C E G L P R S
C
- close() - Method in class com.b3dgs.lionengine.audio.sc68.Sc68Format
-
- com.b3dgs.lionengine.audio.sc68 - package com.b3dgs.lionengine.audio.sc68
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Sc68 audio provider.
E
- ERROR_LOAD_LIBRARY - Static variable in class com.b3dgs.lionengine.audio.sc68.Sc68Format
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Load library error.
G
- getFormats() - Method in class com.b3dgs.lionengine.audio.sc68.Sc68Format
-
- getTicks() - Method in interface com.b3dgs.lionengine.audio.sc68.Sc68
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Get the total number of ticks.
L
- loadAudio(Media) - Method in class com.b3dgs.lionengine.audio.sc68.Sc68Format
-
P
- pause() - Method in interface com.b3dgs.lionengine.audio.sc68.Sc68
-
Pause the audio (can be resumed).
- play(Align, boolean) - Method in interface com.b3dgs.lionengine.audio.sc68.Sc68
-
Play the audio.
R
- resume() - Method in interface com.b3dgs.lionengine.audio.sc68.Sc68
-
Resume the audio (if paused).
S
- Sc68 - Interface in com.b3dgs.lionengine.audio.sc68
-
Allows to play SonicArranger musics (original Amiga player).
- Sc68Format - Class in com.b3dgs.lionengine.audio.sc68
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Handle audio sc68.
- Sc68Format() - Constructor for class com.b3dgs.lionengine.audio.sc68.Sc68Format
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Create format.
- setConfig(boolean, boolean) - Method in interface com.b3dgs.lionengine.audio.sc68.Sc68
-
Configure the audio output.
- setLoop(long, long) - Method in interface com.b3dgs.lionengine.audio.sc68.Sc68
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Set loop area in tick.
- setStart(long) - Method in interface com.b3dgs.lionengine.audio.sc68.Sc68
-
Set starting tick (starting audio position).
C E G L P R S
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