Package | Description |
---|---|
com.b3dgs.lionengine.game.map |
Tile based map handling with
Features layer that will allow to customize the
services provided by the map dynamically. |
com.b3dgs.lionengine.game.map.circuit |
Dedicated package to handle map tile circuit.
|
com.b3dgs.lionengine.game.map.fog |
Dedicated package to handle map fog of war.
|
com.b3dgs.lionengine.game.map.transition |
Dedicated package to handle map tile transitions.
|
com.b3dgs.lionengine.game.pathfinding |
A-Star algorithm implementation, allowing to search a path on a
MapTilePath . |
Modifier and Type | Class and Description |
---|---|
class |
MapTileGame
Abstract representation of a standard tile based map.
|
Modifier and Type | Method and Description |
---|---|
void |
MapTileGame.append(MapTile map,
int offsetX,
int offsetY) |
void |
MapTile.append(MapTile map,
int offsetX,
int offsetY)
Append an existing map, starting at the specified offsets.
|
static Map<TileRef,Collection<TileConstraint>> |
ConstraintsExtractor.getConstraints(MapTile... maps)
Get maps tile constraints and concatenate data from each map.
|
static int |
LevelRipConverter.start(Media levelrip,
MapTile map)
Run the converter.
|
static int |
LevelRipConverter.start(Media levelrip,
MapTile map,
LevelRipConverter.ProgressListener listener)
Run the converter.
|
static int |
LevelRipConverter.start(Media levelrip,
MapTile map,
LevelRipConverter.ProgressListener listener,
LevelRipConverter.Canceler canceler)
Run the converter.
|
Constructor and Description |
---|
Minimap(MapTile map)
Create a minimap.
|
Modifier and Type | Method and Description |
---|---|
Map<Circuit,Collection<TileRef>> |
CircuitsExtractor.getCircuits(MapTile... maps)
Get map tile circuits from existing maps.
|
Map<Circuit,Collection<TileRef>> |
CircuitsExtractor.getCircuits(MapTile map)
Get map tile circuits.
|
Constructor and Description |
---|
MapCircuitExtractor(MapTile map)
Create the extractor.
|
Modifier and Type | Method and Description |
---|---|
void |
FogOfWar.create(MapTile map,
Media config)
Create a fog of war from a map.
|
void |
MapTileFog.create(MapTile map,
Media config,
SpriteTiled sheet)
Create a fog of war from a map.
|
Modifier and Type | Method and Description |
---|---|
Map<Transition,Collection<TileRef>> |
TransitionsExtractor.getTransitions(MapTile... maps)
Get map tile transitions from existing maps.
|
Map<Transition,Collection<TileRef>> |
TransitionsExtractor.getTransitions(MapTile map)
Get map tile transitions.
|
Constructor and Description |
---|
MapTransitionExtractor(MapTile map)
Create the extractor.
|
TransitiveGroup(MapTile map)
Create the transitive group handler.
|
Modifier and Type | Method and Description |
---|---|
static PathFinder |
Astar.createPathFinder(MapTile map,
int maxSearchDistance,
Heuristic heuristic)
Create a path finder.
|
Copyright © 2016 Byron 3D Games Studio. All rights reserved.