Package | Description |
---|---|
com.b3dgs.lionengine.game.collision.object |
Object and map collision handling.
|
com.b3dgs.lionengine.game.collision.tile |
Object and map collision handling.
|
com.b3dgs.lionengine.game.layer |
Trait system that allow to represent a layer, mainly used to order rendering for
Renderable objects. |
com.b3dgs.lionengine.game.map |
Tile based map handling with
Features layer that will allow to customize the
services provided by the map dynamically. |
com.b3dgs.lionengine.game.map.circuit |
Dedicated package to handle map tile circuit.
|
com.b3dgs.lionengine.game.map.fog |
Dedicated package to handle map fog of war.
|
com.b3dgs.lionengine.game.map.transition |
Dedicated package to handle map tile transitions.
|
com.b3dgs.lionengine.game.object |
Object representation and manipulation by handler, providing quick object access from their types, and object
creation by using a resources sharing system that allows to reduce significantly memory usage.
|
com.b3dgs.lionengine.game.object.trait.actionable |
Describe the action system, designed to represent a button and its action after a click on it.
|
com.b3dgs.lionengine.game.object.trait.assignable |
Describe the assign system, designed to represent to consequence of an
Action (after the click on the button, where it should be
assigned, usually somewhere on the map). |
com.b3dgs.lionengine.game.object.trait.attackable |
Represents the attack system, which allows to attack something from another thing.
|
com.b3dgs.lionengine.game.object.trait.body |
Describe the gravitational force support.
|
com.b3dgs.lionengine.game.object.trait.extractable |
Represents the extraction system, which allows to extract something from another thing.
|
com.b3dgs.lionengine.game.object.trait.launchable |
Represents the launch system, by using a
Launchable and a
Launcher to throw it. |
com.b3dgs.lionengine.game.object.trait.mirrorable |
Describe the
Mirror capacity. |
com.b3dgs.lionengine.game.object.trait.orientable |
Describe the
Orientation capacity. |
com.b3dgs.lionengine.game.object.trait.producible |
Describe the production capacity of an object by using a
Producer
to create new ObjectGame as
Producible . |
com.b3dgs.lionengine.game.object.trait.transformable |
Describe the transformation capacity of an object by using a
Direction to change
its location. |
com.b3dgs.lionengine.game.pathfinding |
A-Star algorithm implementation, allowing to search a path on a
MapTilePath . |
com.b3dgs.lionengine.game.raster |
Describe the raster bar representation.
|
com.b3dgs.lionengine.game.state |
State object representation which allows to represent a gameplay as a finite state machine.
|
Class and Description |
---|
ComponentUpdatable
Describe the main component requirement, which is aimed to provide updatable feature for an object.
|
HandledObjects
Represents the objects handled by the handler, providing quick access to them from their type.
|
ObjectGame
Object minimal representation.
|
Services |
Trait
Represents something that can be delegated to perform specialized computing and reduce owner visible complexity.
|
TraitModel
Trait model base implementation.
|
Class and Description |
---|
ObjectGame
Object minimal representation.
|
Services |
Trait
Represents something that can be delegated to perform specialized computing and reduce owner visible complexity.
|
TraitModel
Trait model base implementation.
|
Class and Description |
---|
ComponentRenderable
Describe the main component requirement, which is aimed to provide renderable feature for an object.
|
HandledObjects
Represents the objects handled by the handler, providing quick access to them from their type.
|
HandlerListener
Describe the
Handler events. |
ObjectGame
Object minimal representation.
|
Services |
Trait
Represents something that can be delegated to perform specialized computing and reduce owner visible complexity.
|
TraitModel
Trait model base implementation.
|
Class and Description |
---|
Services |
Class and Description |
---|
Services |
Class and Description |
---|
ObjectGame
Object minimal representation.
|
Services |
Trait
Represents something that can be delegated to perform specialized computing and reduce owner visible complexity.
|
TraitModel
Trait model base implementation.
|
Class and Description |
---|
Services |
Class and Description |
---|
ComponentRenderable
Describe the main component requirement, which is aimed to provide renderable feature for an object.
|
ComponentUpdatable
Describe the main component requirement, which is aimed to provide updatable feature for an object.
|
FramesConfig
Represents the frames data from a configurer node.
|
HandledObjects
Represents the objects handled by the handler, providing quick access to them from their type.
|
HandlerListener
Describe the
Handler events. |
ObjectConfig
Represents the object configuration data.
|
ObjectGame
Object minimal representation.
|
Services |
Setup
Define a structure used to create configurer objects.
|
SizeConfig
Represents the size data from a configurer.
|
SurfaceConfig
Represents the surface data from a configurer.
|
Trait
Represents something that can be delegated to perform specialized computing and reduce owner visible complexity.
|
Class and Description |
---|
ObjectGame
Object minimal representation.
|
Services |
Trait
Represents something that can be delegated to perform specialized computing and reduce owner visible complexity.
|
TraitModel
Trait model base implementation.
|
Class and Description |
---|
ObjectGame
Object minimal representation.
|
Services |
Trait
Represents something that can be delegated to perform specialized computing and reduce owner visible complexity.
|
TraitModel
Trait model base implementation.
|
Class and Description |
---|
ObjectGame
Object minimal representation.
|
Services |
Trait
Represents something that can be delegated to perform specialized computing and reduce owner visible complexity.
|
TraitModel
Trait model base implementation.
|
Class and Description |
---|
ObjectGame
Object minimal representation.
|
Services |
Trait
Represents something that can be delegated to perform specialized computing and reduce owner visible complexity.
|
TraitModel
Trait model base implementation.
|
Class and Description |
---|
ObjectGame
Object minimal representation.
|
Services |
Trait
Represents something that can be delegated to perform specialized computing and reduce owner visible complexity.
|
TraitModel
Trait model base implementation.
|
Class and Description |
---|
ObjectGame
Object minimal representation.
|
Services |
Trait
Represents something that can be delegated to perform specialized computing and reduce owner visible complexity.
|
TraitModel
Trait model base implementation.
|
Class and Description |
---|
Trait
Represents something that can be delegated to perform specialized computing and reduce owner visible complexity.
|
TraitModel
Trait model base implementation.
|
Class and Description |
---|
ObjectGame
Object minimal representation.
|
Services |
Trait
Represents something that can be delegated to perform specialized computing and reduce owner visible complexity.
|
TraitModel
Trait model base implementation.
|
Class and Description |
---|
ObjectGame
Object minimal representation.
|
Services |
Setup
Define a structure used to create configurer objects.
|
Trait
Represents something that can be delegated to perform specialized computing and reduce owner visible complexity.
|
TraitModel
Trait model base implementation.
|
Class and Description |
---|
ObjectGame
Object minimal representation.
|
Services |
Trait
Represents something that can be delegated to perform specialized computing and reduce owner visible complexity.
|
TraitModel
Trait model base implementation.
|
Class and Description |
---|
ObjectGame
Object minimal representation.
|
Services |
Trait
Represents something that can be delegated to perform specialized computing and reduce owner visible complexity.
|
TraitModel
Trait model base implementation.
|
Class and Description |
---|
ObjectGame
Object minimal representation.
|
Services |
Setup
Define a structure used to create configurer objects.
|
SetupSurface
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
Trait
Represents something that can be delegated to perform specialized computing and reduce owner visible complexity.
|
TraitModel
Trait model base implementation.
|
Class and Description |
---|
ObjectGame
Object minimal representation.
|
Copyright © 2016 Byron 3D Games Studio. All rights reserved.