Package | Description |
---|---|
com.b3dgs.lionengine.game.state |
State object representation which allows to represent a gameplay as a finite state machine.
|
Modifier and Type | Class and Description |
---|---|
class |
StateGame
State base implementation.
|
Modifier and Type | Method and Description |
---|---|
State |
StateFactory.getState(Enum<?> type)
Get the state instance from its type.
|
Modifier and Type | Method and Description |
---|---|
Class<? extends State> |
StateAnimationBased.getStateClass()
Get the state class.
|
Modifier and Type | Method and Description |
---|---|
void |
StateFactory.addState(State state)
Add a supported state with its corresponding enum value.
|
Copyright © 2017 Byron 3D Games Studio. All rights reserved.