Modifier and Type | Method and Description |
---|---|
void |
launch()
Initiate launch by using the defined vector with
setVector(Force) starting at the location defined by
setLocation(double, double) . |
void |
setDelay(long time)
Set the delay time before being effectively launched after a call to
launch() . |
void |
setLocation(double x,
double y)
Set the launch starting location.
|
void |
setVector(Force force)
Set the vector to use when launched.
|
void launch()
setVector(Force)
starting at the location defined by
setLocation(double, double)
.void setLocation(double x, double y)
launch()
.x
- The starting horizontal location.y
- The starting vertical location.void setVector(Force force)
launch()
.force
- The force to use.Copyright © 2016 Byron 3D Games Studio. All rights reserved.