public class Setup extends Configurer
ImageBuffer
.Modifier and Type | Field and Description |
---|---|
protected ImageBuffer |
surface
Surface reference.
|
Modifier and Type | Method and Description |
---|---|
Class<?> |
getConfigClass(ClassLoader classLoader)
Get the class mapped to the setup.
|
Media |
getIconFile()
Get the icon file.
|
ImageBuffer |
getSurface()
Get the surface representation.
|
Media |
getSurfaceFile()
Get the surface file.
|
clearCache, getBoolean, getBooleanDefault, getDouble, getDoubleDefault, getImplementation, getImplementation, getImplementation, getImplementation, getImplementation, getImplementation, getInteger, getIntegerDefault, getMedia, getPath, getRoot, getString, getStringDefault, getText, getTextDefault, hasNode, save
protected final ImageBuffer surface
public Setup(Media config)
config
- The config media.LionEngineException
- If error when opening the media.public final Class<?> getConfigClass(ClassLoader classLoader)
classLoader
- The class loader used.LionEngineException
- If the class was not found by the class loader.public final Media getSurfaceFile()
null
if not defined.public final Media getIconFile()
null
if not defined.public final ImageBuffer getSurface()
null
if not defined.Copyright © 2017 Byron 3D Games Studio. All rights reserved.