Package | Description |
---|---|
com.b3dgs.lionengine.game |
Main types and tools related to game design.
|
com.b3dgs.lionengine.game.feature |
Feature system that allows to reduce functionality complexity by splitting a single system into multiple sub systems.
|
com.b3dgs.lionengine.game.feature.assignable |
Describe the assign system, designed to represent to consequence of an
Action (after the click on the button, where it should be
assigned, usually somewhere on the map). |
com.b3dgs.lionengine.game.feature.attackable |
Represents the attack system, which allows to attack something from another thing.
|
com.b3dgs.lionengine.game.feature.body |
Describe the gravitational force support.
|
com.b3dgs.lionengine.game.feature.collidable |
Object and map collision handling.
|
com.b3dgs.lionengine.game.feature.collidable.selector |
Selector system which allows to select and area and notify it.
|
com.b3dgs.lionengine.game.feature.launchable |
Represents the launch system, by using a
Launchable and a
Launcher to throw it. |
com.b3dgs.lionengine.game.feature.producible |
Describe the production capacity of an object by using a
Producer
to create new Featurable as
Producible . |
com.b3dgs.lionengine.game.feature.rasterable |
Describe the raster bar representation.
|
com.b3dgs.lionengine.game.feature.tile |
Tile based handling with
Feature layer that will allow to customize the
services provided by the tile dynamically. |
com.b3dgs.lionengine.game.feature.tile.map |
Tile based map handling with
Features layer that will allow to customize
the services provided by the map dynamically. |
com.b3dgs.lionengine.game.feature.tile.map.collision |
Object and map collision handling.
|
com.b3dgs.lionengine.game.feature.tile.map.extractable |
Represents the extraction system, which allows to extract something from another thing.
|
com.b3dgs.lionengine.game.feature.tile.map.pathfinding |
A-Star algorithm implementation, allowing to search a path on a
MapTilePath . |
com.b3dgs.lionengine.game.feature.tile.map.persister |
Allows to save and load a map.
|
com.b3dgs.lionengine.game.feature.tile.map.raster |
Describe the raster bar representation.
|
com.b3dgs.lionengine.game.feature.tile.map.transition |
Dedicated package to handle map tile transitions.
|
com.b3dgs.lionengine.game.feature.tile.map.transition.circuit |
Dedicated package to handle map tile circuit.
|
com.b3dgs.lionengine.game.feature.tile.map.transition.circuit.generator |
Package dedicated to random map generation.
|
com.b3dgs.lionengine.game.feature.tile.map.transition.fog |
Dedicated package to handle map fog of war.
|
com.b3dgs.lionengine.game.feature.tile.map.viewer |
Perform map tile rendering with different renderer.
|
com.b3dgs.lionengine.game.state |
State object representation which allows to represent a gameplay as a finite state machine.
|
Class and Description |
---|
ActionConfig
Represents the action data from a configurer.
|
ActionRef
Action reference structure.
|
AnimationConfig
Represents the animations data from a configurer node.
|
Configurer
Allows to retrieve informations from an external XML configuration file.
|
Direction
Represents something that can have a direction on two axis, such as horizontal and vertical.
|
Featurable
Represents something that can have a collection of
Feature . |
FeaturableConfig
Represents the featurable configuration data.
|
FeaturableModel
Featurable model implementation.
|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureProvider |
Force
Represents a 2D vector force, using double precision.
|
FramesConfig
Represents the frames data from a configurer node.
|
Mover
Represents something that can move.
|
Orientation
List of available orientations.
|
Services |
Setup
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
SizeConfig
Represents the size data from a configurer.
|
SurfaceConfig
Represents the surface data from a configurer.
|
Class and Description |
---|
Action
Represents the action.
|
ActionRef
Action reference structure.
|
Camera
Standard camera, able to handle movement, and both vertical/horizontal interval.
|
Configurer
Allows to retrieve informations from an external XML configuration file.
|
Direction
Represents something that can have a direction on two axis, such as horizontal and vertical.
|
Featurable
Represents something that can have a collection of
Feature . |
FeaturableModel
Featurable model implementation.
|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureProvider |
Mover
Represents something that can move.
|
Services |
Setup
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureProvider |
Services |
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureProvider |
Class and Description |
---|
Direction
Represents something that can have a direction on two axis, such as horizontal and vertical.
|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureProvider |
Class and Description |
---|
Configurer
Allows to retrieve informations from an external XML configuration file.
|
Featurable
Represents something that can have a collection of
Feature . |
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureProvider |
Services |
Setup
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
Class and Description |
---|
Featurable
Represents something that can have a collection of
Feature . |
FeaturableModel
Featurable model implementation.
|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureProvider |
Services |
Setup
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
Class and Description |
---|
Configurer
Allows to retrieve informations from an external XML configuration file.
|
Direction
Represents something that can have a direction on two axis, such as horizontal and vertical.
|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureProvider |
Force
Represents a 2D vector force, using double precision.
|
Services |
Setup
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
Class and Description |
---|
ActionRef
Action reference structure.
|
Configurer
Allows to retrieve informations from an external XML configuration file.
|
Featurable
Represents something that can have a collection of
Feature . |
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureProvider |
Services |
Setup
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
Class and Description |
---|
Configurer
Allows to retrieve informations from an external XML configuration file.
|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureProvider |
Services |
Setup
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
Class and Description |
---|
Featurable
Represents something that can have a collection of
Feature . |
FeaturableModel
Featurable model implementation.
|
FeatureProvider |
Tiled
Represents something that can have a tile representation (in location and in size).
|
Class and Description |
---|
Featurable
Represents something that can have a collection of
Feature . |
FeaturableModel
Featurable model implementation.
|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureProvider |
Orientation
List of available orientations.
|
Services |
Tiled
Represents something that can have a tile representation (in location and in size).
|
Class and Description |
---|
Configurer
Allows to retrieve informations from an external XML configuration file.
|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureProvider |
Orientation
List of available orientations.
|
Services |
Setup
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureProvider |
Services |
Tiled
Represents something that can have a tile representation (in location and in size).
|
Class and Description |
---|
Configurer
Allows to retrieve informations from an external XML configuration file.
|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureProvider |
Orientation
List of available orientations.
|
Services |
Setup
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
Tiled
Represents something that can have a tile representation (in location and in size).
|
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureProvider |
Persistable
Represents something which can be saved and loaded.
|
Services |
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureProvider |
Services |
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureProvider |
Services |
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureProvider |
Services |
Class and Description |
---|
Tiled
Represents something that can have a tile representation (in location and in size).
|
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureProvider |
Services |
Tiled
Represents something that can have a tile representation (in location and in size).
|
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureProvider |
Services |
Class and Description |
---|
FeatureProvider |
Setup
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
Copyright © 2017 Byron 3D Games Studio. All rights reserved.