Package | Description |
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com.b3dgs.lionengine.game.state |
State object representation which allows to represent a gameplay as a finite state machine.
|
Class and Description |
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State
States are designed to implement easily a gameplay by reducing implementation complexity.
|
StateAnimationBased
Represents an animation based state, where the state enum is corresponding to an animation.
|
StateFactory
State object factory.
|
StateInputUpdater
Represents the
InputDevice updater for the state. |
StateTransition
Represents the transition between two
State . |
StateTransitionInputChecker
Represents the
InputDevice updater for the state. |
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