Package | Description |
---|---|
com.b3dgs.lionengine.game.collision.object |
Object and map collision handling.
|
com.b3dgs.lionengine.game.feature.identifiable |
Identifiable system package, describing the representation of something with a unique ID.
|
com.b3dgs.lionengine.game.handler |
Handler system that allows to control a set
Featurable by updating and
rendering them. |
Modifier and Type | Class and Description |
---|---|
class |
CollidableModel
Box ray cast collidable model implementation.
|
Modifier and Type | Method and Description |
---|---|
void |
IdentifiableModel.addListener(IdentifiableListener listener) |
void |
Identifiable.addListener(IdentifiableListener listener)
Add an identifiable listener.
|
void |
IdentifiableModel.removeListener(IdentifiableListener listener) |
void |
Identifiable.removeListener(IdentifiableListener listener)
Remove an identifiable listener.
|
Modifier and Type | Class and Description |
---|---|
class |
Handler
Designed to handle
Featurable , updating and rendering a set of components. |
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