See: Description
Interface | Description |
---|---|
ComponentRenderable |
Describe the main component requirement, which is aimed to provide renderable feature for an object.
|
ComponentUpdatable |
Describe the main component requirement, which is aimed to provide updatable feature for an object.
|
HandledObjects |
Represents the objects handled by the handler, providing quick access to them from their type.
|
HandlerListener |
Describe the
Handler events. |
Trait |
Represents something that can be delegated to perform specialized computing and reduce owner visible complexity.
|
Class | Description |
---|---|
ComponentRenderer |
Renderer component implementation which render
Renderable objects. |
ComponentUpdater |
Updater component implementation which update
Updatable objects with an extrapolation value. |
Factory | |
FramesConfig |
Represents the frames data from a configurer node.
|
Handler |
Designed to handle
ObjectGame . |
ObjectConfig |
Represents the object configuration data.
|
ObjectGame |
Object minimal representation.
|
Services | |
Setup |
Define a structure used to create configurer objects.
|
SetupSurface |
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
SizeConfig |
Represents the size data from a configurer.
|
SurfaceConfig |
Represents the surface data from a configurer.
|
TraitModel |
Trait model base implementation.
|
There is also a component system which can be used by the Handler
in order
to provide specialized routine.
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