public final class CollisionRangeConfig extends Object
CollisionRange
Modifier and Type | Field and Description |
---|---|
static String |
AXIS
Output axis attribute.
|
static String |
MAX_X
Input max X attribute.
|
static String |
MAX_Y
Input max Y attribute.
|
static String |
MIN_X
Input min X attribute.
|
static String |
MIN_Y
Input min Y attribute.
|
static String |
RANGE
The range node.
|
Modifier and Type | Method and Description |
---|---|
static void |
exports(Xml root,
CollisionRange range)
Export the collision range as a node.
|
static CollisionRange |
imports(Xml node)
Create the collision range data from a node.
|
public static final String RANGE
public static final String AXIS
public static final String MIN_X
public static final String MAX_X
public static final String MIN_Y
public static final String MAX_Y
public static CollisionRange imports(Xml node)
node
- The node reference.LionEngineException
- If error when reading node.public static void exports(Xml root, CollisionRange range)
root
- The node root.range
- The collision range to export.LionEngineException
- If error on writing.Copyright © 2017 Byron 3D Games Studio. All rights reserved.