Package | Description |
---|---|
com.b3dgs.lionengine.game.collision.object |
Object and map collision handling.
|
com.b3dgs.lionengine.game.handler |
Handler system that allows to control a set
Featurable by updating and
rendering them. |
Modifier and Type | Method and Description |
---|---|
void |
ComponentCollision.update(double extrp,
Handlables objects) |
Modifier and Type | Class and Description |
---|---|
class |
Handler
Designed to handle
Featurable , updating and rendering a set of components. |
Modifier and Type | Method and Description |
---|---|
void |
ComponentRenderer.render(Graphic g,
Handlables featurables)
Render the current featurables.
|
void |
ComponentRenderable.render(Graphic g,
Handlables featurables) |
void |
ComponentDisplayable.render(Graphic g,
Handlables featurables) |
void |
ComponentUpdater.update(double extrp,
Handlables featurables)
Update the current objects.
|
void |
ComponentUpdatable.update(double extrp,
Handlables featurables) |
void |
ComponentRefreshable.update(double extrp,
Handlables featurables) |
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