Package | Description |
---|---|
com.b3dgs.lionengine.core |
Lower level classes related, close to the engine.
|
com.b3dgs.lionengine.core.drawable |
Classic drawable classes for a ready to use image manipulation.
|
com.b3dgs.lionengine.core.filter |
Filter implementations package.
|
com.b3dgs.lionengine.core.sequence |
Sequencing package.
|
com.b3dgs.lionengine.graphic |
Graphic basic dedicated package.
|
Class and Description |
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ImageBuffer
Represents the image buffer in memory.
|
Class and Description |
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DpiType
Represents the type of DPI.
|
Image
It allows images loading and rendering.
|
ImageBuffer
Represents the image buffer in memory.
|
Sprite
Sprites work like images, but support modifications, such as scaling and filtering.
|
SpriteAnimated
SpriteAnimated is an extended sprite that allows to play it using
Animation . |
SpriteFont
SpriteFont is an extended sprite that allows to handle a font based on an image.
|
SpriteParallaxed
ParallaxedSprites are used for parallax effect (2.5D perspective).
|
SpriteTiled
Tiled sprite are mainly used for tile based levels.
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Class and Description |
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Filter
List of supported filters.
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ImageBuffer
Represents the image buffer in memory.
|
Transform
Represents an identity transform.
|
Class and Description |
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Filter
List of supported filters.
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Graphic
Graphic interface representing the screen buffer.
|
Renderable
Represents something that can be rendered periodically by using an output graphic context.
|
Screen
Representation of the screen device, supporting different screen rendering type and input devices.
|
ScreenListener
Listen to screen events.
|
Class and Description |
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ColorGradient
Represents a gradient color.
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ColorRgba
Represents a color with red, green, blue and alpha.
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DpiType
Represents the type of DPI.
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FactoryGraphic
Represents the graphic factory.
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Filter
List of supported filters.
|
Graphic
Graphic interface representing the screen buffer.
|
Image
It allows images loading and rendering.
|
ImageBuffer
Represents the image buffer in memory.
|
ImageFormat
Represents the image format type.
|
ImageHeader
Describe image header data.
|
ImageSurface
Represents the surface of an image.
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Raster
Represent the raster for all colors.
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RasterColor
Represents the raster color.
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RasterData
Represents the raster data for color modification.
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Renderable
Represents something that can be rendered periodically by using an output graphic context.
|
Screen
Representation of the screen device, supporting different screen rendering type and input devices.
|
ScreenListener
Listen to screen events.
|
Sprite
Sprites work like images, but support modifications, such as scaling and filtering.
|
Text
The text allows to render any
String on screen, at a specified location, using a specified font. |
TextStyle
List of text style types.
|
Transform
Represents an identity transform.
|
Transparency
List of transparency types.
|
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