public interface StateAnimationBased
Class which implements this interface must have its first constructor with the following types:
(FeatureProvider
, Animation
).
Modifier and Type | Interface and Description |
---|---|
static class |
StateAnimationBased.Util
Utility class to load automatically states from enum.
|
Modifier and Type | Method and Description |
---|---|
String |
getAnimationName()
Get the animation name.
|
Class<? extends State> |
getStateClass()
Get the state class.
|
Copyright © 2017 Byron 3D Games Studio. All rights reserved.