Skip navigation links
C E G L P R S 

C

close() - Method in class com.b3dgs.lionengine.audio.sc68.Sc68Format
 
com.b3dgs.lionengine.audio.sc68 - package com.b3dgs.lionengine.audio.sc68
Sc68 audio provider.

E

ERROR_LOAD_LIBRARY - Static variable in class com.b3dgs.lionengine.audio.sc68.Sc68Format
Load library error.

G

getFormats() - Method in class com.b3dgs.lionengine.audio.sc68.Sc68Format
 
getTicks() - Method in interface com.b3dgs.lionengine.audio.sc68.Sc68
Get the total number of ticks.

L

loadAudio(Media) - Method in class com.b3dgs.lionengine.audio.sc68.Sc68Format
 

P

pause() - Method in interface com.b3dgs.lionengine.audio.sc68.Sc68
Pause the audio (can be resumed).
play(Align, boolean) - Method in interface com.b3dgs.lionengine.audio.sc68.Sc68
Play the audio.

R

resume() - Method in interface com.b3dgs.lionengine.audio.sc68.Sc68
Resume the audio (if paused).

S

Sc68 - Interface in com.b3dgs.lionengine.audio.sc68
Allows to play SonicArranger musics (original Amiga player).
Sc68Format - Class in com.b3dgs.lionengine.audio.sc68
Handle audio sc68.
Sc68Format() - Constructor for class com.b3dgs.lionengine.audio.sc68.Sc68Format
Create format.
setConfig(boolean, boolean) - Method in interface com.b3dgs.lionengine.audio.sc68.Sc68
Configure the audio output.
setLoop(long, long) - Method in interface com.b3dgs.lionengine.audio.sc68.Sc68
Set loop area in tick.
setStart(long) - Method in interface com.b3dgs.lionengine.audio.sc68.Sc68
Set starting tick (starting audio position).
C E G L P R S 
Skip navigation links

Copyright © 2017 Byron 3D Games Studio. All rights reserved.