Package | Description |
---|---|
com.b3dgs.lionengine.game.collision.object |
Object and map collision handling.
|
com.b3dgs.lionengine.game.layer |
Trait system that allow to represent a layer, mainly used to order rendering for
Renderable objects. |
com.b3dgs.lionengine.game.object |
Object representation and manipulation by handler, providing quick object access from their types, and object
creation by using a resources sharing system that allows to reduce significantly memory usage.
|
Modifier and Type | Method and Description |
---|---|
void |
ComponentCollision.update(double extrp,
HandledObjects objects) |
Modifier and Type | Method and Description |
---|---|
void |
ComponentRendererLayer.render(Graphic g,
HandledObjects objects) |
Modifier and Type | Class and Description |
---|---|
class |
Handler
Designed to handle
ObjectGame . |
Modifier and Type | Method and Description |
---|---|
void |
ComponentRenderer.render(Graphic g,
HandledObjects objects) |
void |
ComponentRenderable.render(Graphic g,
HandledObjects objects)
Render the current objects.
|
void |
ComponentUpdater.update(double extrp,
HandledObjects objects) |
void |
ComponentUpdatable.update(double extrp,
HandledObjects objects)
Update the current objects.
|
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