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Package com.b3dgs.lionengine.game.state

State object representation which allows to represent a gameplay as a finite state machine.

See: Description

Package com.b3dgs.lionengine.game.state Description

State object representation which allows to represent a gameplay as a finite state machine.

A State is created by the StateFactory, and is handled by the StateHandler, which checks StateTransition depending of the StateInputUpdater.

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