Package | Description |
---|---|
com.b3dgs.lionengine.game.collision.tile |
Object and map collision handling.
|
com.b3dgs.lionengine.game.map |
Tile based map handling with
Features layer that will allow to customize the
services provided by the map dynamically. |
com.b3dgs.lionengine.game.map.circuit |
Dedicated package to handle map tile circuit.
|
com.b3dgs.lionengine.game.map.fog |
Dedicated package to handle map fog of war.
|
com.b3dgs.lionengine.game.map.transition |
Dedicated package to handle map tile transitions.
|
com.b3dgs.lionengine.game.pathfinding |
A-Star algorithm implementation, allowing to search a path on a
MapTilePath . |
com.b3dgs.lionengine.game.raster |
Describe the raster bar representation.
|
Class and Description |
---|
MapTileFeature
Map tile feature interface.
|
Class and Description |
---|
LevelRipConverter.Canceler
Cancel controller.
|
LevelRipConverter.ProgressListener
Listen to import progress.
|
MapTile
Describe a map using tile for its representation.
|
MapTileFeature
Map tile feature interface.
|
MapTileGroup
Represents the group definition for each tile.
|
MapTileRenderer
Describe how the map tile rendering is performed.
|
TileSheetsConfig
Represents the tile sheets data from a configurer.
|
Class and Description |
---|
MapTile
Describe a map using tile for its representation.
|
MapTileFeature
Map tile feature interface.
|
Class and Description |
---|
MapTile
Describe a map using tile for its representation.
|
MapTileRenderer
Describe how the map tile rendering is performed.
|
Class and Description |
---|
GroupTransition
Represents transition between two groups.
|
MapTile
Describe a map using tile for its representation.
|
MapTileFeature
Map tile feature interface.
|
Class and Description |
---|
MapTile
Describe a map using tile for its representation.
|
MapTileFeature
Map tile feature interface.
|
Class and Description |
---|
MapTileFeature
Map tile feature interface.
|
MapTileRenderer
Describe how the map tile rendering is performed.
|
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