Package | Description |
---|---|
com.b3dgs.lionengine.game.feature |
Feature system that allows to reduce functionality complexity by splitting a single system into multiple sub systems.
|
com.b3dgs.lionengine.game.feature.collidable |
Object and map collision handling.
|
com.b3dgs.lionengine.game.feature.collidable.selector |
Selector system which allows to select and area and notify it.
|
com.b3dgs.lionengine.game.feature.launchable |
Represents the launch system, by using a
Launchable and a
Launcher to throw it. |
com.b3dgs.lionengine.game.feature.producible |
Describe the production capacity of an object by using a
Producer
to create new Featurable as
Producible . |
com.b3dgs.lionengine.game.feature.rasterable |
Describe the raster bar representation.
|
com.b3dgs.lionengine.game.feature.tile.map.collision |
Object and map collision handling.
|
com.b3dgs.lionengine.game.feature.tile.map.pathfinding |
A-Star algorithm implementation, allowing to search a path on a
MapTilePath . |
Modifier and Type | Method and Description |
---|---|
Setup |
Factory.getSetup(Media media)
Get a setup reference from its media.
|
Modifier and Type | Method and Description |
---|---|
static void |
StateAnimationBased.Util.loadStates(StateAnimationBased[] states,
StateFactory factory,
FeatureProvider provider,
Setup setup)
Load all existing animations defined in the xml file.
|
Constructor and Description |
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ActionableModel(Services services,
Setup setup)
Create an actionable model.
|
FeaturableModel(Services services,
Setup setup)
Create model.
|
LayerableModel(Services services,
Setup setup)
Create a layerable model.
|
TransformableModel(Setup setup)
Create a transformable model.
|
Constructor and Description |
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CollidableModel(Services services,
Setup setup)
Create a collidable model.
|
Constructor and Description |
---|
Hud(Services services,
Setup setup)
Create the HUD.
|
Constructor and Description |
---|
LauncherModel(Services services,
Setup setup)
Create a launcher model.
|
Constructor and Description |
---|
ProducerModel(Services services,
Setup setup)
Create a producer model.
|
ProducibleModel(Setup setup)
Create a producible and load its configuration.
|
Modifier and Type | Class and Description |
---|---|
class |
SetupSurfaceRastered
Define a structure used to create multiple rastered surface, sharing the same data.
|
Constructor and Description |
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TileCollidableModel(Services services,
Setup setup)
Create a tile collidable model.
|
Constructor and Description |
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PathfindableModel(Services services,
Setup setup)
Create a pathfindable model.
|
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