Package | Description |
---|---|
com.b3dgs.lionengine.game.state |
State object representation which allows to represent a gameplay as a finite state machine.
|
Modifier and Type | Method and Description |
---|---|
static void |
StateAnimationBased.Util.loadStates(StateAnimationBased[] states,
StateFactory factory,
ObjectGame object)
Load all existing animations defined in the xml file.
|
Constructor and Description |
---|
StateHandler(StateFactory factory)
Create the handler.
|
Copyright © 2016 Byron 3D Games Studio. All rights reserved.