Package | Description |
---|---|
com.b3dgs.lionengine.game.feature.tile.map.collision |
Object and map collision handling.
|
Class and Description |
---|
Axis
List of axis.
|
CollisionCategory
Collision category, representing a collision point at a specified offset relative to the owner position.
|
CollisionConstraint
Represents the collision constraints around a collision.
|
CollisionFormula
Collision formula representation.
|
CollisionFormulaConfig
Represents the collisions formula from a configurer.
|
CollisionFunction
Describe the collision function to apply from an input value.
|
CollisionFunctionType
List of supported collision function types.
|
CollisionGroup
Represents the collision group, which can be applied to a
Tile . |
CollisionGroupConfig
Represents the collision group data from a configurer.
|
CollisionRange
Represents the range of the collision for a specified axis.
|
CollisionResult
Represents the map collision results.
|
MapTileCollision
Represents the collision feature of a map tile.
|
MapTileCollisionRenderer
Represents the collision rendering feature of a map tile.
|
TileCollidable
Represents something which can enter in collision with a
TileCollision . |
TileCollidableListener
Notify events from the
TileCollidable . |
TileCollision
Tile representation with the following data:
formulas : collision formulas used
This allows to compute collision from existing CollisionFormula , with a CollisionCategory as input
(which represents the object entering in collision). |
Copyright © 2017 Byron 3D Games Studio. All rights reserved.