I
- The input device type.public interface StateTransitionInputChecker<I extends InputDevice>
InputDevice
updater for the state.
StateTransition
must not implements this interface to check input, but must instead use specific
interfaces, such as:
Modifier and Type | Method and Description |
---|---|
boolean |
check(I input)
Check if transition is effective.
|
boolean check(I input)
input
- The input device reference.true
if transition can be made, false
else.Copyright © 2016 Byron 3D Games Studio. All rights reserved.