Package | Description |
---|---|
com.b3dgs.lionengine |
Main engine core types and utility classes.
|
com.b3dgs.lionengine.audio |
Audio dedicated package.
|
com.b3dgs.lionengine.core |
Lower level classes related, close to the engine.
|
com.b3dgs.lionengine.core.drawable |
Classic drawable classes for a ready to use image manipulation.
|
com.b3dgs.lionengine.core.sequence |
Sequencing package.
|
com.b3dgs.lionengine.geom |
Geometry basic dedicated package.
|
com.b3dgs.lionengine.graphic |
Graphic basic dedicated package.
|
com.b3dgs.lionengine.io |
Input interface package.
|
com.b3dgs.lionengine.util |
Utility classes package.
|
Class and Description |
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Align
List of available alignments.
|
Animation
Animation data container for animation routine.
|
AnimState
List of animation states.
|
Applet
Represents the interface for a web applet compatible.
|
Architecture
List of standard architectures.
|
Config
Describe the engine screen configuration.
|
Context
Represents the execution context.
|
InputDevice
Represents an input device, such as mouse, keyboard, joypad...
|
Localizable
Represents something that can be located, using a coordinate.
|
Media
A media represents a path to a resources located outside.
|
Mirror
Describes the different mirror types.
|
Nameable
Represents something that can be designated by a name.
|
OperatingSystem
List of available operating systems.
|
Origin
List of origin point types.
|
Range
Standard range description, with a minimum and a maximum.
|
Resolution
Describes a display resolution.
|
Resource
Represents a resource which must be loaded before be used.
|
Shape
Represents something which is localizable somewhere and identifiable with its size.
|
Surface
Represents something with a size.
|
TickAction
Represents a tick action, trigged once timing elapsed.
|
Updatable
Represents something that can be updated periodically by using a universal update factor machine independent.
|
Verbose
Level of verbosity.
|
Version
Represents a program version.
|
Class and Description |
---|
Media
A media represents a path to a resources located outside.
|
Class and Description |
---|
Media
A media represents a path to a resources located outside.
|
Version
Represents a program version.
|
Class and Description |
---|
Config
Describe the engine screen configuration.
|
Media
A media represents a path to a resources located outside.
|
Resolution
Describes a display resolution.
|
Class and Description |
---|
Config
Describe the engine screen configuration.
|
Context
Represents the execution context.
|
InputDevice
Represents an input device, such as mouse, keyboard, joypad...
|
InputDeviceKeyListener
Input device with key listener.
|
Resolution
Describes a display resolution.
|
Updatable
Represents something that can be updated periodically by using a universal update factor machine independent.
|
Class and Description |
---|
Localizable
Represents something that can be located, using a coordinate.
|
Shape
Represents something which is localizable somewhere and identifiable with its size.
|
Surface
Represents something with a size.
|
Class and Description |
---|
Align
List of available alignments.
|
Animator
Animator can play an
Animation . |
Config
Describe the engine screen configuration.
|
Context
Represents the execution context.
|
InputDevice
Represents an input device, such as mouse, keyboard, joypad...
|
InputDeviceKeyListener
Input device with key listener.
|
Localizable
Represents something that can be located, using a coordinate.
|
Media
A media represents a path to a resources located outside.
|
Mirror
Describes the different mirror types.
|
Origin
List of origin point types.
|
Resolution
Describes a display resolution.
|
Resource
Represents a resource which must be loaded before be used.
|
Shape
Represents something which is localizable somewhere and identifiable with its size.
|
Surface
Represents something with a size.
|
SurfaceTile
Represents something with a size represented by a tile.
|
Updatable
Represents something that can be updated periodically by using a universal update factor machine independent.
|
Viewer
Represents something that is able to view a scene, considered as the point of view of the user, such as a camera.
|
Class and Description |
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InputDevice
Represents an input device, such as mouse, keyboard, joypad...
|
Media
A media represents a path to a resources located outside.
|
Updatable
Represents something that can be updated periodically by using a universal update factor machine independent.
|
Class and Description |
---|
Localizable
Represents something that can be located, using a coordinate.
|
Range
Standard range description, with a minimum and a maximum.
|
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