public final class TransitionsConfig extends Object
TransitionType
Modifier and Type | Field and Description |
---|---|
static String |
ATTRIBUTE_GROUP_IN
Attribute group in.
|
static String |
ATTRIBUTE_GROUP_OUT
Attribute group out.
|
static String |
ATTRIBUTE_TRANSITION_TYPE
Attribute transition type.
|
static String |
FILENAME
Configuration file name.
|
static String |
NODE_TRANSITION
Transition node.
|
static String |
NODE_TRANSITIONS
Transitions node.
|
Modifier and Type | Method and Description |
---|---|
static void |
exports(Media media,
Map<Transition,Collection<TileRef>> transitions)
Export all transitions to an XML file.
|
static void |
exports(Media media,
Media[] levels,
Media sheetsMedia,
Media groupsMedia)
Export all transitions to an XML file.
|
static Map<Transition,Collection<TileRef>> |
imports(Media config)
Import all transitions from configuration.
|
public static final String FILENAME
public static final String NODE_TRANSITIONS
public static final String NODE_TRANSITION
public static final String ATTRIBUTE_TRANSITION_TYPE
public static final String ATTRIBUTE_GROUP_IN
public static final String ATTRIBUTE_GROUP_OUT
public static Map<Transition,Collection<TileRef>> imports(Media config)
config
- The transitions media.LionEngineException
- If unable to read data.public static void exports(Media media, Media[] levels, Media sheetsMedia, Media groupsMedia)
media
- The export output.levels
- The level rips used.sheetsMedia
- The sheets media.groupsMedia
- The groups media.LionEngineException
- If error on export.public static void exports(Media media, Map<Transition,Collection<TileRef>> transitions)
media
- The export output.transitions
- The transitions reference.LionEngineException
- If error on export.Copyright © 2016 Byron 3D Games Studio. All rights reserved.