public class PrefMapFill extends PrefBase
Constructor and Description |
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PrefMapFill(TileRef tile)
Create preference.
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Modifier and Type | Method and Description |
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void |
apply(MapTile map)
Apply preference on the specified map.
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compareTo, getPrority
public PrefMapFill(TileRef tile)
tile
- The tile to use.LionEngineException
- If invalid arguments.public void apply(MapTile map)
Preference
map
- The map reference.Copyright © 2017 Byron 3D Games Studio. All rights reserved.