Package | Description |
---|---|
com.b3dgs.lionengine.game.collision.object |
Object and map collision handling.
|
com.b3dgs.lionengine.game.feature |
Feature system that allows to reduce functionality complexity by splitting a single system into multiple sub systems.
|
com.b3dgs.lionengine.game.handler |
Handler system that allows to control a set
Featurable by updating and
rendering them. |
Class and Description |
---|
ComponentUpdater
Describe the main component requirement, which is aimed to provide
Updatable feature for a Featurable
. |
Handlables
Represents the featurables handled by the handler, providing quick access to them from their type.
|
HandlerListener
Describe the
Handler events. |
Class and Description |
---|
HandlerListener
Describe the
Handler events. |
Class and Description |
---|
ComponentRenderer
Describe the component requirement, which is aimed to provide
Renderable feature for a Featurable . |
ComponentUpdater
Describe the main component requirement, which is aimed to provide
Updatable feature for a Featurable
. |
Handlables
Represents the featurables handled by the handler, providing quick access to them from their type.
|
Handler
Designed to handle
Featurable , updating and rendering a set of components. |
HandlerListener
Describe the
Handler events. |
SequenceGame.WorldCreator
World factory interface.
|
WorldGame |
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