Package | Description |
---|---|
com.b3dgs.lionengine.game.feature |
Feature system that allows to reduce functionality complexity by splitting a single system into multiple sub systems.
|
com.b3dgs.lionengine.game.feature.assignable |
Describe the assign system, designed to represent to consequence of an
Action (after the click on the button, where it should be
assigned, usually somewhere on the map). |
com.b3dgs.lionengine.game.feature.attackable |
Represents the attack system, which allows to attack something from another thing.
|
com.b3dgs.lionengine.game.feature.body |
Describe the gravitational force support.
|
com.b3dgs.lionengine.game.feature.collidable |
Object and map collision handling.
|
com.b3dgs.lionengine.game.feature.collidable.selector |
Selector system which allows to select and area and notify it.
|
com.b3dgs.lionengine.game.feature.launchable |
Represents the launch system, by using a
Launchable and a
Launcher to throw it. |
com.b3dgs.lionengine.game.feature.producible |
Describe the production capacity of an object by using a
Producer
to create new Featurable as
Producible . |
com.b3dgs.lionengine.game.feature.rasterable |
Describe the raster bar representation.
|
com.b3dgs.lionengine.game.feature.tile |
Tile based handling with
Feature layer that will allow to customize the
services provided by the tile dynamically. |
com.b3dgs.lionengine.game.feature.tile.map |
Tile based map handling with
Features layer that will allow to customize
the services provided by the map dynamically. |
com.b3dgs.lionengine.game.feature.tile.map.collision |
Object and map collision handling.
|
com.b3dgs.lionengine.game.feature.tile.map.extractable |
Represents the extraction system, which allows to extract something from another thing.
|
com.b3dgs.lionengine.game.feature.tile.map.pathfinding |
A-Star algorithm implementation, allowing to search a path on a
MapTilePath . |
com.b3dgs.lionengine.game.feature.tile.map.persister |
Allows to save and load a map.
|
com.b3dgs.lionengine.game.feature.tile.map.raster |
Describe the raster bar representation.
|
com.b3dgs.lionengine.game.feature.tile.map.transition |
Dedicated package to handle map tile transitions.
|
com.b3dgs.lionengine.game.feature.tile.map.transition.circuit |
Dedicated package to handle map tile circuit.
|
com.b3dgs.lionengine.game.feature.tile.map.transition.fog |
Dedicated package to handle map fog of war.
|
com.b3dgs.lionengine.game.feature.tile.map.viewer |
Perform map tile rendering with different renderer.
|
Class and Description |
---|
Actionable
Represents a clickable action, allows to perform an action on click.
|
Animatable
Animator feature wrapper.
|
Camera
Standard camera, able to handle movement, and both vertical/horizontal interval.
|
ComponentRenderer
Describe the component requirement, which is aimed to provide
Renderable feature for a Featurable . |
ComponentUpdater
Describe the main component requirement, which is aimed to provide
Updatable feature for a Featurable
. |
Displayable
Renderable feature wrapper.
|
Factory |
Featurable
Represents something that can have a collection of
Feature . |
FeaturableConfig
Represents the featurable configuration data.
|
FeaturableModel
Featurable model implementation.
|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureModel
Feature model implementation.
|
FeatureProvider |
Handlables
Represents the featurables handled by the handler, providing quick access to them from their type.
|
Handler
Designed to handle
Featurable , updating and rendering a set of components. |
HandlerListener
Describe the
Handler events. |
Identifiable
Represents something which can be identified by a unique ID.
|
IdentifiableListener
Describes the
Identifiable events. |
Layerable
Represents something that can support layer, in order to define an order.
|
LayerableConfig
Represents the
Layerable data from a configurer node. |
LayerableListener
Notify when layer value changed.
|
Mirrorable
Represents something that can be mirrored on different axis.
|
Recyclable
Recyclable feature marker.
|
Refreshable
Updatable feature wrapper.
|
SequenceGame.WorldCreator
World factory interface.
|
Services |
Setup
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
StateAnimationBased
Represents an animation based state, where the state enum is corresponding to an animation.
|
Transformable
Represents something that can be transformed with a translation or a size modification.
|
TransformableListener
Describes the transformable events.
|
WorldGame |
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureModel
Feature model implementation.
|
FeatureProvider |
Services |
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureModel
Feature model implementation.
|
FeatureProvider |
Recyclable
Recyclable feature marker.
|
Transformable
Represents something that can be transformed with a translation or a size modification.
|
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureModel
Feature model implementation.
|
FeatureProvider |
Class and Description |
---|
ComponentUpdater
Describe the main component requirement, which is aimed to provide
Updatable feature for a Featurable
. |
Featurable
Represents something that can have a collection of
Feature . |
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureModel
Feature model implementation.
|
FeatureProvider |
Handlables
Represents the featurables handled by the handler, providing quick access to them from their type.
|
HandlerListener
Describe the
Handler events. |
IdentifiableListener
Describes the
Identifiable events. |
Recyclable
Recyclable feature marker.
|
Services |
Setup
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
Transformable
Represents something that can be transformed with a translation or a size modification.
|
TransformableListener
Describes the transformable events.
|
Class and Description |
---|
Displayable
Renderable feature wrapper.
|
Featurable
Represents something that can have a collection of
Feature . |
FeaturableModel
Featurable model implementation.
|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureModel
Feature model implementation.
|
FeatureProvider |
Refreshable
Updatable feature wrapper.
|
Services |
Setup
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureModel
Feature model implementation.
|
FeatureProvider |
Refreshable
Updatable feature wrapper.
|
Services |
Setup
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
Class and Description |
---|
Actioner
Represents an ability of performing actions.
|
Featurable
Represents something that can have a collection of
Feature . |
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureModel
Feature model implementation.
|
FeatureProvider |
Recyclable
Recyclable feature marker.
|
Services |
Setup
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureModel
Feature model implementation.
|
FeatureProvider |
Recyclable
Recyclable feature marker.
|
Services |
Setup
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
Class and Description |
---|
Featurable
Represents something that can have a collection of
Feature . |
FeaturableModel
Featurable model implementation.
|
FeatureProvider |
Class and Description |
---|
Featurable
Represents something that can have a collection of
Feature . |
FeaturableModel
Featurable model implementation.
|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureModel
Feature model implementation.
|
FeatureProvider |
Recyclable
Recyclable feature marker.
|
Services |
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureModel
Feature model implementation.
|
FeatureProvider |
Recyclable
Recyclable feature marker.
|
Services |
Setup
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
Transformable
Represents something that can be transformed with a translation or a size modification.
|
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureModel
Feature model implementation.
|
FeatureProvider |
Recyclable
Recyclable feature marker.
|
Services |
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureModel
Feature model implementation.
|
FeatureProvider |
Recyclable
Recyclable feature marker.
|
Services |
Setup
Define a structure used to create multiple objects, sharing the same data and
ImageBuffer . |
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureModel
Feature model implementation.
|
FeatureProvider |
Services |
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureModel
Feature model implementation.
|
FeatureProvider |
Services |
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureModel
Feature model implementation.
|
FeatureProvider |
Services |
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureModel
Feature model implementation.
|
FeatureProvider |
Services |
Class and Description |
---|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureModel
Feature model implementation.
|
FeatureProvider |
Services |
Class and Description |
---|
Displayable
Renderable feature wrapper.
|
Feature
Represents something that can be delegated to perform specialized computing and reduce
Featurable visible
complexity. |
FeatureModel
Feature model implementation.
|
FeatureProvider |
Services |
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