Package | Description |
---|---|
com.b3dgs.lionengine.game.camera |
Camera system which represents the viewer, able to track anything.
|
com.b3dgs.lionengine.game.collision.object |
Object and map collision handling.
|
com.b3dgs.lionengine.game.collision.tile |
Object and map collision handling.
|
com.b3dgs.lionengine.game.feature |
Feature system that allows to reduce functionality complexity by splitting a single system into multiple sub systems.
|
com.b3dgs.lionengine.game.feature.actionable |
Describe the action system, designed to represent a button and its action after a click on it.
|
com.b3dgs.lionengine.game.feature.assignable |
Describe the assign system, designed to represent to consequence of an
Action (after the click on the button, where it should be
assigned, usually somewhere on the map). |
com.b3dgs.lionengine.game.feature.attackable |
Represents the attack system, which allows to attack something from another thing.
|
com.b3dgs.lionengine.game.feature.body |
Describe the gravitational force support.
|
com.b3dgs.lionengine.game.feature.extractable |
Represents the extraction system, which allows to extract something from another thing.
|
com.b3dgs.lionengine.game.feature.launchable |
Represents the launch system, by using a
Launchable and a
Launcher to throw it. |
com.b3dgs.lionengine.game.feature.layerable |
Layer system package, describing the representation of something with layer ID to handle priority.
|
com.b3dgs.lionengine.game.feature.orientable |
Describe the
Orientation capacity. |
com.b3dgs.lionengine.game.feature.producible |
Describe the production capacity of an object by using a
Producer
to create new Featurable as
Producible . |
com.b3dgs.lionengine.game.handler |
Handler system that allows to control a set
Featurable by updating and
rendering them. |
com.b3dgs.lionengine.game.map.feature.circuit |
Dedicated package to handle map tile circuit.
|
com.b3dgs.lionengine.game.map.feature.fog |
Dedicated package to handle map fog of war.
|
com.b3dgs.lionengine.game.map.feature.persister |
Allows to save and load a map.
|
com.b3dgs.lionengine.game.map.feature.transition |
Dedicated package to handle map tile transitions.
|
com.b3dgs.lionengine.game.map.feature.viewer |
Perform map tile rendering with different renderer.
|
com.b3dgs.lionengine.game.pathfinding |
A-Star algorithm implementation, allowing to search a path on a
MapTilePath . |
com.b3dgs.lionengine.game.raster |
Describe the raster bar representation.
|
com.b3dgs.lionengine.game.selector |
Selector system which allows to select and area and notify it.
|
Modifier and Type | Method and Description |
---|---|
void |
CameraTracker.prepare(FeatureProvider provider,
Services services) |
Modifier and Type | Method and Description |
---|---|
void |
CollidableModel.prepare(FeatureProvider provider,
Services services) |
Modifier and Type | Method and Description |
---|---|
void |
TileCollidableModel.prepare(FeatureProvider provider,
Services services) |
void |
MapTileCollisionRendererModel.prepare(FeatureProvider provider,
Services services) |
void |
MapTileCollisionModel.prepare(FeatureProvider provider,
Services services) |
Modifier and Type | Method and Description |
---|---|
void |
FeatureModel.prepare(FeatureProvider provider,
Services services) |
void |
Feature.prepare(FeatureProvider provider,
Services services)
Prepare the feature.
|
void |
FeaturableModel.prepareFeatures(Services services) |
void |
Featurable.prepareFeatures(Services services)
Prepare all added feature.
|
Constructor and Description |
---|
Factory(Services services)
Create a factory.
|
Modifier and Type | Method and Description |
---|---|
void |
ActionableModel.prepare(FeatureProvider provider,
Services services) |
Modifier and Type | Method and Description |
---|---|
void |
AssignableModel.prepare(FeatureProvider provider,
Services services) |
Modifier and Type | Method and Description |
---|---|
void |
AttackerModel.prepare(FeatureProvider provider,
Services services) |
Modifier and Type | Method and Description |
---|---|
void |
BodyModel.prepare(FeatureProvider provider,
Services services) |
Modifier and Type | Method and Description |
---|---|
void |
ExtractorModel.prepare(FeatureProvider provider,
Services services) |
void |
ExtractableModel.prepare(FeatureProvider provider,
Services services) |
Modifier and Type | Method and Description |
---|---|
void |
LauncherModel.prepare(FeatureProvider provider,
Services services) |
void |
LaunchableModel.prepare(FeatureProvider provider,
Services services) |
Modifier and Type | Method and Description |
---|---|
void |
LayerableModel.prepare(FeatureProvider provider,
Services services) |
Modifier and Type | Method and Description |
---|---|
void |
OrientableModel.prepare(FeatureProvider provider,
Services services) |
Modifier and Type | Method and Description |
---|---|
void |
ProducibleModel.prepare(FeatureProvider provider,
Services services) |
void |
ProducerModel.prepare(FeatureProvider provider,
Services services) |
Modifier and Type | Field and Description |
---|---|
protected Services |
WorldGame.services
Services instance.
|
protected Services |
SequenceGame.services
Services instance.
|
Modifier and Type | Method and Description |
---|---|
WorldGame |
SequenceGame.WorldCreator.createWorld(Context context,
Services services)
Create the world.
|
Constructor and Description |
---|
Handler(Services services)
Create a handler.
|
WorldGame(Context context,
Services services)
Create a new world.
|
Modifier and Type | Method and Description |
---|---|
void |
MapTileCircuitModel.prepare(FeatureProvider provider,
Services services) |
Modifier and Type | Method and Description |
---|---|
void |
FovableModel.prepare(FeatureProvider provider,
Services services) |
Modifier and Type | Method and Description |
---|---|
void |
MapTilePersisterModel.prepare(FeatureProvider provider,
Services services) |
Modifier and Type | Method and Description |
---|---|
void |
MapTileTransitionModel.prepare(FeatureProvider provider,
Services services) |
Modifier and Type | Method and Description |
---|---|
void |
MapTileViewerModel.prepare(FeatureProvider provider,
Services services) |
Modifier and Type | Method and Description |
---|---|
void |
PathfindableModel.prepare(FeatureProvider provider,
Services services) |
void |
MapTilePathModel.prepare(FeatureProvider provider,
Services services) |
Modifier and Type | Method and Description |
---|---|
void |
RasterableModel.prepare(FeatureProvider provider,
Services services) |
void |
MapTileRasteredModel.prepare(FeatureProvider provider,
Services services) |
Modifier and Type | Method and Description |
---|---|
void |
SelectorRefresher.prepare(FeatureProvider provider,
Services services) |
void |
SelectorDisplayer.prepare(FeatureProvider provider,
Services services) |
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