Package | Description |
---|---|
com.b3dgs.lionengine.game.collision.object |
Object and map collision handling.
|
com.b3dgs.lionengine.game.collision.tile |
Object and map collision handling.
|
com.b3dgs.lionengine.game.feature |
Feature system that allows to reduce functionality complexity by splitting a single system into multiple sub systems.
|
com.b3dgs.lionengine.game.feature.actionable |
Describe the action system, designed to represent a button and its action after a click on it.
|
com.b3dgs.lionengine.game.feature.launchable |
Represents the launch system, by using a
Launchable and a
Launcher to throw it. |
com.b3dgs.lionengine.game.feature.producible |
Describe the production capacity of an object by using a
Producer
to create new Featurable as
Producible . |
com.b3dgs.lionengine.game.feature.transformable |
Describe the transformation capacity of an object by using a
Direction to change
its location. |
com.b3dgs.lionengine.game.pathfinding |
A-Star algorithm implementation, allowing to search a path on a
MapTilePath . |
com.b3dgs.lionengine.game.raster |
Describe the raster bar representation.
|
com.b3dgs.lionengine.game.state |
State object representation which allows to represent a gameplay as a finite state machine.
|
Constructor and Description |
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CollidableModel(Setup setup)
Create a collidable model.
|
Constructor and Description |
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TileCollidableModel(Setup setup)
Create a tile collidable model.
|
Modifier and Type | Class and Description |
---|---|
class |
SetupSurface
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
Modifier and Type | Method and Description |
---|---|
Setup |
Factory.getSetup(Media media)
Get a setup reference from its media.
|
Modifier and Type | Method and Description |
---|---|
void |
FeaturableModel.addFeatures(Setup setup) |
void |
Featurable.addFeatures(Setup setup)
Add features.
|
Constructor and Description |
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FeaturableModel(Setup setup)
Create model.
|
Constructor and Description |
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ActionableModel(Setup setup)
Create an actionable model.
|
Constructor and Description |
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LauncherModel(Setup setup)
Create a launcher model.
|
Constructor and Description |
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ProducibleModel(Setup setup)
Create a producible and load its configuration.
|
Constructor and Description |
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TransformableModel(Setup setup)
Create a transformable model.
|
Constructor and Description |
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PathfindableModel(Setup setup)
Create a pathfindable model.
|
Modifier and Type | Class and Description |
---|---|
class |
SetupSurfaceRastered
Define a structure used to create multiple rastered surface, sharing the same data.
|
Modifier and Type | Method and Description |
---|---|
static void |
StateAnimationBased.Util.loadStates(StateAnimationBased[] states,
StateFactory factory,
FeatureProvider provider,
Setup setup)
Load all existing animations defined in the xml file.
|
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