Package | Description |
---|---|
com.b3dgs.lionengine.game.collision.tile |
Object and map collision handling.
|
com.b3dgs.lionengine.game.pathfinding |
A-Star algorithm implementation, allowing to search a path on a
MapTilePath . |
com.b3dgs.lionengine.game.tile |
Tile based handling with
TileFeature layer that will allow to customize the
services provided by the tile dynamically. |
Modifier and Type | Interface and Description |
---|---|
interface |
TileCollision
Tile representation with the following data:
formulas : collision formulas used
This allows to compute collision from existing CollisionFormula , with a CollisionCategory as input
(which represents the object entering in collision). |
Modifier and Type | Class and Description |
---|---|
class |
TileCollisionModel
Tile collision implementation.
|
Modifier and Type | Interface and Description |
---|---|
interface |
TilePath
Tile representation with the following data:
objects ID : current objects ID located over the tile
blocking : flag to know if tile can block path
This allows to know easily which objects are on tile. |
Modifier and Type | Class and Description |
---|---|
class |
TilePathModel
Representation of a pathfindable tile.
|
Modifier and Type | Method and Description |
---|---|
<C extends TileFeature> |
TileGame.getFeature(Class<C> feature) |
<C extends TileFeature> |
TileGame.hasFeature(Class<C> feature) |
Modifier and Type | Method and Description |
---|---|
Iterable<? extends TileFeature> |
TileGame.getFeatures() |
Modifier and Type | Method and Description |
---|---|
void |
TileGame.addFeature(TileFeature feature) |
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