I
- The input device type.public interface StateInputUpdater<I extends InputDevice>
InputDevice
updater for the state.
State
must not implements this interface to check input, but must instead use specific interfaces,
such as:
Modifier and Type | Method and Description |
---|---|
void |
updateInput(I input)
Retrieve the input.
|
void updateInput(I input)
input
- The input reference.Copyright © 2017 Byron 3D Games Studio. All rights reserved.