Package | Description |
---|---|
com.b3dgs.lionengine.game.object |
Object representation and manipulation by handler, providing quick object access from their types, and object
creation by using a resources sharing system that allows to reduce significantly memory usage.
|
com.b3dgs.lionengine.game.object.trait.producible |
Describe the production capacity of an object by using a
Producer
to create new ObjectGame as
Producible . |
com.b3dgs.lionengine.game.raster |
Describe the raster bar representation.
|
Modifier and Type | Class and Description |
---|---|
class |
SetupSurface
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
Modifier and Type | Method and Description |
---|---|
Setup |
Factory.getSetup(Media media)
Get a setup reference from its media.
|
Modifier and Type | Method and Description |
---|---|
static SurfaceConfig |
SurfaceConfig.imports(Setup setup)
Create the surface data from setup.
|
static SizeConfig |
SizeConfig.imports(Setup setup)
Import the size data from setup.
|
static FramesConfig |
FramesConfig.imports(Setup setup)
Imports the frames config from setup.
|
Constructor and Description |
---|
ObjectGame(Setup setup,
Services services)
Create an object.
|
Modifier and Type | Method and Description |
---|---|
static ProducibleConfig |
ProducibleConfig.imports(Setup setup)
Create the producible data from setup.
|
Modifier and Type | Class and Description |
---|---|
class |
SetupSurfaceRastered
Define a structure used to create multiple rastered surface, sharing the same data.
|
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