Interface | Description |
---|---|
Direction |
Represents something that can have a direction on two axis, such as horizontal and vertical.
|
Featurable<F> |
Represents something that can support features.
|
Mover |
Represents something that can move.
|
SelectorListener |
List of events linked to the
Selector . |
Class | Description |
---|---|
Alterable |
Represents a value which can change between 0 and a maximum.
|
Attribute |
Can describe an attribute (vitality, agility...).
|
Bar |
Surface representing a bar designed to display a kind of progress bar (life...).
|
Camera |
Standard camera, able to handle movement, and both vertical/horizontal interval.
|
Configurer |
Allows to retrieve informations from an external XML configuration file.
|
Cursor |
Used to represent a pointer cursor, desynchronized from the system pointer or not.
|
Damages |
Represents a container designed to return a random value between a range.
|
Features<F> |
Feature representation.
|
Force |
Represents a 2D vector force, using double precision.
|
ForceConfig |
Represents the force data from a configurer.
|
MoverModel |
Mover model implementation.
|
Resource |
Represent a resource, such as gold, wood...
|
Selector |
This class allows to perform a selection inside a dedicated area, and retrieve the
Rectangle representing the
selection. |
TextGame |
Game text implementation.
|
TimedMessage |
Class representing a timed message handler.
|
WorldGame |
Enum | Description |
---|---|
Axis |
List of axis.
|
Orientation |
List of available orientations.
|
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