Package | Description |
---|---|
com.b3dgs.lionengine.game.collision.tile |
Object and map collision handling.
|
Modifier and Type | Method and Description |
---|---|
CollisionResult |
MapTileCollisionModel.computeCollision(Transformable transformable,
CollisionCategory category) |
CollisionResult |
MapTileCollision.computeCollision(Transformable transformable,
CollisionCategory category)
Search first tile hit by the transformable that contains collision, applying a ray tracing from its old location
to its current.
|
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