Package | Description |
---|---|
com.b3dgs.lionengine.game.feature |
Feature system that allows to reduce functionality complexity by splitting a single system into multiple sub systems.
|
com.b3dgs.lionengine.game.feature.collidable |
Object and map collision handling.
|
Modifier and Type | Class and Description |
---|---|
class |
ComponentRefreshable
Refresher component implementation which refreshes
Refreshable elements with Layerable support to
order rendering. |
class |
ComponentUpdatable
Updater component implementation which updates
Updatable elements with an extrapolation value (
Updatable.update(double) ). |
Modifier and Type | Method and Description |
---|---|
void |
Handler.addComponent(ComponentUpdater component)
Add an updater component.
|
Modifier and Type | Class and Description |
---|---|
class |
ComponentCollision
Default collision component implementation.
|
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