attack something from another thing.
|
com.b3dgs.lionengine.game.object.trait.body |
Describe the gravitational force support.
|
com.b3dgs.lionengine.game.object.trait.extractable |
Represents the extraction system, which allows to extract something from another thing.
|
com.b3dgs.lionengine.game.object.trait.launchable |
Represents the launch system, by using a
Launchable and a
Launcher to throw it. |
com.b3dgs.lionengine.game.object.trait.mirrorable |
Describe the
Mirror capacity. |
com.b3dgs.lionengine.game.object.trait.orientable |
Describe the
Orientation capacity. |
com.b3dgs.lionengine.game.object.trait.producible |
Describe the production capacity of an object by using a
Producer
to create new ObjectGame as
Producible . |
com.b3dgs.lionengine.game.object.trait.transformable |
Describe the transformation capacity of an object by using a
Direction to change
its location. |
com.b3dgs.lionengine.game.pathfinding |
A-Star algorithm implementation, allowing to search a path on a
MapTilePath . |
com.b3dgs.lionengine.game.raster |
Describe the raster bar representation.
|
com.b3dgs.lionengine.game.state |
State object representation which allows to represent a gameplay as a finite state machine.
|
com.b3dgs.lionengine.game.tile |
Tile based handling with
TileFeature layer that will allow to customize the
services provided by the tile dynamically. |
Copyright © 2016 Byron 3D Games Studio. All rights reserved.