Package | Description |
---|---|
com.b3dgs.lionengine.game |
Main types and tools related to game design.
|
com.b3dgs.lionengine.game.feature |
Feature system that allows to reduce functionality complexity by splitting a single system into multiple sub systems.
|
com.b3dgs.lionengine.game.feature.assignable |
Describe the assign system, designed to represent to consequence of an
Action (after the click on the button, where it should be
assigned, usually somewhere on the map). |
com.b3dgs.lionengine.game.feature.collidable |
Object and map collision handling.
|
com.b3dgs.lionengine.game.feature.collidable.selector |
Selector system which allows to select and area and notify it.
|
com.b3dgs.lionengine.game.feature.launchable |
Represents the launch system, by using a
Launchable and a
Launcher to throw it. |
com.b3dgs.lionengine.game.feature.producible |
Describe the production capacity of an object by using a
Producer
to create new Featurable as
Producible . |
com.b3dgs.lionengine.game.feature.rasterable |
Describe the raster bar representation.
|
com.b3dgs.lionengine.game.feature.tile.map |
Tile based map handling with
Features layer that will allow to customize
the services provided by the map dynamically. |
com.b3dgs.lionengine.game.feature.tile.map.collision |
Object and map collision handling.
|
com.b3dgs.lionengine.game.feature.tile.map.extractable |
Represents the extraction system, which allows to extract something from another thing.
|
com.b3dgs.lionengine.game.feature.tile.map.pathfinding |
A-Star algorithm implementation, allowing to search a path on a
MapTilePath . |
com.b3dgs.lionengine.game.feature.tile.map.persister |
Allows to save and load a map.
|
com.b3dgs.lionengine.game.feature.tile.map.raster |
Describe the raster bar representation.
|
com.b3dgs.lionengine.game.feature.tile.map.transition |
Dedicated package to handle map tile transitions.
|
com.b3dgs.lionengine.game.feature.tile.map.transition.circuit |
Dedicated package to handle map tile circuit.
|
com.b3dgs.lionengine.game.feature.tile.map.transition.fog |
Dedicated package to handle map fog of war.
|
com.b3dgs.lionengine.game.feature.tile.map.viewer |
Perform map tile rendering with different renderer.
|
Constructor and Description |
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FeaturableModel(Services services,
Setup setup)
Create model.
|
Modifier and Type | Field and Description |
---|---|
protected Services |
WorldGame.services
Services instance.
|
protected Services |
SequenceGame.services
Services instance.
|
Modifier and Type | Method and Description |
---|---|
WorldGame |
SequenceGame.WorldCreator.createWorld(Context context,
Services services)
Create the world.
|
Constructor and Description |
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ActionableModel(Services services,
Setup setup)
Create an actionable model.
|
CameraTracker(Services services)
Create tracker.
|
Factory(Services services)
Create a factory.
|
Handler(Services services)
Create a handler.
|
LayerableModel(Services services)
Create a layerable model.
|
LayerableModel(Services services,
Setup setup)
Create a layerable model.
|
WorldGame(Context context,
Services services)
Create a new world.
|
Constructor and Description |
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AssignableModel(Services services)
Create an assignable model.
|
Constructor and Description |
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CollidableModel(Services services)
Create a collidable model.
|
CollidableModel(Services services,
Setup setup)
Create a collidable model.
|
Constructor and Description |
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Hud(Services services,
Setup setup)
Create the HUD.
|
Selector(Services services)
Create the selector.
|
SelectorDisplayer(Services services,
SelectorModel model)
Create a selector.
|
SelectorRefresher(Services services,
SelectorModel model)
Create a selector.
|
Constructor and Description |
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LauncherModel(Services services,
Setup setup)
Create a launcher model.
|
Constructor and Description |
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ProducerModel(Services services)
Create a producer model.
|
ProducerModel(Services services,
Setup setup)
Create a producer model.
|
Constructor and Description |
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RasterableModel(Services services,
SetupSurfaceRastered setup)
Create a rasterable model.
|
Constructor and Description |
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OrientableModel(Services services)
Create an orientable model.
|
Constructor and Description |
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MapTileCollisionModel(Services services)
Create the map tile collision.
|
MapTileCollisionRendererModel(Services services)
Create the map tile collision.
|
TileCollidableModel(Services services,
Setup setup)
Create a tile collidable model.
|
Constructor and Description |
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ExtractableModel(Services services)
Create an extractable model.
|
ExtractorModel(Services services)
Create an extractor model.
|
Constructor and Description |
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MapTilePathModel(Services services)
Create a map tile path.
|
PathfindableModel(Services services,
Setup setup)
Create a pathfindable model.
|
Constructor and Description |
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MapTilePersisterModel(Services services)
Create the persister.
|
Constructor and Description |
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MapTileRasteredModel(Services services)
Create a map tile rastered.
|
Constructor and Description |
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MapTileTransitionModel(Services services)
Create a map tile transition.
|
Constructor and Description |
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MapTileCircuitModel(Services services)
Create a map tile circuit.
|
Constructor and Description |
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FovableModel(Services services)
Create a fovable model.
|
Constructor and Description |
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MapTileViewerModel(Services services)
Create the viewer.
|
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