Package | Description |
---|---|
com.b3dgs.lionengine.game.feature |
Feature system that allows to reduce functionality complexity by splitting a single system into multiple sub systems.
|
com.b3dgs.lionengine.game.feature.collidable |
Object and map collision handling.
|
Modifier and Type | Method and Description |
---|---|
void |
TransformableModel.addListener(TransformableListener listener) |
void |
Transformable.addListener(TransformableListener listener)
Add a listener.
|
void |
TransformableModel.removeListener(TransformableListener listener) |
void |
Transformable.removeListener(TransformableListener listener)
Remove a listener.
|
Modifier and Type | Class and Description |
---|---|
class |
CollidableModel
Box ray cast collidable model implementation.
|
class |
ComponentCollision
Default collision component implementation.
|
Copyright © 2017 Byron 3D Games Studio. All rights reserved.