Package | Description |
---|---|
com.b3dgs.lionengine.game.feature.tile.map |
Tile based map handling with
Features layer that will allow to customize
the services provided by the map dynamically. |
com.b3dgs.lionengine.game.feature.tile.map.collision |
Object and map collision handling.
|
com.b3dgs.lionengine.game.feature.tile.map.raster |
Describe the raster bar representation.
|
com.b3dgs.lionengine.game.feature.tile.map.transition.fog |
Dedicated package to handle map fog of war.
|
com.b3dgs.lionengine.game.feature.tile.map.viewer |
Perform map tile rendering with different renderer.
|
Modifier and Type | Class and Description |
---|---|
class |
MapTileRendererModel
Map tile renderer default implementation.
|
Modifier and Type | Interface and Description |
---|---|
interface |
MapTileCollisionRenderer
Represents the collision rendering feature of a map tile.
|
Modifier and Type | Class and Description |
---|---|
class |
MapTileCollisionRendererModel
Map tile collision model implementation.
|
Modifier and Type | Interface and Description |
---|---|
interface |
MapTileRastered
Map tile rastered representation.
|
Modifier and Type | Class and Description |
---|---|
class |
MapTileRasteredModel
Rastered map tile implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
FogOfWar
Designed to handle a fog of war (discovering tile and hiding tile).
|
Modifier and Type | Method and Description |
---|---|
void |
MapTileViewerModel.addRenderer(MapTileRenderer renderer) |
void |
MapTileViewer.addRenderer(MapTileRenderer renderer)
Add a map tile renderer.
|
void |
MapTileViewerModel.removeRenderer(MapTileRenderer renderer) |
void |
MapTileViewer.removeRenderer(MapTileRenderer renderer)
Remove a map tile renderer.
|
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