Package | Description |
---|---|
com.b3dgs.lionengine.game.collision.object |
Object and map collision handling.
|
com.b3dgs.lionengine.game.object |
Object representation and manipulation by handler, providing quick object access from their types, and object
creation by using a resources sharing system that allows to reduce significantly memory usage.
|
Modifier and Type | Class and Description |
---|---|
class |
ComponentCollision
Default collision component implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
ComponentUpdater
Updater component implementation which update
Updatable objects with an extrapolation value. |
Modifier and Type | Method and Description |
---|---|
void |
Handler.addUpdatable(ComponentUpdatable component)
Add an updatable component.
|
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