Package | Description |
---|---|
com.b3dgs.lionengine.game.collision.tile |
Object and map collision handling.
|
com.b3dgs.lionengine.game.feature.extractable |
Represents the extraction system, which allows to extract something from another thing.
|
com.b3dgs.lionengine.game.feature.orientable |
Describe the
Orientation capacity. |
com.b3dgs.lionengine.game.map |
Tile based map handling with
Features layer that will allow to customize
the services provided by the map dynamically. |
com.b3dgs.lionengine.game.map.feature.circuit |
Dedicated package to handle map tile circuit.
|
com.b3dgs.lionengine.game.map.feature.fog |
Dedicated package to handle map fog of war.
|
com.b3dgs.lionengine.game.map.feature.group |
Define groups for handled tiles.
|
com.b3dgs.lionengine.game.map.feature.persister |
Allows to save and load a map.
|
com.b3dgs.lionengine.game.map.feature.transition |
Dedicated package to handle map tile transitions.
|
com.b3dgs.lionengine.game.map.generator |
Package dedicated to random map generation.
|
com.b3dgs.lionengine.game.pathfinding |
A-Star algorithm implementation, allowing to search a path on a
MapTilePath . |
com.b3dgs.lionengine.game.raster |
Describe the raster bar representation.
|
com.b3dgs.lionengine.game.tile |
Tile based handling with
Feature layer that will allow to customize the
services provided by the tile dynamically. |
Class and Description |
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Tile
Tile representation.
|
Class and Description |
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Tiled
Represents something that can have a tile representation (in location and in size).
|
Class and Description |
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Tiled
Represents something that can have a tile representation (in location and in size).
|
Class and Description |
---|
Tile
Tile representation.
|
TileRef
Represents the tile reference indexes.
|
Class and Description |
---|
Tile
Tile representation.
|
TileRef
Represents the tile reference indexes.
|
Class and Description |
---|
Tile
Tile representation.
|
Tiled
Represents something that can have a tile representation (in location and in size).
|
Class and Description |
---|
Tile
Tile representation.
|
TileGroupType
List of tile group types.
|
TileRef
Represents the tile reference indexes.
|
Class and Description |
---|
Tile
Tile representation.
|
Class and Description |
---|
Tile
Tile representation.
|
TileRef
Represents the tile reference indexes.
|
Class and Description |
---|
Tiled
Represents something that can have a tile representation (in location and in size).
|
TileRef
Represents the tile reference indexes.
|
Class and Description |
---|
Tile
Tile representation.
|
Tiled
Represents something that can have a tile representation (in location and in size).
|
Class and Description |
---|
Tile
Tile representation.
|
Class and Description |
---|
Tile
Tile representation.
|
Tiled
Represents something that can have a tile representation (in location and in size).
|
TileGroup
Represents the tile group, which can be applied to a
TileRef . |
TileGroupType
List of tile group types.
|
TileRef
Represents the tile reference indexes.
|
TilesExtractor.Canceler
Cancel controller.
|
TilesExtractor.ProgressListener
Listen to extraction progress.
|
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