See: Description
Interface | Description |
---|---|
Actionable |
Represents a clickable action, allows to perform an action on click.
|
Actioner |
Represents an ability of performing actions.
|
Animatable |
Animator feature wrapper.
|
ComponentRenderer |
Describe the component requirement, which is aimed to provide
Renderable feature for a Featurable . |
ComponentUpdater |
Describe the main component requirement, which is aimed to provide
Updatable feature for a Featurable
. |
Displayable |
Renderable feature wrapper.
|
Handlables |
Represents the featurables handled by the handler, providing quick access to them from their type.
|
HandlerListener |
Describe the
Handler events. |
Identifiable |
Represents something which can be identified by a unique ID.
|
IdentifiableListener |
Describes the
Identifiable events. |
Layerable |
Represents something that can support layer, in order to define an order.
|
LayerableListener |
Notify when layer value changed.
|
Mirrorable |
Represents something that can be mirrored on different axis.
|
Recyclable |
Recyclable feature marker.
|
Refreshable |
Updatable feature wrapper.
|
SequenceGame.WorldCreator |
World factory interface.
|
Transformable |
Represents something that can be transformed with a translation or a size modification.
|
TransformableListener |
Describes the transformable events.
|
Class | Description |
---|---|
ActionableModel |
Actionnable model implementation.
|
AnimatableModel |
Animatable model implementation.
|
CameraTracker |
Camera tracking implementation.
|
ComponentDisplayable |
Renderer component implementation which render
Displayable elements with Layerable support to order
rendering. |
ComponentRefreshable |
Refresher component implementation which refreshes
Refreshable elements with Layerable support to
order rendering. |
ComponentRenderable |
Renderer component implementation which renders
Renderable elements to a Graphic output. |
ComponentUpdatable |
Updater component implementation which updates
Updatable elements with an extrapolation value (
Updatable.update(double) ). |
DisplayableModel |
Displayable feature implementation.
|
Factory | |
FeatureModel |
Feature model implementation.
|
Handler |
Designed to handle
Featurable , updating and rendering a set of components. |
IdentifiableModel |
Default identifiable implementation.
|
LayerableConfig |
Represents the
Layerable data from a configurer node. |
LayerableModel |
Layerable model implementation.
|
MirrorableModel |
Default mirrorable implementation.
|
Recycler |
Recycler implementation, searching for
Recyclable Feature s. |
RefreshableModel |
Refreshable feature implementation.
|
SequenceGame |
Sequence base dedicated to game module, supporting base tools by default.
|
TransformableModel |
Transformable model implementation.
|
WorldGame |
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