Package | Description |
---|---|
com.b3dgs.lionengine.game.feature |
Feature system that allows to reduce functionality complexity by splitting a single system into multiple sub systems.
|
com.b3dgs.lionengine.game.feature.assignable |
Describe the assign system, designed to represent to consequence of an
Action (after the click on the button, where it should be
assigned, usually somewhere on the map). |
com.b3dgs.lionengine.game.feature.attackable |
Represents the attack system, which allows to attack something from another thing.
|
com.b3dgs.lionengine.game.feature.body |
Describe the gravitational force support.
|
com.b3dgs.lionengine.game.feature.collidable |
Object and map collision handling.
|
com.b3dgs.lionengine.game.feature.collidable.selector |
Selector system which allows to select and area and notify it.
|
com.b3dgs.lionengine.game.feature.launchable |
Represents the launch system, by using a
Launchable and a
Launcher to throw it. |
com.b3dgs.lionengine.game.feature.producible |
Describe the production capacity of an object by using a
Producer
to create new Featurable as
Producible . |
com.b3dgs.lionengine.game.feature.rasterable |
Describe the raster bar representation.
|
com.b3dgs.lionengine.game.feature.tile.map |
Tile based map handling with
Features layer that will allow to customize
the services provided by the map dynamically. |
com.b3dgs.lionengine.game.feature.tile.map.collision |
Object and map collision handling.
|
com.b3dgs.lionengine.game.feature.tile.map.extractable |
Represents the extraction system, which allows to extract something from another thing.
|
com.b3dgs.lionengine.game.feature.tile.map.pathfinding |
A-Star algorithm implementation, allowing to search a path on a
MapTilePath . |
com.b3dgs.lionengine.game.feature.tile.map.persister |
Allows to save and load a map.
|
com.b3dgs.lionengine.game.feature.tile.map.raster |
Describe the raster bar representation.
|
com.b3dgs.lionengine.game.feature.tile.map.transition |
Dedicated package to handle map tile transitions.
|
com.b3dgs.lionengine.game.feature.tile.map.transition.circuit |
Dedicated package to handle map tile circuit.
|
com.b3dgs.lionengine.game.feature.tile.map.transition.fog |
Dedicated package to handle map fog of war.
|
com.b3dgs.lionengine.game.feature.tile.map.viewer |
Perform map tile rendering with different renderer.
|
Modifier and Type | Class and Description |
---|---|
class |
ActionableModel
Actionnable model implementation.
|
class |
AnimatableModel
Animatable model implementation.
|
class |
DisplayableModel
Displayable feature implementation.
|
class |
IdentifiableModel
Default identifiable implementation.
|
class |
LayerableModel
Layerable model implementation.
|
class |
MirrorableModel
Default mirrorable implementation.
|
class |
Recycler
Recycler implementation, searching for
Recyclable Feature s. |
class |
RefreshableModel
Refreshable feature implementation.
|
class |
TransformableModel
Transformable model implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
AssignableModel
Assignable implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
AttackerModel
Attacker model implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
BodyModel
Default body supporting gravity implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
CollidableModel
Box ray cast collidable model implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
SelectableModel
Selectable model base.
|
class |
SelectorDisplayer
This class allows to render selection.
|
class |
SelectorModel
Represents the selector model data.
|
class |
SelectorRefresher
Handle the selector refreshing.
|
Modifier and Type | Class and Description |
---|---|
class |
LaunchableModel
Default launchable model implementation.
|
class |
LauncherModel
Default launcher model implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
ProducerModel
Producer model implementation.
|
class |
ProducibleModel
Represents a producible object.
|
Modifier and Type | Class and Description |
---|---|
class |
RasterableModel
Default rasterable implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
MapTileGroupModel
Map tile group model implementation.
|
class |
OrientableModel
Orientable model implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
MapTileCollisionModel
Map tile collision model implementation.
|
class |
MapTileCollisionRendererModel
Map tile collision model implementation.
|
class |
TileCollidableModel
Tile collidable model implementation.
|
class |
TileCollisionModel
Tile collision implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
ExtractableModel
Extractable model implementation.
|
class |
ExtractorModel
This is the main implementation of the extract ability.
|
Modifier and Type | Class and Description |
---|---|
class |
MapTilePathModel
Map tile path model implementation.
|
class |
PathfindableModel
Pathfindable implementation.
|
class |
TilePathModel
Representation of a pathfindable tile.
|
Modifier and Type | Class and Description |
---|---|
class |
MapTilePersisterModel
Handle the map persistence by providing saving and loading functions.
|
Modifier and Type | Class and Description |
---|---|
class |
MapTileRasteredModel
Rastered map tile implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
MapTileTransitionModel
Map tile transition model implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
MapTileCircuitModel
Map tile circuit model implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
FogOfWar
Designed to handle a fog of war (discovering tile and hiding tile).
|
class |
FovableModel
Fovable model implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
MapTileViewerModel
Map tile renderer default implementation.
|
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