Package | Description |
---|---|
com.b3dgs.lionengine.game |
Main types and tools related to game design.
|
com.b3dgs.lionengine.game.feature |
Feature system that allows to reduce functionality complexity by splitting a single system into multiple sub systems.
|
com.b3dgs.lionengine.game.feature.body |
Describe the gravitational force support.
|
com.b3dgs.lionengine.game.feature.launchable |
Represents the launch system, by using a
Launchable and a
Launcher to throw it. |
Modifier and Type | Class and Description |
---|---|
class |
Force
Represents a 2D vector force, using double precision.
|
Modifier and Type | Field and Description |
---|---|
static Direction |
Direction.ZERO
Zero direction.
|
Modifier and Type | Method and Description |
---|---|
void |
Force.addDirection(double extrp,
Direction direction)
Increase direction with input value.
|
void |
MoverModel.moveLocation(double extrp,
Direction direction,
Direction... directions) |
void |
MoverModel.moveLocation(double extrp,
Direction direction,
Direction... directions) |
void |
Mover.moveLocation(double extrp,
Direction direction,
Direction... directions)
Move location using different directions.
|
void |
Mover.moveLocation(double extrp,
Direction direction,
Direction... directions)
Move location using different directions.
|
void |
Force.setDirection(Direction direction)
Set direction.
|
void |
Force.setDirectionMaximum(Direction max)
Set the maximum reachable direction.
|
void |
Force.setDirectionMinimum(Direction min)
Set the minimum reachable direction.
|
Modifier and Type | Method and Description |
---|---|
void |
TransformableModel.moveLocation(double extrp,
Direction direction,
Direction... directions) |
void |
TransformableModel.moveLocation(double extrp,
Direction direction,
Direction... directions) |
Modifier and Type | Method and Description |
---|---|
void |
BodyModel.setVectors(Direction... vectors) |
void |
Body.setVectors(Direction... vectors)
Set forces involved in gravity and movement.
|
Modifier and Type | Method and Description |
---|---|
boolean |
LauncherModel.fire(Direction initial) |
boolean |
Launcher.fire(Direction initial)
Fire with the specified configuration.
|
boolean |
LauncherModel.fire(Direction initial,
Localizable target) |
boolean |
Launcher.fire(Direction initial,
Localizable target)
Fire with the specified configuration.
|
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