Package | Description |
---|---|
com.b3dgs.lionengine.game |
Main types and tools related to game design.
|
com.b3dgs.lionengine.game.collision.tile |
Object and map collision handling.
|
com.b3dgs.lionengine.game.feature.body |
Describe the gravitational force support.
|
com.b3dgs.lionengine.game.feature.launchable |
Represents the launch system, by using a
Launchable and a
Launcher to throw it. |
com.b3dgs.lionengine.game.feature.orientable |
Describe the
Orientation capacity. |
com.b3dgs.lionengine.game.feature.transformable |
Describe the transformation capacity of an object by using a
Direction to change
its location. |
com.b3dgs.lionengine.game.map.feature.persister |
Allows to save and load a map.
|
com.b3dgs.lionengine.game.pathfinding |
A-Star algorithm implementation, allowing to search a path on a
MapTilePath . |
Class and Description |
---|
Direction
Represents something that can have a direction on two axis, such as horizontal and vertical.
|
Force
Represents a 2D vector force, using double precision.
|
Mover
Represents something that can move.
|
Orientation
List of available orientations.
|
Class and Description |
---|
Orientation
List of available orientations.
|
Class and Description |
---|
Direction
Represents something that can have a direction on two axis, such as horizontal and vertical.
|
Class and Description |
---|
Direction
Represents something that can have a direction on two axis, such as horizontal and vertical.
|
Force
Represents a 2D vector force, using double precision.
|
Class and Description |
---|
Orientation
List of available orientations.
|
Class and Description |
---|
Direction
Represents something that can have a direction on two axis, such as horizontal and vertical.
|
Mover
Represents something that can move.
|
Class and Description |
---|
Persistable
Represents something which can be saved and loaded.
|
Class and Description |
---|
Orientation
List of available orientations.
|
Copyright © 2016 Byron 3D Games Studio. All rights reserved.