Package | Description |
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com.b3dgs.lionengine.game.feature |
Feature system that allows to reduce functionality complexity by splitting a single system into multiple sub systems.
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com.b3dgs.lionengine.game.state |
State object representation which allows to represent a gameplay as a finite state machine.
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Modifier and Type | Method and Description |
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static void |
StateAnimationBased.Util.loadStates(StateAnimationBased[] states,
StateFactory factory,
FeatureProvider provider,
Setup setup)
Load all existing animations defined in the xml file.
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Constructor and Description |
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StateHandler(StateFactory factory)
Create the handler.
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