Package | Description |
---|---|
com.b3dgs.lionengine.game.collision.object |
Object and map collision handling.
|
com.b3dgs.lionengine.game.collision.tile |
Object and map collision handling.
|
com.b3dgs.lionengine.game.layer |
Trait system that allow to represent a layer, mainly used to order rendering for
Renderable objects. |
com.b3dgs.lionengine.game.map.fog |
Dedicated package to handle map fog of war.
|
com.b3dgs.lionengine.game.object.trait.actionable |
Describe the action system, designed to represent a button and its action after a click on it.
|
com.b3dgs.lionengine.game.object.trait.assignable |
Describe the assign system, designed to represent to consequence of an
Action (after the click on the button, where it should be
assigned, usually somewhere on the map). |
com.b3dgs.lionengine.game.object.trait.attackable |
Represents the attack system, which allows to attack something from another thing.
|
com.b3dgs.lionengine.game.object.trait.body |
Describe the gravitational force support.
|
com.b3dgs.lionengine.game.object.trait.extractable |
Represents the extraction system, which allows to extract something from another thing.
|
com.b3dgs.lionengine.game.object.trait.launchable |
Represents the launch system, by using a
Launchable and a
Launcher to throw it. |
com.b3dgs.lionengine.game.object.trait.mirrorable |
Describe the
Mirror capacity. |
com.b3dgs.lionengine.game.object.trait.orientable |
Describe the
Orientation capacity. |
com.b3dgs.lionengine.game.object.trait.producible |
Describe the production capacity of an object by using a
Producer
to create new ObjectGame as
Producible . |
com.b3dgs.lionengine.game.object.trait.transformable |
Describe the transformation capacity of an object by using a
Direction to change
its location. |
com.b3dgs.lionengine.game.pathfinding |
A-Star algorithm implementation, allowing to search a path on a
MapTilePath . |
com.b3dgs.lionengine.game.raster |
Describe the raster bar representation.
|
Modifier and Type | Class and Description |
---|---|
class |
CollidableModel
Box ray cast collidable model implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
TileCollidableModel
Tile collidable model implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
LayerableModel
Layerable model implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
FovableModel
Fovable model implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
ActionableModel
Actionnable model implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
AssignableModel
Assignable implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
AttackerModel
Attacker model implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
BodyModel
Default body supporting gravity implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
ExtractableModel
Extractable model implementation.
|
class |
ExtractorModel
This is the main implementation of the extract ability.
|
Modifier and Type | Class and Description |
---|---|
class |
LaunchableModel
Default launchable model implementation.
|
class |
LauncherModel
Default launcher model implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
MirrorableModel
Default mirrorable implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
OrientableModel
Orientable model implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
ProducerModel
Producer model implementation.
|
class |
ProducibleModel
Represents a producible object.
|
Modifier and Type | Class and Description |
---|---|
class |
TransformableModel
Transformable model implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
PathfindableModel
Pathfindable implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
RasterableModel
Default rasterable implementation.
|
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